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Do the blizzard people nerf ultralisk on purpose? - Page 6

Forum Index > SC2 General
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Roggay
Profile Joined April 2010
Switzerland6320 Posts
May 23 2010 17:30 GMT
#101
It is a beta! How many years has it taken to get to the point where SC1 was that perfectly balanced game? Many years. SC2 isnt even launched! It is NOT a reason to not try to balance it, but have a little bit more patience before puking on blizzard.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 23 2010 17:32 GMT
#102
Have anyone seen any ulta use in competitive (tournaments and such) play in this patch?
Banelings are too cute to blow up
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 23 2010 17:32 GMT
#103
On May 23 2010 13:24 travis wrote:
Show nested quote +
On May 23 2010 13:23 Backpack wrote:
The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


what makes u think many of us couldn't?
we could certainly beat them at their games so...


Its especially the community that gives Blizzard input on how to balance the game. People should always keep in mind that a company like Blizzard, as awesome as they are - would be nothing without the community.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 23 2010 17:37 GMT
#104
make frenzy cost more, make it cast over an AoE

then it might actually see some use.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
May 23 2010 17:39 GMT
#105
On May 24 2010 02:30 Roggay wrote:
It is a beta! How many years has it taken to get to the point where SC1 was that perfectly balanced game? Many years. SC2 isnt even launched! It is NOT a reason to not try to balance it, but have a little bit more patience before puking on blizzard.


Except for the team of blizzard that made SC:BW is gone and so are all the magic.
ehh`?
DemiSe
Profile Blog Joined May 2010
883 Posts
May 23 2010 17:44 GMT
#106
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


I agree that they made a great job with SC and WC3, but why wouldn't they? They've had 10 years balancing those games. However they totally failed with WoW when they added the first expansion, TBC. Balance is something that comes with time, and the question is how much time are we suppose to give them?
Let's See Who's Stronger, Your Tricks, Or My Skills.
Dataleif
Profile Joined February 2008
Sweden252 Posts
May 23 2010 17:47 GMT
#107
can't they just give the ultra some hp back and make it walk above lings. I don't think any other changes were needed. Maybe some less dmg from the +dmg vs armored but that's another problem.
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2010-05-23 17:49:42
May 23 2010 17:49 GMT
#108
On May 24 2010 02:44 Saggi wrote:
Show nested quote +
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


I agree that they made a great job with SC and WC3, but why wouldn't they? They've had 10 years balancing those games. However they totally failed with WoW when they added the first expansion, TBC. Balance is something that comes with time, and the question is how much time are we suppose to give them?


If things still suck after a few months after beta, then people have the right to be upset. Now it's the time to give constructive feedback instead of all the childish rants that are going on right now. (Not specifically this thread). They have still time to turn things around in the right direction.
Banelings are too cute to blow up
RodrigoX
Profile Joined November 2009
United States645 Posts
May 23 2010 18:09 GMT
#109
As to the 3 zealot 1 ultra video. Ultras have always worked on a critical mass basis, and that really has not changed in Sc2. Get like 5 ultras using their actual splash damage you can take out a shit ton of zealots.

That video to me is like putting up a 3 zealot to a siege tank. When the zealots kills the tank its like bull shit imbaimbaimba. When really, if you get say 5 tanks vs like 10 zealots, its kind of hard for the zealots to win.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
kajeus
Profile Joined May 2010
United States679 Posts
May 23 2010 18:10 GMT
#110
On May 24 2010 02:49 nihlon wrote:
Show nested quote +
On May 24 2010 02:44 Saggi wrote:
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


I agree that they made a great job with SC and WC3, but why wouldn't they? They've had 10 years balancing those games. However they totally failed with WoW when they added the first expansion, TBC. Balance is something that comes with time, and the question is how much time are we suppose to give them?


If things still suck after a few months after beta, then people have the right to be upset. Now it's the time to give constructive feedback instead of all the childish rants that are going on right now. (Not specifically this thread). They have still time to turn things around in the right direction.

