On April 23 2010 06:49 MasterFwiffo wrote:
So, does anyone have images of the new maps, and I just missed em?
So, does anyone have images of the new maps, and I just missed em?
I second this request, not at home to see them

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geno
United States1404 Posts
On April 23 2010 06:49 MasterFwiffo wrote: So, does anyone have images of the new maps, and I just missed em? I second this request, not at home to see them ![]() | ||
Failsafe
United States1298 Posts
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NB
Netherlands12045 Posts
On April 23 2010 06:49 MasterFwiffo wrote: So, does anyone have images of the new maps, and I just missed em? no one can open their account atm so no one know how r those look like ![]() | ||
ggrrg
Bulgaria2716 Posts
![]() i love immortals ![]() but cool that they added some new maps. | ||
Senx
Sweden5901 Posts
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Polygamy
Austria1114 Posts
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BasedSwag
Algeria418 Posts
On April 23 2010 06:52 NB wrote: Show nested quote + On April 23 2010 06:49 MasterFwiffo wrote: So, does anyone have images of the new maps, and I just missed em? no one can open their account atm so no one know how r those look like ![]() Can't you open the map in the SC2 editor or something? | ||
seedfreedom
Canada38 Posts
On April 23 2010 06:44 Kaniol wrote: Show nested quote + On April 23 2010 06:36 seedfreedom wrote: On April 23 2010 06:32 STS17 wrote: I don't see why everyone is complaining so fucking much about the balance changes. Has anyone else noticed the trend here? Blizzard is forcing us to try out different strategies and build orders by intentionally over-nerfing popular units. This results in players resorting to different units and styles to play while Blizzard sits there collecting data. Here is an example: Patch 7: T: "Marauders can kite early P units easily, rushing with them is a good idea" P: "QQ. I keep losing to Marauder all ins and there is nothing I can do! QQ QQ QQ" Patch 8: T: "Well, Marauders aren't effective early-game anymore... Let's try the Reaper." P: "QQ. Reaper rushes are so IMBA they can attack me for 30 seconds before I can even attempt to counter them! QQ QQ QQ" These kinds of changes will persist for the next month or two (or three) and then each unit will subtlety be brought "back into line" so to speak as its final resting place on the balance scale will be revealed. These trends have been around since the release of beta but as these are some of the most recent ones. Now they have over-nerfed the Immortal to see how the Protoss players respond to it by forcing them to seek alternate ways of dealing with threats from the opposing races. Meanwhile, the Marauder has been brought to a point where it will likely remain relatively unchanged between now and release - for better or worse. Zerg has received some interesting buffs allowing some interesting strategies (infested terran harass comes to mind immediately) while T and P will have to respond to - though I hardly imagine they will be game breaking. TLDR: Quit bitching and read the post or don't bother responding to it. [b]Except Terran have never been at a disadvantage to toss. They just keep changing which unit the terran masses to run us over. The only real nerf the terran got was back when they shut down the mass marine rush. but ever since then mass marauder into banshees has been the strongest build which most tosses still can't beat. taking away from them even more isn't helping balance. Hmmm... http://www.teamliquid.net/userpoll/draw.php?poll_id=8937 http://www.teamliquid.net/userpoll/draw.php?poll_id=8940 Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=120288 And this applies to every P whining about "PvT is gonna be impossible now because it was already hard and now immortals take sooo long to produce" Also - look at recent tourneys. Yes, there was a time when it was T>P (at least i considered it that way) but seems like most P players turned the balance in their favor. Maybe we will see some brilliant change in TvP that will change this state (or simply some patch will balance this) but so far let's not draw any conclusions about P>T Right, because a user poll where protoss are disliked amongst the other two races really reflect a accurate and fair view of acutal balance in the game. Since SC1 terran and zerg players could agree on their mutual dislike for toss more than each other, doesn't mean SC1 wasn't balanced. | ||
Doc Daneeka
United States577 Posts
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BlackHat
United States264 Posts
Edit: I mean that one use of it will eventually bridge the gap. | ||
Vei
United States2845 Posts
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wolfe
United States761 Posts
