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Sc2gears 14.3.3: Replay version 2.1 support - Page 137

Forum Index > SC2 General
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Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 20 2012 16:42 GMT
#2721
The result of applying the name template is a text/string. Wherever there's a sub-folder separator (backslash) in the result, Sc2gears will place the replay in that sub-folder. If the sub-folder does not exist, it will be created automatically.

You can specify multiple sub-folders. If the result is "1v1\AutoMM\Belial\..." then Sc2gears will place your replay in the folder of "C:\SC2Replay archive\1v1\AutoMM\Belial\...". This folder structure is "deep". You can specify the name template to not create deep structure, you can have only 1 level: "1v1 AutoMM Belial\...". In this case your replays would go to "C:\SC2Replay archive\1v1 AutoMM Belial\...".

You can place sub-folder separators anywhere in the name template. Any symbol and custom text can be part of either folder names and replay file names. With this you can't separate replays to 2 folders though having yours in one and the rest in the other.
https://repmastered.icza.net
MegaBuster
Profile Blog Joined May 2011
167 Posts
May 21 2012 02:49 GMT
#2722
Is there anything like a common database for map/player name aliases?

Writing them all out for each person is a bit exhausting. It would be awesome if people could put their heads together to assemble it together so anyone could just copy and paste it in for ease of use.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 21 2012 06:58 GMT
#2723
On May 21 2012 01:42 Dakota_Fanning wrote:
The result of applying the name template is a text/string. Wherever there's a sub-folder separator (backslash) in the result, Sc2gears will place the replay in that sub-folder. If the sub-folder does not exist, it will be created automatically.

You can specify multiple sub-folders. If the result is "1v1\AutoMM\Belial\..." then Sc2gears will place your replay in the folder of "C:\SC2Replay archive\1v1\AutoMM\Belial\...". This folder structure is "deep". You can specify the name template to not create deep structure, you can have only 1 level: "1v1 AutoMM Belial\...". In this case your replays would go to "C:\SC2Replay archive\1v1 AutoMM Belial\...".

You can place sub-folder separators anywhere in the name template. Any symbol and custom text can be part of either folder names and replay file names. With this you can't separate replays to 2 folders though having yours in one and the rest in the other.


Thanks! I went into "Miscellaneous Options", and renamed it so it's

/f /Y\ /p1\ /T /p1 vs /r2 /N05 /d /h

So it's files of Format(1v1,2v2) and of Type (mm, private, public). So on the 'top' level it's like
1v1 automm
2v2 pub
2v2 priv
3v3
pub, priv , etc

Then click on 1v1 automm, there's "Belial" and a folder for any rep I download of anyone else. So I set "Belial" as source, and when I get other replays, I can quickly delete them because a folder will be created for them.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 21 2012 06:58 GMT
#2724
On May 21 2012 11:49 MegaBuster wrote:
Is there anything like a common database for map/player name aliases?

Writing them all out for each person is a bit exhausting. It would be awesome if people could put their heads together to assemble it together so anyone could just copy and paste it in for ease of use.

I am not aware of such a database. And there would be a problem if anyone could edit it, false information could be added based on personal speculation, and valid information could be removed. But it would be cool for such a database to exist...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 22 2012 07:34 GMT
#2725
Sc2gears 10.4 has been released with APM redundancy distribution chart

[image loading]

Details are in the first post.
https://repmastered.icza.net
Lysergic
Profile Joined December 2010
United States355 Posts
May 22 2012 21:52 GMT
#2726
On May 21 2012 11:49 MegaBuster wrote:
Is there anything like a common database for map/player name aliases?

Writing them all out for each person is a bit exhausting. It would be awesome if people could put their heads together to assemble it together so anyone could just copy and paste it in for ease of use.

I don't have any player aliases, I think a lot of pros share accounts in tournaments, which is the only time I'd have their replays, so it's not really worth keeping a list.

I use the map acronym (first letters of the words of the map) for my replay rename template. Some of these map aliases have to do with that.

