• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:16
CET 22:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1694 users

Patch 12 - Changes and Discussion - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 79 Next
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 14 2010 23:34 GMT
#1461
On May 15 2010 08:27 Champi wrote:
Show nested quote +
welp, there goes roach rush


Show nested quote +
There goes roaches being useful*


There goes roaches being OP*** =P

i think they were OP in late game but balanced in early game
now i think they ok midgame and early but useless late game^^
Progamerpls no copy pasterino
Baerinho
Profile Joined February 2010
Germany257 Posts
May 14 2010 23:46 GMT
#1462
having real trouble with the late game now, just cant "tank" the damage iwth so "few" roaches.

I really really hope(but dont believe) that blizzard has the ultrachanges in the making that would make it a viable lategame tank
wintergt
Profile Joined February 2010
Belgium1335 Posts
May 14 2010 23:46 GMT
#1463
On May 15 2010 08:12 crms wrote:
anyone who wants to see these changes in action watch the MLG KOTBH with Slush vs qxc, at 200/200 it was a complete joke. Not to mention Slush could barely handle the early game harass. It was quite sad compared to his performance vs cauthonluck last week.

I'm not saying this is a large enough sample size to deduce the change is completely bad, but at this moment it seems pretty detrimental to myself and other zerg players.

It's pretty normal after a huge change. Happened to protoss too after some nerfs but people adjusted. And if zerg was overnerfed, blizz will fix.

Everyone is getting so emotional over it, but this is exactly what the beta is for. We knew many major changes were still coming. Who knows, when the game is released, people will go "remember when roaches were 1 supply and 2 armor haha how OP was that shit."
here i am
crms
Profile Joined February 2010
United States11933 Posts
May 14 2010 23:52 GMT
#1464
+ Show Spoiler +
On May 15 2010 08:46 wintergt wrote:
Show nested quote +
On May 15 2010 08:12 crms wrote:
anyone who wants to see these changes in action watch the MLG KOTBH with Slush vs qxc, at 200/200 it was a complete joke. Not to mention Slush could barely handle the early game harass. It was quite sad compared to his performance vs cauthonluck last week.

I'm not saying this is a large enough sample size to deduce the change is completely bad, but at this moment it seems pretty detrimental to myself and other zerg players.

It's pretty normal after a huge change. Happened to protoss too after some nerfs but people adjusted. And if zerg was overnerfed, blizz will fix.

Everyone is getting so emotional over it, but this is exactly what the beta is for. We knew many major changes were still coming. Who knows, when the game is released, people will go "remember when roaches were 1 supply and 2 armor haha how OP was that shit."



You're correct, I feel the nerf was a little extreme but I have confidence blizzard will make necessary adjusments before the game goes live. While its slightly annoying I don't really mind 'my race' being slapped around, as you said it's beta after all.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
decafchicken
Profile Blog Joined January 2005
United States20076 Posts
May 14 2010 23:52 GMT
#1465
Just get rid of the roach, pu the hydra at tier one but make it cheaper like 75/25. Bump up infestor to t3 and give it a defensive area of effect spell to protect the t1 units instead of using the roach as a tank.
how reasonable is it to eat off wood instead of your tummy?
Kyouya
Profile Joined January 2008
Mexico318 Posts
May 15 2010 00:26 GMT
#1466
FFFFF Now i just need to make TONS of spine crawlers and speedlings to deal with the protoss rush FFFFF
Strike First, Strike Hard, Show No Mercy.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 15 2010 00:27 GMT
#1467
On May 15 2010 08:52 decafchicken wrote:
Just get rid of the roach, pu the hydra at tier one but make it cheaper like 75/25. Bump up infestor to t3 and give it a defensive area of effect spell to protect the t1 units instead of using the roach as a tank.

The thing is, blizzard is hellbent on making SC2 nothing like SC:BW.
( ・´ー・`)
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 15 2010 00:47 GMT
#1468
On May 15 2010 08:52 decafchicken wrote:
Just get rid of the roach, pu the hydra at tier one but make it cheaper like 75/25. Bump up infestor to t3 and give it a defensive area of effect spell to protect the t1 units instead of using the roach as a tank.


lol, hydra t1 in their current state? No.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-05-15 01:24:02
May 15 2010 01:22 GMT
#1469
On May 15 2010 09:47 faction123 wrote:
Show nested quote +
On May 15 2010 08:52 decafchicken wrote:
Just get rid of the roach, pu the hydra at tier one but make it cheaper like 75/25. Bump up infestor to t3 and give it a defensive area of effect spell to protect the t1 units instead of using the roach as a tank.


