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Patch 9 Discussion - Page 49

Forum Index > SC2 General
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Prev 1 47 48 49 50 51 55 Next
HansMoleman
Profile Joined April 2010
United States343 Posts
April 23 2010 00:49 GMT
#961
Why did they not take out twilight fortress? That is the most pathetic excuse for a map imo...
"Knowledge is what remains after one has forgotten what one has learn from schooling" -Albert Einstien
junemermaid
Profile Joined September 2006
United States981 Posts
April 23 2010 00:49 GMT
#962
On April 23 2010 08:36 Bibdy wrote:
They don't all instantly die the moment you arrive, though. Because they last 9 seconds longer than they need, even if you inflict casualties, they might still bring the thing down before you can stop it.

I'll reserve judgement on OP or not, but looking at the numbers, I'm going to start watching out for this thing. It looks scary.

Edit: Oh and bear in mind it costs the Zerg literally nothing. Drop Infestors, chuck out ITs, fly off. They can just keep coming back with more Infestors and doing it again and again without costing a penny after the initial investment. And Infestors have two other useful abilities. Not like they're going to be totally useless, unless the Protoss enters catastrophic rage-mode and charges the front door right then.


Really? Make a cannon.

Threat neutralized
the UMP says YER OUT
wonksaggin
Profile Joined March 2010
United States73 Posts
April 23 2010 00:49 GMT
#963
wtf, patch client just keeps looping and looping. won't let me play.
PyroKinetiKrlz
Profile Joined April 2010
22 Posts
April 23 2010 00:53 GMT
#964
On April 23 2010 09:33 FrozenArbiter wrote:

Guess what time I'm playing WhiteRa tomorrow for HDH Invitational? Ya, 19:00 CET.


Jinro GOGOGOGO!!!! Wish you luck and sucess!!!
"...and that's my passion for starcraft" - Day[9]
skYfiVe
Profile Joined April 2010
United States382 Posts
April 23 2010 00:54 GMT
#965
On April 23 2010 09:49 wonksaggin wrote:
wtf, patch client just keeps looping and looping. won't let me play.


Please fucking read a thread before you post useless junk... you are only the 10000th person to say this.
"1baseiwa"
Windblade
Profile Joined July 2009
United States161 Posts
April 23 2010 01:17 GMT
#966
Please direct said annoyer to the proper thread instead of being a total douchebag

thank you.
Conris
Profile Joined April 2010
United States79 Posts
Last Edited: 2010-04-23 01:20:51
April 23 2010 01:18 GMT
#967
immortal build time nerf, yeaaa...ok kinda saw that coming, fine.
roach armor nerf. yeaaa....saw this coming too, fine.

the one unit which is already cost effected with 1+a+click to withhold or is countered by(immortals, but seriously, who the hell can pump out immortals at a third of the rate as marauders) all of the above gets BUFFED? WHUUT??

honestly Blizzard, you said you're willing to do drastic changes. How about giving immortals less hp and more shield since they live off the damn anti seige bonus? oh wait...3 marines just whipped my shields, and now i'm gonna get owned by tier 1 marauders.

or buff the crap out of marauders lets say 20+20 dmg +1 armor +25 hp, and NO STIM, the price of 1 immortal is 2 marauders right? you want people to mass marauders? fine, but don't make it so you can faceroll through any ground with a simple 1+a+click+t+lulz.

I thought the purpose of having both ground and air units is so that you have to fight two fronts, hence marauders as the offensive ground support unit that compose of maybe 30% of your ball with this other unit in the game called marines. as immortals, maybe 2~3 in a 70food army. oh wait, did i hear 90~100% marauder army? sorry.

you promised drastic change viability? do it.
maleorderbride
Profile Joined November 2002
United States2916 Posts
April 23 2010 01:24 GMT
#968
The worst part about this patch is that no one can play to try out any of these changes! grrr...
Some cause happiness wherever they go; others, whenever they go.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-04-23 01:26:28
April 23 2010 01:25 GMT
#969
On April 23 2010 10:18 Conris wrote:
1+a+click+t+lulz


I dunno man, the lulz part might be too stressful.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 23 2010 01:26 GMT
#970
On April 23 2010 08:42 TheYango wrote:
Show nested quote +
On April 23 2010 07:47 NicolBolas wrote:
However, the fact that it hasn't been done, coupled with the fact that the release date isn't getting any farther away, doesn't bode well for the kind of massive changes you're talking about.

1) How do you know it isn't being done? You don't. Even if they knew that there were issues with roach/immortal/marauder the day the beta began, anything larger than mere number fixes (which they have been doing) such as a replacement unit would not be in a state to put into the beta yet.
2) There's a release date now? I'm not sure how you can say something that doesn't exist isn't getting farther away.


They said it was releasing in summer. This wasn't the standard "we're shipping in summer" thing; this was said on an official stockholders conference call. The same one that said we'd see Beta by the end of the month, which we got. Generally, you don't put false or misleading information in such official places.

