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Patch 9 Discussion - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 47 48 55 Next
Mysterio
Profile Joined August 2004
Sweden12 Posts
Last Edited: 2010-04-23 00:56:16
April 22 2010 23:13 GMT
#901
YES! MORE ZERG NERFS! LETS MAKE THEM USELESS!!


User was warned for this post.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 22 2010 23:16 GMT
#902
On April 23 2010 08:13 Mysterio wrote:
YES! MORE ZERG NERFS! LETS MAKE THEM USELESS!!

Maybe you mean protoss.......
GANDHISAUCE
OOl
Profile Blog Joined February 2010
United States65 Posts
April 22 2010 23:16 GMT
#903
Perfect, right as i switch to protoss. they nerf my old race to the high heavens. This was a shitty patch IMO, I was expecting changes in game play. instead we get achievements..uh great who cares..I want balance changes to the game not "achievements" no one will care about
wolfe
Profile Joined March 2010
United States761 Posts
April 22 2010 23:17 GMT
#904
On April 23 2010 08:13 Mysterio wrote:
YES! MORE ZERG NERFS! LETS MAKE THEM USELESS!!


Wut wut?
Swift as the wind, felt before noticed.
alexanderzero
Profile Joined June 2008
United States659 Posts
April 22 2010 23:17 GMT
#905
Infested Terran may be a lame spell, but if they make it good enough then people will use it, there's no doubt about that.
I am a tournament organizazer.
cyoz
Profile Joined March 2010
Germany17 Posts
April 22 2010 23:18 GMT
#906
Most of the comments are just pathetic.
HarveyDanger
Profile Joined April 2010
United States2 Posts
April 22 2010 23:19 GMT
#907
I'm only a gold player but the buff to marauders just doesn't make sense to me as a protoss. Just about every terran i play goes mass marauders and with the immortal build time increase it worries me that I won't be able to defend against roaches. This is a sad day
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2010-04-22 23:23:49
April 22 2010 23:20 GMT
#908
On April 23 2010 08:08 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 07:29 Zato-1 wrote:
On April 23 2010 04:33 FrozenArbiter wrote:
On April 23 2010 04:29 Prozen wrote:
Jinro, do you think they should have nerfed Forcefield instead of nerfing the Immortal?

I don't know, it depends on how force field works for PvZ which I know next to nothing about. But I do know that I'd much rather see a way to make mech not suck, than this.

The absolute easiest way would probably be adding spidermines, which would give mech T a USEFUL mineral-sink for TvP. Making the tank 100 gas would also be ok but not really make SC2 mech more fun (it's boring - camp, macro, wait for P to impale himself or maybe attack if you feel really frisky).

I don't even think PvT is that imba or anything, just annoying to play right now.

Basically, T mech was already immobile, and got even less mobile while P got 10x more mobile. In addition, it's less capable of attacking, and not as overpowering in terms of efficiency.

The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, thors have an anti-air splash attack, hellions deal splash damage. You get enough of these, and units with regular attacks like zealots, immortals, roaches, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile.

Tone down the scaling of terran mech (less splash damage), and make it less immobile.

Sure, I'd go for that.


Another thing to add

Why bother going mech when its so easy to go marauder ghost?
More mobile, more damage, easier to transition to from 4 rax FE

IHMO they should make it easier for all the races to FE so that it doesn't become a 1 base slugfest for the first 8 minutes of the game.
Before 4raxFE, it was basically if toss FE, then terran rolls him with 1 base, and if terran FE, then toss rolls over with 1 base

PvZ was almost similar until zergs started going for the 6 sunken line to counter 1 base all in toss, and until toss discovered 12gate forge FE (with a MASSIVE simcity wall lol)
Now we get to see some variety, though it will take a while before tosses get used to FE as standard (especially given our current map pool)

Whilst all this is great, current map pool absolutely sucks. Desert oasis, scrapyard station need to go. Metalopolis is really Z favoured because Z can FE and toss cant...
Blistering sands is stupid because it negates any kind of natural defence, so FE is impossible to defend vs 1 base agression

If we get to see more longer macro games (where both players dont make it there with exploitable builds and only using standard play) then we get to have much better insight on how to balance the game long term

