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Patch 9 Discussion - Page 44

Forum Index > SC2 General
Post a Reply
Prev 1 42 43 44 45 46 55 Next
TheYango
Profile Joined September 2008
United States47024 Posts
April 22 2010 22:17 GMT
#861
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.
Moderator
landaishan
Profile Joined March 2010
Australia104 Posts
April 22 2010 22:17 GMT
#862
On April 23 2010 03:54 WiljushkA wrote:
Show nested quote +
On April 23 2010 03:50 zazen wrote:
Just the BNET changes and Galaxy Editor make this patch awesome.


this, tbh. all the whiny bitches that didnt have their imaginary nerfs/buffs implemented and who are calling this a bad patch cause of it are pretty funny.

this, tbh.
courage mateship sacrifice endurance
DaggerRage
Profile Joined April 2010
United States30 Posts
Last Edited: 2010-04-22 22:19:02
April 22 2010 22:18 GMT
#863
[Delete]
DaggerRage
Profile Joined April 2010
United States30 Posts
April 22 2010 22:18 GMT
#864
On April 23 2010 07:17 TheYango wrote:
Show nested quote +
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.


Wait, so? Even with the Editor I dont have warpgates as Zerg or Terran in 1v1.
wolfe
Profile Joined March 2010
United States761 Posts
April 22 2010 22:20 GMT
#865
On April 23 2010 07:17 landaishan wrote:
Show nested quote +
On April 23 2010 03:54 WiljushkA wrote:
On April 23 2010 03:50 zazen wrote:
Just the BNET changes and Galaxy Editor make this patch awesome.


this, tbh. all the whiny bitches that didnt have their imaginary nerfs/buffs implemented and who are calling this a bad patch cause of it are pretty funny.

this, tbh.


This QFT most players aren't even good enough that slight imbalances affect them, they just need to learn to adapt.
Swift as the wind, felt before noticed.
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
April 22 2010 22:20 GMT
#866
On April 23 2010 07:18 DaggerRage wrote:
Show nested quote +
On April 23 2010 07:17 TheYango wrote:
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.


Wait, so? Even with the Editor I dont have warpgates as Zerg or Terran in 1v1.


Zerg mind control on probe.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 22:21 GMT
#867
On April 23 2010 07:17 TheYango wrote:
Show nested quote +
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.

The editor would allow the editing of hotkeys within map anyways. Just like DOTA had custom hotkeys for every spell.
Canukian
Profile Joined March 2010
Canada69 Posts
April 22 2010 22:21 GMT
#868
On April 23 2010 07:18 DaggerRage wrote:
Show nested quote +
On April 23 2010 07:17 TheYango wrote:
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.


Wait, so? Even with the Editor I dont have warpgates as Zerg or Terran in 1v1.


Team games, you can control your teammates units if he leaves?
SC1 - Horrible, SC2beta - im less bad
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 22 2010 22:22 GMT
#869
Yay increased Immortal build time. Blizzard must have been reading my posts.
"Starcraft...It just echos brilliance and manliness." - Tasteless
kaliku
Profile Joined April 2010
Romania2 Posts
April 22 2010 22:23 GMT
#870
Ok so i had to make a clean uninstall/reinstall cuz i didn t even get a patcher option (while my friends were saying on the phone they get the patcher)
So i made reinstall, patcher started but at patch 5 it stops and it lets me play.
Logically after loading it crashes to desktop.Any1 else experiencing similar problem?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 22 2010 22:23 GMT
#871
On April 23 2010 07:15 Paperscraps wrote:
All this bashing on Blizzard's ability to balance needs to stop.


No it doesn't. It needs to continue. They don't give out beta keys for people to enjoy the game without paying for it. They give out beta keys to get feedback, realizing full well they'll have to sift through a lot of feedback that is bad.

It's up to them to find the needles of constructive criticism in the haystack of "WTF NO XXX BUFF?!1 STUPID!"
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
lentus
Profile Joined March 2010
Poland10 Posts
April 22 2010 22:25 GMT
#872
On April 23 2010 07:15 Paperscraps wrote:
All this bashing on Blizzard's ability to balance needs to stop. Do any of you own a multi-million dollar corporation? Do you have degree's in the gaming industry? Small changes are bigger than you think, and this game isn't fully complete until the other two expansions come out. We can all speculate all we want, but looking at the big picture I am positive blizzard will create something awesome. When have they let us down in the past?


