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Do the blizzard people nerf ultralisk on purpose? - Page 7

Forum Index > SC2 General
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Opinion
Profile Joined May 2010
United States236 Posts
Last Edited: 2010-05-23 20:53:31
May 23 2010 20:48 GMT
#121
*Kanye West voice* Blizzard doesn't care about Zerg Players!

But seriously, Nerfs and Buffs happen, it is part of playing Blizzard games, for better or for worse they are constantly tweaking and trying to improve their games.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 23 2010 20:54 GMT
#122
On May 24 2010 05:35 Salteador Neo wrote:
Well at least they are changing them until they are happy with the result.

The Carrier sucks since the start and it hasnt been touched yet i think.

Carrier? What about the unit formerly known as the mothership. At least carriers are still kinda useful in 2v2
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
May 23 2010 20:55 GMT
#123
On May 23 2010 13:25 m3rciless wrote:
Show nested quote +
On May 23 2010 13:21 peachsncream wrote:
i think anyone who believes anybody is good in the beta or thinks they are good because of a rating dismisses anyhting they say. Go play dungeons and dragons


Thats fucking stupid.

On topic:
I had originally thought that the changes to Ultras were a buff, but op makes a convincing argument. BLizzard did mention they had done in-house testing and found ultras to be good, but maybe their testers just suck.


Considering they are claiming that ultralisks were getting >MINDCONTROLLED< and were countered too easy by roaches and stuff kinda tells the quality of their testers imo.

Anyone else having these ZvZ games where they get into lategame? I can understand it maybe happening in some 2v2's, 3v3's, 4v4's, and FFA but I really can't see it as a balance issue.
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-05-23 21:35:27
May 23 2010 21:34 GMT
#124
On May 24 2010 05:55 NonFactor wrote:
Show nested quote +
On May 23 2010 13:25 m3rciless wrote:
On May 23 2010 13:21 peachsncream wrote:
i think anyone who believes anybody is good in the beta or thinks they are good because of a rating dismisses anyhting they say. Go play dungeons and dragons


Thats fucking stupid.

On topic:
I had originally thought that the changes to Ultras were a buff, but op makes a convincing argument. BLizzard did mention they had done in-house testing and found ultras to be good, but maybe their testers just suck.


Considering they are claiming that ultralisks were getting >MINDCONTROLLED< and were countered too easy by roaches and stuff kinda tells the quality of their testers imo.

Anyone else having these ZvZ games where they get into lategame? I can understand it maybe happening in some 2v2's, 3v3's, 4v4's, and FFA but I really can't see it as a balance issue.


blizzard base the balance changes on data gathered from accross the board, and consult celebrity ex-broodwar pro players and their own team of legendary RTS experts/designers.

zerg are not underpowered, therefore buffing the ultralisk will require either buffing protoss/terran or nerfing zerg.

after playing with the new ultralisks in the Unit Tester map for a couple of hours i have to say that they're much better than before. they kick groundlocked ass. but they do get beaten up quite badly by marauder, immortal and thor. i think they'll be just right if blizzard remove the building attack - or increase the dps - because at the moment your dps goes down vs buildings which is stupid.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
Last Edited: 2010-05-23 21:47:54
May 23 2010 21:47 GMT
#125
On May 24 2010 02:18 floor exercise wrote:
Show nested quote +
On May 24 2010 02:10 Backpack wrote:
On May 23 2010 20:01 Tinithor wrote:
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


Lol WC3 and WoW , what terrible games to reference in terms of balance.


Yet, they are all successful e-sports. Amazing!


Define successful. The Blizzard devs have all but said Arena is a failure because the game wasn't originally designed for competitive play. They are even moving away from Arena in the next expansion and into rated bgs because it sucks so much. Just because a small minority of players play it at a competitive level in blizzard sponsored tournaments doesn't make it a success. In fact it has no sustainability without Blizzard events

WC3 is a success in my opinion, it's just overshadowed by SC so often that people don't realize it has/had a big scene

Actually come to think of it wow arena is a pretty good example of why Blizzard shouldn't try to exert too much control of SC2 competitive play. They pushed really hard to make arena an esport and it has for all intents failed


I'll agree that arena wasn't as good as it could be, but wow itself has 11+ million players so they must be doing something right.

