• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:01
CEST 22:01
KST 05:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End0Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 539 Thunder Dome Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era [ASL22] Ro24 Preview: Summer's End
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11127 users

Patch 9 Discussion - Page 50

Forum Index > SC2 General
Post a Reply
Prev 1 48 49 50 51 52 55 Next
maleorderbride
Profile Joined November 2002
United States2916 Posts
April 23 2010 01:51 GMT
#981
I can now enter my password. This is new! Then it just hangs on the initial screen =/
Some cause happiness wherever they go; others, whenever they go.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 23 2010 01:53 GMT
#982
On April 23 2010 10:43 Yukidasu wrote:
More subtle patching from blizzard - they obviously think the game is pretty close to how they want it to play.


Agreed.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 23 2010 01:59 GMT
#983
I think this patch has had very subtle changes that alter balance slightly. This says to me that the game is getting closer to balance all the time. I know everyone looks on balance changes as how they relate to your race, but it's important to see things in the bigger context. Whether or not you were having trouble in PvT, it's apparent that Blizzard felt the match up was slightly imbalanced. The game cannot be balanced around individual experiences.

Anyways, I see several positive changes in this patch:
1) Thor hellion marauder is now significantly weaker vs zerg due to the infestor buff. This is a pretty good thing as this army was pretty much easy mode once you got it up and running. There was very little a zerg could do to combat the power of the thor hiding behind marauders and hellions.
2) Protoss had a significant advantage vs terran in the early game once immortals came out. This patch has toned down that advantage.

As a negative consequence, though, I think marauders are still over used vs protoss, and I'm a big fan of diversity. As long as guardian shield and force field exist the way they do, though, I'm not really sure you could nerf the marauder without serious consequences, as marines are not particularly viable due to the existence of the sentry.
Be versatile, know when to retreat, and carry a big gun.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-23 02:01:41
April 23 2010 01:59 GMT
#984
On April 23 2010 10:37 NicolBolas wrote:
Show nested quote +
On April 23 2010 10:33 Bibdy wrote:
On April 23 2010 09:49 junemermaid wrote:
On April 23 2010 08:36 Bibdy wrote:
They don't all instantly die the moment you arrive, though. Because they last 9 seconds longer than they need, even if you inflict casualties, they might still bring the thing down before you can stop it.

I'll reserve judgement on OP or not, but looking at the numbers, I'm going to start watching out for this thing. It looks scary.

Edit: Oh and bear in mind it costs the Zerg literally nothing. Drop Infestors, chuck out ITs, fly off. They can just keep coming back with more Infestors and doing it again and again without costing a penny after the initial investment. And Infestors have two other useful abilities. Not like they're going to be totally useless, unless the Protoss enters catastrophic rage-mode and charges the front door right then.


Really? Make a cannon.

Threat neutralized


A Cannon?

One?

To hold off 16 Infested Terrans?

Your math is bad, sir.


Bad math or no, using Infested Terrans on workers is a waste of energy. By the time the ITs pop out, the workers will have fled.

Better to cast Fungal Growth and drop some Zerglings with your Infestors. FG does lots of damage, nearly killing the workers. More importantly, it holds them still, so your Zerglings can feast on them without problems.


Its not the workers I would be worried about.

Its the 11 seconds it takes them to kill your Nexus.

And before this goes rehashing old points, the ITs will live 9 seconds longer than that. So even if you arrive in record time and inflict casualties, they're still going to do some serious damage to that building, softening it up for the next time you're not paying 100% attention to a quick Overlord drop.

Again, not saying its OP (yet), just saying its something to watch out for.
Redmark
Profile Joined March 2010
Canada2129 Posts
April 23 2010 02:05 GMT
#985
On April 23 2010 10:49 Vexx wrote:
Does anyone feel like this "beta" has been more of a sneak preview than anything? Considering the amount of quality feedback generated and the one blue post a month, I feel like they have had their plans set in stone all along and could not give a shit what the community had to say.

Maybe it's because the bnet forums are shit because blizzard doesn't moderate them. Maybe they've learned from WoW that it doesn't matter how many people post suggestions or voice their concerns/opinions, Blizz can just keep shitting crap and their customers will eat it up.

