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Patch 9 Discussion - Page 43

Forum Index > SC2 General
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summerloud
Profile Joined March 2010
Austria1201 Posts
April 22 2010 22:03 GMT
#841
im getting really pessimistic that blizz will come up with a really good version of the game until release

release is prolly only 2 or 3 beta patches away and those small number tweakings they are making right now do nothing to address the bigger issues in gameplay

i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl

i mean who the fuck wants to mass rauders every game? especially in 2on2s its really ridiculous

fuck the marauder. fuck the roach. fuck the abundance of full damage to all other unit types. fuck this whole ball vs ball bullshit. im 100% sure the community could have done a way better job at balancing the game than blizzard

disappointed
geno
Profile Blog Joined October 2007
United States1404 Posts
April 22 2010 22:04 GMT
#842
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

i know i've had it screw with my hotkeys when my 2v2 partner got d/c'd and i tried controlling both our units/bases.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 22 2010 22:04 GMT
#843
On April 23 2010 07:04 geno wrote:
Show nested quote +
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

i know i've had it screw with my hotkeys when my 2v2 partner got d/c'd and i tried controlling both our units/bases.


on that note, they really need to show ally's resources when he disconnects. It's impossible to control 2 bases when you dont know their resource and supply count.
lolreaper
Profile Joined April 2010
301 Posts
April 22 2010 22:05 GMT
#844
yea like massing tanks in sc1 tvp was different
_Tetsuo_
Profile Joined March 2010
Brazil42 Posts
April 22 2010 22:06 GMT
#845
So wrong man. Do you really think this is possible?
A custom map perhaps, but i really doubt PG version with some tweaks will get much attention.


On April 23 2010 07:03 summerloud wrote:
i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl

wolfe
Profile Joined March 2010
United States761 Posts
April 22 2010 22:06 GMT
#846
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?


Think about it for a second.... allies?
Swift as the wind, felt before noticed.
johnnybrav0
Profile Joined March 2010
United States61 Posts
April 22 2010 22:06 GMT
#847
On April 23 2010 07:03 summerloud wrote:
im getting really pessimistic that blizz will come up with a really good version of the game until release

release is prolly only 2 or 3 beta patches away and those small number tweakings they are making right now do nothing to address the bigger issues in gameplay

i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl

i mean who the fuck wants to mass rauders every game? especially in 2on2s its really ridiculous

fuck the marauder. fuck the roach. fuck the abundance of full damage to all other unit types. fuck this whole ball vs ball bullshit. im 100% sure the community could have done a way better job at balancing the game than blizzard

disappointed
LOL, getting a bit worked up for a patch during beta, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2010 22:06 GMT
#848
On April 23 2010 07:06 _Tetsuo_ wrote:
So wrong man. Do you really think this is possible?
A custom map perhaps, but i really doubt PG version with some tweaks will get much attention.


Show nested quote +
On April 23 2010 07:03 summerloud wrote:
i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl


SC2Promod?
Canukian
Profile Joined March 2010
Canada69 Posts
April 22 2010 22:07 GMT
#849
Well at least since im infinite looping I can still get my Editor on!
SC1 - Horrible, SC2beta - im less bad
Doc Daneeka
Profile Joined March 2010
United States577 Posts
April 22 2010 22:08 GMT
#850
On April 23 2010 06:56 wolfe wrote:
Show nested quote +
On April 23 2010 06:54 Doc Daneeka wrote:
i'm not sure i understand why both those maps were removed from 2v2, they could've at least left lost temple. but otherwise, looks pretty solid. excited to see the new maps.


They were removed for the very reason why you like them. They are good. This is beta. In beta we test things that aren't as good to make them such.


oh, yeah, seems pretty obvious now that you mention it.

it's probably been asked somewhere but this thread is too long so i'm gonna ask it again: does this version of the galaxy editor have any of the campaign-only units?
payed off security
Doc Daneeka
Profile Joined March 2010
United States577 Posts
April 22 2010 22:09 GMT
#851
On April 23 2010 07:05 lolreaper wrote:
yea like massing tanks in sc1 tvp was different


or dragoons for that matter.
payed off security
Tiptup
Profile Joined June 2007
United States133 Posts
April 22 2010 22:09 GMT
#852
On April 23 2010 03:26 theqat wrote:
Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:

Burrow has been changed from W to R.
Spawn Larva has been changed from R to V.
Neural Parasite has been changed from R to E.


