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Patch 9 Discussion - Page 38

Forum Index > SC2 General
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ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 21:02 GMT
#741
On April 23 2010 05:59 Wintermute wrote:
Show nested quote +
On April 23 2010 05:57 ComradeDover wrote:

Then you have some kind of other unique weird issue. I don't know. Nobody else is complaining about visual studio just in time stuff.


Not every one has it installed.


Of course. But even people who do have it installed (Namely, me) aren't getting this issue . Also, I'm presuming that tofucake and I aren't the only ones with Visual Studio 8 out there, and his is the first post that I see documenting this particular problem.
Bring back 2v2s!
InDaHouse
Profile Joined May 2008
Sweden956 Posts
April 22 2010 21:02 GMT
#742
Imo unit sounds still sucks. Would be lovely if Blizz reworked that. But maybe that's not possible.
Stork protoss legend
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2010 21:04 GMT
#743
On April 23 2010 05:58 roemy wrote:
Show nested quote +
On April 23 2010 05:22 FrozenArbiter wrote:

Feedback has more range than EMP already,
hummm no? i've seen this come up a few times now - including orb in his own tender way.

feedback: range 9 ("channeled")
emp: range 10 ("plus" AoE around that spot: 2 radius)


edit: oh someone already mentioned... i need faster internets

Yeah, the reason I thought feedback had longer range was actually from the last discussion this subject and everyone said it did. Should have checked for myself of course >_<
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 22 2010 21:04 GMT
#744
On April 23 2010 05:22 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 05:20 AmstAff wrote:
On April 23 2010 04:53 FrozenArbiter wrote:
On April 23 2010 04:51 iamtt1 wrote:
i was personally hoping for a small stalker health buff and some sort of nerf on emp, the immortal time buff doesnt bother me too much because ive always thought that its strenght to build time ratio wasnt even equivalent in the first place, that being said a 40 to 50 build time increase would have been more logical, right now thors(60 secs right?) and immortals have almost the same build time.. doesnt make sense

You want to nerf emp more......?

Being able to spawn 75 mana high templars isnt' good enough?


right now the ghost is more effective than HTs and you get them way faster out than P HTs and you dont need any upgrades to use them.

i would like it if feedback would have at least more range than EMP. its way easier to EMP than feedback and T isnt really microing anything during the fight. EMP+STIM and lets see. P needs to feeback Ghosts (gl to feeback 4 ghost between 80Marauders and some medivacs) drop HTs out of Prism, Guardian shields and starting to FF and then PSI and if you didnt splitted your army or have some keyunits on the same place you are dead anyway.

the only way to win PvT seems to be early aggression or hidden Colossus, because a T can mass vikings so fast its ridiculous and 1 Colossus gets sniped so fast by Marauders that it doesnt make any sense to attack with 1 Colossus (unless you went for some 1 Base Timingattack).

I dont know how to explain but i think its way easier to win TvP if both are equal bad/decent skilled players and the P will have it easier if both are equal good skilled players.

the only thing that doesnt make any sense for me is that T builds 2 Units and i need 4 to have an equal chance to win and same goes for PvZ. all i face is hydra/roach and if the game is longer than 15min or something they just press the Broodlord aka i win button.

imo the biggest problems are marauders and roaches just change HP/Attack of these units. immortals are fine imo i dont build them and if i build them, i build them just to counter roaches/marauders. P has other units that are more effective against anything else, expect these 2, massable, OP units.

For T mech i would like to see first Tanks for 150/75 or 150/100.
For Z i would like to see that spawn larva would just produce 3 Larvas.
For P i would like to see a Cooldown for FF, like HTs have, so that you can just throw 10 FF down at once, if you have 10 sentrys.


Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong.

T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak.

Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work.



whenever i played PvT or TvP i had the feeling that EMP has more range (if you dont EMP with HT in the middle of the AoE).
Yes Terran needs some micro too, for sure but if you play both races like me you would feel the same way like me. with P its a "oh shit to less time, i need to do this and this" feeling and with T its more like a "oh im done, that was easy" feeling.

atm this game is really boring with T and Z. im doing the same things over and over again. MMG with T and Hydra/Roach with Z (now with the patch i will mix some infestors in for sure) only P is a little bit fun to play, cause of guardian shield, FF, storms and blink, but its always frustating to lose with such a mixed army against 2 units.
after 2 years i reached it = marine icon
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 22 2010 21:05 GMT
#745
When was the last patch they didn't nerf Protoss?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
zergporn
Profile Joined April 2010
Estonia156 Posts
April 22 2010 21:06 GMT
#746
is there possibility to take a look at new map?
the game changes as you get higher
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
April 22 2010 21:06 GMT
#747
On April 23 2010 06:01 Integra wrote:
Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL."


Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!?
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
DrSmoke
Profile Joined April 2010
United States175 Posts
April 22 2010 21:08 GMT
#748
Woot custom hotkeys!

Get sc2 the fuck outta the 90s already and the with the times.

I don't see why all you babies are bitching about, this was a great patch.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2010 21:08 GMT
#749
On April 23 2010 06:06 djWHEAT wrote:
Show nested quote +
On April 23 2010 06:01 Integra wrote:
Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL."


Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!?

Up, Up, Down, Down, Left, Right, Left, Right, B, A
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 22 2010 21:08 GMT
#750
On April 23 2010 06:05 [UoN]Sentinel wrote:
When was the last patch they didn't nerf Protoss?


Why complain? It was obvious Protoss needed an immortal nerf, I play Protoss, and I'm able to admit that my race needed a nerf. It makes the game better if races get nerfed where they need to be nerfed.
Life is Good.
tofucake
Profile Blog Joined October 2009
Hyrule19184 Posts
April 22 2010 21:09 GMT
#751
On April 23 2010 06:08 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 06:06 djWHEAT wrote:
On April 23 2010 06:01 Integra wrote:
Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL."


Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!?

Up, Up, Down, Down, Left, Right, Left, Right, B, A

Start*
Liquipediaasante sana squash banana
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-04-22 21:10:58
April 22 2010 21:09 GMT
#752
On April 23 2010 05:29 maelen wrote:
I think they added shift fkeys, which are now ctrol fkeys

[image loading]

Excuse me, can someone confirm if F keys are in game now?

+ Show Spoiler +
On April 23 2010 06:08 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 06:06 djWHEAT wrote:
On April 23 2010 06:01 Integra wrote:
Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL."


Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!?

Up, Up, Down, Down, Left, Right, Left, Right, B, A

rofl hahahahaha
wwww
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
April 22 2010 21:10 GMT
#753
I.... I dont understand the infestor buff. It felt like the strongest caster unit in the game already. :o
Team Liquidalea iacta est
MindRush
Profile Joined April 2010
Romania916 Posts
April 22 2010 21:10 GMT
#754
On April 23 2010 05:32 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 05:29 avilo wrote:
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.

Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions.


well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2010 21:10 GMT
#755
On April 23 2010 06:09 tofucake wrote:
Show nested quote +
On April 23 2010 06:08 FrozenArbiter wrote:
On April 23 2010 06:06 djWHEAT wrote:
On April 23 2010 06:01 Integra wrote:
Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL."


Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!?

Up, Up, Down, Down, Left, Right, Left, Right, B, A

Start*

Damnit ;p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-22 21:12:56
April 22 2010 21:11 GMT
#756
On April 23 2010 06:10 TheLittleOne wrote:
I.... I dont understand the infestor buff. It felt like the strongest caster unit in the game already. :o

only in your hands
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-04-22 21:13:35
April 22 2010 21:11 GMT
#757
On April 23 2010 06:06 djWHEAT wrote:
Show nested quote +
On April 23 2010 06:01 Integra wrote:
Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL."


Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!?


You don't because.

1) Then you would had killed any resource efficient counter Terran has which is the banshee
2) Unlike what most Protoss players believes, you guys actually have to make more than 1 unit during the whole damn game, yea yea I know you are jealous at Zerg since they only need to use 2 units but that's life!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
TArujo
Profile Joined September 2009
Portugal1687 Posts
April 22 2010 21:12 GMT
#758
On April 23 2010 06:10 TheLittleOne wrote:
I.... I dont understand the infestor buff. It felt like the strongest caster unit in the game already. :o


That's because you are one of the best using them :D
TAD[nnilf]
Profile Joined February 2010
United States191 Posts
April 22 2010 21:13 GMT
#759
Best patch yet, loving all the nerd rage.
In America!
KolosoK
Profile Joined April 2010
United States4 Posts
April 22 2010 21:14 GMT
#760
I heard that some people are stuck in an update loop. I'm now one of those people. Is there a fix?
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