any help?
Sc2gears 14.3.3: Replay version 2.1 support - Page 134
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Shadowfax
Denmark44 Posts
any help? | ||
Dakota_Fanning
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Hungary2335 Posts
On April 22 2012 09:50 Chutoro wrote: I just looked at an analysis of one of my replays where it showed me making 31 roaches at 6:58. I watched the replay and it was actually 7 roaches. I see from the FAQ that this is a known issue and a limitation of the replay format. However it's got me suspicious of the resources spent and spending rate graphs. There was a huge spike up in my resources spent right around when I was supposedly making 31 roaches, so I'm pretty sure it's affecting those graphs as well. Is there any way to limit the resources spent graph to what was actually spent, or does the same limitation for building/unit tiers apply there as well? I like to use resource spending rate as a metric for my macro efficiency, but now I'm concerned about whether I can trust the numbers. Great tool otherwise - it's become a must-have for me. If you spam actions (like keeping down a hotkey to train a unit), SC2 might record that action multiple times even though not all will be executed eventually. The success of the actions are not recorded in replays unfortunately. | ||
Dakota_Fanning
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Hungary2335 Posts
On April 22 2012 11:13 Shadowfax wrote: Hey SC2Gears only saves 13 replays. when ever there comes more than 13 it deletes the oldest replay. I think i have messed up some setting some where? any help? There is a setting in Sc2gears to delete successfully auto-saved replays (which deletes the one saved by SC2 and keeps the replay copied by Sc2gears), but other than that Sc2gears will not delete replays. You might be looking at a different folder than the target folder (probably the source folder were SC2 auto-saves replays). By default SC2 only keeps like the last 20 replays, and SC2 auto-deletes oldest ones if you play more games. | ||
Shadowfax
Denmark44 Posts
Before: ![]() After ![]() It is quite clear that the new replay appears on the top (2nd ohana replay) and a ohana replay disappears at the bottom | ||
Prillan
Sweden350 Posts
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Shadowfax
Denmark44 Posts
I will return if it works | ||
Lysergic
United States355 Posts
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Peleus
Australia420 Posts
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Shadowfax
Denmark44 Posts
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Dakota_Fanning
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Hungary2335 Posts
On April 23 2012 11:01 Peleus wrote: Dakota, have you seen this thread (http://www.teamliquid.net/forum/viewmessage.php?topic_id=330926) and is there any indication that we'll be seeing some integration into sc2gears? Looks awrsome. I will look into it. | ||
Chaggi
Korea (South)1936 Posts
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Suitup
Germany53 Posts
it is because the queens energy regeneration which is a little bit confusing since nobody can ever achieve 100% spawning ratio nor a 0 second gap with one Queen per hatchery! | ||
Hairy
United Kingdom1169 Posts
On May 02 2012 06:47 Suitup wrote: Did anyone notice that in the spawn larvae development if there is only one queen per hatch the maximum percentage you can have is 90% and also if the injects are 100% perfect there must be a 1,4 second gap at least? it is because the queens energy regeneration which is a little bit confusing since nobody can ever achieve 100% spawning ratio nor a 0 second gap with one Queen per hatchery! Oh nice find. That means that one game where I had 86% was actually fucking baller :D This is dead easy to change - the duration of spawn larvae, as far as SC2Gears is concerned, is just 1.4 seconds longer than it is currently. I wonder what Dakota is up to with SC2Gears though... ![]() | ||
Conti
Germany2516 Posts
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Dakota_Fanning
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Hungary2335 Posts
On May 03 2012 00:13 Conti wrote: Are there any plans to incorporate the results of the s2gs file thread into sc2gears? Because that would be majorly awesome. ![]() Yes, there are plans to integrate s2gs files into Sc2gears, actually I have already started workimg on it, but there are still some open issues to make it useful... | ||
ScienceRob
United States382 Posts
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Dakota_Fanning
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Hungary2335 Posts
On May 03 2012 02:40 ScienceRob wrote: sc2gears crashes a lot for me. Half the time when I open it it crashes. Often it crashes when I click Okay to get past the intial menu. I have the latest version. More details would be appreciated (system spec, Java version, logs etc.). Also: normally the initial dialog only appears once. If you hit "Close" and save settings (which happens automatically on exit), it should never appear again... Also please run a diagnostic test (Tools menu). | ||
skeldark
Germany2223 Posts
Tl thread We collect all gamedata on a websever, to analyse it later. Prog part: Would be great if could get a own JIframe on the JDesktoppane over the api. Also, i have to say that the plugin-api functions are really good and easy to use! | ||
Suitup
Germany53 Posts
On May 02 2012 07:30 Hairy wrote: Oh nice find. That means that one game where I had 86% was actually fucking baller :D This is dead easy to change - the duration of spawn larvae, as far as SC2Gears is concerned, is just 1.4 seconds longer than it is currently. I wonder what Dakota is up to with SC2Gears though... ![]() I tink it is good to know but not worth changing because it is still possible to get 100% with more than one queen per base or if you waited for your queens to fill up some energy before the first inject. 86% is almost perfect! | ||
korona
1098 Posts
On May 03 2012 21:16 Suitup wrote: I tink it is good to know but not worth changing because it is still possible to get 100% with more than one queen per base or if you waited for your queens to fill up some energy before the first inject. 86% is almost perfect! If better percentages are possible with multiple queens the feature should be working as intended. Feature suggestion: Dakota is it possible to add injection counts into 'main building control' view? This info would be valuable when analyzing especially ZvZ match-ups. Here is a mockup of proposed changes: http://imgur.com/6pCur | ||
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