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Patch 9 Discussion - Page 48

Forum Index > SC2 General
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MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 23 2010 00:18 GMT
#941
On April 23 2010 09:15 mrdx wrote:


So many angry posters here seem to have the illusion that Blizzard is obliged to please you by patching the things you ask for. That's so fucking stupid and unreasonable.

1 - Don't forget Blizzard server recorded actual usage of units/spells over 100,000s of games that have been played, so they certainly have a broader perspective than your limited, often biased 200 game experience. While I'm not saying Blizzard is god, as previous patches showed, you should at least fucking try to play for a while before screaming. Blizzard has been developing this game for 6-7 years now, don't forget that.

2 - Nothing is final, and changes in this patch are not necessary to fix the "wrong" changes in a previous patch. Maybe Blizzard just wanted to experiment new things, or observe how a change affect meta game (for e.g. changes to Marauder). Hell, they may very well fuck around with intentional imbalance tweaks to see how the game would evolve / degrade.

3 - You are a fucking beta tester, not Blizzard's customers for fuck sake. Most of you haven't paid shit to Blizzard to have this awesome privilege and if there's any obligation, it's YOURS - try all the new features and send your feedbacks to Blizzard.



+++
ILIVEFORAIUR
Profile Joined February 2010
United States173 Posts
April 23 2010 00:19 GMT
#942
@mrdx

Holy shit dude chill lol
5 Gate Muta FTW!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 23 2010 00:19 GMT
#943
On April 23 2010 09:15 mrdx wrote:


So many angry posters here seem to have the illusion that Blizzard is obliged to please you by patching the things you ask for. That's so fucking stupid and unreasonable.

1 - Don't forget Blizzard server recorded actual usage of units/spells over 100,000s of games that have been played, so they certainly have a broader perspective than your limited, often biased 200 game experience. While I'm not saying Blizzard is god, as previous patches showed, you should at least fucking try to play for a while before screaming. Blizzard has been developing this game for 6-7 years now, don't forget that.

2 - Nothing is final, and changes in this patch are not necessary to fix the "wrong" changes in a previous patch. Maybe Blizzard just wanted to experiment new things, or observe how a change affect meta game (for e.g. changes to Marauder). Hell, they may very well fuck around with intentional imbalance tweaks to see how the game would evolve / degrade.

3 - You are a fucking beta tester, not Blizzard's customers for fuck sake. Most of you haven't paid shit to Blizzard to have this awesome privilege and if there's any obligation, it's YOURS - try all the new features and send your feedbacks to Blizzard.



If you'd actually read interviews with dustin browder you'd realize that NO, they don't have access to those kinds of statistics. They just have really basic stupid stats like which race has X winrate etc
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
vaderseven
Profile Joined September 2008
United States2556 Posts
April 23 2010 00:19 GMT
#944
On April 23 2010 09:17 Jyvblamo wrote:
Are there images of the new maps?

qazqwezxc
Profile Joined July 2009
Canada91 Posts
April 23 2010 00:21 GMT
#945
It'll be interesting to see what TvP has to offer now that Marauders are making a small comeback for lower concussion costs, and Immortals taking longer to build. What I'm more interested though is how will Protoss mix it up now that stalker/immortal/sentry is a fair composition to use normally now. It seems like Immortals must be used more situationally and preserved more with their hard shields as ghosts pwn those shields instantly
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
April 23 2010 00:22 GMT
#946
On April 23 2010 09:16 nodule wrote:
The only zerg nerf was to reduce queen rushing. The infestor was massively improved, and the immortal was nerfed. I'd call that a zerg buff, net-net.

spine crawler attack speed got nerfed. not saying that it shouldnt have been nerfed, just saying that there was in fact a nerf.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
NeoScout
Profile Joined April 2010
United States103 Posts
April 23 2010 00:23 GMT
#947
On April 23 2010 09:16 nodule wrote:
The only zerg nerf was to reduce queen rushing. The infestor was massively improved, and the immortal was nerfed. I'd call that a zerg buff, net-net.


