|
On April 23 2010 06:10 MindRush wrote:Show nested quote +On April 23 2010 05:32 FrozenArbiter wrote:On April 23 2010 05:29 avilo wrote:I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro. Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol? Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role. What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up. Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive. oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol. edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing. Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc.
The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job.
The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix?
|
United States7166 Posts
OMG NEW BNET MUSIC SOUNDS SO MUCH BETTER
|
On April 23 2010 06:22 ComradeDover wrote:Show nested quote +On April 23 2010 06:10 MindRush wrote:On April 23 2010 05:32 FrozenArbiter wrote:On April 23 2010 05:29 avilo wrote:I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro. Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol? Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role. What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up. Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive. oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol. edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing. Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc. The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job. The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix?
You replace with the textures you want, it can't read the legacy map's mind.
|
On April 23 2010 06:18 GX.Sigma wrote: "Spine Crawler - Attack period decreased from 1.6 to 1.85." Um, that's not a decrease....
Which is it? Has it been increased from 1.6 to 1.85 or has it been "decreased" as they say? Does it hit faster or slower? Augh!
yes I'm asking myself also
|
On April 23 2010 06:23 longebane wrote:Show nested quote +On April 23 2010 06:22 ComradeDover wrote:On April 23 2010 06:10 MindRush wrote:On April 23 2010 05:32 FrozenArbiter wrote:On April 23 2010 05:29 avilo wrote:I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro. Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol? Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role. What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up. Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive. oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol. edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing. Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc. The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job. The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix? You replace with the textures you want, it can't read the legacy map's mind.
No no no. The map comes in without a texture pallet. I can't apply textures either.
|
On April 23 2010 06:23 ComradeDover wrote:Show nested quote +On April 23 2010 06:23 longebane wrote:On April 23 2010 06:22 ComradeDover wrote:On April 23 2010 06:10 MindRush wrote:On April 23 2010 05:32 FrozenArbiter wrote:On April 23 2010 05:29 avilo wrote:I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro. Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol? Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role. What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up. Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive. oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol. edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing. Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc. The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job. The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix? You replace with the textures you want, it can't read the legacy map's mind. No no no. The map comes in without a texture pallet. I can't apply textures either.
Can you save it, and then re-open it? Does that let you edit?
|
On April 23 2010 06:00 CruS wrote:Show nested quote +On April 23 2010 05:58 MorroW wrote:On April 23 2010 05:56 Disastorm wrote: wait did a miss something? people are complaining about infested terran buff? ppl r complaining at the fact that blizzard is fixing it instead of removing it and add a real spell with real character ^^ + Show Spoiler +infested jim raynor has character  ban for spoilers
|
lol why i cannot download the patch ???? T__T (play at Euro)
|
No one at euro can download the patch,,
|
People seem to keep forgetting that this is a beta. You are here to test stuff. If Blizzard thinks a map is good and does not need testing anymore, why keep letting people play it? It will just slow down their data collection for other maps.
From a zerg point of view: I would still really like to see some force field changes tho. Although the neural parasite change might have balanced it out a bit. (force field + colossus was my biggest problem), now its like no big deal, my infestors can still reach your colossus far far away!!
Edit: Still won't use infested terran, just seems lackluster compared to the other 2 abilities
|
On April 23 2010 06:24 Crisium wrote:Show nested quote +On April 23 2010 06:23 ComradeDover wrote:On April 23 2010 06:23 longebane wrote:On April 23 2010 06:22 ComradeDover wrote:On April 23 2010 06:10 MindRush wrote:On April 23 2010 05:32 FrozenArbiter wrote:On April 23 2010 05:29 avilo wrote:I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro. Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol? Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role. What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up. Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive. oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol. edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing. Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc. The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job. The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix? You replace with the textures you want, it can't read the legacy map's mind. No no no. The map comes in without a texture pallet. I can't apply textures either. Can you save it, and then re-open it? Does that let you edit?
Yeah. I can do all that stuff. Actually, I just figured out the problem. It comes imported with a blank placeholder texture pallet for "Aiur (Urban)" or something that isn't even a valid option (which is why it comes up blank and textureless). I can switch it over to something else and have the map be textured.
With textured applied I can see that the import feature doesn't read cliffs/highground out of SC1 maps correctly, so maybe the transfer process won't be THAT easy, but it's far from impossible.
|
I can't believe we didn't see a Force Field nerf...
|
someone needs to get on some 4v4 mineral maps ASAP
ALL HY, 4 Gas ~~
|
On April 23 2010 06:25 renezerg wrote: lol why i cannot download the patch ???? T__T (play at Euro)
Because the patch process is broken and blizz is likely trying to fix it before they have everyone in the world on bnet forums going
"OMG INIFINATE LOOP WAHT DOO!!!!???"
idiots.
User was temp banned for this post.
|
On April 23 2010 06:20 Canukian wrote:Show nested quote +On April 23 2010 06:10 TheLittleOne wrote: I.... I dont understand the infestor buff. It felt like the strongest caster unit in the game already. :o Bye bye Thors! No more Thor drops on zerg! Unless you hard-tech to infestors they won't be up in time to stop initial Thor drop
|
can't get the patch to work so wasting time drawing titties into maps on the editor
|
On April 23 2010 06:23 IrVeNoJu wrote:Show nested quote +On April 23 2010 06:18 GX.Sigma wrote: "Spine Crawler - Attack period decreased from 1.6 to 1.85." Um, that's not a decrease....
Which is it? Has it been increased from 1.6 to 1.85 or has it been "decreased" as they say? Does it hit faster or slower? Augh! yes I'm asking myself also 
it means it waits 1.85 seconds between attacks instead of 1.6
|
I don't see why everyone is complaining so fucking much about the balance changes.
Has anyone else noticed the trend here? Blizzard is forcing us to try out different strategies and build orders by intentionally over-nerfing popular units. This results in players resorting to different units and styles to play while Blizzard sits there collecting data.
Here is an example: Patch 7: T: "Marauders can kite early P units easily, rushing with them is a good idea" P: "QQ. I keep losing to Marauder all ins and there is nothing I can do! QQ QQ QQ"
Patch 8: T: "Well, Marauders aren't effective early-game anymore... Let's try the Reaper." P: "QQ. Reaper rushes are so IMBA they can attack me for 30 seconds before I can even attempt to counter them! QQ QQ QQ"
These kinds of changes will persist for the next month or two (or three) and then each unit will subtlety be brought "back into line" so to speak as its final resting place on the balance scale will be revealed.
These trends have been around since the release of beta but as these are some of the most recent ones. Now they have over-nerfed the Immortal to see how the Protoss players respond to it by forcing them to seek alternate ways of dealing with threats from the opposing races. Meanwhile, the Marauder has been brought to a point where it will likely remain relatively unchanged between now and release - for better or worse.
Zerg has received some interesting buffs allowing some interesting strategies (infested terran harass comes to mind immediately) while T and P will have to respond to - though I hardly imagine they will be game breaking.
TLDR: Quit bitching and read the post or don't bother responding to it.
|
Insane how much chaos and sick posts there are after a thread about patch, everyone is just going crazy ^^
|
On April 23 2010 06:31 Irrelevant wrote: can't get the patch to work so wasting time drawing titties into maps on the editor
I shouldn't find this funny, but I do.
|
|
|
|