My Map Aliases:
+ Show Spoiler +
Antiga Shipyard, WCS Antiga Shipyard, GSL Antiga Shipyard, MLG Antiga Shipyard, IPLMap Antiga Shipyard
Cloud Kingdom, WCS Cloud Kingdom LE, Cloud Kingdom LE, ESV Cloud Kingdom, IPLMap Cloud Kingdom
Daybreak, Daybreak LE, WCS Daybreak LE, GSL Daybreak, GSL Daybreak (Official), MLG Daybreak, IPL 3 Daybreak, IPLMap Daybreak
Entombed Valley, WCS Entombed Valley, GSL Entombed Valley, MLG Entombed Valley, IPLMap Entombed Valley
Korhal Compound, WCS Korhal Compound LE, Korhal Compound LE, [TLMC] Korhal Compound, ESV Korhal Compound
Metalopolis, MLG Metalopolis
Metropolis LE, GSL Metropolis, GSL_Metropolis, IPLMap Metropolis
Ohana LE, WCS Ohana LE, IPLMap ESV Ohana, ESV Ohana LE
Shakuras Plateau, WCS Shakuras Plateau, MLG Shakuras Plateau, IPLMap Shakuras Plateau
Tal'darim Altar LE, WCS Tal'darim Altar LE, GSL Tal'Darim Altar (Official), GSL Tal'Darim Altar, GSL Taldarim Altar, MLG Tal'darim Altar, GSL May Tal'Darim Altar, TSL3 GSL Tal'Darim Altar, IPLMap Tal'Darim Altar
GSL Atlantis Spaceship, IPLMap Atlantis Spaceship
GSL Bel'shir Beach Winter, GSL Bel'shir Beach (Winter)
GSL Bel'shir Beach, GSL Bel'shir Beach (Official), Bel'shir Beach (Oct.), Bel'shir Beach
GSL Cross Fire, GSL Crossfire SE, GSL Crossfire SE (Official), GSL Cross Fire SE, GSL May Crossfire SE
GSL Crevasse, GSL Crevasse (Official), GSL Crevasse 1.1, GSL WC Crevasse, TSL3 GSL Crevasse
GSL Dual Sight, MLG Dual Sight, GSTL GSL Dual Sight
GSL Terminus SE, GSL_Terminus SE, IPL 3 Terminus, MLG Terminus, GSL Terminus (Oct.), GSTL GSL Terminus SE
GSL Xel'Naga Fortress, GSL Xel'Naga Fortress (Official), GSL May Xel'Naga Fortress, GSTL GSL Xel'Naga Fortress
Shattered Temple, The Shattered Temple, MLG Shattered Temple
Xel'Naga Caverns, MLG Xel'Naga Caverns


Suggestion for Sc2gears:
Make large text boxes have word wrap instead of horizontal scroll bars.(Player/Map aliases and Pre-defined Lists text boxes)
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 22 2012 23:02 GMT
#2727
On May 23 2012 06:52 lysergic wrote:
Suggestion for Sc2gears:
Make large text boxes have word wrap instead of horizontal scroll bars.(Player/Map aliases and Pre-defined Lists text boxes)

The scroll bar is intended instead of word wrap because lines have meaning in these text boxes: each line is a separate alias group. Wrapping (instead of scrolling) would cause some confusion as to what is a group (where are the group borders).
https://repmastered.icza.net
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 26 2012 02:16 GMT
#2728
On May 21 2012 15:58 Belial88 wrote:
Show nested quote +
On May 21 2012 01:42 Dakota_Fanning wrote:
The result of applying the name template is a text/string. Wherever there's a sub-folder separator (backslash) in the result, Sc2gears will place the replay in that sub-folder. If the sub-folder does not exist, it will be created automatically.

You can specify multiple sub-folders. If the result is "1v1\AutoMM\Belial\..." then Sc2gears will place your replay in the folder of "C:\SC2Replay archive\1v1\AutoMM\Belial\...". This folder structure is "deep". You can specify the name template to not create deep structure, you can have only 1 level: "1v1 AutoMM Belial\...". In this case your replays would go to "C:\SC2Replay archive\1v1 AutoMM Belial\...".