Things still suck? Did you play two months ago? It was just roach wars.
pro-MoMaN, pro-HuK, pro-Millenium
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 23 2010 18:12 GMT
#111
On May 23 2010 13:31 IdrA wrote:
Show nested quote +
On May 23 2010 13:27 travis wrote:
anyone who defends all the changes has no clue at sc, these single target buff/debuff spells have absolutely no place in SC style gameplay

it just doesn't matter enough to click one unit and tell it to cast a spell on another unit to make that other unit do 20% more damage or some shit. it just isn't important enough to bother. dunno why this isn't obvious.

well they make a lot of mistakes and dont fully understand what theyre doing but thats kind of ridiculous. making collosus, thors, capital ships take an extra 20% damage is well worth clicking on them and theres nothing inherently un-sc about it.
there were single target spells aimed at knocking out powerful units in sc1, but you cant have something like lockdown in sc2 because smartcast would make it overpowered. so things like corruption are the middle ground.

that being said frenzy is retarded and will never be used over fungal.


Something like lockdown could be nerfed in many ways. To me it seems like between mana, duration, and projectile speed changes, plus possible upgrade/tech changes it could be balanced. Heck, the ghost costs more than twice as much as it used to, so right there you got far less potential for lockdown already without even changing the ability at all. Heck, if it really poses problems make it not effect massive units.

Not that I'm advocating for adding lockdown or arguing that 20% more damage can't be useful. It's just that all the single target abilities in SC1, if mostly useless, were at least interesting. 20 or 25% more damage dealt is simply the most boring ability that you can possibly add to any unit. It's kind of spell designers add when they don't have any good ideas. It's just so abstract.

Thor Strike Cannons: VERY YES
Frenzy/Corruption: No.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 23 2010 18:15 GMT
#112
On May 24 2010 03:10 kajeus wrote:
Show nested quote +
On May 24 2010 02:49 nihlon wrote:
On May 24 2010 02:44 Saggi wrote:
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


I agree that they made a great job with SC and WC3, but why wouldn't they? They've had 10 years balancing those games. However they totally failed with WoW when they added the first expansion, TBC. Balance is something that comes with time, and the question is how much time are we suppose to give them?


If things still suck after a few months after beta, then people have the right to be upset. Now it's the time to give constructive feedback instead of all the childish rants that are going on right now. (Not specifically this thread). They have still time to turn things around in the right direction.

Things still suck? Did you play two months ago? It was just roach wars.


So? There were problems 2 months ago and there are problems now. And I didn't mean everything suck, but would you be happy if the game stayed in the current shape? If yes, then I don't know what to say...
Banelings are too cute to blow up
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 23 2010 18:22 GMT
#113
when thinking about this problem blizzard needs to decide what the ultralisk does, is it good against lots of light units (patch 12)? Or good against armored units (patch 13)? they switched the role of the ultra quite a bit when they gave it a bonus against armored.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
tarsier
Profile Joined May 2010
United Kingdom223 Posts
May 23 2010 18:31 GMT
#114
On May 24 2010 01:01 iounas wrote:
cough cough
http://imgur.com/eqvqS.jpg
http://imgur.com/jxOKd.jpg
something in my throat..


sorry pal, noone is interested.... they want ultra to steamroll stimmed marauders.

luckily blizzard are balancing the game based on in game data and not silly theorycraft whining on a forum.
Kupo
Profile Joined May 2010
Sweden151 Posts
May 23 2010 18:51 GMT
#115
On May 24 2010 03:31 tarsier wrote:
Show nested quote +
On May 24 2010 01:01 iounas wrote:
cough cough
http://imgur.com/eqvqS.jpg
http://imgur.com/jxOKd.jpg
something in my throat..


sorry pal, noone is interested.... they want ultra to steamroll stimmed marauders.

luckily blizzard are balancing the game based on in game data and not silly theorycraft whining on a forum.