what about the spine crawler? well actually it's not that bad I guess
StewKer
Profile Blog Joined April 2010
United States301 Posts
April 23 2010 00:25 GMT
#948
Looks pretty interesting to me, nice to see some more maps and the additions to battle.net. As far as balance changes go, I play terran. Updating now (just got home from work).
HerO Fan! || Coming back to SC2 is like finding an old friend!
Jestics
Profile Joined August 2004
United States21 Posts
Last Edited: 2010-04-23 00:30:41
April 23 2010 00:26 GMT
#949
I would really like to see blizzard put in an upgrade for the immortal, maybe allowing it to hit two targets at once via robo facility upgrade; allowing the protoss to add templar tech without having to spend every ounce of gas just go defend against the endless supply of roaches a zerg can throw at you mid game. It already has the two projectile arms...
Sabu113
Profile Blog Joined August 2009
United States11092 Posts
April 23 2010 00:28 GMT
#950
Looks like a terrible patch. The immortal timing nerf was unnecessary.

Fungal growth isn't going to be as interesting now if you can't dodge it.
No more kooky interesting queen play.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Skeksis
Profile Joined December 2009
United States45 Posts
April 23 2010 00:30 GMT
#951
Well guys, im off to bed, going to get up in like 8 hours at 4am EDT if anyone wants to play then let me know, might as well go to sleep now and use our time efficiently :D
Macro Macro Macro
wonksaggin
Profile Joined March 2010
United States73 Posts
Last Edited: 2010-04-23 00:35:01
April 23 2010 00:30 GMT
#952
On April 23 2010 03:31 GoodCat1 wrote:
fucking get rid of this stupid infested terran bulshit...nobody wants this crappy spell and they know it!!!


its to kinda be in to coorelation with the terran's raven's auto-turret. except the raven's splash dmg is upgrade-only. you can put the turret down to help kill off any units in the red with it. same with fungal and infested terrans
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 23 2010 00:33 GMT
#953
From Xordiah on EU bnet forums:

I just got the info, that the patch in Europe has been pushed back a bit and is now scheduled for 19:00 CET. So definitely sleep.


FML

Guess what time I'm playing WhiteRa tomorrow for HDH Invitational? Ya, 19:00 CET.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
wonksaggin
Profile Joined March 2010
United States73 Posts
April 23 2010 00:35 GMT
#954
lol hf gl Jinro
Talith
Profile Blog Joined December 2002
United States1102 Posts
Last Edited: 2010-04-23 00:42:43
April 23 2010 00:38 GMT
#955
NVM Found patch update problems.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2010-04-23 00:39:31
April 23 2010 00:38 GMT
#956
On April 23 2010 09:28 Sabu113 wrote:
Looks like a terrible patch. The immortal timing nerf was unnecessary.

Fungal growth isn't going to be as interesting now if you can't dodge it.
No more kooky interesting queen play.


why? it was painfully slow off the creep to begin with. now you actually HAVE to use creep tumor instead of it just kinda being a good idea. probably encourage you to build extra queens early on too since you'll be losing those extra few shots on scouting overlords and such, which translate into having extra queens for creep tumor and transfusion down the road. not that some people weren't doing that anyway.
payed off security
Al Bundy
Profile Joined April 2010
7257 Posts
April 23 2010 00:40 GMT
#957
Well the buffs to concussive shells research and infested terran are definitively welcome, and like other posters said, the nerf to immortals can be seen as a buff for Zerg players, Now I think that we are getting very close to a real balance between Immos, Roaches, and Marauders.
o choro é livre
MasterFwiffo
Profile Joined April 2010
United States97 Posts
April 23 2010 00:42 GMT
#958
So, did anyone find images of the new maps?
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 23 2010 00:48 GMT
#959
On April 23 2010 09:33 FrozenArbiter wrote:

Guess what time I'm playing WhiteRa tomorrow for HDH Invitational? Ya, 19:00 CET.


At least you'll be able to mass marauders again =/.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Sabu113
Profile Blog Joined August 2009
United States11092 Posts
April 23 2010 00:48 GMT
#960
Fair enough critique. True, they were painfully slow off of creep. What I'm sad about is that this will nix the chance of any cool queen cheese play.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
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