You can place sub-folder separators anywhere in the name template. Any symbol and custom text can be part of either folder names and replay file names. With this you can't separate replays to 2 folders though having yours in one and the rest in the other.


Thanks! I went into "Miscellaneous Options", and renamed it so it's

/f /Y\ /p1\ /T /p1 vs /r2 /N05 /d /h

So it's files of Format(1v1,2v2) and of Type (mm, private, public). So on the 'top' level it's like
1v1 automm
2v2 pub
2v2 priv
3v3
pub, priv , etc

Then click on 1v1 automm, there's "Belial" and a folder for any rep I download of anyone else. So I set "Belial" as source, and when I get other replays, I can quickly delete them because a folder will be created for them.


Okay. I thought everything was working, but it isn't.

I'm having an issue. My folders, it is like this:

C:\SC2ReplayArchive-->

1v1 AutoMM
1v1 Private
1v1 Public
2v2 AutoMM
3v3 Public
4v4 Public
Custom Private
Custom Public

Clicking 1v1 AutoMM leads me to two folders ->

Belial
AutoMM

Both lead to weird results.


Belial -> 1v1AutoMM->Belial-> replays only from 5/21 onwards

And...

1v1AutoMM goes to ->

Belial
GUL (replay i downloaded of some guy)

This is as intended, I assume - that it should go 1v1AutoMM, and then folders set up for each players (so I can analyze all replays of myself easily, by all of my own 1v1 ladder games all going to a specific folder). But then it goes deeper...

c:\sc2replayarchive\1v1AutoMM\1v1AutoMM\Belial...

-3 replays, from 5/19 to 5/51
-folder 1v1AutoMM

It goes even deeper...

c:\sc2replayarchive\1v1AutoMM\1v1AutoMM\Belial\1v1AutoMM\Belial... All replays from 5/19 and earlier, of Belial (myself) 1v1 AutoMM.




Now in sc2gears, if I either of these folders, I have a problem. If I set:
c:\sc2replayarchive\1v1automm\Belial\1v1AutoMM\Belial, I only get like 29 replays, and my new ones.

but then I miss a ton of replays.

Wtf :X
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 26 2012 05:36 GMT
#2729
The template you provided (/f /Y\ /p1\ /T /p1 vs /r2 /N05 /d /h) indeed should result in a folder structure of:
1v1 AutoMM\Belial\replay_name...

for 1v1 ladder games. However you have a space before the /p1 and /T tags, you might wanna remove that (I guess that's unintentional to start folder names and replay names with a space.

If you see the folder structure repeating itself, it might be due to you applying this name template manually.

Think about that: you have a replay in the folder of "1v1 AutoMM\Belial" and you apply a template on this replay which tells to put the replay in a folder of "1v1 AutoMM\Belial", the result is "1v1 AutoMM\Belial\1v1 AutoMM\Belial...".

When you manually apply name templates on auto-saved replays by Sc2gears, in most cases you don't want to include sub-folders specified in the replay auto-save name template.
https://repmastered.icza.net
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-05-26 19:21:37
May 26 2012 17:13 GMT
#2730
^ Okay, so the problem was me selecting replays and saying "rename". So how do I re-organize all my current replays then?

And I should remove the spaces in my name template.

edit: which space for the /p1 are you talking about, since I have p1 in the format twice

so what do I do? Do I rename all replays, except remove the beginning part of my name template that has the \ in it?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 26 2012 17:28 GMT
#2731
Holy shit that must be the biggest op I've ever seen. sc2gears has so many features, I wish I wasn't lazy and learnt them all.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 28 2012 14:48 GMT
#2732
On May 27 2012 02:13 Belial88 wrote:
^ Okay, so the problem was me selecting replays and saying "rename". So how do I re-organize all my current replays then?

And I should remove the spaces in my name template.

edit: which space for the /p1 are you talking about, since I have p1 in the format twice

so what do I do? Do I rename all replays, except remove the beginning part of my name template that has the \ in it?

If you want to reorganize all your replays, you can do this in the following way:

1) Move all your replays to the root of your SC2 replay archive folder (where you want all your replays auto-saved).
2) Apply your replay auto-save name template on them (including subfolders).

