Right now its a fuckin bad joke being 2supply =/
Patch 12 - Changes and Discussion - Page 75
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Skyze
Canada2324 Posts
Right now its a fuckin bad joke being 2supply =/ | ||
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Ocedic
United States1808 Posts
On May 15 2010 11:22 Powda wrote: Umm, people did freak out and leave protoss and terran, then blizzard buffed both the races, did you forget that small detail? Where are you getting these stats from? Stop making up generalities and citing them as facts; that's a logical fallacy. Remember when spawning pool went from 150 minerals to 200 in BW? That's a more gigantic nerf than all the nerfs in SC2 thus far combined. Yet did people stop playing Zerg in BW? Play a change before complaining about it. | ||
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RatherGood
Canada147 Posts
The game's in beta. It's going to change. Roll with the punches. There's more than one way to play the game. | ||
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NicolBolas
United States1388 Posts
On May 15 2010 11:09 Mohdoo wrote: Every time a race has a nerf, the race does horribly shitting for like 2 weeks. Just look at what happened to Toss after the Warpgate nerf and Terran after the Marauder nerf. Remember when people freaked out and said they would quit Protoss after Warpgate nerfs? Remember when people freaked out and said they would quit Terran after Concussive shell being an upgrade? In each and every one of those cases, Blizzard buffed something else in those 2 weeks. Concussive shells became less expensive, etc. Roaches have received a lot of repeated and sustained nerfs. There's a pretty reasonable argument to say that Roaches at the beginning of Beta were out of control. But pre-Patch 12, they were just one part of the Zerg army. You guys only make yourselves look silly by making such a big deal out of this. In the late game, it was a 145 hp unit that regenerated HP as quickly as Storm does damage, did 16 base damage, and moved fast enough. It was totally out of control for big games with lots of bases and high tech. Again, Roaches weren't that pre-Patch 12. Before Patch 12, they didn't regen HP above ground (and below ground they're incredibly slow and can't attack, so who cares?). | ||
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Johoseph
United States49 Posts
On May 15 2010 12:17 BeyondCtrL wrote: Darkswarm inspired? Seen the Raven and Point Defense Drone? Anyway, I think people are completely blowing the qxc vs, SLush game out of proportion. Yes it was a new patch and it could have bothered SLush, but then again when I look at the game it's quite evident that qxc was simply a better player when it came to control, positioning, upgrades, micro and macro (not saying SLush is bad, but qxc is a better player imo in that series). The Roach nerf isn't some huge early game nerf, it doesn't cut your Roach numbers by 50%, it nerfs the ridiculous amounts of Roaches available late game (it was seriously way too much especially considering the late game upgrades available to them). I'm not worried about the matches really. More worried about Day9 agreeing with the fact that the nerf went a little too far. Maybe he jumped the gun too, but usually he has a really good grasp on strategy and balance in the game. | ||
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condoriano
United States826 Posts
On May 15 2010 12:26 BeyondCtrL wrote: Out macroing doesn't just mean having more expansions. Anyway, can you give a link for the qxc vs. Machine replay? Couldn't find it on sc2win. No idea where those are | ||
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condoriano
United States826 Posts
![]() this should relate to patch 11 more than it does to patch 12 though | ||
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Wi)nD
Canada719 Posts
On May 15 2010 12:17 BeyondCtrL wrote: Darkswarm inspired? Seen the Raven and Point Defense Drone? Anyway, I think people are completely blowing the qxc vs, SLush game out of proportion. Yes it was a new patch and it could have bothered SLush, but then again when I look at the game it's quite evident that qxc was simply a better player when it came to control, positioning, upgrades, micro and macro (not saying SLush is bad, but qxc is a better player imo in that series). The Roach nerf isn't some huge early game nerf, it doesn't cut your Roach numbers by 50%, it nerfs the ridiculous amounts of Roaches available late game (it was seriously way too much especially considering the late game upgrades available to them). it does affect early game, i thought at 1st that it does not but it really does especialy int the zvp match were roach are the core unit, in zvt, they're kinda like an xtra boost but not core army (cept for slush it seems). in the early game when a toss goes for a standard 4 game timing attack ur # of roaches is a fraction of what it was b4, u dont nearly seem to have enough b/c of the +1 supply added to them. this causes for more overlords to be made, while still trying to get your roaches out slowing down the whole process its selft sure there is got to be other possiblities that we havnt seen or tried yet but really, i bevlie this nerf was quite huge on zerg and should be adjusted *also does anyone know why they got this nerf in teh 1st place? i thought everytime blizz was giving stats on a the races/matchups they were practialy even showing decent balance **2nd also, for ppl talking about the warp gate nerf in previous patches, how is that relavent, wasnt every single player in teh beta bitching about that tec ecept for the one using it? the toss hated it, the zerg hated it and the terran most definatly hated it | ||
