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Sc2gears 14.3.3: Replay version 2.1 support - Page 135

Forum Index > SC2 General
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korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-05-04 12:53:19
May 04 2012 11:44 GMT
#2681
Another feature suggestion:

There is often lots of replays open in the analyzer. To close several individual replays it takes time as you have to choose them from the tree list and then close them from the top right corner of the analyzer window.

I suggest that a context menu would be added to the tree list from which the item could be closed. Mockup of the suggested feature: http://imgur.com/5DRfq

On April 05 2012 00:16 Dakota_Fanning wrote:
April 4 - Sc2gears turns 2!

Thank you András for your dedication! I have been a satisfied user of sc2gears since beta. I just made a small donation via PayPal. Others considering donations can find info from sc2gears' home page.
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 04 2012 12:47 GMT
#2682
How about double click on the list entry to close that replay?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 04 2012 15:16 GMT
#2683
On May 04 2012 20:13 korona wrote:
Show nested quote +
On May 03 2012 21:16 Suitup wrote:
On May 02 2012 07:30 Hairy wrote:
Oh nice find. That means that one game where I had 86% was actually fucking baller :D
This is dead easy to change - the duration of spawn larvae, as far as SC2Gears is concerned, is just 1.4 seconds longer than it is currently. I wonder what Dakota is up to with SC2Gears though...


I tink it is good to know but not worth changing because it is still possible to get 100% with more than one queen per base or if you waited for your queens to fill up some energy before the first inject.
86% is almost perfect!

If better percentages are possible with multiple queens the feature should be working as intended.


Feature suggestion:

Dakota is it possible to add injection counts into 'main building control' view? This info would be valuable when analyzing especially ZvZ match-ups.

Here is a mockup of proposed changes: http://imgur.com/6pCur

Yes, this is possible. I will consider it for the next release.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 04 2012 15:31 GMT
#2684
On May 04 2012 20:44 korona wrote:
Another feature suggestion:

There is often lots of replays open in the analyzer. To close several individual replays it takes time as you have to choose them from the tree list and then close them from the top right corner of the analyzer window.

I suggest that a context menu would be added to the tree list from which the item could be closed. Mockup of the suggested feature: http://imgur.com/5DRfq

Show nested quote +
On April 05 2012 00:16 Dakota_Fanning wrote:
April 4 - Sc2gears turns 2!

Thank you András for your dedication! I have been a satisfied user of sc2gears since beta. I just made a small donation via PayPal. Others considering donations can find info from sc2gears' home page.

You can close multiple windows in multiple ways:

-Window menu => Close all
-You can press CTRL+F4 to close the active internal window. This will make the previous internal window active. So basically you can keep pressing CTRL+F4 (or keep it pressed) to close all (or a lot of) internal windows.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 08 2012 12:28 GMT
#2685
I have created a web site which hosts Public Services and Web Tools:

http://pubgoods.appspot.com

You can use this web site -among many other things- to verify the checksum of your downloaded files (Sc2gears for example): Checksum verifier
You can also use this to encode replays to Base64 for the Parsing Service Tester page: Base64 encoder
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2012-05-15 11:24:02
May 15 2012 08:30 GMT
#2686
HELL! IT'S ABOUT TIME!

Today I introduce a new feature in the Sc2gears Database: Database Account Sharing!

You can now share your Sc2gears Database Account with other Google Accounts and they will be able to use your storage and access your content as it would be theirs (controlled by permissions).
You can set permissions for each granted Google Account individually fine tuning who can do and what within the shared database account.

The new Sharing feature makes the Sc2gears Database ideal for StarCraft II teams to store and share their replays with the team.

Let the new Sc2gears Database shine! Read the details on the Sc2gears Database page.
https://repmastered.icza.net
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-05-15 10:03:41
May 15 2012 09:18 GMT
#2687
I was attempting to set up the database account sharing with my friend, but it doesn't seem to work?
We have both added each other's google account names, saved settings, and have logged out and in again to no avail. Is there something we are missing? Or does it take a short while to sort out?

Cheers, this looks to be a great change!

I should have been using full google email address, not just the account name - it works just fine now.
Sometimes I sits and thinks, and sometimes I just sits
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2012-05-15 09:42:12
May 15 2012 09:41 GMT
#2688
On May 15 2012 18:18 Hairy wrote:
I was attempting to set up the database account sharing with my friend, but it doesn't seem to work?
We have both added each other's google account names, saved settings, and have logged out and in again to no avail. Is there something we are missing? Or does it take a short while to sort out?

Cheers, this looks to be a great change!

The problem was that you entered an incorrect Google Account. You have to enter the full Google Account email address, you just entered his user name. Corrected the text on the page to make it obvious.

Also you have to refresh the page after someone else granted you access to his/her Database account, but sharing is instant, you don't have to wait a second.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2012-05-15 10:14:34
May 15 2012 09:49 GMT
#2689
On May 15 2012 18:18 Hairy wrote:
I was attempting to set up the database account sharing with my friend, but it doesn't seem to work?
We have both added each other's google account names, saved settings, and have logged out and in again to no avail. Is there something we are missing? Or does it take a short while to sort out?