Done. From now on, replay auto-save name template will place your new replays into the proper sub-folder. Remeber if you manually rename some replays, you should not include sub-folders in the manual name template (except if this is your intent).

How to move all your replays to the root of your SC2 replay archive folder?
Start a new replay search, on the search source add all subfolders being in your SC2 replay archive folder. Now list all replays. Select all replays, right click, then "Move replays". Select your SC2 replay archive folder as the target of the move operation.
https://repmastered.icza.net
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-05-31 13:24:58
May 31 2012 13:22 GMT
#2733
In 'GM maphackers are growing: Impa' thread there was a good idea how to automatically detect auto-ability hacks from replays: http://www.teamliquid.net/forum/viewmessage.php?topic_id=340614&currentpage=33#646 and http://www.teamliquid.net/forum/viewmessage.php?topic_id=340614&currentpage=33#649


I suggest that some kind of auto-ability hack detection would be added as a feature for sc2gears (or as a plugin if somebody else than dakota_fanning would be interested to implement it).


I did a quick research based on the findings in 'GM maphackers' thread with a replay where the other player auto-ability hacks (type: auto-blink, hacker: DSNiNETAiL, replay: http://drop.sc/188346). Note that this replay contains only little auto-blink-action in the end of the match that is hard to see by watching the replay. There are other replays available where the auto-blink is more easily detected when watching the replay.

Here is what auto-blink hack action sequence looks like when reading the action list of a replay (happens during a single frame):

1) Deselect all
2) Blink with an individual stalker
3) Attack with stalker
4) Reselect previous selection

The action sequence happens during a single frame. And thus in in-game it seems that the player selection does not change during the automated action sequence. For example when the hacker has his whole army selected and auto-blink happens, it seems that the whole army is still selected when individual stalkers are blinking.


Here is a picture of the action list when DSNiNETAiL uses auto-blink in the end of the match (starting real time 11:28 / frame 61016): http://imgur.com/gJyVc

Here is a screenshot from the end of the match (game time 15:59/real time 11:32, the third auto blink sequence in previous picture): http://imgur.com/PIZ2w

The replay of the match: http://drop.sc/188346


There are several other auto-ability hacks. The most notable are auto-injection & auto-burrow with roaches. In the replays that I have watched the selection does not change (visible to the user) when auto-inject / auto-burrow happens. Thus most likely these action sequences also happen during a single frame and have somewhat similar sequences as auto-blink hack. I did not search for example replays, but there should be plenty available.

As all of these auto-ability hacks seem to happen during a single frame, the easiest detection method would be to flag (as possible hack case) all replays where a player has 'too many different type of actions during a single frame' (different type of actions so that command group spam, right-click spam, scroll wheel casting would not give false positives). If an auto-ability hack is used in a flagged match, it can be easily verified by watching the replay. If the auto-ability hack is changed to avoid the 'single-frame' detection, then it potentially messes up its user's control during the match as the automatic selection changes become visible in-game (thought it would also become harder to detect auto-ability hacks by watching the replay). When the selection change happens during one frame, the selection changes are not visible to the user. This kind of simple detection method would most likely detect also users who use multi-action keyboard macros without delays in-between to automate gameplay.

I asked in the 'GM maphackers' thread if people would provide example replays, where different kinds of auto-ability hacks are used: http://www.teamliquid.net/forum/viewmessage.php?topic_id=340614&currentpage=39#772
Mendelfist
Profile Joined September 2010
Sweden356 Posts
May 31 2012 13:49 GMT
#2734
I can't say I have any problems with cheaters (that I know of), but it would be extremely interesting to run a cheat-detector like this on all the games I've played to see what it would dig up. I want it!
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-05-31 15:28:02
May 31 2012 15:26 GMT
#2735
To continue my previous post I checked couple of other replays through the replay analyzer that were claimed to contain auto-ability hacks (these are all from TL hacker database threads). I also quickly verified that the replays contained auto-ability hack action by watching small parts of them:

Blink hack - http://drop.sc/25983 - original report: http://www.teamliquid.net/forum/viewmessage.php?topic_id=252666#15