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FuryX
Australia495 Posts
On May 15 2010 12:32 RatherGood wrote: Christ guys, learn to deal with the Roach change. Bigger changes than this have happened in beta, and players have to unlearn weeks of experience and experimentation. Remember how Marines went from 20 seconds to 25 second build time? That's arguably as substantial when you couple it with the Reactor almost being developed in production time. The game's in beta. It's going to change. Roll with the punches. There's more than one way to play the game. marine going from 20 to 25 .... ure comparing THAT to Roach 2 food? | ||
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roemy
Germany432 Posts
On May 15 2010 13:18 FuryX wrote: marine going from 20 to 25 .... ure comparing THAT to Roach 2 food? i can see why he did tbh... where terrans once pumped 20 rines out of a barracks with a reactor, they'll have to spend some more cash on 3 barracks instead. pretty much covers the extra overlords required for early roaches. | ||
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Archerofaiur
United States4101 Posts
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guitarizt
United States1492 Posts
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Madkipz
Norway1643 Posts
Found them on the iccup livestream: http://www.livestream.com/iccup, insane long macro games, sick stuff. havent seen any replay pack or smt similar to that yet | ||
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ghermination
United States2851 Posts
I have to say, i just see smaller numbers of roaches in the beginning. Makes void ray openings completely useless now because they all go lings+spine crawlers -> hydras as soon as they see the stargate. Collossi feel stronger now too, because they couldn't deal with the roach wall very well before, but now that it's smaller they just seem that much more effective. I think this nerf was a good idea. | ||
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koppik
United States676 Posts
Really, though, the lesson of the game is "don't needlessly lose eight broodlords to two vikings". (or, rather, position the broodlords over your hydra). | ||
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Wi)nD
Canada719 Posts
* he did have 72 drone xD but u need that many to staturate ur bases | ||
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graphene
Finland211 Posts
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condoriano
United States826 Posts
On May 15 2010 14:18 koppik wrote: There's a replay for the metalopolis map: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=124671 Really, though, the lesson of the game is "don't needlessly lose eight broodlords to two vikings". (or, rather, position the broodlords over your hydra). or another lesson would be get thors or more than 2 vikings. Machine just lucked out qxc didn't scan muta coming, he replenished everything in 5 seconds. On May 15 2010 14:20 Oodama wrote: goto sc2win.com and watch morrow vs haypro, watch a mech army rape the zerg who has a total of 22 roach, 13 muta, and a number of lings, which counts for a maxed army * he did have 72 drone xD but u need that many to staturate ur bases it could have been 44 roaches and it still would have failed, that's the problem. Attention is drawn to roach nerf but in reality it's siege splash buff that is killing zerg even more | ||
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BeyondCtrL
Sweden642 Posts
On May 15 2010 13:13 Oodama wrote: it does affect early game, i thought at 1st that it does not but it really does especialy int the zvp match were roach are the core unit, in zvt, they're kinda like an xtra boost but not core army (cept for slush it seems). in the early game when a toss goes for a standard 4 game timing attack ur # of roaches is a fraction of what it was b4, u dont nearly seem to have enough b/c of the +1 supply added to them. this causes for more overlords to be made, while still trying to get your roaches out slowing down the whole process its selft sure there is got to be other possiblities that we havnt seen or tried yet but really, i bevlie this nerf was quite huge on zerg and should be adjusted *also does anyone know why they got this nerf in teh 1st place? i thought everytime blizz was giving stats on a the races/matchups they were practialy even showing decent balance **2nd also, for ppl talking about the warp gate nerf in previous patches, how is that relavent, wasnt every single player in teh beta bitching about that tec ecept for the one using it? the toss hated it, the zerg hated it and the terran most definatly hated it How do you have a fraction of the Roaches? Sure, now it takes like 20 seconds more to get the same amount of Roaches, but it's not half the amount of Roaches. 4 Gate is not standard play. | ||
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graphene
Finland211 Posts
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