On April 23 2010 06:57 TheElitists wrote:
let my evil begin hahahaha
![[image loading]](http://i40.tinypic.com/29vht3r.jpg)
let my evil begin hahahaha
![[image loading]](http://i40.tinypic.com/29vht3r.jpg)
Wow. Very nice. I got fed up with trying to get the cliffs right over the stupid height thing the conversion did and gave up on HBR. :S
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ComradeDover
Bulgaria758 Posts
On April 23 2010 06:57 TheElitists wrote: let my evil begin hahahaha ![]() Wow. Very nice. I got fed up with trying to get the cliffs right over the stupid height thing the conversion did and gave up on HBR. :S | ||
Doc Daneeka
United States577 Posts
On April 23 2010 07:27 TheYango wrote: Arguably many of the imbalances present in W3 came about because the balance changes responded too much to the back-and-forth seesaw of opinions about what was imba and what wasn't. If people in the community had kept more cool heads, then perhaps it wouldn't have turned out the way it did. yeah. it's good for them to be getting feedback, but a lot of what i read on this board sounds super amatuer tbh. as design suggestions, i mean. they're mostly really short term fixes to problems people are having individually RIGHT NOW and really have no bearing on how the game is designed. i don't even see people taking advantage of control groups in the livestreams right now. at all. sc1 is super refined because of the years of headaches that went into figuring it out, not to mention patches and a very important expansion. if everyone gets their pet nerf/buff granted, the game is gonna end up far stupider and easier than it appears to be right. | ||
ZoW
United States3983 Posts
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ohN
United States1075 Posts
Although not sure if they were enough to make me want to use them more. | ||
Vei
United States2845 Posts
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Moss
Sweden32 Posts
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Vise
Netherlands53 Posts
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roemy
Germany432 Posts
- fun only spoiled by the armored attribute ![]() | ||
Me1234
Germany219 Posts
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Paperscraps
United States639 Posts
On April 23 2010 07:23 WorkersOfTheWorld wrote: Show nested quote + On April 23 2010 07:15 Paperscraps wrote: All this bashing on Blizzard's ability to balance needs to stop. No it doesn't. It needs to continue. They don't give out beta keys for people to enjoy the game without paying for it. They give out beta keys to get feedback, realizing full well they'll have to sift through a lot of feedback that is bad. It's up to them to find the needles of constructive criticism in the haystack of "WTF NO XXX BUFF?!1 STUPID!" Bashing does not equal constructive criticism, plus giving feedback on a patch in which we haven't tested yet defeats any sensible argument. Kids are so hasty these days to throw around stupid conjecture, because this is the internet and I am allowed to be retarded (anonymity) . This is no excuse, and why should blizzard suffer? Have you been to the starcraft 2 b.net forums? They are disgusting. These forums are the only ones I participate in, because TL.net moderators do their job and limit the amount of crap spread around. I see actual intelligent debate here and that is the reason that brings me back time and time again. I mostly lurk where ever I go, because trying to converse with immature kids is self-defeating. | ||
NicolBolas
United States1388 Posts
On April 23 2010 07:27 TheYango wrote: Show nested quote + On April 23 2010 07:03 summerloud wrote: im getting really pessimistic that blizz will come up with a really good version of the game until release release is prolly only 2 or 3 beta patches away and those small number tweakings they are making right now do nothing to address the bigger issues in gameplay i think the chance isnt too small that someone will come up with a superior version of sc2 via the map editor and this one will end up being the one played by most ppl i mean who the fuck wants to mass rauders every game? especially in 2on2s its really ridiculous fuck the marauder. fuck the roach. fuck the abundance of full damage to all other unit types. fuck this whole ball vs ball bullshit. im 100% sure the community could have done a way better job at balancing the game than blizzard disappointed I like how people continually delude themselves into thinking that the roach/immortal/marauder issue or the staleness of zerg are issues that can be fixed in 1-2 patches, or that Blizzard can magically come up with a solution in the course of a month. Come on, if you were designing such a sweeping overhaul, you wouldn't even be done PLANNING the units, abilities, and their costs. On top of that, you also need to create new art assets, implement everything in the engine, and test thoroughly. Hell, in-house testing alone would probably be a month. The fact that Blizzard has not fixed fundamental problems with the game does not indicate in any way that they aren't attempting to do so. It doesn't indicate that they are either, but the point is, you can't make any statements about what Blizzard plans to do, because we wouldn't see any results from it for another 2-3 months anyway. The good news is that if there's anything that Blizzard has a track record of doing, it's pushing back release dates to fix fundamental problems with a game. However, the fact that it hasn't been done, coupled with the fact that the release date isn't getting any farther away, doesn't bode well for the kind of massive changes you're talking about. Furthermore, Blizzard has not said that they are changing any of these things. So I don't see how you're reasonably expecting any changes along these lines. | ||
deth
Australia1757 Posts
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DaggerRage
United States30 Posts
