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Do the blizzard people nerf ultralisk on purpose? - Page 8

Forum Index > SC2 General
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Xyik
Profile Blog Joined November 2009
Canada728 Posts
May 24 2010 04:43 GMT
#141
Make ultralisks less massable, make them more beastly like motherships. Give them an interesting ability to push units and give them 1000 hp while keeping their damage the same.
Felby
Profile Joined February 2009
Norway81 Posts
May 24 2010 04:52 GMT
#142
on the bright side they stomp forcefields which destroy end game hydra armies

patch 14 will bring altars so we can spawn heroes like raynor and kerrigan! CANT WAIT
atdsutm
Profile Joined July 2009
Philippines23 Posts
May 24 2010 05:28 GMT
#143
i think they're making ultras less of a single power unit. i think the next coming patch will reduce ultralisk's cost and decrease population to 4
fathead
Profile Joined July 2008
United States158 Posts
Last Edited: 2010-05-24 06:01:28
May 24 2010 05:51 GMT
#144
On May 23 2010 13:27 travis wrote:
anyone who defends all the changes has no clue at sc, these single target buff/debuff spells have absolutely no place in SC style gameplay

it just doesn't matter enough to click one unit and tell it to cast a spell on another unit to make that other unit do 20% more damage or some shit. it just isn't important enough to bother. dunno why this isn't obvious.


maybe they could be made to fit into sc style play with auto cast or some shit
but the fact that it didn't have that right away means that the people doing the balancing are clueless about this



There were plenty of single cast spells in BW. Lockdown, D Matrix, blind, restoration. Most were used back in the day when micro ruled by they were still used and D matrix was always used.

And auto cast is not a good idea in SC. Auto cast was needed in WC because there were spells like heal and spells that gave slight buffs or debuffs that were impossible to have enough APM to make them worth clicking. Frenzy doesn't require super high APM and thus doesn't need an auto cast.

That said Ults are definitely less valuable then they once were. And that's coming from someone who was excited about this patch at first.

There is still no scenario where I would get Ults over BLs. Ults need a role that's is distinguishable from BLs. I just don't see one. Ults are not useless even still. They are just not BLs. BLs > Ults in ANY situation.

Maybe someone with high enough APM can drop them on FF but other then that I'd much rather spend the cash on a unit that basically shoots zerglings.
World's #1 Idra Fan
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