I am deeply bothered by how this "beta" has been run. The game is obviously pretty solid, but let's consider:
- This is SC1.5 in 3D. Half the units or more have returned, the other half lack any originality whatsoever. (Let's make a bigger goliath! Hello Thor! Let's make a bigger arbiter! Hello Mothership! Let's remove firebats and vultures and combine them and see what we get! Get rid of the Medic and the dropship, bring in the medivac! To think the defiler and lurker are gone and instead we have the infestor and the roach...
- Sounds are shit. Everything you do as zerg is either the annoying queen or it's units making fart noises.
- Colors and general visibility are still an issue. It's ridiculous how easy it is to tell apart what's going on in a shitty youtube of SC1 whereas an ultra rez SC2 at 1920x1080 looks like a clusterfuck.
- TWILIGHT FORTRESS.

I remember all the "create your own sc2 unit" threads that had EXCELLENT, creative and interesting units and abilities. Look at what we got instead. Look how much Blizzard cares.

I enjoy playing SC2 but I have a very strong concern that I could be enjoying SC2 a whole lot more if they put some effort into what matters most after technical stability: gameplay.

Blizzard seems to slowly be taking the safe/no-innovation approach to designing their games. The same mindset that has been pumping out WoW clone failures back to back for the last 5 years.

Even here the noise-to-signal rate is too massive for making changes based on community feedback. The only data I would trust is data from platinum games, and maybe input from the very top players. There is someone with every opinion; it's too much like SC1, it's too much different from SC1. Macro too easy, macro too hard. Zerg broken, Terran broken, Protoss broken. As time passes, the old fads fade away to be replaced by new ones. The only vaguely consistent opinion is that Zerg needs more content --
Hey! They just made a content patch! Maybe they'll make another one? Maybe, just maybe, the hundreds of employees at Blizzard aren't playing cards the entire work day?

also by wow clones do you mean expansions lol they haven't made any other games
creepcolony
Profile Joined March 2010
Germany362 Posts
April 23 2010 02:09 GMT
#986
Has anyobody had ANY trouble with Z hotkeys ? I guess not. Cause i never had problems. So why change that ? Its just stupid..
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 23 2010 02:11 GMT
#987
so any confirmation if the new galaxy editor allows you to import sc1 and wc3 maps onto sc2?
Et Ducit Mundum Per Luce
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
April 23 2010 02:12 GMT
#988
Well before the servers went down i managed to get in a quick custom, gotta say, my queens ended up with over 50 energy, simply because of forgetting its actually "V" thus skipping a full larvae spawn cycle :/
BillyMole
Profile Joined March 2010
United States118 Posts
April 23 2010 02:17 GMT
#989
On April 23 2010 10:59 Bibdy wrote:
Show nested quote +
On April 23 2010 10:37 NicolBolas wrote:
On April 23 2010 10:33 Bibdy wrote:
On April 23 2010 09:49 junemermaid wrote:
On April 23 2010 08:36 Bibdy wrote:
They don't all instantly die the moment you arrive, though. Because they last 9 seconds longer than they need, even if you inflict casualties, they might still bring the thing down before you can stop it.

I'll reserve judgement on OP or not, but looking at the numbers, I'm going to start watching out for this thing. It looks scary.

Edit: Oh and bear in mind it costs the Zerg literally nothing. Drop Infestors, chuck out ITs, fly off. They can just keep coming back with more Infestors and doing it again and again without costing a penny after the initial investment. And Infestors have two other useful abilities. Not like they're going to be totally useless, unless the Protoss enters catastrophic rage-mode and charges the front door right then.


Really? Make a cannon.

Threat neutralized


A Cannon?

One?

To hold off 16 Infested Terrans?

Your math is bad, sir.


Bad math or no, using Infested Terrans on workers is a waste of energy. By the time the ITs pop out, the workers will have fled.

Better to cast Fungal Growth and drop some Zerglings with your Infestors. FG does lots of damage, nearly killing the workers. More importantly, it holds them still, so your Zerglings can feast on them without problems.


Its not the workers I would be worried about.

Its the 11 seconds it takes them to kill your Nexus.

And before this goes rehashing old points, the ITs will live 9 seconds longer than that. So even if you arrive in record time and inflict casualties, they're still going to do some serious damage to that building, softening it up for the next time you're not paying 100% attention to a quick Overlord drop.

Again, not saying its OP (yet), just saying its something to watch out for.