As for defining successful, Blizzard IS esports. They may not have perfect games with perfect balance, but who does? They produce the best of the best in the RTS genre and nobody else rivals them. Considering the fact that they are pioneering a new age of professional gaming, you have to give them at least *some* credit.
"You people need to just generally care a lot less about everything." -Zatic
CowGoMoo
Profile Joined December 2006
United States428 Posts
May 23 2010 21:53 GMT
#126
On May 24 2010 06:34 tarsier wrote:
blizzard base the balance changes on data gathered from accross the board, and consult celebrity ex-broodwar pro players and their own team of legendary RTS experts/designers.

wow, that sounds intense...
mutantmagnet
Profile Joined June 2009
United States3789 Posts
May 23 2010 21:54 GMT
#127
On May 23 2010 13:19 MasterAsia wrote:
Do the blizzard people nerf ultralisk on purpose or they just don't know what they are doing?



What do you think?




I would've preferred you posting VODs of your extensive usage of Ultralisks since you are proud enough to assert you have the most extensive experience with them and compare contrast them with games post 13.
Kvz
Profile Joined March 2010
United States463 Posts
May 23 2010 22:06 GMT
#128
On May 24 2010 06:47 Backpack wrote:
Show nested quote +
On May 24 2010 02:18 floor exercise wrote:
On May 24 2010 02:10 Backpack wrote:
On May 23 2010 20:01 Tinithor wrote:
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


Lol WC3 and WoW , what terrible games to reference in terms of balance.


Yet, they are all successful e-sports. Amazing!


Define successful. The Blizzard devs have all but said Arena is a failure because the game wasn't originally designed for competitive play. They are even moving away from Arena in the next expansion and into rated bgs because it sucks so much. Just because a small minority of players play it at a competitive level in blizzard sponsored tournaments doesn't make it a success. In fact it has no sustainability without Blizzard events

WC3 is a success in my opinion, it's just overshadowed by SC so often that people don't realize it has/had a big scene

Actually come to think of it wow arena is a pretty good example of why Blizzard shouldn't try to exert too much control of SC2 competitive play. They pushed really hard to make arena an esport and it has for all intents failed


I'll agree that arena wasn't as good as it could be, but wow itself has 11+ million players so they must be doing something right.

As for defining successful, Blizzard IS esports. They may not have perfect games with perfect balance, but who does? They produce the best of the best in the RTS genre and nobody else rivals them. Considering the fact that they are pioneering a new age of professional gaming, you have to give them at least *some* credit.


wow has 11million players because of the PvE content. Not because of the pvp content. Blizzard caters to their casual gamers because in terms of business and growth thats what majority of gamers are and thats what will bring them the most money.

I'm an ex-pro Wow player that played for Check Six. Take it from me the arena niche is tiny and every competitive/hardcore/pro arena player thinks that wow arena is bullshit and not balanced very well. In fact, all we used to do was play arena and bitch about how bad the game sucks and how certain classes were so extremely overpowered while others were ridiculously bad. I hope sc2 doesnt turn out like that.
NrG.Kvz
crappyleft
Profile Joined April 2010
99 Posts
Last Edited: 2010-05-23 22:17:47
May 23 2010 22:17 GMT
#129
On May 23 2010 13:29 StayFrosty wrote:
Totally agree with most of the comments here. I just cancelled my SC2 preorder today and picked up Red Dead Redemption. Glad I did too, with the direction blizzard is taking the game with the past couple of patches, it can be said this game is going nowhere quick.



I think you clicked the wrong link, this isn't the "i canceled my wow subscription because x race/character got nerfed" thread. It's a beta and changes are supposed to be tested. I'm a zerg player (1800 platinum pre-patch not that im braging) and I know that they are bs, but I'm still going to give them a shot. Most probably they will fail, and when they do, Blizzard will come up with a better idea.
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
May 23 2010 22:31 GMT
#130
Give it back 600 life, and fix the pathing problem. That should fix it.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 23 2010 22:36 GMT
#131
i have only been in two late game situations ever, and i never use third tier units. I am top 5 in my silver league, but are there more late game situations at higher levels?
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
May 23 2010 22:51 GMT
#132
You have team devoted to balancing the game that has a mean skill of something like D+ in BW lingo. This balance team probably has a lot of statistical gizmos. They're probably, on average, much more clear-sighted than the average player of D+ skill. At the end of the day, though, these people are not gonna be as good at designing the mechanical aspects of an RTS game as a similarly gifted person who has put 10,000+ hours into Starcraft: Brood War.

While it is certainly true that you can be good at RTS games without really understanding the game, it is at least equally clear that top-rated players are much more likely to understand the game than your average D+ player. I would have significantly more faith in a balance team composed of Nazgul, Nony, FrozenArbiter, and Day9 than I do in the Blizzard balance team. And it's not even close.