Maybe they'll slip the date. But that's far less likely than any of the other tentative release timeframes they've set.

I would also point out that, if they are going to make radical changes, it's going to require a good 3 months minimum of beta testing to see if it works. And that's after all of the other changes.

Blizzard is not going to keep StarCraft II on an indefinite beta status.

On April 23 2010 08:42 TheYango wrote:
Show nested quote +
On April 23 2010 07:47 NicolBolas wrote:
Furthermore, Blizzard has not said that they are changing any of these things. So I don't see how you're reasonably expecting any changes along these lines.

I'm not saying I expect any changes. I'm saying that regardless of whether they are or aren't fixing it, they wouldn't have told us anything yet, either way. So the fact that they haven't said anything or put anything in patches related to it is meaningless.


True. However, not talking about it makes it more likely that this is not being done. After all, they told us they thought the Infestor was looking a bit weak, and here, we have some Infestor buffs. They've talked about other changes before making them. So if they were preparing some kind of huge change, there is a reasonable chance that they'd mention it. Thus, not mentioning it means that there is less chance that such a change is in the offing.

On April 23 2010 10:18 Conris wrote:
you promised drastic change viability? do it.


No, they didn't. All they said was that anything was on the table for changing if it was necessary. The ability to do something does not mean you have to exercise it at any time. You don't use a sledgehammer on a nail; you use it to take out a wall. The same goes here: if there was a major imbalance with something, they'd be willing to take out the sledgehammer.

Thus far, they don't feel that that level of change is necessary to achieve balance.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
rifi
Profile Joined February 2010
United States74 Posts
April 23 2010 01:29 GMT
#971
On April 23 2010 09:49 HansMoleman wrote:
Why did they not take out twilight fortress? That is the most pathetic excuse for a map imo...


That's probably why they're keeping it in. Lost Temple and Metalopolis are both pretty solid maps, so I assume Blizzard just took them out temporarily to focus testing on the new maps and twilight fortress.
Makica
Profile Joined February 2010
Canada180 Posts
Last Edited: 2010-04-23 01:32:50
April 23 2010 01:32 GMT
#972
A lot of you guys are uninformed. Wc3 wasn't as imbalanced as you think it is.
Bibdy
Profile Joined March 2010
United States3481 Posts
April 23 2010 01:33 GMT
#973
On April 23 2010 09:49 junemermaid wrote:
Show nested quote +
On April 23 2010 08:36 Bibdy wrote:
They don't all instantly die the moment you arrive, though. Because they last 9 seconds longer than they need, even if you inflict casualties, they might still bring the thing down before you can stop it.

I'll reserve judgement on OP or not, but looking at the numbers, I'm going to start watching out for this thing. It looks scary.

Edit: Oh and bear in mind it costs the Zerg literally nothing. Drop Infestors, chuck out ITs, fly off. They can just keep coming back with more Infestors and doing it again and again without costing a penny after the initial investment. And Infestors have two other useful abilities. Not like they're going to be totally useless, unless the Protoss enters catastrophic rage-mode and charges the front door right then.


Really? Make a cannon.

Threat neutralized


A Cannon?

One?

To hold off 16 Infested Terrans?

Your math is bad, sir.
mgl0x9
Profile Blog Joined April 2010
United States256 Posts
April 23 2010 01:34 GMT
#974
wow this has been down for what 7 hrs now... RAWR
Zerg Ownz your face off
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 23 2010 01:37 GMT
#975
On April 23 2010 10:33 Bibdy wrote:
Show nested quote +
On April 23 2010 09:49 junemermaid wrote:
On April 23 2010 08:36 Bibdy wrote:
They don't all instantly die the moment you arrive, though. Because they last 9 seconds longer than they need, even if you inflict casualties, they might still bring the thing down before you can stop it.

I'll reserve judgement on OP or not, but looking at the numbers, I'm going to start watching out for this thing. It looks scary.

Edit: Oh and bear in mind it costs the Zerg literally nothing. Drop Infestors, chuck out ITs, fly off. They can just keep coming back with more Infestors and doing it again and again without costing a penny after the initial investment. And Infestors have two other useful abilities. Not like they're going to be totally useless, unless the Protoss enters catastrophic rage-mode and charges the front door right then.


Really? Make a cannon.

Threat neutralized


A Cannon?

One?

To hold off 16 Infested Terrans?

Your math is bad, sir.


Bad math or no, using Infested Terrans on workers is a waste of energy. By the time the ITs pop out, the workers will have fled.

Better to cast Fungal Growth and drop some Zerglings with your Infestors. FG does lots of damage, nearly killing the workers. More importantly, it holds them still, so your Zerglings can feast on them without problems.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-04-23 01:40:07
April 23 2010 01:39 GMT
#976
On April 23 2010 10:37 NicolBolas wrote:
Show nested quote +
On April 23 2010 10:33 Bibdy wrote:
On April 23 2010 09:49 junemermaid wrote:
On April 23 2010 08:36 Bibdy wrote:
They don't all instantly die the moment you arrive, though. Because they last 9 seconds longer than they need, even if you inflict casualties, they might still bring the thing down before you can stop it.