I don't know why you're worried about this as much as you are. If the Z has the capability to drop into your base, there are far, far more effective things he can be doing than dropping Infestors and spamming some Infested Terrans on you.

Your chief worry seems to be the time. While it's true that 16 ITs will kill a Nexus or CC in 11 seconds, they neither hatch instantly, nor cast instantly. 8 casts from each infestor will eat up 2-3 seconds even with shift-queueing, and the eggs take, what, 3 seconds to hatch? En toto you're talking upwards of 15 seconds, completely ignoring the extra time your enemy will get from seeing your drop coming

If you want to complain about center sniping, complain about triple-thor strikes taking out a CC or Nexus in one 250mm cannon cycle. Some Terrans have already been utilizing this strat, and it's fairly effective. And that one literally is 6 seconds plus the cast time on strike cannons, which is another 1-2 seconds. Far less time, and has been in the game for a while now. Hasn't proven to be a problem, so something less effective shouldn't be a problem either.
StayPhrosty
Profile Joined August 2009
Canada406 Posts
Last Edited: 2010-04-23 02:20:54
April 23 2010 02:18 GMT
#990
GODOMOT FRONK!!!!!!!!!!

(edit-just to clarity, i am rageing because i got on for one game then b.net was back down)
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 02:18 GMT
#991
On April 23 2010 11:11 s2pid_loser wrote:
so any confirmation if the new galaxy editor allows you to import sc1 and wc3 maps onto sc2?

No, you can not do that, that would be ridiculously difficult for them to implement.
excelZerg
Profile Blog Joined April 2008
Canada69 Posts
April 23 2010 02:25 GMT
#992
On April 23 2010 11:18 Mastermind wrote:
Show nested quote +
On April 23 2010 11:11 s2pid_loser wrote:
so any confirmation if the new galaxy editor allows you to import sc1 and wc3 maps onto sc2?

No, you can not do that, that would be ridiculously difficult for them to implement.


You can import sc1 maps (file ->convert legacy map), but it doesnt work very well on some maps (i tried destination and it lost a lot of the cliffs but the basic shape of the map and expo placements are right)
UltraVires
Profile Joined April 2010
United States241 Posts
Last Edited: 2010-04-23 03:08:57
April 23 2010 02:47 GMT
#993
Sooo many unlisted changes. wtf. The new scan animation is too much. it makes it hard to see what's going on below it.
jxzcvk
Profile Joined December 2008
Australia4 Posts
April 23 2010 02:56 GMT
#994
wow they even know what theyre doing?
h4xh4xh4x
Profile Joined May 2008
Canada90 Posts
April 23 2010 03:00 GMT
#995
Having to hit CTRL + F keys to save locations is stupid. It's quite difficult to hit CTRL and F8 with one hand.
lings
Shagballs
Profile Joined April 2010
Sweden28 Posts
April 23 2010 03:12 GMT
#996
On April 23 2010 12:00 h4xh4xh4x wrote:
Having to hit CTRL + F keys to save locations is stupid. It's quite difficult to hit CTRL and F8 with one hand.


If I'm not mistaken you can bind the keys however you want.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
April 23 2010 03:12 GMT
#997
For those of you who tried uninstalling and lost their replay and screenshot folders because of this, if you have Vista you can restore these folders by right clicking on the new one and choosing "restore previous versions". You'll see a menu with recent versions of these folders, choose the most recent one and it'll restore everything.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-23 03:14:18
April 23 2010 03:13 GMT
#998
On April 23 2010 11:17 BillyMole wrote:
Show nested quote +
On April 23 2010 10:59 Bibdy wrote:
On April 23 2010 10:37 NicolBolas wrote:
On April 23 2010 10:33 Bibdy wrote:
On April 23 2010 09:49 junemermaid wrote:
On April 23 2010 08:36 Bibdy wrote:
They don't all instantly die the moment you arrive, though. Because they last 9 seconds longer than they need, even if you inflict casualties, they might still bring the thing down before you can stop it.

I'll reserve judgement on OP or not, but looking at the numbers, I'm going to start watching out for this thing. It looks scary.