So, every race needs to change a bunch of hotkeys for a single Protoss function? And can't we say that Spawn Larva, all on its own, is already a little more important for the Zerg than Warpgate selection is for the Protoss?

Weird, weird change. Perhaps they had no other other key on the keyboard that was as close to empty as W, but I have trouble believing that. Oh well, we should be able to assign our own hotkeys after the release.
So certain are you.
wolfe
Profile Joined March 2010
United States761 Posts
April 22 2010 22:10 GMT
#853
On April 23 2010 07:09 Doc Daneeka wrote:
Show nested quote +
On April 23 2010 07:05 lolreaper wrote:
yea like massing tanks in sc1 tvp was different


or dragoons for that matter.



Dragoons were giant blue balls of goo at least from my point of view ;D
Swift as the wind, felt before noticed.
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 22 2010 22:10 GMT
#854
They also added a new help screen. Now in addition to being able to see the tech tree you can also click on every unit for a description and it gives you a weak, and strong section of what units its strong against and what it is weak against, aka hard counters. Really hate seeing that for some reason...
good luck have fun!
petered
Profile Joined February 2010
United States1817 Posts
April 22 2010 22:11 GMT
#855
I will gladly take beta keys off of anyone convinced the game is a failure. Go ahead and PM me. I am guessing I will get approximately 20 beta keys in the next hour or so.

Of course, if it worked like that, orb would have given me his key a long time ago and wouldn't have to complain about protoss being so weak all the time.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 22:11 GMT
#856
On April 23 2010 07:03 summerloud wrote:
im getting really pessimistic that blizz will come up with a really good version of the game until release

release is prolly only 2 or 3 beta patches away and those small number tweakings they are making right now do nothing to address the bigger issues in gameplay

i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl

i mean who the fuck wants to mass rauders every game? especially in 2on2s its really ridiculous

fuck the marauder. fuck the roach. fuck the abundance of full damage to all other unit types. fuck this whole ball vs ball bullshit. im 100% sure the community could have done a way better job at balancing the game than blizzard

disappointed

"custom" promod versions of games are nothing more than niche games that elitists create to turn a uncompetitive game into a "competitive" one, but really just divide the communities and guarantee that any "pro" scene will be tiny.

If the normal game isn't good enough to be competitive Blizzard will have failed and no custom mod will save SC2.
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 22 2010 22:11 GMT
#857
On April 23 2010 07:04 geno wrote:
Show nested quote +
On April 23 2010 07:01 a176 wrote:
Why would they change the hotkeys when those races don't even have warpgates?

i know i've had it screw with my hotkeys when my 2v2 partner got d/c'd and i tried controlling both our units/bases.


oh, right. i haven't played a 2v2 yet where partner got disc'd, but I get it now.
starleague forever
JoSo
Profile Joined January 2010
Sweden47 Posts
Last Edited: 2010-04-22 22:16:15
April 22 2010 22:14 GMT
#858
edit: nvm.

Hm I dunno about this patch balance wise, let's see how the social functions work out.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 22 2010 22:15 GMT
#859
My least favorite patch thus far...

I wanted to see nerfs to Marauder, Immortal, and Roach around the board... lowering the bonus dmg of the Marauder to probably +5 (from +10) and the Immortal to +20 (from +30). Blahhh. I'd rather see a faster moving roach while burrowed with significantly less HP (like 115, enough to take 2 thor shots).

Something I really want would be however to create a new type of armor, "structural armor," instead of giving buildings the unit "armored" class. This way bonus dmg from Immortals + Marauders and shit wouldn't apply to static defense and rape buildings. I think the addition of static defense would significantly move the game away from timing attacks (although they'd most likely still be very viable).
Paperscraps
Profile Joined March 2010
United States639 Posts
April 22 2010 22:15 GMT
#860
All this bashing on Blizzard's ability to balance needs to stop. Do any of you own a multi-million dollar corporation? Do you have degree's in the gaming industry? Small changes are bigger than you think, and this game isn't fully complete until the other two expansions come out. We can all speculate all we want, but looking at the big picture I am positive blizzard will create something awesome. When have they let us down in the past?
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
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