On April 23 2010 07:21 Canukian wrote: Show nested quote + On April 23 2010 07:18 DaggerRage wrote: On April 23 2010 07:17 TheYango wrote: On April 23 2010 07:01 a176 wrote: Why would they change the hotkeys when those races don't even have warpgates? Hint: this patch comes with the editor. Wait, so? Even with the Editor I dont have warpgates as Zerg or Terran in 1v1. Team games, you can control your teammates units if he leaves? Silly thing to change for people who dont do 2v2 because it isnt fun for them. I enjoy 1v1, its why I played original Starcraft and it is what will keep me on Starcraft 2, it sucks though that I am going to have to relearn alot of hotkeys because people play with friends with crap internet. That change had no warrant. Protoss already had the advantage of not having to bind their warpgates and now my spawn larvae is on the other side of the keyboard making it more difficult to use as fast. Much more finger travel time. I hardly see how this is a good change. I dont plan on every playing protoss at the same time that I am playing Zerg. The "Neural Parasite a probe" strategy only works if you are TheLittleOne. | ||
DaggerRage
United States30 Posts
On April 23 2010 07:41 Vise wrote: YAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY MY OWN FUCKING KEYBINDINGS AHAHAHAHHA :D::D:D:D:D::D:D::D:D:DD They arent custom keybindings, they are different and have 5 sets of different. | ||
Zato-1
Chile4253 Posts
On April 23 2010 07:32 TheYango wrote: Show nested quote + On April 23 2010 07:29 Zato-1 wrote: The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, spider mines deal splash damage. You get enough of these, and units with regular attacks like zealots, dragoons, zerglings, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile. Tone down the scaling of terran mech (less splash damage), and make it less immobile. See what I did there? It's funny that when things work differently from SC1, people complain. Then when they're similar to SC1, people still complain. Yes, I saw what you did there, and your analogy sucks. A maxed out terran mech army is stronger than a maxed out protoss army or a maxed out zerg army in SC1. Why? Because of the AoE. To compensate for this, Terran tends to have fewer bases, thus lower income, and less capacity to replenish its army quickly. In SC2, this doesn't happen. So, yeah. Your analogy sucks. The problem of Terran mech scaling too well due to AoE is the same as it was in BW, but the way it's balanced in SC2 is different. | ||
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 07:29 Zato-1 wrote: Show nested quote + On April 23 2010 04:33 FrozenArbiter wrote: On April 23 2010 04:29 Prozen wrote: Jinro, do you think they should have nerfed Forcefield instead of nerfing the Immortal? I don't know, it depends on how force field works for PvZ which I know next to nothing about. But I do know that I'd much rather see a way to make mech not suck, than this. The absolute easiest way would probably be adding spidermines, which would give mech T a USEFUL mineral-sink for TvP. Making the tank 100 gas would also be ok but not really make SC2 mech more fun (it's boring - camp, macro, wait for P to impale himself or maybe attack if you feel really frisky). I don't even think PvT is that imba or anything, just annoying to play right now. Basically, T mech was already immobile, and got even less mobile while P got 10x more mobile. In addition, it's less capable of attacking, and not as overpowering in terms of efficiency. The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, thors have an anti-air splash attack, hellions deal splash damage. You get enough of these, and units with regular attacks like zealots, immortals, roaches, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile. Tone down the scaling of terran mech (less splash damage), and make it less immobile. Sure, I'd go for that. | ||
bountyface
United States95 Posts
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Jeffadore
United States5 Posts
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MorroW
Sweden3522 Posts
On April 23 2010 08:08 FrozenArbiter wrote: Show nested quote + On April 23 2010 07:29 Zato-1 wrote: On April 23 2010 04:33 FrozenArbiter wrote: On April 23 2010 04:29 Prozen wrote: Jinro, do you think they should have nerfed Forcefield instead of nerfing the Immortal? I don't know, it depends on how force field works for PvZ which I know next to nothing about. But I do know that I'd much rather see a way to make mech not suck, than this. The absolute easiest way would probably be adding spidermines, which would give mech T a USEFUL mineral-sink for TvP. Making the tank 100 gas would also be ok but not really make SC2 mech more fun (it's boring - camp, macro, wait for P to impale himself or maybe attack if you feel really frisky). I don't even think PvT is that imba or anything, just annoying to play right now. Basically, T mech was already immobile, and got even less mobile while P got 10x more mobile. In addition, it's less capable of attacking, and not as overpowering in terms of efficiency. The problem with Terran mech is that it's an AoEfest. Tanks deal splash damage, thors have an anti-air splash attack, hellions deal splash damage. You get enough of these, and units with regular attacks like zealots, immortals, roaches, hydras, etc. become useless against the terran ball of doom. To compensate for the superior scaling of terran mech (the more units there are on both sides, the stronger the terran mech army becomes compared to the other army), mech is way immobile. Tone down the scaling of terran mech (less splash damage), and make it less immobile. Sure, I'd go for that. i think it would be a fair trade to give thors more speed for less dmg :p i dont think its a fair trade to make siege tanks faster and lower their aoe. i mean even if u make them faster they r still gonna be immobile as holy hell and must be sieged before battle and thats not worth it in any situation xd. | ||
vaderseven
United States2556 Posts
On April 23 2010 08:09 Jeffadore wrote: Read my sig, my email is up emailed | ||
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