• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:46
CET 12:46
KST 20:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win22025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Just for future reference, …
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1532 users

Stalker blink range bug - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
crate
Profile Blog Joined May 2009
United States2474 Posts
May 03 2010 18:09 GMT
#41
I think blink worked the same way in WC3? (I seem to remember it working like that in campaign, at least). My guess is Blizz knows about this.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 03 2010 18:14 GMT
#42
I definitely agree that this makes the game better, but like Nony says, it should be universal in a map, ie. if one main is blinkable, the others should be as well.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
CowGoMoo
Profile Joined December 2006
United States428 Posts
May 03 2010 18:26 GMT
#43
Old news! Cool find though, but I doubt this is intentional.
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 03 2010 18:48 GMT
#44
On May 03 2010 22:18 Shouryu wrote:
I'm just taking a wild guess here; this might be because the stalker blinks to 8 range (which is over halfway) then it doesn't know where to be, so it finds the nearest available spot which is on the other side of that gap.
What happens if you for instance have it like this:
+ Show Spoiler +

[image loading]

Where x is the stalker, and the gap is 14 range with available terrain on both side.

That's actually very plausible. It would certainly explain the almost double range of the blink. Instead of having it return to the original location, it blinks to the closest valid position from the limit of its blink range.

I'd imagine the reasoning behind this was so that you don't waste blinks and at least would end up somewhere further instead of wasting the blink in the same spot.

A quick fix would be to only allow the ability to be casted within a range that is shown, like infestors, HT, ghosts, etc.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Homicide13
Profile Joined October 2009
9 Posts
May 03 2010 19:05 GMT
#45
Blinking into the back of a person's base is like using a nydus worm, except it doesn't give the defending player the opportunity to kill the worm before the stalkers appear. Maybe a little balancing, but I think that it is a great extension of the stalker's utility.
mrproper
Profile Joined April 2010
Romania93 Posts
Last Edited: 2010-05-03 19:09:56
May 03 2010 19:08 GMT
#46
On May 04 2010 04:05 Homicide13 wrote:
Blinking into the back of a person's base is like using a nydus worm, except it doesn't give the defending player the opportunity to kill the worm before the stalkers appear. Maybe a little balancing, but I think that it is a great extension of the stalker's utility.

The enemy needs vision, which for protoss means they have either an air unit, collosus on the ledge, or observer or a unit already present in your base to offer vision. They can't just make a stalker and have it pop up in your base.

At around that time in the game, zerg can overlord drop and the terran has medivacs.

PS: exceptions for blistering sands and other maps with destructable rocks
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
May 03 2010 19:26 GMT
#47
What is it with toss and having ridiculous teleporting glitches.
The mothership could recall from the middle of nowhere onto the nearest land. And stalkers can blink INTO your base and there is basically nothing that can be done to stop it. Kinda gay IMO
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
Tozar
Profile Blog Joined March 2007
United States245 Posts
May 03 2010 20:35 GMT
#48
I already knew about blinking to the island and into the opponent base on Scrap Station, and that you can blink to every island on any ladder map.

But you can blink between bases on LT and Metalopolis?

Hmm... >
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 03 2010 20:40 GMT
#49
On May 04 2010 03:26 CowGoMoo wrote:
Old news! Cool find though, but I doubt this is intentional.

awwww. don't tell Blizzard tho 'kay?
;]

I think this probably works the same way recall works though. I personally think it will improve the game rather than hurt it. It makes for turtling island expos to be easier to break, while it wouldn't really allow for abuse by blinking into mains.
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
May 03 2010 20:43 GMT
#50
Good, maybe it'll encourage more people to use blink. Then blizzard will fix, if it was unintended.
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 03 2010 20:44 GMT
#51
stalker imba

