• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:53
CEST 22:53
KST 05:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon110
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6693 users

Stalker blink range bug - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
barth
Profile Joined March 2008
Ireland1272 Posts
May 03 2010 07:55 GMT
#21
On May 03 2010 15:21 Bill Murray wrote:
keep it imo stalkers already suck dont they?

I think they are pretty amazing and I rarely use blink.

I dont`t really like the fact that you can blink from base to base or to island expos even though I play Protoss. I would assume it`s a bug but it would probably be long fixed if it was.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 03 2010 10:20 GMT
#22
fix = lower micro skill ceiling?

seems way less exploitative than the BW glitches which everyone loved..
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 03 2010 10:26 GMT
#23
Hey guys, I was hoping somebody knows of a replay where unusual blinking was used successfully? (Like island blinking)
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
May 03 2010 10:31 GMT
#24
This is really a major issue..but I believe this can add some tactical "fire" to blink XD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 03 2010 12:35 GMT
#25
Micro skill ceiling isn't determined as much by unit control as it is by large army control and unit control at the same time..

Fix glitch please
REEBUH!!!
aseq
Profile Joined January 2003
Netherlands4019 Posts
May 03 2010 12:47 GMT
#26
Isn't this expected behaviour? When you blink a stalker onto invalid terrain, it will find the nearest valid spot from there. That effectively almost doubles the distance over invalid terrain. You could of course make the blink not happen, but...

I'm wondering how it will react with gaps of various shape. Will it also move to the side is that's closer? Someone is going to make some 'stepping stones' island map that will allow stalkers to reach the other side in 2 mins.
depthsofchaos
Profile Joined March 2010
Hungary30 Posts
May 03 2010 12:54 GMT
#27
The same bug as with the mothership recall. If you recall while not above ground units get teleported to the nearest possible location. Both of these are definitely bugs, I don't want stalkers blinking through bases on LT either.
Shouryu
Profile Joined April 2010
Norway132 Posts
Last Edited: 2010-05-03 20:44:43
May 03 2010 13:18 GMT
#28
I'm just taking a wild guess here; this might be because the stalker blinks to 8 range (which is over halfway) then it doesn't know where to be, so it finds the nearest available spot which is on the other side of that gap.
What happens if you for instance have it like this:
+ Show Spoiler +

[image loading]

Where x is the stalker, and the gap is 14 range with available terrain on both side.
</post>
micropede
Profile Joined October 2009
United States47 Posts
May 03 2010 13:18 GMT
#29
whoa, I didn't know stalkers could blink.. sweet!
long live the new flesh
Zalan
Profile Joined April 2010
Canada18 Posts
May 03 2010 13:24 GMT
#30
Yeah, maybe it should say "Invalid location" instead of warping you on the other edge.
However, the other is that the blink is used anyway, this should not happen if you select an invalid location.
Each second dies upon birth, make good use of their sacrifice
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
May 03 2010 13:50 GMT
#31
I hate this as it always allowed ridiculous Blink range into my main.
Moderator
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 03 2010 13:54 GMT
#32
wow that kind of distance is huge O_o guess this is where map blalance comes into play or we fix that.
Think you got lag? It took Jesus 3 days to respawn.
Asta
Profile Joined October 2002
Germany3491 Posts
May 03 2010 14:06 GMT
#33
I don't know if this was fixed at one point, but the mothership recall had the same bug/feature. If you recalled to some illegitimate terrain, the units would end up in a nearby place, like in an enemy base right between the turrets that should hold the mothership at bay. ^^
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 03 2010 14:34 GMT
#34
i think it has smthing to do with the range of the blink,
like antimage's blink in DotA, the range might be 1200 but if you click more than 1200(like 1500) it will only blink 1000 range
Im daed. Follow me @TL_NB
SneakPeek
Profile Joined April 2010
Philippines162 Posts
May 03 2010 15:06 GMT
#35
ow right its true!! in lost temple there is a scene in the clip BananaCraft where they made stalkers blink from one base to another! in the 2:45 mark!!!
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
May 03 2010 15:06 GMT
#36
is this being relate to being able to blink up rocks?
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 03 2010 15:18 GMT
#37
On May 03 2010 15:28 Randominity wrote:
Places in current maps this applies:

Lost Temple: Blink to the 2 island expos, and also blinking from base to base (when the 2 bases are close via air)


It should be clarified that the gold expos can bling to the islands, and from there you can also blink to the tankable ridge above the nats. Main base blinking can be largely prevented by building depots/pylons in your base.

Also, it should be noted that blink can be queue'd, so a cool trick is to bunch up a group of stalkers, tell them to move to the corner, shift-click blink to the opposite corner, and then shift-move away from that corner. That way, all hte stalkers will blink through one at a time and then get out of the way.
"I made you a zergling, but I eated it." - Defiler
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 03 2010 15:23 GMT
#38
Pretty sure this is expected behavior like Aseq says. If a stalker can blink beyond halfway it will find the nearest valid spot to land. It's most likely intentional and even if it's not I would consider it a bug that improves the game.
Administrator
mrproper
Profile Joined April 2010
Romania93 Posts
May 03 2010 15:48 GMT
#39
On May 04 2010 00:23 Liquid`Nazgul wrote:
Pretty sure this is expected behavior like Aseq says. If a stalker can blink beyond halfway it will find the nearest valid spot to land. It's most likely intentional and even if it's not I would consider it a bug that improves the game.

This also happens with the mothership. It will recall units across a gap, and the units will be teleported outside it's range, and outside the initial selected area size.

So blinking and recall work in two steps:
1. attempt to translocate the unit at the desired location, up to maximum range.
2. translocate the unit to the closest available free spot around the desired location.

This is why the stalker and recalled units can pass large gaps. Also, this means that a blinking stalker may be blinked further AWAY from the intended location in the opposite direction, if his current position is overcrowded and the player has vision only further back.
chung
Profile Joined April 2010
Korea (South)43 Posts
May 03 2010 17:41 GMT
#40
I've actually lost a game to this. Stalkers blinked onto my island expansion in Lost Temple. It was ridiculous!
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 544
JuggernautJason26
StarCraft: Brood War
Shuttle 665
Dewaltoss 107
firebathero 94
Zeus 73
Trap 42
910 29
Bale 26
NaDa 26
Dota 2
monkeys_forever310
Counter-Strike
edward210
Super Smash Bros
ArmadaUGS124
Heroes of the Storm
Grubby4366
Liquid`Hasu2346
Other Games
summit1g6633
shahzam485
byalli450
C9.Mang0168
KnowMe130
UpATreeSC102
Chillindude28
Trikslyr23
Railgan17
Organizations
Other Games
BasetradeTV220
Dota 2
PGL Dota 2 - Main Stream150
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 69
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 32
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur327
Upcoming Events
PiGosaur Cup
3h 7m
Kung Fu Cup
14h 7m
Stellar Fest
16h 7m
The PondCast
1d 13h
OSC
1d 16h
Stellar Fest
1d 16h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.