On April 23 2010 06:54 Doc Daneeka wrote: i'm not sure i understand why both those maps were removed from 2v2, they could've at least left lost temple. but otherwise, looks pretty solid. excited to see the new maps. They were removed for the very reason why you like them. They are good. This is beta. In beta we test things that aren't as good to make them such. | ||
Bibdy
United States3481 Posts
On April 23 2010 06:48 STS17 wrote: Show nested quote + On April 23 2010 06:36 seedfreedom wrote: [B]On April 23 2010 06:32 STS17 wrote: I don't see why everyone is complaining so fucking much about the balance changes. Has anyone else noticed the trend here? Blizzard is forcing us to try out different strategies and build orders by intentionally over-nerfing popular units. This results in players resorting to different units and styles to play while Blizzard sits there collecting data. Here is an example: Patch 7: T: "Marauders can kite early P units easily, rushing with them is a good idea" P: "QQ. I keep losing to Marauder all ins and there is nothing I can do! QQ QQ QQ" Patch 8: T: "Well, Marauders aren't effective early-game anymore... Let's try the Reaper." P: "QQ. Reaper rushes are so IMBA they can attack me for 30 seconds before I can even attempt to counter them! QQ QQ QQ" These kinds of changes will persist for the next month or two (or three) and then each unit will subtlety be brought "back into line" so to speak as its final resting place on the balance scale will be revealed. These trends have been around since the release of beta but as these are some of the most recent ones. Now they have over-nerfed the Immortal to see how the Protoss players respond to it by forcing them to seek alternate ways of dealing with threats from the opposing races. Meanwhile, the Marauder has been brought to a point where it will likely remain relatively unchanged between now and release - for better or worse. Zerg has received some interesting buffs allowing some interesting strategies (infested terran harass comes to mind immediately) while T and P will have to respond to - though I hardly imagine they will be game breaking. TLDR: Quit bitching and read the post or don't bother responding to it. Except Terran have never been at a disadvantage to toss. They just keep changing which unit the terran masses to run us over. The only real nerf the terran got was back when they shut down the mass marine rush. but ever since then mass marauder into banshees has been the strongest build which most tosses still can't beat. taking away from them even more isn't helping balance. Oh I completely agree with you. I play T (hence the choice of complaints are both against T units being OP and both races are P who are complaining - I wasn't insinuating P ever had it easy over T) and I wasn't around the Beta until after the reactor nerf. However, I have had almost perfect success against P with Reaper harass -> Marauder -> 2port Banshee since P7 when marauders still had CS by default. My success rate (while I enjoy it) is something I have an issue with since I don't like being able to roll over someone unless they catch me offguard with cheese (oh, and Reaper > 2 Gate Proxy so don't try it against someone fast teching to Reapers). I feel that T needed the Marauder nerf (though I disagreed with it being 80s, and think 100/100/60s is more appropriate). Protoss need a revamp to their tech structure. One tech tree shouldn't be the answer to almost everything and that is something I believe Blizzard will address before release. You must be joking. A revamp of the structure? At this point? The Robo Fac doesn't counter a lot of stuff, particularly the stuff that flies in the air...most sensible Protoss will get a Robo Fac, an Observer and figure out from that what they need to do. Most of the time its either Immortals or Collossi because YOU GUYS are deciding what units you want to make and we just react to it. Roaches -> Immortals Hydras -> Collossi M&M ball -> Immortals + Collossi Tanks/Thors -> Immortals If you're making Banshees, and right from the first engagement, you're stomping all over a guy who's got nothing but Immortals, and maybe a couple of Stalkers, you found a noob. | ||
Jaso
United States2147 Posts
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geno
United States1404 Posts
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Tristan
Canada566 Posts
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EZjijy
United States1039 Posts
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Canukian
Canada69 Posts
On April 23 2010 06:57 Jaso wrote: So... I'm not the only one the patch isn't working for? :/ You are very correct sir. | ||
Bibdy
United States3481 Posts
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a176
Canada6688 Posts
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