• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:41
CEST 13:41
KST 20:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series https://www.facebook.com/MiracleSheetsOnline/ [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 785 users

APM/eAPM and Redundancy

Forum Index > BW General
Post a Reply
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-31 20:38:58
August 31 2008 20:25 GMT
#1
Recently I thought I'd try to make a conscious effort to cut down on redundancy in my actions. My goal was to have under 10% redundancy. I thought it would be easy. I was wrong.

Basically it's really difficult, because every time you check the progress of a units build time, select some units but don't tell them to do anything, or if you click repeatedly in one spot, it counts as redundant.

The detection for redundant actions is evidently slightly flawed, but it's still an interesting excercise to attempt to get under 10% redundancy, even if you're just playing against a computer. The idea is that by cutting down your redundant actions, you'll have more time to think about strategy, to defend your base while macroing, and make fewer micro mistakes like double stimming, or telling your units to keep moving when they're actually within range.

The flaws, if you don't understand already, is that sometimes it's necessary to tell units to move to the same location a million times, simply because they get stuck on things and start going backwards over each other if you don't. There's also the ideal of constantly keeping you units on your finger tips. Checking times to unit completion and health however, is less necessary and should probably be regarded as inability to remember how long it's been, rather than a skilful use of one's APM.

So here's the challenge: Play against a friend, or a computer, whatever you want, and see how many games it takes to actually get below a 10% redundancy.

It took me 4 games, and on my fourth game I decided to play Terran instead of Protoss (which I did my first 3 games), finishing the game with 89 APM, 82 eAPM, a 8% redundancy with solid macro simple micro. Interestingly, though 80 apm used to make me sweat years ago, and feel excessively fast, it actually felt so slow today. If I weren't playing the retardo computer it might have given me extra time to think and strategise (something I used to do constantly in my 60 APM days...).

Maybe people could try having 1v1s where you get disqualified if you go over 10% redundancy

EDIT: In the interests of science, we can compare what redundant actions are hardest to suppress...

[image loading]
LEGEND!! LEGEND!!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
August 31 2008 21:09 GMT
#2
its ez with structured games like PvT with no action. But when something starts happening I just can't help my spamming style, I cant :D
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Goosey
Profile Blog Joined September 2005
United States695 Posts
August 31 2008 21:10 GMT
#3
Interesting exercise, but cycling through units (selection without actions) and (as you already pointed out) issuing redundant move commands is certainly useful to do. I guess what I am saying is lowering the redundancy seems like a fun side thing to do, but not an effective way to improve your skill.
#1 Shuttle Fan.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
August 31 2008 21:18 GMT
#4
What's the point? Playing without redundancy doesn't make you better and it would be annoying to do.
My. Copy. Is. Here.
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
Last Edited: 2008-08-31 21:28:54
August 31 2008 21:25 GMT
#5
that effective apm and redundancy is worse than the apm craze. its 100% necessary to go through your buildings to check your units/upgrade's progress time and to issue move commands repeatedly in certain situations.

instead of cutting down on some actions to make time for others, you need to instead get faster so that you have time to do all of those things.

i mean, redundancy would mean something if all you do is 123412341234, but instead of using some stupid arbitrary measurement that someone came up with to decide if your actions are useful, use your head. 12341234 redundancy is not useful, tapping 5 every once in a while to check the progress of your production cycle in your gateway or something is.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Chef
Profile Blog Joined August 2005
10810 Posts
August 31 2008 21:37 GMT
#6
Well the idea is that you see more clearly which actions you do that are just retarded, and which ones you do that are useful. Playing with low redundancy WILL make you better. I normally play with about 20-30% redundancy, and whenever I play against someone with 40% or higher redundancy, I usually end up destroying them. I can attribute this, and some of my own losses, to being too busy doing things that are meaningless when the game is picking up and I should be doing things that will defend from enemy harass and doing my own harass. If I'm being a dummy and checking the progress on your marines production, you're not watching the battle, which means you're hurting your game.

It's just supposed to be a neat little thing to see where the majority of your spam comes from, because you really have to resist during the excersise.

I would say don't knock it before you try it, but no one will
LEGEND!! LEGEND!!
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
August 31 2008 21:46 GMT
#7
if youre checking your marine production during the middle of a micro intensive battle, then yes youre being a dummy like you said. but otherwise unless your sense of timing is perfect its crucial to check the progress of your units/upgrades. just because youre checking their progress doesnt mean you have to do it during a time where you need to micro your units or defend from harass or something.

you beating some people with a little bit more redundancy is hardly scientific proof or anything. check the redundancy of pros, im sure its a lot higher.

its a good idea to see which actions are necessary, but i dont think its a good idea to do that using some arbitrary program. just use your head, whenever you make an action, ask yourself if it was useful.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2008-08-31 21:56:25
August 31 2008 21:53 GMT
#8
Okay so playng with 40% redundancy is retarded. Playing with 10% is not helpful at all.