I think it's more or less a fact that most people suck not only at playing RTS games, but also at analyzing RTS games. RTS games are not intuitive to most people. An experienced player looks at the proposed balance changes on these forums and is absolutely dumbfounded - and TL is better than most RTS forums. Not to be overly critical of Blizzard, but they should have reached out and hired, at least as consultants, some of the best members of the Starcraft community. Even if language barriers prevent Korean pros from being good choices, there are still great players available who have a depth of understanding far beyond most if not all of the Blizzard game testers and balance designers. I doubt many serious SC:BW players would have turned down something like $100k and an opportunity to play a serious balancing role in SC2. Even more, I doubt if they wouldn't have put in a great deal more effort than virtually anyone else on the progress. I feel confident saying that for half a million Blizzard could have a balance team that dramatically increased the quality of their product. Why they didn't take advantage of this resource is beyond me. The quality increase would more than offset the additional cost of production because it would make the multiple proposed expansions much more lucrative as well as improving Blizzard's reputation as a developer of great games.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Noise
Profile Joined May 2010
Australia47 Posts
May 24 2010 01:49 GMT
#133
Luckily, Blizzard made modding easy so Nazgul, Nony, FrozenArbiter, and Day9 balancing their own version of SC2 is not that farfetched.
poor newb
Profile Joined April 2004
United States1879 Posts
May 24 2010 01:52 GMT
#134
patch 12: nerf roach promising ultras buff
patch 13: nerf ultras anyway
How do you mine minerals?
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-05-24 01:56:49
May 24 2010 01:56 GMT
#135
On May 24 2010 06:53 CowGoMoo wrote:
Show nested quote +
On May 24 2010 06:34 tarsier wrote:
blizzard base the balance changes on data gathered from accross the board, and consult celebrity ex-broodwar pro players and their own team of legendary RTS experts/designers.

wow, that sounds intense...

Any idea who some of those LEGENDARY players are?
ModeratorNow I'm distant, dark in this anthrobeat
Redmark
Profile Joined March 2010
Canada2129 Posts
May 24 2010 02:15 GMT
#136
I really don't think that the skill of the designers has anything to do with it. Guess what, the designers of the original starcraft would be what, F-- on ICCUP? Good players are not necessarily good game designers, and vice versa.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 24 2010 03:40 GMT
#137
On May 24 2010 11:15 Redmark wrote:
I really don't think that the skill of the designers has anything to do with it. Guess what, the designers of the original starcraft would be what, F-- on ICCUP? Good players are not necessarily good game designers, and vice versa.


most people agree although starcraft was well designed the balence was so largely based on luck, a bunch of the glitches which make the game balenced were clearly not inteneded and the game would not be balenced with out them
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-05-24 04:04:49
May 24 2010 03:52 GMT
#138
On May 23 2010 13:40 cartoon]x wrote:
Let's say it's ZvZ. Both players have gone roach / hydra / infestor. Now you have added ultras. What would you do first - frenzy three ultras or cast fungal growth?


I'd never get ultras in that situation, because more infestors and hydras would be more useful than ultras.

The fact that Blizzard ever claimed that the changes to ultras represent a buff is pretty much a laughable f*ck up on their part. Maybe they forgot that they nerfed the cleave damage or something, but if they knew that was going in along with the other stuff and they still thought that what they were doing was buffing ultras then they're retarded. About the only thing they did for ultras that's any kind of a buff is allowing them to stomp over force fields.

I suppose that if I had ultras and I had infestors, that I would use frenzy on the ultras, but that still doesn't answer the question of why I got ultras in the first place.

They could have literally ported zerg directly from SC to SC2 and they'd be more varied, interesting, and probably more balanced. I never thought zerg could be so unsatisfying to play, they are. This beta has taken me from "Will buy SC2 at the mid night release" to "might buy SC2 when I get around to it."
Don't let me say this, but you're no worse than me; it's crazy.
Ideas
Profile Blog Joined April 2008
United States8125 Posts
May 24 2010 04:14 GMT
#139
On May 24 2010 06:54 mutantmagnet wrote:
Show nested quote +
On May 23 2010 13:19 MasterAsia wrote:
Do the blizzard people nerf ultralisk on purpose or they just don't know what they are doing?



What do you think?




I would've preferred you posting VODs of your extensive usage of Ultralisks since you are proud enough to assert you have the most extensive experience with them and compare contrast them with games post 13.


here's a VOD of masterasia/iris using ultras in patch 12 vs terran to pretty good effect:

http://www.livestream.com/iccup/video?clipId=pla_90d92539-ddc2-4ba0-baff-89b632ec4b1c
Free Palestine
pschiu
Profile Joined April 2010
Singapore410 Posts
May 24 2010 04:16 GMT
#140
Having read alot of posts saying that the ultra doesn't have enough hp to actually reach eg a tightly clumped up ball of MnM or whatnot ranged units, I have a question: is it viable then to actually burrow your ultralisks at a choke and have them surprise-unburrow when the MnM ball passes through?
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