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Stalker blink range bug

Forum Index > SC2 General
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klizzer
Profile Joined March 2008
517 Posts
Last Edited: 2010-05-03 07:49:18
May 03 2010 06:14 GMT
#1
A friend of mine was playing around the editor and here's what he came up with regarding the Stalker range bug. It's kind of impracticalsometimes useful for a real game (edit: TL proves me wrong), and it's kind of funny.

While playing in the map editor, I ran into this blink range issue so set up a custom map to test it out.
There are gaps of widths varying from 6 to 16 units. Neutral pylons show the gap widths (They're 2x2).

Stalker blink is supposed to have a range of 8, which just clears a gap of 6, as the stalkers have some width between their fronts and backs. This can be seen by blinking down the 6 unit road strip at the far left. The largest gap that stalkers successfully blink is 14 units across, an effective range of nearly 16 (double what it should be).

Stalkers only seem to exceed their normal range if there is a gap of invalid terrain between the start and end points, such as the pits in the test map or the gap to island expansions. If it's just two high ground regions separated by low ground, they seem to just end up on the low ground. They still require vision to jump these distances; observers are in place for the larger gaps.

For testing purposes, the research requirement was removed for blink. No other part of the ability was changed.


The Video:



Custom map: Click!
lotri
Profile Joined April 2010
United States81 Posts
May 03 2010 06:18 GMT
#2
Hm... do you happen to know any ladder maps which happen to have such a large gap? =P
Atticus.axl
Profile Blog Joined April 2010
United States456 Posts
May 03 2010 06:18 GMT
#3
Wow. You're right about it being impractical now, yet I can see this being abused a lot in custom maps (assuming it goes un-fixed/was intended to be this way).
DoctorHelvetica <3
Renaissance
Profile Blog Joined January 2009
Canada273 Posts
May 03 2010 06:19 GMT
#4
Awwww at you know what
Live forever or die trying.
motbob
Profile Blog Joined July 2008
United States12546 Posts
May 03 2010 06:19 GMT
#5
I don't understand. Invalid terrain is the only thing letting stalkers blink this far?
ModeratorGood content always wins.
klizzer
Profile Joined March 2008
517 Posts
Last Edited: 2010-05-03 06:20:42
May 03 2010 06:19 GMT
#6
Yeah, we discussed it and it could have pretty fun uses in custom map making.
@motbob: yes you're correct
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
May 03 2010 06:21 GMT
#7
keep it imo stalkers already suck dont they?
University of Kentucky Basketball #1
anch
Profile Blog Joined June 2006
United States5457 Posts
May 03 2010 06:23 GMT
#8
On May 03 2010 15:18 lotri wrote:
Hm... do you happen to know any ladder maps which happen to have such a large gap? =P

Desert Oasis, the island on the corner?
so its possible with just 1 blink?
Randominity
Profile Joined April 2010
Australia18 Posts
May 03 2010 06:28 GMT
#9
Places in current maps this applies:

Lost Temple: Blink to the 2 island expos, and also blinking from base to base (when the 2 bases are close via air)

Metalopolis: Same kind of deal as Lost Temple, from Base to base.

Scrap Station: Base to island expo to base.

Those are the main ones, and this also probably applies to Desert Oasis island expos, but I have not tested.
Delicious delicious cheese
Yaros
Profile Joined April 2010
Australia48 Posts
May 03 2010 06:30 GMT
#10
would it be possible to blink over high terrain, provided you have vision?

Plz test someone.
Fear is a product of imagination.
skuj
Profile Blog Joined May 2008
United States302 Posts
May 03 2010 06:32 GMT
#11
is this the same bug that nony used to blink over the rocks when he didnt have vision past them? i assume he blinked "onto" the rocks and the bug placed the stalkers past them because they couldnt land there.
"never attack" -stephano
Knutzi
Profile Joined July 2009
Norway664 Posts
May 03 2010 06:40 GMT
#12
nony dident use a bug, if you walk a unit up close to the rocks you get vision on the other side.
its probably because rocks dont block vision or something
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
May 03 2010 06:41 GMT
#13
On May 03 2010 15:32 skuj wrote:
is this the same bug that nony used to blink over the rocks when he didnt have vision past them? i assume he blinked "onto" the rocks and the bug placed the stalkers past them because they couldnt land there.


im pretty sure thats an issue of either A) seeing a bit of the terrain past the rocks, or B) if you bunch up like 8 stalkers and blink them against a breakable item, it will push one thru.

What this OP is about seems to be that if you have vision, you can leap a gap. So in theory, yes, island on Desert Oasis could be jumped if you had an obs there.. someone should try it.
Canada Gaming ~~ The-Feared
Knutzi
Profile Joined July 2009
Norway664 Posts
Last Edited: 2010-05-03 17:58:59
May 03 2010 06:43 GMT
#14
sry double post
zs3000
Profile Joined March 2010
United States43 Posts
May 03 2010 06:57 GMT
#15
Yea, you can currently use it to abuse the terrain in Lost temple, blinking between the mains over the water there in a couple spots. It's pretty bad.
www.justin.tv/zs3000
MeruFM
Profile Joined February 2010
United States167 Posts
May 03 2010 07:07 GMT
#16
I'm sure this isn't a bug but a design implement. It just makes stalkers become a threat to island expansions. Not letting them blink as far on normal ground is probably designed so they don't become too mobile in large land battles.
ccou
Profile Joined December 2008
United States681 Posts
May 03 2010 07:19 GMT
#17
On May 03 2010 15:28 Randominity wrote:
Places in current maps this applies:

Lost Temple: Blink to the 2 island expos, and also blinking from base to base (when the 2 bases are close via air)

Metalopolis: Same kind of deal as Lost Temple, from Base to base.

Scrap Station: Base to island expo to base.

Those are the main ones, and this also probably applies to Desert Oasis island expos, but I have not tested.


where can you blink base to base on metalopolis?
Wake up Mr. B!
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
May 03 2010 07:42 GMT
#18
top 2 bases you can but not on the bottom two.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 03 2010 07:45 GMT
#19
I knew something was wrong when people discovered the blinking across bases on LT.

I think this is the same problem as the mass recall on the mothership back then, where you could recall units to the closest land if your mothership was over unaccessible terrain.
NonY
Profile Blog Joined June 2007
8751 Posts
May 03 2010 07:48 GMT
#20
I've assumed this is intentional but I have been unhappy in the inconsistency in the maps. All positions should be equal with respect to blinkability but they are not
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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