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On May 03 2010 15:21 Bill Murray wrote: keep it imo stalkers already suck dont they? I think they are pretty amazing and I rarely use blink.
I dont`t really like the fact that you can blink from base to base or to island expos even though I play Protoss. I would assume it`s a bug but it would probably be long fixed if it was.
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fix = lower micro skill ceiling?
seems way less exploitative than the BW glitches which everyone loved..
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Hey guys, I was hoping somebody knows of a replay where unusual blinking was used successfully? (Like island blinking)
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This is really a major issue..but I believe this can add some tactical "fire" to blink XD
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Micro skill ceiling isn't determined as much by unit control as it is by large army control and unit control at the same time..
Fix glitch please
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Isn't this expected behaviour? When you blink a stalker onto invalid terrain, it will find the nearest valid spot from there. That effectively almost doubles the distance over invalid terrain. You could of course make the blink not happen, but...
I'm wondering how it will react with gaps of various shape. Will it also move to the side is that's closer? Someone is going to make some 'stepping stones' island map that will allow stalkers to reach the other side in 2 mins.
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The same bug as with the mothership recall. If you recall while not above ground units get teleported to the nearest possible location. Both of these are definitely bugs, I don't want stalkers blinking through bases on LT either.
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I'm just taking a wild guess here; this might be because the stalker blinks to 8 range (which is over halfway) then it doesn't know where to be, so it finds the nearest available spot which is on the other side of that gap. What happens if you for instance have it like this: + Show Spoiler +Where x is the stalker, and the gap is 14 range with available terrain on both side.
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whoa, I didn't know stalkers could blink.. sweet!
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Yeah, maybe it should say "Invalid location" instead of warping you on the other edge. However, the other is that the blink is used anyway, this should not happen if you select an invalid location.
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Calgary25950 Posts
I hate this as it always allowed ridiculous Blink range into my main.
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wow that kind of distance is huge O_o guess this is where map blalance comes into play or we fix that.
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I don't know if this was fixed at one point, but the mothership recall had the same bug/feature. If you recalled to some illegitimate terrain, the units would end up in a nearby place, like in an enemy base right between the turrets that should hold the mothership at bay. ^^
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i think it has smthing to do with the range of the blink, like antimage's blink in DotA, the range might be 1200 but if you click more than 1200(like 1500) it will only blink 1000 range
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ow right its true!! in lost temple there is a scene in the clip BananaCraft where they made stalkers blink from one base to another! in the 2:45 mark!!!
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is this being relate to being able to blink up rocks?
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On May 03 2010 15:28 Randominity wrote: Places in current maps this applies:
Lost Temple: Blink to the 2 island expos, and also blinking from base to base (when the 2 bases are close via air)
It should be clarified that the gold expos can bling to the islands, and from there you can also blink to the tankable ridge above the nats. Main base blinking can be largely prevented by building depots/pylons in your base.
Also, it should be noted that blink can be queue'd, so a cool trick is to bunch up a group of stalkers, tell them to move to the corner, shift-click blink to the opposite corner, and then shift-move away from that corner. That way, all hte stalkers will blink through one at a time and then get out of the way.
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Pretty sure this is expected behavior like Aseq says. If a stalker can blink beyond halfway it will find the nearest valid spot to land. It's most likely intentional and even if it's not I would consider it a bug that improves the game.
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On May 04 2010 00:23 Liquid`Nazgul wrote: Pretty sure this is expected behavior like Aseq says. If a stalker can blink beyond halfway it will find the nearest valid spot to land. It's most likely intentional and even if it's not I would consider it a bug that improves the game. This also happens with the mothership. It will recall units across a gap, and the units will be teleported outside it's range, and outside the initial selected area size.
So blinking and recall work in two steps: 1. attempt to translocate the unit at the desired location, up to maximum range. 2. translocate the unit to the closest available free spot around the desired location.
This is why the stalker and recalled units can pass large gaps. Also, this means that a blinking stalker may be blinked further AWAY from the intended location in the opposite direction, if his current position is overcrowded and the player has vision only further back.
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I've actually lost a game to this. Stalkers blinked onto my island expansion in Lost Temple. It was ridiculous!
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