• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:29
CET 06:29
KST 14:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!5$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1678 users

Patch 9 Discussion - Page 44

Forum Index > SC2 General
Post a Reply
Prev 1 42 43 44 45 46 55 Next
TheYango
Profile Joined September 2008
United States47024 Posts
April 22 2010 22:17 GMT
#861
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.
Moderator
landaishan
Profile Joined March 2010
Australia104 Posts
April 22 2010 22:17 GMT
#862
On April 23 2010 03:54 WiljushkA wrote:
Show nested quote +
On April 23 2010 03:50 zazen wrote:
Just the BNET changes and Galaxy Editor make this patch awesome.


this, tbh. all the whiny bitches that didnt have their imaginary nerfs/buffs implemented and who are calling this a bad patch cause of it are pretty funny.

this, tbh.
courage mateship sacrifice endurance
DaggerRage
Profile Joined April 2010
United States30 Posts
Last Edited: 2010-04-22 22:19:02
April 22 2010 22:18 GMT
#863
[Delete]
DaggerRage
Profile Joined April 2010
United States30 Posts
April 22 2010 22:18 GMT
#864
On April 23 2010 07:17 TheYango wrote:
Show nested quote +
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.


Wait, so? Even with the Editor I dont have warpgates as Zerg or Terran in 1v1.
wolfe
Profile Joined March 2010
United States761 Posts
April 22 2010 22:20 GMT
#865
On April 23 2010 07:17 landaishan wrote:
Show nested quote +
On April 23 2010 03:54 WiljushkA wrote:
On April 23 2010 03:50 zazen wrote:
Just the BNET changes and Galaxy Editor make this patch awesome.


this, tbh. all the whiny bitches that didnt have their imaginary nerfs/buffs implemented and who are calling this a bad patch cause of it are pretty funny.

this, tbh.


This QFT most players aren't even good enough that slight imbalances affect them, they just need to learn to adapt.
Swift as the wind, felt before noticed.
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 22 2010 22:20 GMT
#866
On April 23 2010 07:18 DaggerRage wrote:
Show nested quote +
On April 23 2010 07:17 TheYango wrote:
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.


Wait, so? Even with the Editor I dont have warpgates as Zerg or Terran in 1v1.


Zerg mind control on probe.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 22:21 GMT
#867
On April 23 2010 07:17 TheYango wrote:
Show nested quote +
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.

The editor would allow the editing of hotkeys within map anyways. Just like DOTA had custom hotkeys for every spell.
Canukian
Profile Joined March 2010
Canada69 Posts
April 22 2010 22:21 GMT
#868
On April 23 2010 07:18 DaggerRage wrote:
Show nested quote +
On April 23 2010 07:17 TheYango wrote:
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

Hint: this patch comes with the editor.


Wait, so? Even with the Editor I dont have warpgates as Zerg or Terran in 1v1.


Team games, you can control your teammates units if he leaves?
SC1 - Horrible, SC2beta - im less bad
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 22 2010 22:22 GMT
#869
Yay increased Immortal build time. Blizzard must have been reading my posts.
"Starcraft...It just echos brilliance and manliness." - Tasteless
kaliku
Profile Joined April 2010
Romania2 Posts
April 22 2010 22:23 GMT
#870
Ok so i had to make a clean uninstall/reinstall cuz i didn t even get a patcher option (while my friends were saying on the phone they get the patcher)
So i made reinstall, patcher started but at patch 5 it stops and it lets me play.
Logically after loading it crashes to desktop.Any1 else experiencing similar problem?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 22 2010 22:23 GMT
#871
On April 23 2010 07:15 Paperscraps wrote:
All this bashing on Blizzard's ability to balance needs to stop.


No it doesn't. It needs to continue. They don't give out beta keys for people to enjoy the game without paying for it. They give out beta keys to get feedback, realizing full well they'll have to sift through a lot of feedback that is bad.

It's up to them to find the needles of constructive criticism in the haystack of "WTF NO XXX BUFF?!1 STUPID!"
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
lentus
Profile Joined March 2010
Poland10 Posts
April 22 2010 22:25 GMT
#872
On April 23 2010 07:15 Paperscraps wrote:
All this bashing on Blizzard's ability to balance needs to stop. Do any of you own a multi-million dollar corporation? Do you have degree's in the gaming industry? Small changes are bigger than you think, and this game isn't fully complete until the other two expansions come out. We can all speculate all we want, but looking at the big picture I am positive blizzard will create something awesome. When have they let us down in the past?


W3, W3 TFT?
borso
Profile Joined April 2010
Hungary28 Posts
April 22 2010 22:26 GMT
#873
I don't know why people are whining about the patch, it seems fine to me. Especially the new content, it's awesome they were listening to us.
Science. It works bitches!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-04-22 22:28:49
April 22 2010 22:27 GMT
#874
On April 23 2010 07:03 summerloud wrote:
im getting really pessimistic that blizz will come up with a really good version of the game until release

release is prolly only 2 or 3 beta patches away and those small number tweakings they are making right now do nothing to address the bigger issues in gameplay

i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl

i mean who the fuck wants to mass rauders every game? especially in 2on2s its really ridiculous

fuck the marauder. fuck the roach. fuck the abundance of full damage to all other unit types. fuck this whole ball vs ball bullshit. im 100% sure the community could have done a way better job at balancing the game than blizzard

disappointed

I like how people continually delude themselves into thinking that the roach/immortal/marauder issue or the staleness of zerg are issues that can be fixed in 1-2 patches, or that Blizzard can magically come up with a solution in the course of a month. Come on, if you were designing such a sweeping overhaul, you wouldn't even be done PLANNING the units, abilities, and their costs. On top of that, you also need to create new art assets, implement everything in the engine, and test thoroughly. Hell, in-house testing alone would probably be a month.

