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Patch 9 Discussion - Page 40

Forum Index > SC2 General
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Prev 1 38 39 40 41 42 55 Next
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 21:22 GMT
#781
On April 23 2010 06:10 MindRush wrote:
Show nested quote +
On April 23 2010 05:32 FrozenArbiter wrote:
On April 23 2010 05:29 avilo wrote:
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.

Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions.


well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc.


The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job.

The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix?
Bring back 2v2s!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 22 2010 21:22 GMT
#782
OMG NEW BNET MUSIC SOUNDS SO MUCH BETTER
ModeratorBlame yourself or God
longebane
Profile Joined March 2010
Cook Islands19 Posts
April 22 2010 21:23 GMT
#783
On April 23 2010 06:22 ComradeDover wrote:
Show nested quote +
On April 23 2010 06:10 MindRush wrote:
On April 23 2010 05:32 FrozenArbiter wrote:
On April 23 2010 05:29 avilo wrote:
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.

Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions.


well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc.


The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job.

The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix?


You replace with the textures you want, it can't read the legacy map's mind.
IrVeNoJu
Profile Joined April 2010
Poland61 Posts
April 22 2010 21:23 GMT
#784
On April 23 2010 06:18 GX.Sigma wrote:
"Spine Crawler - Attack period decreased from 1.6 to 1.85." Um, that's not a decrease....

Which is it? Has it been increased from 1.6 to 1.85 or has it been "decreased" as they say? Does it hit faster or slower? Augh!



yes I'm asking myself also
W.A.M
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 21:23 GMT
#785
On April 23 2010 06:23 longebane wrote:
Show nested quote +
On April 23 2010 06:22 ComradeDover wrote:
On April 23 2010 06:10 MindRush wrote:
On April 23 2010 05:32 FrozenArbiter wrote:
On April 23 2010 05:29 avilo wrote:
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.

Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions.


well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc.


The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job.

The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix?


You replace with the textures you want, it can't read the legacy map's mind.


No no no. The map comes in without a texture pallet. I can't apply textures either.
Bring back 2v2s!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 22 2010 21:24 GMT
#786
On April 23 2010 06:23 ComradeDover wrote:
Show nested quote +
On April 23 2010 06:23 longebane wrote:
On April 23 2010 06:22 ComradeDover wrote:
On April 23 2010 06:10 MindRush wrote:
On April 23 2010 05:32 FrozenArbiter wrote:
On April 23 2010 05:29 avilo wrote:
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.

Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions.


well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc.


The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job.

The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix?


You replace with the textures you want, it can't read the legacy map's mind.


No no no. The map comes in without a texture pallet. I can't apply textures either.


Can you save it, and then re-open it? Does that let you edit?
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 21:25 GMT
#787
On April 23 2010 06:00 CruS wrote:
Show nested quote +
On April 23 2010 05:58 MorroW wrote:
On April 23 2010 05:56 Disastorm wrote:
wait did a miss something? people are complaining about infested terran buff?

ppl r complaining at the fact that blizzard is fixing it instead of removing it and add a real spell with real character ^^


+ Show Spoiler +
infested jim raynor has character

ban for spoilers
renezerg
Profile Joined May 2007
Peru186 Posts
April 22 2010 21:25 GMT
#788
lol why i cannot download the patch ???? T__T (play at Euro)

gg
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 22 2010 21:26 GMT
#789
No one at euro can download the patch,,
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Triik
Profile Joined January 2010
Canada51 Posts
Last Edited: 2010-04-22 21:29:07
April 22 2010 21:27 GMT
#790
People seem to keep forgetting that this is a beta. You are here to test stuff.
If Blizzard thinks a map is good and does not need testing anymore, why keep letting people play it? It will just slow down their data collection for other maps.

From a zerg point of view:
I would still really like to see some force field changes tho. Although the neural parasite change might have balanced it out a bit. (force field + colossus was my biggest problem), now its like no big deal, my infestors can still reach your colossus far far away!!

Edit: Still won't use infested terran, just seems lackluster compared to the other 2 abilities
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 21:28 GMT
#791
On April 23 2010 06:24 Crisium wrote:
Show nested quote +
On April 23 2010 06:23 ComradeDover wrote:
On April 23 2010 06:23 longebane wrote:
On April 23 2010 06:22 ComradeDover wrote:
On April 23 2010 06:10 MindRush wrote:
On April 23 2010 05:32 FrozenArbiter wrote:
On April 23 2010 05:29 avilo wrote:
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.

Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions.


well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc.


The editor has a mostly-working "Import Legacy Map" feature, which means that playing your favorite Brood War (And presumably WC3?) maps in StarCraft 2 is easy as can be. Of course there'll need to be some changes like adding gold minerals, adding a second gas, adding watchtowers, etc, but it should be a pretty easy job.