So, is Stalker suddenly a great harass unit when we know how it actually works? XD
Tozar
Profile Blog Joined March 2007
United States245 Posts
May 03 2010 23:23 GMT
#52
The stalker has always been a great unit, just watch my stream or my VODs.
http://www.livestream.com/tozar
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 03 2010 23:36 GMT
#53
OT but how else would toss destroy a T island expo guarded by turrets and vikings without blink on a map like lt?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 03 2010 23:40 GMT
#54
blinking to an island is completely legit
Kill the Deathball
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
May 04 2010 00:24 GMT
#55
On May 04 2010 00:23 Liquid`Nazgul wrote:
Pretty sure this is expected behavior like Aseq says. If a stalker can blink beyond halfway it will find the nearest valid spot to land. It's most likely intentional and even if it's not I would consider it a bug that improves the game.

you only say that because you are a protoss user T_T
as a t user this is stupidly imba ! ! ! ! dear blizzard: pls fix blink
www.root-gaming.com
emikochan
Profile Joined July 2009
United Kingdom232 Posts
May 04 2010 00:39 GMT
#56
On May 04 2010 08:36 guitarizt wrote:
OT but how else would toss destroy a T island expo guarded by turrets and vikings without blink on a map like lt?


This, this is a bug but one they should keep imo, you can block the blink points by building at the likely places too, anything that stops the lead stalker moving out of the way will also stop stalkers coming in behind it. (think reaper defence)

Other than carriers, protoss doesn't really have many anti-island possibilities, wtb +1 void ray range upgrade...
Probes need love too.
brocoli
Profile Joined February 2010
Brazil264 Posts
May 04 2010 00:50 GMT
#57
Blinking a huge army with this probably won't work very well, even with smartblinking.
In those cases, the distance should be pretty tight, "walling off" the blinkable area (i.e. adding a layer of supply depots) might work. Also, if you deny vision, you'll be fine too.

If this is a bug, it is one of those that they should keep (much unlike the mothership recall thing).
Patch
Profile Joined April 2010
United States41 Posts
May 04 2010 01:34 GMT
#58
Old news technically, but intended I believe. Tis fair, works the same as a drop would, but you need sight instead, so you can't just get out of there and back in instantly. Balanced imo.
There is no spoon..
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 04 2010 01:36 GMT
#59
It is, however, something to keep in mind when creating maps; don't create exposed mineral lines by making what you may think is a protective gap! XD
emikochan
Profile Joined July 2009
United Kingdom232 Posts
May 04 2010 04:50 GMT
#60
Another way for mappers to stop this might be making some walkable low ground, but 2 cliffs high (cliff jumpers can't traverse two at once iirc) So the blink would end up on the low ground and the cliffjumpers would be unable to get there at all. True island

Now someone just needs to clean up the distances on the official maps and we're golden.
Probes need love too.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko206
Rex 85
StarCraft: Brood War
Bisu 2356
BeSt 938
actioN 493
Mini 221
EffOrt 188
Last 183
sSak 166
Light 161
ToSsGirL 62
Aegong 60
[ Show more ]
Mind 60
PianO 58
Liquid`Ret 27
Sharp 26
sorry 26
Sacsri 19
Icarus 19
soO 18
yabsab 14
Terrorterran 8
scan(afreeca) 8
HiyA 7
Bale 6
Dota 2
XcaliburYe345
ODPixel153
Counter-Strike
x6flipin424
fl0m140
oskar98
Other Games
singsing1828
olofmeister1140
B2W.Neo560
Pyrionflax335
crisheroes257
Sick149
Hui .65
Mew2King64
Happy13
Organizations
Counter-Strike
PGL8998
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2660
Upcoming Events
OSC
14m
WardiTV39
CrankTV Team League
1h 14m
Shopify Rebellion vs Team Falcon
BASILISK vs Team Liquid
Replay Cast
11h 14m
The PondCast
21h 14m
CrankTV Team League
1d 1h
Replay Cast
1d 22h
WardiTV Invitational
2 days
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
CrankTV Team League
2 days
Replay Cast
2 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
3 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.