• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:45
CET 05:45
KST 13:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement4BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
2026 KongFu Cup Announcement RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3324 users

APM/eAPM and Redundancy

Forum Index > BW General
Post a Reply
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-31 20:38:58
August 31 2008 20:25 GMT
#1
Recently I thought I'd try to make a conscious effort to cut down on redundancy in my actions. My goal was to have under 10% redundancy. I thought it would be easy. I was wrong.

Basically it's really difficult, because every time you check the progress of a units build time, select some units but don't tell them to do anything, or if you click repeatedly in one spot, it counts as redundant.

The detection for redundant actions is evidently slightly flawed, but it's still an interesting excercise to attempt to get under 10% redundancy, even if you're just playing against a computer. The idea is that by cutting down your redundant actions, you'll have more time to think about strategy, to defend your base while macroing, and make fewer micro mistakes like double stimming, or telling your units to keep moving when they're actually within range.

The flaws, if you don't understand already, is that sometimes it's necessary to tell units to move to the same location a million times, simply because they get stuck on things and start going backwards over each other if you don't. There's also the ideal of constantly keeping you units on your finger tips. Checking times to unit completion and health however, is less necessary and should probably be regarded as inability to remember how long it's been, rather than a skilful use of one's APM.

So here's the challenge: Play against a friend, or a computer, whatever you want, and see how many games it takes to actually get below a 10% redundancy.

It took me 4 games, and on my fourth game I decided to play Terran instead of Protoss (which I did my first 3 games), finishing the game with 89 APM, 82 eAPM, a 8% redundancy with solid macro simple micro. Interestingly, though 80 apm used to make me sweat years ago, and feel excessively fast, it actually felt so slow today. If I weren't playing the retardo computer it might have given me extra time to think and strategise (something I used to do constantly in my 60 APM days...).

Maybe people could try having 1v1s where you get disqualified if you go over 10% redundancy

EDIT: In the interests of science, we can compare what redundant actions are hardest to suppress...

[image loading]
LEGEND!! LEGEND!!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
August 31 2008 21:09 GMT
#2
its ez with structured games like PvT with no action. But when something starts happening I just can't help my spamming style, I cant :D
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Goosey
Profile Blog Joined September 2005
United States695 Posts
August 31 2008 21:10 GMT
#3
Interesting exercise, but cycling through units (selection without actions) and (as you already pointed out) issuing redundant move commands is certainly useful to do. I guess what I am saying is lowering the redundancy seems like a fun side thing to do, but not an effective way to improve your skill.
#1 Shuttle Fan.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
August 31 2008 21:18 GMT
#4
What's the point? Playing without redundancy doesn't make you better and it would be annoying to do.
My. Copy. Is. Here.
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
Last Edited: 2008-08-31 21:28:54
August 31 2008 21:25 GMT
#5
that effective apm and redundancy is worse than the apm craze. its 100% necessary to go through your buildings to check your units/upgrade's progress time and to issue move commands repeatedly in certain situations.

instead of cutting down on some actions to make time for others, you need to instead get faster so that you have time to do all of those things.

i mean, redundancy would mean something if all you do is 123412341234, but instead of using some stupid arbitrary measurement that someone came up with to decide if your actions are useful, use your head. 12341234 redundancy is not useful, tapping 5 every once in a while to check the progress of your production cycle in your gateway or something is.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Chef
Profile Blog Joined August 2005
10810 Posts
August 31 2008 21:37 GMT
#6
Well the idea is that you see more clearly which actions you do that are just retarded, and which ones you do that are useful. Playing with low redundancy WILL make you better. I normally play with about 20-30% redundancy, and whenever I play against someone with 40% or higher redundancy, I usually end up destroying them. I can attribute this, and some of my own losses, to being too busy doing things that are meaningless when the game is picking up and I should be doing things that will defend from enemy harass and doing my own harass. If I'm being a dummy and checking the progress on your marines production, you're not watching the battle, which means you're hurting your game.

It's just supposed to be a neat little thing to see where the majority of your spam comes from, because you really have to resist during the excersise.

I would say don't knock it before you try it, but no one will
LEGEND!! LEGEND!!
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
August 31 2008 21:46 GMT
#7
if youre checking your marine production during the middle of a micro intensive battle, then yes youre being a dummy like you said. but otherwise unless your sense of timing is perfect its crucial to check the progress of your units/upgrades. just because youre checking their progress doesnt mean you have to do it during a time where you need to micro your units or defend from harass or something.

you beating some people with a little bit more redundancy is hardly scientific proof or anything. check the redundancy of pros, im sure its a lot higher.

its a good idea to see which actions are necessary, but i dont think its a good idea to do that using some arbitrary program. just use your head, whenever you make an action, ask yourself if it was useful.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2008-08-31 21:56:25
August 31 2008 21:53 GMT
#8
Okay so playng with 40% redundancy is retarded. Playing with 10% is not helpful at all.