The one problem I'm having is that when I attempt to import these maps they come in without textures of the terrain. Anyone else experience this, or have a fix?


You replace with the textures you want, it can't read the legacy map's mind.


No no no. The map comes in without a texture pallet. I can't apply textures either.


Can you save it, and then re-open it? Does that let you edit?


Yeah. I can do all that stuff. Actually, I just figured out the problem. It comes imported with a blank placeholder texture pallet for "Aiur (Urban)" or something that isn't even a valid option (which is why it comes up blank and textureless). I can switch it over to something else and have the map be textured.

With textured applied I can see that the import feature doesn't read cliffs/highground out of SC1 maps correctly, so maybe the transfer process won't be THAT easy, but it's far from impossible.
Bring back 2v2s!
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
April 22 2010 21:28 GMT
#792
I can't believe we didn't see a Force Field nerf...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Holcan
Profile Joined April 2010
Canada2593 Posts
April 22 2010 21:29 GMT
#793
someone needs to get on some 4v4 mineral maps ASAP



ALL HY, 4 Gas ~~
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
DrSmoke
Profile Joined April 2010
United States175 Posts
Last Edited: 2010-04-23 00:58:20
April 22 2010 21:29 GMT
#794
On April 23 2010 06:25 renezerg wrote:
lol why i cannot download the patch ???? T__T (play at Euro)





Because the patch process is broken and blizz is likely trying to fix it before they have everyone in the world on bnet forums going

"OMG INIFINATE LOOP WAHT DOO!!!!???"

idiots.


User was temp banned for this post.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 21:31 GMT
#795
On April 23 2010 06:20 Canukian wrote:
Show nested quote +
On April 23 2010 06:10 TheLittleOne wrote:
I.... I dont understand the infestor buff. It felt like the strongest caster unit in the game already. :o


Bye bye Thors! No more Thor drops on zerg!

Unless you hard-tech to infestors they won't be up in time to stop initial Thor drop
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 22 2010 21:31 GMT
#796
can't get the patch to work so wasting time drawing titties into maps on the editor
DM20
Profile Joined September 2008
Canada544 Posts
April 22 2010 21:32 GMT
#797
On April 23 2010 06:23 IrVeNoJu wrote:
Show nested quote +
On April 23 2010 06:18 GX.Sigma wrote:
"Spine Crawler - Attack period decreased from 1.6 to 1.85." Um, that's not a decrease....

Which is it? Has it been increased from 1.6 to 1.85 or has it been "decreased" as they say? Does it hit faster or slower? Augh!



yes I'm asking myself also


it means it waits 1.85 seconds between attacks instead of 1.6
STS17
Profile Joined April 2010
United States1817 Posts
April 22 2010 21:32 GMT
#798
I don't see why everyone is complaining so fucking much about the balance changes.

Has anyone else noticed the trend here? Blizzard is forcing us to try out different strategies and build orders by intentionally over-nerfing popular units. This results in players resorting to different units and styles to play while Blizzard sits there collecting data.

Here is an example:
Patch 7:
T: "Marauders can kite early P units easily, rushing with them is a good idea"
P: "QQ. I keep losing to Marauder all ins and there is nothing I can do! QQ QQ QQ"

Patch 8:
T: "Well, Marauders aren't effective early-game anymore... Let's try the Reaper."
P: "QQ. Reaper rushes are so IMBA they can attack me for 30 seconds before I can even attempt to counter them! QQ QQ QQ"

These kinds of changes will persist for the next month or two (or three) and then each unit will subtlety be brought "back into line" so to speak as its final resting place on the balance scale will be revealed.

These trends have been around since the release of beta but as these are some of the most recent ones. Now they have over-nerfed the Immortal to see how the Protoss players respond to it by forcing them to seek alternate ways of dealing with threats from the opposing races. Meanwhile, the Marauder has been brought to a point where it will likely remain relatively unchanged between now and release - for better or worse.

Zerg has received some interesting buffs allowing some interesting strategies (infested terran harass comes to mind immediately) while T and P will have to respond to - though I hardly imagine they will be game breaking.

TLDR: Quit bitching and read the post or don't bother responding to it.
Platinum Level Terran - Take my advice from that perspective
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2010-04-22 21:33:01
April 22 2010 21:32 GMT
#799
Insane how much chaos and sick posts there are after a thread about patch, everyone is just going crazy ^^
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 21:32 GMT
#800
On April 23 2010 06:31 Irrelevant wrote:
can't get the patch to work so wasting time drawing titties into maps on the editor


I shouldn't find this funny, but I do.
Bring back 2v2s!
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