lol, hydra t1 in their current state? No.


just like i proposed last page, make hydra t1 but with lower damage, increase the cost of the t2 upgrade a little but in addition to the range effect it puts hydra damage back to normal.

also put roach t2, give it either 2 additional armor or 25 hp more, but reduce its damage and also give it burrowed movement for free. this would divide the roles clearer for roach being good tank and hydra dps
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Azarkon
Profile Joined January 2010
United States21060 Posts
May 15 2010 02:00 GMT
#1470
Recent tourneys/showmatches involving high-level Zerg: qxc vs. slush (mgl), qxc vs. machine (itl), jinro vs. dimaga (craftcup eu), jimpo vs. dimaga (craftcup eu), jimpo vs. lalush (craftcup eu).

Honestly it's still too early to tell whether Zerg is screwed in general, but certainly roaches have become virtually obsolete in these games.
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
May 15 2010 02:02 GMT
#1471
wow whole 4 things ;(
skyhighftw on iccup
Mohdoo
Profile Joined August 2007
United States15724 Posts
May 15 2010 02:09 GMT
#1472
Every time a race has a nerf, the race does horribly shitting for like 2 weeks. Just look at what happened to Toss after the Warpgate nerf and Terran after the Marauder nerf.

Remember when people freaked out and said they would quit Protoss after Warpgate nerfs? Remember when people freaked out and said they would quit Terran after Concussive shell being an upgrade?

You guys only make yourselves look silly by making such a big deal out of this. In the late game, it was a 145 hp unit that regenerated HP as quickly as Storm does damage, did 16 base damage, and moved fast enough. It was totally out of control for big games with lots of bases and high tech.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 15 2010 02:11 GMT
#1473
On May 15 2010 11:09 Mohdoo wrote:
Every time a race has a nerf, the race does horribly shitting for like 2 weeks. Just look at what happened to Toss after the Warpgate nerf and Terran after the Marauder nerf.

Remember when people freaked out and said they would quit Protoss after Warpgate nerfs? Remember when people freaked out and said they would quit Terran after Concussive shell being an upgrade?

You guys only make yourselves look silly by making such a big deal out of this. In the late game, it was a 145 hp unit that regenerated HP as quickly as Storm does damage, did 16 base damage, and moved fast enough. It was totally out of control for big games with lots of bases and high tech.

Remember when people said they would not use storm after the storm nu... oh wait... They still don't.
Jokes
But yeah. Same deal for Ghost EMP. The rage was epic and Terrans did badly for a bit till they learned to adjust. Now EMP is fine.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Powda
Profile Joined February 2010
United States116 Posts
May 15 2010 02:22 GMT
#1474
On May 15 2010 11:09 Mohdoo wrote:
Every time a race has a nerf, the race does horribly shitting for like 2 weeks. Just look at what happened to Toss after the Warpgate nerf and Terran after the Marauder nerf.

Remember when people freaked out and said they would quit Protoss after Warpgate nerfs? Remember when people freaked out and said they would quit Terran after Concussive shell being an upgrade?

You guys only make yourselves look silly by making such a big deal out of this. In the late game, it was a 145 hp unit that regenerated HP as quickly as Storm does damage, did 16 base damage, and moved fast enough. It was totally out of control for big games with lots of bases and high tech.


Umm, people did freak out and leave protoss and terran, then blizzard buffed both the races, did you forget that small detail?
1a2a3a4a
Johoseph
Profile Joined April 2010
United States49 Posts
Last Edited: 2010-05-15 03:03:04
May 15 2010 02:55 GMT
#1475
Roaches are basically shitty marauders now. Marauders get to stim, have twice the range, faster attack speed, concussive shell, and +dmg to armored which is essentially king in this game. And it costs them an extra 25 minerals (which probably equates to nothing with mules in play)... woooo.

Hadn't actually watched QXC vs. Slush until now. Even Day9 says they'll probably readjust roach to 2 armor, which would be a push in the right direction, although I kind of wonder how much it would help when they sit at 2 food now. Slush even had a nice unit comp in the 2nd game, mutas, lings, blings, AND a handful of roaches, still failed to... gues what? MMM. Nice.

If this next string of nerf nerf nerf buff buff buff on the roach doesn't work, they're gonna have to figure some kind of major change out for them, unit just ain't gellin right now, it's either too strong or too weak.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
Last Edited: 2010-05-15 03:07:04
May 15 2010 03:05 GMT
#1476
On May 15 2010 11:55 Johoseph wrote:
Roaches are basically shitty marauders now. Marauders get to stim, have twice the range, faster attack speed, and +dmg to armored which is essentially king in this game. And it costs them an extra 25 minerals (which probably equates to nothing with mules in play)... woooo.