So then change the aim to 20-30~% redundancy, which is also what pros usually have.
statix
Profile Blog Joined October 2004
United States1760 Posts
August 31 2008 21:57 GMT
#9
On September 01 2008 06:09 LemOn wrote:
its ez with structured games like PvT with no action. But when something starts happening I just can't help my spamming style, I cant :D


pvt = no action? who the hell have you been playing
SCC-Caliban
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
August 31 2008 22:01 GMT
#10
Must be playing D-C- rank on iccup where pvt is one sided rape
I have ass for brains so,
even when I shit I'm droping knowledge.
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
August 31 2008 22:01 GMT
#11
A lot of these actions are not 'redundant', when I cycle through all my troops with my hotkeys, its not just for fun, to keep hand speed up, or anything. A lot of the time I'm remembering where my troops are, there exact make up, etc etc. Cyciling through troops is like examining your army before battle, entirely needed, not redundant at all.
Can you dig it?
Tadzio
Profile Blog Joined October 2006
3340 Posts
August 31 2008 22:02 GMT
#12
Dude, if you wanna eliminate redundancy in reports, just play zerg. Pressing 4sddd (as I often do to ensure my command to make drones actually registered) does not count as multiple build commands in BWchart, as pressing ssss for an SCV does. Null actions are extremely rare for zergs... and you know you wanna be one! Cuz we're sexy.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-31 22:20:18
August 31 2008 22:19 GMT
#13
A Zerg should actually have higher redundancy, because he should be constantly checking between his hatcheries to see if there's any larvae yet, and building them as soon as they pop out, not when you let 2 idle into 3. It would be ideal if a Zerg player could get the timing in their head that they could just go to their hatchery every 20 seconds without redundantly checking it 50 times when they could be moving units elsewhere.

I'm not saying in real games you should try to get under 10% redundancy... It's just a fun little challenge that might reveal some truths about your game play. Jeez.
LEGEND!! LEGEND!!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
August 31 2008 22:32 GMT
#14
eAPM is more of a novelty than a useful tool. You pretty much know in game how much "spam" you're doing anyway, and that's what I go on.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2008-08-31 22:43:56
August 31 2008 22:43 GMT
#15
On September 01 2008 07:19 PsycHOTemplar wrote:
A Zerg should actually have higher redundancy, because he should be constantly checking between his hatcheries to see if there's any larvae yet, and building them as soon as they pop out, not when you let 2 idle into 3. It would be ideal if a Zerg player could get the timing in their head that they could just go to their hatchery every 20 seconds without redundantly checking it 50 times when they could be moving units elsewhere.

I'm not saying in real games you should try to get under 10% redundancy... It's just a fun little challenge that might reveal some truths about your game play. Jeez.


yeah, I'm prolly just not concentrating on the right things. unless I 5-9pool I tend to have 2 larva saved up before my next macro cycle (after early game, that is).
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
August 31 2008 22:44 GMT
#16
On September 01 2008 06:57 statix wrote:
Show nested quote +
On September 01 2008 06:09 LemOn wrote:
its ez with structured games like PvT with no action. But when something starts happening I just can't help my spamming style, I cant :D


pvt = no action? who the hell have you been playing



You can play PvT without drops, with two to three fights whole game, play it ubersafe etc. Like those time on Luna when Terrans took 2 expos, 200/200'd and attacked. And since you play it safe you don't have to care about harrashment too much.

pvt = no action is a bull, but you certainly can have games that are virtually without it -,-
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
August 31 2008 22:45 GMT
#17
And btw eapm gives you some tolerance of checking health of your units and production cycle
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Zidane
Profile Blog Joined July 2008
United States1689 Posts
August 31 2008 22:52 GMT
#18
I see your point. And I gotta agree.

Keeping checks on your units with hotkeys is pretty important, but if you think about it
if you can cut down on spamming to get apm, you'll prolly be thinking more about what to do next
or have more time to do sucessful harass/raids, scouting etc.

Tadzio
Profile Blog Joined October 2006
3340 Posts
August 31 2008 22:56 GMT
#19
why can't you think while spamming? spamming is mindless.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 151
ProTech125
StarCraft: Brood War
GuemChi 4002
ggaemo 93
Snow 67
Leta 65
ZergMaN 36
Noble 28
Icarus 7
Britney 0
League of Legends
JimRising 669
Counter-Strike
Stewie2K548
taco 519
Super Smash Bros
hungrybox555
Heroes of the Storm
Khaldor130
Other Games
summit1g7964
C9.Mang0314
RuFF_SC2158
Maynarde134
Organizations
Other Games
gamesdonequick813
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1415
• Lourlo1238
• Stunt388
Upcoming Events
GSL
3h 15m
Wardi Open
7h 15m
Monday Night Weeklies
12h 15m
WardiTV Team League
1d 7h
PiGosaur Cup
1d 19h
Kung Fu Cup
2 days
OSC
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Replay Cast
3 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.