What's so interesting about ultras being able to kill unmicroed stalkers and colossi? Stalkers are low dps unit that excel in kiting situations, colossi are long range AoE units that can abuse cliffs to avoid melee units. None of which are used in that scenario. I agree that they are more effective against this unit composition now because of the force field crush though, but throw in some zealots and you'll soak up a ton of potential damage.

Ultras vs immortals in a scenario that is made for the ultra to shine, yet the immortals only need to focus down one ultra at a time to win. Even though both units are of the resilient anti-armor role, where immortals are early t2 without needing any upgrades, while ultras are hive tech (comparable to t3.5 I believe) and require two upgrades to start to become powerful.
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
May 23 2010 18:54 GMT
#116
Well ultras can now walk over forcefields which have been proven to be incredibly effective vs Zerg
CrunkOwns
Profile Joined April 2010
United States138 Posts
Last Edited: 2010-05-23 20:00:28
May 23 2010 19:58 GMT
#117
Ah yes those zerg forcefields are tough!

Seriously though, I am a pre-patch 2000 zerg player as well and this is such an obvious ultralisk nerf. I think they only really effective way to use them is to either use them w/ infestors so the enemy cant move, or to burrow them and unborrow as they are in the middle of the opponents army. The HP nerf was really unnecessary imo.

The biggest problem I have is terran mech. There is really no option other than brood lords vs a tank/thor/upgraded helion mix. And once you start to get brood lords.. You can't make any little mistake as vikings will rape you in a second if you slip up. I have no problem w/ MMM or vs. toss, its just terran mech that seems a bit too much.

If you are on a map like incineration zone with small chokes, you better win w/ a baneling bust because once terran starts to pump tanks / thors your chances just get worse and worse as the game gos on
Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful. – Seneca the Younger
MasterAsia
Profile Joined November 2009
United States170 Posts
May 23 2010 20:06 GMT
#118
On May 24 2010 04:58 CrunkOwns wrote:
Ah yes those zerg forcefields are tough!

Seriously though, I am a pre-patch 2000 zerg player as well and this is such an obvious ultralisk nerf. I think they only really effective way to use them is to either use them w/ infestors so the enemy cant move, or to burrow them and unborrow as they are in the middle of the opponents army. The HP nerf was really unnecessary imo.

The biggest problem I have is terran mech. There is really no option other than brood lords vs a tank/thor/upgraded helion mix. And once you start to get brood lords.. You can't make any little mistake as vikings will rape you in a second if you slip up. I have no problem w/ MMM or vs. toss, its just terran mech that seems a bit too much.

If you are on a map like incineration zone with small chokes, you better win w/ a baneling bust because once terran starts to pump tanks / thors your chances just get worse and worse as the game gos on


totally agreed.
ChocolateZerg
Profile Blog Joined March 2010
United States47 Posts
May 23 2010 20:33 GMT
#119
A few things:

-As many have stated, the more ultras you have, the more useful and viable they are.
-In order to fix Ultras, I suggest 1 of 2 things:

1) Fix the damage "ratio" and make it consistent. Bring their health back up to 600. If you're going to make their normal attack weaker (15 against non-armored), then atleast give them health so that they can do the same amount of damage pre-patch 13. What I mean by that is:

Pre-Patch 13: Ultra Attack = 25
25*Time = X Damage
Post-Patch 13: Ultra Attack = 15 (40 vs. armored)
15*Time = Y Damage

Try and make X and Y be as close as possible. In order to do so, you can increase the Ultra's health and/or make it's attacking speed faster.

2) Bring old Ultra damage back and keep the new Ultra damage.
Make the Ultra a viable unit. For the amount of resources it costs, it should be worth it.
Therefore, I suggest making it do 25 (40 vs armored). This way, Ultras aren't only used against Armored composition Units.

I think the Ultra will soon become a unit that is feared and utilized but we'll have to wait for Blizzard to get them to that point.
Plaguuuuuuuuue
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 23 2010 20:35 GMT
#120
Well at least they are changing them until they are happy with the result.

The Carrier sucks since the start and it hasnt been touched yet i think.
Revolutionist fan
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