Hadn't actually watched QXC vs. Slush until now. Even Day9 says they'll probably readjust roach to 2 armor, which would be a push in the right direction, although I kind of wonder how much it would help when they sit at 2 food now. Slush even had a nice unit comp in the 2nd game, mutas, lings, blings, AND a handful of roaches, still failed to... gues what? MMM. Nice.

If this next string of nerf nerf nerf buff buff buff on the roach doesn't work, they're gonna have to figure some kind of major change out for them, unit just ain't gellin right now, it's either too strong or too weak.


Or blizzard could buff zerglings. Zerg early game looks really weak now, they used to rely on roaches to survive rushes because zerglings couldn't cut it (zerglings suck vs zealots and hellions), but now it's starting to look like you'd need to make spine crawlers just to survive.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Niten
Profile Blog Joined October 2009
United States598 Posts
May 15 2010 03:08 GMT
#1477
On May 15 2010 11:55 Johoseph wrote:
Roaches are basically shitty marauders now. Marauders get to stim, have twice the range, faster attack speed, concussive shell, and +dmg to armored which is essentially king in this game. And it costs them an extra 25 minerals (which probably equates to nothing with mules in play)... woooo.

Hadn't actually watched QXC vs. Slush until now. Even Day9 says they'll probably readjust roach to 2 armor, which would be a push in the right direction, although I kind of wonder how much it would help when they sit at 2 food now. Slush even had a nice unit comp in the 2nd game, mutas, lings, blings, AND a handful of roaches, still failed to... gues what? MMM. Nice.

If this next string of nerf nerf nerf buff buff buff on the roach doesn't work, they're gonna have to figure some kind of major change out for them, unit just ain't gellin right now, it's either too strong or too weak.


Zerg needs some sort of endgame option to deal with the Terran ball... I'm hoping for something "darkswarm" inspired. It also needs a early game buff or else Z will have to wait until lair to be able to move out to get map control.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
May 15 2010 03:17 GMT
#1478
On May 15 2010 12:08 Truenappa wrote:
Show nested quote +
On May 15 2010 11:55 Johoseph wrote:
Roaches are basically shitty marauders now. Marauders get to stim, have twice the range, faster attack speed, concussive shell, and +dmg to armored which is essentially king in this game. And it costs them an extra 25 minerals (which probably equates to nothing with mules in play)... woooo.

Hadn't actually watched QXC vs. Slush until now. Even Day9 says they'll probably readjust roach to 2 armor, which would be a push in the right direction, although I kind of wonder how much it would help when they sit at 2 food now. Slush even had a nice unit comp in the 2nd game, mutas, lings, blings, AND a handful of roaches, still failed to... gues what? MMM. Nice.

If this next string of nerf nerf nerf buff buff buff on the roach doesn't work, they're gonna have to figure some kind of major change out for them, unit just ain't gellin right now, it's either too strong or too weak.


Zerg needs some sort of endgame option to deal with the Terran ball... I'm hoping for something "darkswarm" inspired. It also needs a early game buff or else Z will have to wait until lair to be able to move out to get map control.


Darkswarm inspired? Seen the Raven and Point Defense Drone?

Anyway, I think people are completely blowing the qxc vs, SLush game out of proportion. Yes it was a new patch and it could have bothered SLush, but then again when I look at the game it's quite evident that qxc was simply a better player when it came to control, positioning, upgrades, micro and macro (not saying SLush is bad, but qxc is a better player imo in that series).

The Roach nerf isn't some huge early game nerf, it doesn't cut your Roach numbers by 50%, it nerfs the ridiculous amounts of Roaches available late game (it was seriously way too much especially considering the late game upgrades available to them).
condoriano
Profile Blog Joined April 2010
United States826 Posts
May 15 2010 03:24 GMT
#1479
On May 15 2010 12:17 BeyondCtrL wrote:
Show nested quote +
On May 15 2010 12:08 Truenappa wrote:
On May 15 2010 11:55 Johoseph wrote:
Roaches are basically shitty marauders now. Marauders get to stim, have twice the range, faster attack speed, concussive shell, and +dmg to armored which is essentially king in this game. And it costs them an extra 25 minerals (which probably equates to nothing with mules in play)... woooo.