The fact that Blizzard has not fixed fundamental problems with the game does not indicate in any way that they aren't attempting to do so. It doesn't indicate that they are either, but the point is, you can't make any statements about what Blizzard plans to do, because we wouldn't see any results from it for another 2-3 months anyway. The good news is that if there's anything that Blizzard has a track record of doing, it's pushing back release dates to fix fundamental problems with a game.

On April 23 2010 07:25 lentus wrote:
W3, W3 TFT?

Arguably many of the imbalances present in W3 came about because the balance changes responded too much to the back-and-forth seesaw of opinions about what was imba and what wasn't. If people in the community had kept more cool heads, then perhaps it wouldn't have turned out the way it did.
Moderator
Ner0
Profile Joined July 2008
United States131 Posts
April 22 2010 22:27 GMT
#875
On April 23 2010 06:57 TheElitists wrote:
let my evil begin hahahaha
[image loading]

A Macro map in SC II?
With lots of High Ground and expansions?!

ARE YOU MAD?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 22 2010 22:29 GMT
#876
On April 23 2010 04:33 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 04:29 Prozen wrote:
Jinro, do you think they should have nerfed Forcefield instead of nerfing the Immortal?

I don't know, it depends on how force field works for PvZ which I know next to nothing about. But I do know that I'd much rather see a way to make mech not suck, than this.

The absolute easiest way would probably be adding spidermines, which would give mech T a USEFUL mineral-sink for TvP. Making the tank 100 gas would also be ok but not really make SC2 mech more fun (it's boring - camp, macro, wait for P to impale himself or maybe attack if you feel really frisky).

I don't even think PvT is that imba or anything, just annoying to play right now.

Basically, T mech was already immobile, and got even less mobile while P got 10x more mobile. In addition, it's less capable of attacking, and not as overpowering in terms of efficiency.

The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, thors have an anti-air splash attack, hellions deal splash damage. You get enough of these, and units with regular attacks like zealots, immortals, roaches, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile.

Tone down the scaling of terran mech (less splash damage), and make it less immobile.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 22 2010 22:31 GMT
#877
On April 23 2010 07:15 Paperscraps wrote:
All this bashing on Blizzard's ability to balance needs to stop. Do any of you own a multi-million dollar corporation? Do you have degree's in the gaming industry? Small changes are bigger than you think, and this game isn't fully complete until the other two expansions come out. We can all speculate all we want, but looking at the big picture I am positive blizzard will create something awesome. When have they let us down in the past?


dont be naive. blizzard is by no means perfect.

cool patch! i think everyone got a little something this time!

except dt's are still FUCKING IMPOSSIBLE TO GET
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
borso
Profile Joined April 2010
Hungary28 Posts
Last Edited: 2010-04-22 22:32:45
April 22 2010 22:31 GMT
#878
Team games, you can control your teammates units if he leaves?


Yeah, haven't you noticed that before? It's the same like in Warcraft 3, if your teammate leaves, or disconnects, you get all of his army and buildings and everything. It's like playing two players at the same time.
Science. It works bitches!
TheYango
Profile Joined September 2008
United States47024 Posts
April 22 2010 22:32 GMT
#879
On April 23 2010 07:29 Zato-1 wrote:
The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, spider mines deal splash damage. You get enough of these, and units with regular attacks like zealots, dragoons, zerglings, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile.

Tone down the scaling of terran mech (less splash damage), and make it less immobile.

See what I did there?

It's funny that when things work differently from SC1, people complain. Then when they're similar to SC1, people still complain.
Moderator
TheNomad
Profile Joined April 2010
United States134 Posts
April 22 2010 22:32 GMT
#880
On April 23 2010 07:27 Ner0 wrote:
Show nested quote +
On April 23 2010 06:57 TheElitists wrote:
let my evil begin hahahaha
[image loading]

A Macro map in SC II?
With lots of High Ground and expansions?!

ARE YOU MAD?


It's called heartbreak ridge.
Prev 1 42 43 44 45 46 55 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 132
StarCraft: Brood War
Snow 164
Noble 50
zelot 49
Icarus 8
Dota 2
NeuroSwarm88
LuMiX1
League of Legends
JimRising 748
Super Smash Bros
hungrybox1250
Other Games
summit1g9914
WinterStarcraft443
C9.Mang0142
ViBE99
febbydoto20
fpsfer 1
Organizations
Other Games
gamesdonequick929
Counter-Strike
PGL164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 30
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21109
League of Legends
• Stunt496
Other Games
• Scarra592
• Shiphtur125
Upcoming Events
The PondCast
4h 32m
LAN Event
9h 32m
OSC
16h 32m
Replay Cast
17h 32m
OSC
1d 6h
LAN Event
1d 9h
Korean StarCraft League
1d 21h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.