So then change the aim to 20-30~% redundancy, which is also what pros usually have.
statix
Profile Blog Joined October 2004
United States1760 Posts
August 31 2008 21:57 GMT
#9
On September 01 2008 06:09 LemOn wrote:
its ez with structured games like PvT with no action. But when something starts happening I just can't help my spamming style, I cant :D


pvt = no action? who the hell have you been playing
SCC-Caliban
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
August 31 2008 22:01 GMT
#10
Must be playing D-C- rank on iccup where pvt is one sided rape
I have ass for brains so,
even when I shit I'm droping knowledge.
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
August 31 2008 22:01 GMT
#11
A lot of these actions are not 'redundant', when I cycle through all my troops with my hotkeys, its not just for fun, to keep hand speed up, or anything. A lot of the time I'm remembering where my troops are, there exact make up, etc etc. Cyciling through troops is like examining your army before battle, entirely needed, not redundant at all.
Can you dig it?
Tadzio
Profile Blog Joined October 2006
3340 Posts
August 31 2008 22:02 GMT
#12
Dude, if you wanna eliminate redundancy in reports, just play zerg. Pressing 4sddd (as I often do to ensure my command to make drones actually registered) does not count as multiple build commands in BWchart, as pressing ssss for an SCV does. Null actions are extremely rare for zergs... and you know you wanna be one! Cuz we're sexy.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-31 22:20:18
August 31 2008 22:19 GMT
#13
A Zerg should actually have higher redundancy, because he should be constantly checking between his hatcheries to see if there's any larvae yet, and building them as soon as they pop out, not when you let 2 idle into 3. It would be ideal if a Zerg player could get the timing in their head that they could just go to their hatchery every 20 seconds without redundantly checking it 50 times when they could be moving units elsewhere.

I'm not saying in real games you should try to get under 10% redundancy... It's just a fun little challenge that might reveal some truths about your game play. Jeez.
LEGEND!! LEGEND!!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
August 31 2008 22:32 GMT
#14
eAPM is more of a novelty than a useful tool. You pretty much know in game how much "spam" you're doing anyway, and that's what I go on.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2008-08-31 22:43:56
August 31 2008 22:43 GMT
#15
On September 01 2008 07:19 PsycHOTemplar wrote:
A Zerg should actually have higher redundancy, because he should be constantly checking between his hatcheries to see if there's any larvae yet, and building them as soon as they pop out, not when you let 2 idle into 3. It would be ideal if a Zerg player could get the timing in their head that they could just go to their hatchery every 20 seconds without redundantly checking it 50 times when they could be moving units elsewhere.

I'm not saying in real games you should try to get under 10% redundancy... It's just a fun little challenge that might reveal some truths about your game play. Jeez.


yeah, I'm prolly just not concentrating on the right things. unless I 5-9pool I tend to have 2 larva saved up before my next macro cycle (after early game, that is).
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
August 31 2008 22:44 GMT
#16
On September 01 2008 06:57 statix wrote:
Show nested quote +
On September 01 2008 06:09 LemOn wrote:
its ez with structured games like PvT with no action. But when something starts happening I just can't help my spamming style, I cant :D


pvt = no action? who the hell have you been playing



You can play PvT without drops, with two to three fights whole game, play it ubersafe etc. Like those time on Luna when Terrans took 2 expos, 200/200'd and attacked. And since you play it safe you don't have to care about harrashment too much.

pvt = no action is a bull, but you certainly can have games that are virtually without it -,-
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
August 31 2008 22:45 GMT
#17
And btw eapm gives you some tolerance of checking health of your units and production cycle
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Zidane
Profile Blog Joined July 2008
United States1685 Posts
August 31 2008 22:52 GMT
#18
I see your point. And I gotta agree.

Keeping checks on your units with hotkeys is pretty important, but if you think about it
if you can cut down on spamming to get apm, you'll prolly be thinking more about what to do next
or have more time to do sucessful harass/raids, scouting etc.

Tadzio
Profile Blog Joined October 2006
3340 Posts
August 31 2008 22:56 GMT
#19
why can't you think while spamming? spamming is mindless.
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 2
Reynor vs CureLIVE!
Crank 1487
Tasteless1047
ComeBackTV 770
IndyStarCraft 160
Rex147
3DClanTV 138
IntoTheiNu 55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1487
Tasteless 1047
Harstem 255
IndyStarCraft 160
Rex 147
StarCraft: Brood War
Britney 27142
Calm 8515
Rain 7426
firebathero 6576
Jaedong 1660
Horang2 1652
Larva 671
Pusan 521
actioN 426
BeSt 348
[ Show more ]
Leta 248
EffOrt 245
Mini 171
ToSsGirL 142
Light 134
Rush 128
Hyun 116
PianO 76
Mind 56
JYJ46
Snow 38
Killer 34
hero 30
JulyZerg 30
NaDa 22
Backho 21
Mong 19
Shinee 19
sSak 16
HiyA 15
zelot 13
Sacsri 13
Barracks 12
Icarus 12
IntoTheRainbow 9
Movie 9
SilentControl 7
Bale 4
Dota 2
XcaliburYe784
420jenkins439
XaKoH 437
League of Legends
singsing1345
JimRising 322
Other Games
B2W.Neo815
DeMusliM467
Pyrionflax237
Lowko125
ArmadaUGS102
rGuardiaN65
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1768
League of Legends
• Stunt425
Upcoming Events
OSC
1h 19m
WardiTV European League
4h 19m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
4h 19m
Big Brain Bouts
4h 19m
Korean StarCraft League
15h 19m
CranKy Ducklings
22h 19m
RSL Revival
22h 19m
FEL
1d 4h
RSL Revival
1d 22h
FEL
2 days
[ Show More ]
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.