TVZ i know v little about (other than its fun to watch koreans)

PVP and TVT are both really fun

Still think the ramp is too difficult to defend, should be easier to def

Also think that the whole mara/immortal/roach (in that order) is still warping the game too much

but hey thats just my opinion

edit: oh i dont actually think much of the patch rly. obv aprotoss nerf. Zerg changes are pretty minor. concussion changes nothing it is sitll the same as before mostly. Maybe its possible to do some 2 rax proxy mara cheese or something but i doubt it affect the game much
Jeffadore
Profile Joined April 2010
United States5 Posts
April 22 2010 23:22 GMT
#909
notice, the friend invite has been claimed.
sorry to all you betaless unfourtunates
hurray, i got into the beta
_EmIL_
Profile Joined March 2010
Sweden138 Posts
April 22 2010 23:25 GMT
#910
TL should host a little chat between the "pros" so they can discuss with the public hearing/seeing what they say, but without the public to interrupt.

This thread has so much nonsense(wich i think the most threads have nowadays on TL with the new population) that i feel like crying.
Losing is winning
Stropheum
Profile Joined January 2010
United States1124 Posts
April 22 2010 23:26 GMT
#911
patch 9 seems really cool
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-22 23:30:24
April 22 2010 23:27 GMT
#912
I'm really not looking forward to 2+ Infestors sneaking into my base, or getting dropped, chucking out a buttload of Infested Terrans and destroying my Nexus.

As someone said, 16 Infested Terrans will be able to do a ton of damage before they die.

According to this table: http://darkblizz.org/Forum2/general-discussion/complete-starcraft-2-beta-units-stats/?action=dlattach;attach=534

It'll take 16 Infested Terrans 13 shots a piece to kill a Nexus. With an attack rate of 0.8608, it'll take them 11 seconds to kill the thing, and then they live for another 9...

That is some seriously dangerous harassment power right there.

To put it into perspective, that's how long it would take FIVE Dark Templar to kill the same building.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 22 2010 23:28 GMT
#913
a little buff to zerg? not bad

changing spawn larvae from R to V is going to be annoying
synapse
Profile Blog Joined January 2009
China13814 Posts
April 22 2010 23:28 GMT
#914
Finally set rally point is R again... W made no sense ~.~
:)
tofucake
Profile Blog Joined October 2009
Hyrule19199 Posts
Last Edited: 2010-04-22 23:30:06
April 22 2010 23:28 GMT
#915
This patch is (kind of | totally/total) (bullshit | amazing | whatever)!!!

I (kind of | barely | mildly | really | completely) (hate | dislike | like | love) the changes!!!

I am (not | definitely) going to play this a lot now!
Liquipediaasante sana squash banana
LCC
Profile Joined January 2009
Canada348 Posts
April 22 2010 23:29 GMT
#916
Not a big fan of E being used as a hotkey for both ravens and banshees on classic setup.
tofucake
Profile Blog Joined October 2009
Hyrule19199 Posts
April 22 2010 23:29 GMT
#917
I will fill it out more thoroughly once I actually get to play. Until then, I think my post covers the basics.
Liquipediaasante sana squash banana
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 22 2010 23:29 GMT
#918
I'm having a patching bug... it was done, now its like "Preparing to download new patch" -> 3/4ths dl -> all the way -> "The update was successful" / endless loop

Wuh dah fuhkk
Also
"The instruction at 0x7c91b21a" referenced memory at "0x00000010". The memory could not be "written".
Click on OK to terminate the program
Click on CANCEL to debug the program

(Both result in moar endless loop)
@KawaiiRiceLighT
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
April 22 2010 23:30 GMT
#919
cmon blizzard
you're killin me
please just let me play beta I don't care about achievements/mapeditor/whatnot
Shine[Kal] #1 fan
OHtRUe
Profile Blog Joined March 2010
United States283 Posts
April 22 2010 23:30 GMT
#920
People saying make mech more mobile? Dude the defining characteristic of terran is there slow pushes and tanks. The problem right now is that theres immobile army and then the mobile army that does the same amount of damage pretty much... Your choice
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