W3, W3 TFT?
borso
Profile Joined April 2010
Hungary28 Posts
April 22 2010 22:26 GMT
#873
I don't know why people are whining about the patch, it seems fine to me. Especially the new content, it's awesome they were listening to us.
Science. It works bitches!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-04-22 22:28:49
April 22 2010 22:27 GMT
#874
On April 23 2010 07:03 summerloud wrote:
im getting really pessimistic that blizz will come up with a really good version of the game until release

release is prolly only 2 or 3 beta patches away and those small number tweakings they are making right now do nothing to address the bigger issues in gameplay

i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl

i mean who the fuck wants to mass rauders every game? especially in 2on2s its really ridiculous

fuck the marauder. fuck the roach. fuck the abundance of full damage to all other unit types. fuck this whole ball vs ball bullshit. im 100% sure the community could have done a way better job at balancing the game than blizzard

disappointed

I like how people continually delude themselves into thinking that the roach/immortal/marauder issue or the staleness of zerg are issues that can be fixed in 1-2 patches, or that Blizzard can magically come up with a solution in the course of a month. Come on, if you were designing such a sweeping overhaul, you wouldn't even be done PLANNING the units, abilities, and their costs. On top of that, you also need to create new art assets, implement everything in the engine, and test thoroughly. Hell, in-house testing alone would probably be a month.

The fact that Blizzard has not fixed fundamental problems with the game does not indicate in any way that they aren't attempting to do so. It doesn't indicate that they are either, but the point is, you can't make any statements about what Blizzard plans to do, because we wouldn't see any results from it for another 2-3 months anyway. The good news is that if there's anything that Blizzard has a track record of doing, it's pushing back release dates to fix fundamental problems with a game.

On April 23 2010 07:25 lentus wrote:
W3, W3 TFT?

Arguably many of the imbalances present in W3 came about because the balance changes responded too much to the back-and-forth seesaw of opinions about what was imba and what wasn't. If people in the community had kept more cool heads, then perhaps it wouldn't have turned out the way it did.
Moderator
Ner0
Profile Joined July 2008
United States131 Posts
April 22 2010 22:27 GMT
#875
On April 23 2010 06:57 TheElitists wrote:
let my evil begin hahahaha
[image loading]

A Macro map in SC II?
With lots of High Ground and expansions?!

ARE YOU MAD?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 22 2010 22:29 GMT
#876
On April 23 2010 04:33 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 04:29 Prozen wrote:
Jinro, do you think they should have nerfed Forcefield instead of nerfing the Immortal?

I don't know, it depends on how force field works for PvZ which I know next to nothing about. But I do know that I'd much rather see a way to make mech not suck, than this.

The absolute easiest way would probably be adding spidermines, which would give mech T a USEFUL mineral-sink for TvP. Making the tank 100 gas would also be ok but not really make SC2 mech more fun (it's boring - camp, macro, wait for P to impale himself or maybe attack if you feel really frisky).

I don't even think PvT is that imba or anything, just annoying to play right now.

Basically, T mech was already immobile, and got even less mobile while P got 10x more mobile. In addition, it's less capable of attacking, and not as overpowering in terms of efficiency.

The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, thors have an anti-air splash attack, hellions deal splash damage. You get enough of these, and units with regular attacks like zealots, immortals, roaches, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile.

Tone down the scaling of terran mech (less splash damage), and make it less immobile.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 22 2010 22:31 GMT
#877
On April 23 2010 07:15 Paperscraps wrote:
All this bashing on Blizzard's ability to balance needs to stop. Do any of you own a multi-million dollar corporation? Do you have degree's in the gaming industry? Small changes are bigger than you think, and this game isn't fully complete until the other two expansions come out. We can all speculate all we want, but looking at the big picture I am positive blizzard will create something awesome. When have they let us down in the past?


dont be naive. blizzard is by no means perfect.

cool patch! i think everyone got a little something this time!

except dt's are still FUCKING IMPOSSIBLE TO GET
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
borso
Profile Joined April 2010
Hungary28 Posts
Last Edited: 2010-04-22 22:32:45
April 22 2010 22:31 GMT
#878
Team games, you can control your teammates units if he leaves?


Yeah, haven't you noticed that before? It's the same like in Warcraft 3, if your teammate leaves, or disconnects, you get all of his army and buildings and everything. It's like playing two players at the same time.
Science. It works bitches!
TheYango
Profile Joined September 2008
United States47024 Posts
April 22 2010 22:32 GMT
#879
On April 23 2010 07:29 Zato-1 wrote:
The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, spider mines deal splash damage. You get enough of these, and units with regular attacks like zealots, dragoons, zerglings, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile.

Tone down the scaling of terran mech (less splash damage), and make it less immobile.

See what I did there?

It's funny that when things work differently from SC1, people complain. Then when they're similar to SC1, people still complain.
Moderator
TheNomad
Profile Joined April 2010
United States134 Posts
April 22 2010 22:32 GMT
#880
On April 23 2010 07:27 Ner0 wrote:
Show nested quote +
On April 23 2010 06:57 TheElitists wrote:
let my evil begin hahahaha
[image loading]

A Macro map in SC II?
With lots of High Ground and expansions?!

ARE YOU MAD?


It's called heartbreak ridge.
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