Cheers, this looks to be a great change!

And one more note: you don't have to share your accounts mutually, it's not a requirement. If only you share your account with him, he will be able to see/use your account, but you won't be able to see/use his account.
https://repmastered.icza.net
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 15 2012 10:02 GMT
#2690
It works now The problem was just that we were using google account names, not the full email address. Great change - now I can get much easier access to my friend's replays!
Sometimes I sits and thinks, and sometimes I just sits
MegaBuster
Profile Blog Joined May 2011
167 Posts
May 15 2012 23:03 GMT
#2691
Is there any way to get supply counts or times attached to the build order information in multi replay analysis?
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 16 2012 09:43 GMT
#2692
On May 16 2012 08:03 MegaBuster wrote:
Is there any way to get supply counts or times attached to the build order information in multi replay analysis?

Supply is not available in replays. As for the time, BO rows are aggregate from many replays, certain buildings are built at different times...
https://repmastered.icza.net
MegaBuster
Profile Blog Joined May 2011
167 Posts
May 16 2012 19:39 GMT
#2693
Couldn't you calculate supply by looking at the units which were built previous to each building? Of course it is non-trivial since you have to consider interactions with the enemy, but even an estimate for the first few buildings would be very valuable I think.

Especially in Zerg play now, something like Pool, Hatchery, Hatchery, Extractor, Extractor can have a ton of variation in how it actually plays based on the timing/supply time of each building.

Obviously this mode would break the stacking of replays. Is this level of alteration possible through a plug-in?
RonaldTimmins
Profile Joined July 2011
44 Posts
May 16 2012 22:40 GMT
#2694
Thank you for developing and constantly improving SC2Gears!

My favorate program feature is the display of redundant EAPM because it is a good measure of the efficiency of a player's mechanics.

I am looking to reduce my EAMP redundancy but I do not know what types of actions I am doing that are redundant. Is there a way for the program to display what redundant actions a player is doing so the player can see what they need to work on to improve?

Also, does shift move count as redundant?

Thanks!
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 16 2012 22:54 GMT
#2695
On May 17 2012 04:39 MegaBuster wrote:
Couldn't you calculate supply by looking at the units which were built previous to each building? Of course it is non-trivial since you have to consider interactions with the enemy, but even an estimate for the first few buildings would be very valuable I think.

Especially in Zerg play now, something like Pool, Hatchery, Hatchery, Extractor, Extractor can have a ton of variation in how it actually plays based on the timing/supply time of each building.

Obviously this mode would break the stacking of replays. Is this level of alteration possible through a plug-in?

It's much more complicated than that. Commands that are in the replay are not even guaranteed they get executed. Not to mention unit deaths and building destructions...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 16 2012 22:56 GMT
#2696
On May 17 2012 07:40 RonaldTimmins wrote:
Thank you for developing and constantly improving SC2Gears!

My favorate program feature is the display of redundant EAPM because it is a good measure of the efficiency of a player's mechanics.

I am looking to reduce my EAMP redundancy but I do not know what types of actions I am doing that are redundant. Is there a way for the program to display what redundant actions a player is doing so the player can see what they need to work on to improve?

Also, does shift move count as redundant?

Thanks!

For the exact algorithm check out the APM Types page. And you can't mark only redundant actions in Sc2gears.
https://repmastered.icza.net
Weaklink123
Profile Joined April 2011
United States159 Posts
May 16 2012 23:00 GMT
#2697
I was wondering does sc2gears count your camera hotkeys in the apm/eapm tab?
mYinsanityCoach 우정호 (KT Violet) - 1988 - 2012.
RonaldTimmins
Profile Joined July 2011
44 Posts
May 17 2012 03:09 GMT
#2698
Thanks for your quick reply, much appreciated.

Is there any hope that in the future, SC2Gears will have a feature that displays the number of "redundancy instances" in a way that is similar to the method outlined in this post?: http://www.teamliquid.net/forum/viewmessage.php?topic_id=77897

Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 17 2012 05:30 GMT
#2699
On May 17 2012 08:00 Weaklink123 wrote:
I was wondering does sc2gears count your camera hotkeys in the apm/eapm tab?

No, it doesn't. Any action that falls under the "Inaction" category are excluded from APM calculation. Unselect all other types of actions to see what they are.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
May 17 2012 05:32 GMT
#2700
On May 17 2012 12:09 RonaldTimmins wrote:
Thanks for your quick reply, much appreciated.

Is there any hope that in the future, SC2Gears will have a feature that displays the number of "redundancy instances" in a way that is similar to the method outlined in this post?: http://www.teamliquid.net/forum/viewmessage.php?topic_id=77897


There is hope, but this won't be my priority.
https://repmastered.icza.net
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