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Patch 12 - Changes and Discussion - Page 73

Forum Index > SC2 General
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Hereticus
Profile Joined May 2010
12 Posts
May 14 2010 20:33 GMT
#1441
For all of You wondering how the patch will feel in a high level game i propose watching
+ Show Spoiler +
MLG King of the Hill Series - Slush vs Qxc.

Its obvious that given time possible solutions will be found. But that losses were ... total is a good word I guess. In the end Day[9] we all love and respect told that when looking at a maxed zerg army it looked/felt 120-140ish.

If that is to work, I believe zerg needs some other 1 supply unit. Possibly buffing roach further (just like when beta was released) and nerfing hydras a little for a total zerg remap ... but that would feel really BWish
Si vis pacem, para bellum
nodq
Profile Blog Joined May 2010
Germany123 Posts
Last Edited: 2010-05-14 20:40:27
May 14 2010 20:39 GMT
#1442
Am i stupid or is it new that Roaches or Hydras got new Animations on attacking if they are CLOSE Range to a Target? Try to put them as close as possible to a Target and attack, they attack with MELEE Attacks instead of shooting... lol i never saw this before actually.
Spawn moooaaaar Overloooaaaarddzzzz!
moopie
Profile Joined July 2009
12605 Posts
May 14 2010 20:42 GMT
#1443
On May 15 2010 05:39 nodq wrote:
Am i stupid or is it new that Roaches or Hydras got new Animations on attacking if they are CLOSE Range to a Target? Try to put them as close as possible to a Target and attack, they attack with MELEE Attacks instead of shooting... lol i never saw this before actually.


Pretty sure it's been like that for a long while (hydras at least, didn't notice roaches).
I'm going to sleep, let me get some of that carpet.
CScythe
Profile Joined June 2009
Canada810 Posts
May 14 2010 20:44 GMT
#1444
Does Blizzard only make balance changes based on 2000+ Korean platinum players or something?
Bibdy
Profile Joined March 2010
United States3481 Posts
May 14 2010 20:54 GMT
#1445
Yeah, Roaches have been melee'ing close-range stuff for a while now.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 14 2010 20:54 GMT
#1446
On May 15 2010 05:39 nodq wrote:
Am i stupid or is it new that Roaches or Hydras got new Animations on attacking if they are CLOSE Range to a Target? Try to put them as close as possible to a Target and attack, they attack with MELEE Attacks instead of shooting... lol i never saw this before actually.


yeah been that way since the beginning of beta.
next week on Everybody Loves HypnoToad:
Ocedic
Profile Joined April 2010
United States1808 Posts
May 14 2010 20:54 GMT
#1447
On May 14 2010 02:55 FrozenArbiter wrote:
Show nested quote +
On May 14 2010 02:53 Jdanzi wrote:
lol @ people compaining that roaches will be useless now, it will simply cost 100 more minerals to make 10 roaches now, hardly a huge nerf...

And you will hit 200/200 twice as fast?


If you were making an all roach army before.

The change is really an early game nerf; once they implement the Ultralisk buff Zerg will have a late game tank. The only problem I have right now is that Roach is such a lost unit. Why does it even have a worthless hive-tech upgrade?
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-05-14 20:56:32
May 14 2010 20:55 GMT
#1448
proposal: roaches need to be moved to tier 2, but given +2 additional armour and a little decreased damage, so they fill their role as a tank. plus free burrowed movement. hydralisks get moved to tier 1 but get their damage reduced a little, while their upgrade stays at t2, gets a little increased cost (like 50 minerals, 25 gas more) but also increases the hydralisks damage back to normal.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
BetaWeak
Profile Joined April 2010
United States6 Posts
May 14 2010 21:29 GMT
#1449
Roach needs to be one supply, no armor, with burrowed regen not an upgrade (and ESP not at HIVE tech o_O). Then it will get back its place in the game as a not OP, micro-intensive unit.
roemy
Profile Joined April 2010
Germany432 Posts
May 14 2010 21:58 GMT
#1450
with 4 roaches having more HP than one ultra, id rather have roaches as hive tech and ultras at lair -.-
big gas saver, too
rock is fine.. paper could need a buff, but scissors have to be nerfed
Wilder
Profile Joined May 2010
United Kingdom33 Posts
May 14 2010 22:05 GMT
#1451
On MaY 15 2010 05:55 heishe wrote:
proposal: roaches need to be moved to tier 2, but given +2 additional armour and a little decreased damage, so they fill their role as a tank. plus free burrowed movement. hydralisks get moved to tier 1 but get their damage reduced a little, while their upgrade stays at t2, gets a little increased cost (like 50 minerals, 25 Gas more) but also increases the hydralisks damage back to normal.


I like this idea, though any air units deployed against zerg are going to get utterly destroyed. No more void ray rushes for protoss.
gg F10 n
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 14 2010 22:08 GMT
#1452
TvT in craftcup finals with 6 terran and 2 zerg making it to the last 8.

A sign of things to come?
Europe Server Diamond Player: ID=Necrosjef Code=957
condoriano
Profile Blog Joined April 2010
United States826 Posts
May 14 2010 22:20 GMT
#1453
Decent Ts I've played are already owning up with tanks, it's getting super hard. I see no use for roach until midgame, mostly when I go muta (easier than hydra on gas). Soo useless atm.
Ridentem dicere verum quid vetat?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 14 2010 22:37 GMT
#1454
Move ultras to T2, cleave + new ability they are getting are upgs at hive. Infestor is T3, but gets some major buffs.
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 14 2010 23:00 GMT
#1455
anyone else having a problem viewing there own matchist since patch 12?

prior to that i coount not view some other ppls matchlist, but now i still cant view some others matchlist and how my own aswell
Ultraling.WarZ
Profile Joined January 2010
Chile21 Posts
May 14 2010 23:02 GMT
#1456
yeah..... how the fuck you counter a well timed 4 warpgate now?

besides 10 pool mass lings -_-
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 14 2010 23:05 GMT
#1457
On May 15 2010 08:02 Ultraling.WarZ wrote:
yeah..... how the fuck you counter a well timed 4 warpgate now?

besides 10 pool mass lings -_-

Spine crawlers. lots of them
crms
Profile Joined February 2010
United States11933 Posts
May 14 2010 23:12 GMT
#1458
anyone who wants to see these changes in action watch the MLG KOTBH with Slush vs qxc, at 200/200 it was a complete joke. Not to mention Slush could barely handle the early game harass. It was quite sad compared to his performance vs cauthonluck last week.

I'm not saying this is a large enough sample size to deduce the change is completely bad, but at this moment it seems pretty detrimental to myself and other zerg players.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
knyttym
Profile Blog Joined December 2006
United States5797 Posts
May 14 2010 23:15 GMT
#1459
Surprisingly for me, the Thor change is super awesome. It no longer feels like a massive expensive hulk of a unit. It feels like a nice Terran unit which makes me so happy.
Champi
Profile Joined March 2010
1422 Posts
May 14 2010 23:27 GMT
#1460
welp, there goes roach rush


There goes roaches being useful*


There goes roaches being OP*** =P
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