+ Show Spoiler +
typical auto-blink sequence:
47492 Spectre Deselect all
47492 Spectre Blink (Stalker); target: x=111.5,y=79.1
47492 Spectre Attack; target: x=107.5,y=67.5
47492 Spectre Select Stalker x8 (e04e8,6057c,605d8,40688,206f4,a076c,507d0,40800), Dark Templar x3 (50580,c0788,1f07c4)


Burrow hack - http://drop.sc/44547 - original report: http://www.teamliquid.net/forum/viewmessage.php?topic_id=252666&currentpage=27#533

+ Show Spoiler +
typical auto-burrow sequence:
70784 PinksniperXX Select Roach (20664), Deselect all
70784 PinksniperXX Burrow (Roach)
70784 PinksniperXX Select Corruptor x9 (3070c,30738,3073c,2075c,20760,10820,10824,10828,1082c), Deselect all


Injection hack + roach burrow hack - http://drop.sc/43313 - original report: http://www.teamliquid.net/forum/viewmessage.php?topic_id=252666&currentpage=29#574 This one was originally posted by me. He never got banned neither for this nor the 'result disagree hack' and is still active.

+ Show Spoiler +
typical auto-injection sequence:
30424 ENDeNigmatic Hotkey Select 0
30424 ENDeNigmatic Spawn Larva (Queen); target: Hatchery (101d0)
30424 ENDeNigmatic Select Larva x7 (702b4,10344,10358,2035c,10360,10368,10370), Deselect all

Typical auto-burrow sequence:
79348 ENDeNigmatic Deselect all
79348 ENDeNigmatic Burrow (Roach)
79348 ENDeNigmatic Select Infestor x7 (400e8,205e0,205e8,206a8,106e0,107c0,407f0), Roach x33 (602d4,50334,20344,20358,3035c,40404,20448,304b0,104cc,104d4,104e0,304ec,170518,5052c,20534,30560,20590,105b0,205d0,20618,20620,20628,30638,2072c,20750,30758,20760,c0774,50788,5078c,20798,c07c4,10810), Ultralisk x2 (2071c,607a0), Overseer (10498), Zergling x3 (106f8,307b0,107b8)


Based on these 3 replays (+ the replay in my previous post) the auto-ability sequences seem to be either 3 (inject & burrow) or 4 (blink) steps long and happen during a single frame. As the user is able to micro/macro at the same time as auto-abilities are used, it often results that more actions than just the auto-actions happen during the same frame.
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 31 2012 15:54 GMT
#2736
Those who remember the BWHF Project know that detecting hacks and tracking hackers is something close to my heart (I am the author of the BWHF Project too).

When the time comes, Sc2gears will be armed to detect hacks...
https://repmastered.icza.net
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
May 31 2012 17:09 GMT
#2737
Can't macros being used to inject? if so, it isn't really a hack, just a serious of commands. All you need is to write a script for : ~(0-base camera),(1-queen hotkeyed), left click, repeat - and place mouse on centre screen.
Die tomorrow - Live today
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-05-31 23:01:31
May 31 2012 22:55 GMT
#2738
On June 01 2012 02:09 DarKcS wrote:
Can't macros being used to inject? if so, it isn't really a hack, just a serious of commands. All you need is to write a script for : ~(0-base camera),(1-queen hotkeyed), left click, repeat - and place mouse on centre screen.

Using keyboard macros (multiple actions per one key press) is considered cheating and bannable offence. Single button bindings (one action per one key press) are ok and thus for example scrollwheel casting is 'legal', unless forbidden e.g. in tournament rules.
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
June 01 2012 10:25 GMT
#2739
Released a 10.4.1 version which adds the Season 8 start date. A must-have update if you use the Ladder season symbol in your naming template.
https://repmastered.icza.net
omahahowitzer
Profile Blog Joined November 2008
United States98 Posts
June 01 2012 23:10 GMT
#2740
Is there a general guide somewhere to common functions in sc2gears? I've searched the forums and the website and have messed around with the multi-replay analyzer, and I can't for the life of me figure out how to get matchup specific win rates and win rates based on time length
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