I'll reserve judgement on OP or not, but looking at the numbers, I'm going to start watching out for this thing. It looks scary.

Edit: Oh and bear in mind it costs the Zerg literally nothing. Drop Infestors, chuck out ITs, fly off. They can just keep coming back with more Infestors and doing it again and again without costing a penny after the initial investment. And Infestors have two other useful abilities. Not like they're going to be totally useless, unless the Protoss enters catastrophic rage-mode and charges the front door right then.


Really? Make a cannon.

Threat neutralized


A Cannon?

One?

To hold off 16 Infested Terrans?

Your math is bad, sir.


Bad math or no, using Infested Terrans on workers is a waste of energy. By the time the ITs pop out, the workers will have fled.

Better to cast Fungal Growth and drop some Zerglings with your Infestors. FG does lots of damage, nearly killing the workers. More importantly, it holds them still, so your Zerglings can feast on them without problems.


I think either one would damage scv/probes easily. Most people don't pay attention to mineral lines that far into the game.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Blopp
Profile Joined April 2010
Canada5 Posts
April 23 2010 01:41 GMT
#977
On April 23 2010 10:29 rifi wrote:
Show nested quote +
On April 23 2010 09:49 HansMoleman wrote:
Why did they not take out twilight fortress? That is the most pathetic excuse for a map imo...


That's probably why they're keeping it in. Lost Temple and Metalopolis are both pretty solid maps, so I assume Blizzard just took them out temporarily to focus testing on the new maps and twilight fortress.

I have no problem with that logic, but how can blizzard not see how horrible that map is? There are enough people who dread playing on it that it should not be part of the ladder. Twilight is single-handedly responsible for me having very little interest in 2vs2.

1vs1 has always been more interesting than 2vs2 in RTS games, but still I used to play more 2v2 because of the social aspect. With a map like twilight though... the social aspect can go to hell
Yukidasu
Profile Blog Joined September 2009
Australia125 Posts
April 23 2010 01:43 GMT
#978
More subtle patching from blizzard - they obviously think the game is pretty close to how they want it to play.
Lost in a groundless dream. You can't fly if there's nowhere to fall.
Blopp
Profile Joined April 2010
Canada5 Posts
Last Edited: 2010-04-23 01:48:52
April 23 2010 01:45 GMT
#979
On April 23 2010 10:32 Makica wrote:
A lot of you guys are uninformed. Wc3 wasn't as imbalanced as you think it is.

Agreed. WC3 was never a super balanced game, but it wasn't that bad. The imbalances seldom got in the way of it being a very fun game.

edit: I say was because I haven't played in a long time. I don't know much about the current state of the game. I suppose it doesn't have close to the same lifespan as SC, and has gotten old by now for almost everybody.
Vexx
Profile Blog Joined March 2010
United States462 Posts
April 23 2010 01:49 GMT
#980
Does anyone feel like this "beta" has been more of a sneak preview than anything? Considering the amount of quality feedback generated and the one blue post a month, I feel like they have had their plans set in stone all along and could not give a shit what the community had to say.

Maybe it's because the bnet forums are shit because blizzard doesn't moderate them. Maybe they've learned from WoW that it doesn't matter how many people post suggestions or voice their concerns/opinions, Blizz can just keep shitting crap and their customers will eat it up.

I am deeply bothered by how this "beta" has been run. The game is obviously pretty solid, but let's consider:
- This is SC1.5 in 3D. Half the units or more have returned, the other half lack any originality whatsoever. (Let's make a bigger goliath! Hello Thor! Let's make a bigger arbiter! Hello Mothership! Let's remove firebats and vultures and combine them and see what we get! Get rid of the Medic and the dropship, bring in the medivac! To think the defiler and lurker are gone and instead we have the infestor and the roach...
- Sounds are shit. Everything you do as zerg is either the annoying queen or it's units making fart noises.
- Colors and general visibility are still an issue. It's ridiculous how easy it is to tell apart what's going on in a shitty youtube of SC1 whereas an ultra rez SC2 at 1920x1080 looks like a clusterfuck.
- TWILIGHT FORTRESS.

I remember all the "create your own sc2 unit" threads that had EXCELLENT, creative and interesting units and abilities. Look at what we got instead. Look how much Blizzard cares.

I enjoy playing SC2 but I have a very strong concern that I could be enjoying SC2 a whole lot more if they put some effort into what matters most after technical stability: gameplay.

Blizzard seems to slowly be taking the safe/no-innovation approach to designing their games. The same mindset that has been pumping out WoW clone failures back to back for the last 5 years.
I am not nice.
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