Stalker blink range bug - Page 3
Forum Index > SC2 General |
crate
United States2474 Posts
| ||
Two_DoWn
United States13684 Posts
| ||
CowGoMoo
United States428 Posts
| ||
zomgzergrush
United States923 Posts
On May 03 2010 22:18 Shouryu wrote: I'm just taking a wild guess here; this might be because the stalker blinks to 8 range (which is over halfway) then it doesn't know where to be, so it finds the nearest available spot which is on the other side of that gap. What happens if you for instance have it like this: + Show Spoiler + Where x is the stalker, and the gap is 14 range with available terrain on both side. That's actually very plausible. It would certainly explain the almost double range of the blink. Instead of having it return to the original location, it blinks to the closest valid position from the limit of its blink range. I'd imagine the reasoning behind this was so that you don't waste blinks and at least would end up somewhere further instead of wasting the blink in the same spot. A quick fix would be to only allow the ability to be casted within a range that is shown, like infestors, HT, ghosts, etc. | ||
Homicide13
9 Posts
| ||
mrproper
Romania93 Posts
On May 04 2010 04:05 Homicide13 wrote: Blinking into the back of a person's base is like using a nydus worm, except it doesn't give the defending player the opportunity to kill the worm before the stalkers appear. Maybe a little balancing, but I think that it is a great extension of the stalker's utility. The enemy needs vision, which for protoss means they have either an air unit, collosus on the ledge, or observer or a unit already present in your base to offer vision. They can't just make a stalker and have it pop up in your base. At around that time in the game, zerg can overlord drop and the terran has medivacs. PS: exceptions for blistering sands and other maps with destructable rocks | ||
Ursad0n
United States523 Posts
The mothership could recall from the middle of nowhere onto the nearest land. And stalkers can blink INTO your base and there is basically nothing that can be done to stop it. Kinda gay IMO | ||
Tozar
United States245 Posts
But you can blink between bases on LT and Metalopolis? Hmm... > | ||
Ryuu314
United States12679 Posts
On May 04 2010 03:26 CowGoMoo wrote: Old news! Cool find though, but I doubt this is intentional. awwww. don't tell Blizzard tho 'kay? ;] I think this probably works the same way recall works though. I personally think it will improve the game rather than hurt it. It makes for turtling island expos to be easier to break, while it wouldn't really allow for abuse by blinking into mains. | ||
MuuMuuKnight
Thailand107 Posts
| ||
Zeke50100
United States2220 Posts
So, is Stalker suddenly a great harass unit when we know how it actually works? XD | ||
Tozar
United States245 Posts
http://www.livestream.com/tozar | ||
guitarizt
United States1492 Posts
| ||
pzea469
United States1520 Posts
| ||
ROOTdrewbie
Canada1392 Posts
On May 04 2010 00:23 Liquid`Nazgul wrote: Pretty sure this is expected behavior like Aseq says. If a stalker can blink beyond halfway it will find the nearest valid spot to land. It's most likely intentional and even if it's not I would consider it a bug that improves the game. you only say that because you are a protoss user T_T as a t user this is stupidly imba ! ! ! ! dear blizzard: pls fix blink | ||
emikochan
United Kingdom232 Posts
On May 04 2010 08:36 guitarizt wrote: OT but how else would toss destroy a T island expo guarded by turrets and vikings without blink on a map like lt? This, this is a bug but one they should keep imo, you can block the blink points by building at the likely places too, anything that stops the lead stalker moving out of the way will also stop stalkers coming in behind it. (think reaper defence) Other than carriers, protoss doesn't really have many anti-island possibilities, wtb +1 void ray range upgrade... | ||
brocoli
Brazil264 Posts
In those cases, the distance should be pretty tight, "walling off" the blinkable area (i.e. adding a layer of supply depots) might work. Also, if you deny vision, you'll be fine too. If this is a bug, it is one of those that they should keep (much unlike the mothership recall thing). | ||
Patch
United States41 Posts
| ||
Zeke50100
United States2220 Posts
| ||
emikochan
United Kingdom232 Posts
Now someone just needs to clean up the distances on the official maps and we're golden. | ||
| ||