Edit: Oh and bear in mind it costs the Zerg literally nothing. Drop Infestors, chuck out ITs, fly off. They can just keep coming back with more Infestors and doing it again and again without costing a penny after the initial investment. And Infestors have two other useful abilities. Not like they're going to be totally useless, unless the Protoss enters catastrophic rage-mode and charges the front door right then.


Really? Make a cannon.

Threat neutralized


A Cannon?

One?

To hold off 16 Infested Terrans?

Your math is bad, sir.


Bad math or no, using Infested Terrans on workers is a waste of energy. By the time the ITs pop out, the workers will have fled.

Better to cast Fungal Growth and drop some Zerglings with your Infestors. FG does lots of damage, nearly killing the workers. More importantly, it holds them still, so your Zerglings can feast on them without problems.


Its not the workers I would be worried about.

Its the 11 seconds it takes them to kill your Nexus.

And before this goes rehashing old points, the ITs will live 9 seconds longer than that. So even if you arrive in record time and inflict casualties, they're still going to do some serious damage to that building, softening it up for the next time you're not paying 100% attention to a quick Overlord drop.

Again, not saying its OP (yet), just saying its something to watch out for.


I don't know why you're worried about this as much as you are. If the Z has the capability to drop into your base, there are far, far more effective things he can be doing than dropping Infestors and spamming some Infested Terrans on you.

Your chief worry seems to be the time. While it's true that 16 ITs will kill a Nexus or CC in 11 seconds, they neither hatch instantly, nor cast instantly. 8 casts from each infestor will eat up 2-3 seconds even with shift-queueing, and the eggs take, what, 3 seconds to hatch? En toto you're talking upwards of 15 seconds, completely ignoring the extra time your enemy will get from seeing your drop coming

If you want to complain about center sniping, complain about triple-thor strikes taking out a CC or Nexus in one 250mm cannon cycle. Some Terrans have already been utilizing this strat, and it's fairly effective. And that one literally is 6 seconds plus the cast time on strike cannons, which is another 1-2 seconds. Far less time, and has been in the game for a while now. Hasn't proven to be a problem, so something less effective shouldn't be a problem either.


The reason I'm worried is, its the equivalent of 5 Dark Templars, that only costs the Zerg energy once they've made the 450 gas investment in the building and 2 Infestors. Sending 5 DTs in to kill a Nexus/whatever is suicide for those units, normally. Sending in 16 ITs costs nothing. They get to keep the Infestors and use them later.

Economically, its a sound plan.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 23 2010 03:14 GMT
#999
On April 23 2010 12:12 Shagballs wrote:
Show nested quote +
On April 23 2010 12:00 h4xh4xh4x wrote:
Having to hit CTRL + F keys to save locations is stupid. It's quite difficult to hit CTRL and F8 with one hand.


If I'm not mistaken you can bind the keys however you want.


I don't think you can right now. I tried. It looks like this is going to be added though.
#1 Kwanro Fan
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 23 2010 03:21 GMT
#1000
On April 23 2010 12:00 h4xh4xh4x wrote:
Having to hit CTRL + F keys to save locations is stupid. It's quite difficult to hit CTRL and F8 with one hand.

Use the other Ctrl and its not
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Prev 1 48 49 50 51 52 55 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
17:00
Promo Event
TaKeTV 648
IPSL
16:00
CSLAN Day 2
Airneanach316
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 268
ProTech80
BRAT_OK 76
StarCraft: Brood War
Sexy 110
Dewaltoss 106
scan(afreeca) 10
Dota 2
XaKoH 854
League of Legends
Doublelift1784
Counter-Strike
fl0m4227
Super Smash Bros
Mew2King194
Heroes of the Storm
Liquid`Hasu526
Other Games
Liquid`RaSZi2112
Grubby2017
Beastyqt755
mouzStarbuck443
Mlord426
RotterdaM100
elazer91
KnowMe79
Organizations
Other Games
gamesdonequick1089
BasetradeTV45
StarCraft 2
angryscii 20
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 78
• Reevou 10
• Adnapsc2 3
• Response 3
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki35
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21306
Other Games
• imaqtpie1482
• Shiphtur423
Upcoming Events
OSC
3h 59m
Afreeca Starleague
13h 59m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
14h 59m
The Patches Monday
19h 59m
Afreeca Starleague
1d 13h
Sharp vs Shinee
Action vs Shine
GSL
1d 14h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
Proleague 2026-08-16
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.