Hadn't actually watched QXC vs. Slush until now. Even Day9 says they'll probably readjust roach to 2 armor, which would be a push in the right direction, although I kind of wonder how much it would help when they sit at 2 food now. Slush even had a nice unit comp in the 2nd game, mutas, lings, blings, AND a handful of roaches, still failed to... gues what? MMM. Nice.

If this next string of nerf nerf nerf buff buff buff on the roach doesn't work, they're gonna have to figure some kind of major change out for them, unit just ain't gellin right now, it's either too strong or too weak.


Zerg needs some sort of endgame option to deal with the Terran ball... I'm hoping for something "darkswarm" inspired. It also needs a early game buff or else Z will have to wait until lair to be able to move out to get map control.


Darkswarm inspired? Seen the Raven and Point Defense Drone?

Anyway, I think people are completely blowing the qxc vs, SLush game out of proportion. Yes it was a new patch and it could have bothered SLush, but then again when I look at the game it's quite evident that qxc was simply a better player when it came to control, positioning, upgrades, micro and macro (not saying SLush is bad, but qxc is a better player imo in that series).

The Roach nerf isn't some huge early game nerf, it doesn't cut your Roach numbers by 50%, it nerfs the ridiculous amounts of Roaches available late game (it was seriously way too much especially considering the late game upgrades available to them).


Watch qxc vs machine, why slush? Machine outmacroed him every game by 2-3 expos and still couldn't do anything.
Ridentem dicere verum quid vetat?
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
May 15 2010 03:26 GMT
#1480
On May 15 2010 12:24 condoriano wrote:
Show nested quote +
On May 15 2010 12:17 BeyondCtrL wrote:
On May 15 2010 12:08 Truenappa wrote:
On May 15 2010 11:55 Johoseph wrote:
Roaches are basically shitty marauders now. Marauders get to stim, have twice the range, faster attack speed, concussive shell, and +dmg to armored which is essentially king in this game. And it costs them an extra 25 minerals (which probably equates to nothing with mules in play)... woooo.

Hadn't actually watched QXC vs. Slush until now. Even Day9 says they'll probably readjust roach to 2 armor, which would be a push in the right direction, although I kind of wonder how much it would help when they sit at 2 food now. Slush even had a nice unit comp in the 2nd game, mutas, lings, blings, AND a handful of roaches, still failed to... gues what? MMM. Nice.

If this next string of nerf nerf nerf buff buff buff on the roach doesn't work, they're gonna have to figure some kind of major change out for them, unit just ain't gellin right now, it's either too strong or too weak.


Zerg needs some sort of endgame option to deal with the Terran ball... I'm hoping for something "darkswarm" inspired. It also needs a early game buff or else Z will have to wait until lair to be able to move out to get map control.


Darkswarm inspired? Seen the Raven and Point Defense Drone?

Anyway, I think people are completely blowing the qxc vs, SLush game out of proportion. Yes it was a new patch and it could have bothered SLush, but then again when I look at the game it's quite evident that qxc was simply a better player when it came to control, positioning, upgrades, micro and macro (not saying SLush is bad, but qxc is a better player imo in that series).

The Roach nerf isn't some huge early game nerf, it doesn't cut your Roach numbers by 50%, it nerfs the ridiculous amounts of Roaches available late game (it was seriously way too much especially considering the late game upgrades available to them).


Watch qxc vs machine, why slush? Machine outmacroed him every game by 2-3 expos and still couldn't do anything.


Out macroing doesn't just mean having more expansions. Anyway, can you give a link for the qxc vs. Machine replay? Couldn't find it on sc2win.
Prev 1 72 73 74 75 76 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 631
PiGStarcraft282
White-Ra 274
IndyStarCraft 154
ProTech121
UpATreeSC 117
Livibee 57
BRAT_OK 52
JuggernautJason24
ForJumy 10
StarCraft: Brood War
Calm 2296
Shuttle 460
NaDa 11
Counter-Strike
pashabiceps968
Foxcn450
PGG 99
Other Games
Grubby4613
gofns4402
fl0m800
Beastyqt538
DeMusliM318
C9.Mang076
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 33
• Dystopia_ 3
• Reevou 3
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 31
• Azhi_Dahaki11
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2868
• WagamamaTV674
• lizZardDota257
League of Legends
• imaqtpie2741
• TFBlade1037
Other Games
• Shiphtur219
Upcoming Events
PiGosaur Cup
3h 44m
RSL Revival
12h 44m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
14h 44m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
CranKy Ducklings
1d 12h
RSL Revival
1d 12h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 14h
Cure vs Reynor
IPSL
1d 19h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 22h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.