Of course. But even people who do have it installed (Namely, me) aren't getting this issue . Also, I'm presuming that tofucake and I aren't the only ones with Visual Studio 8 out there, and his is the first post that I see documenting this particular problem.
Patch 9 Discussion - Page 38
Forum Index > SC2 General |
ComradeDover
Bulgaria758 Posts
Of course. But even people who do have it installed (Namely, me) aren't getting this issue . Also, I'm presuming that tofucake and I aren't the only ones with Visual Studio 8 out there, and his is the first post that I see documenting this particular problem. | ||
InDaHouse
Sweden956 Posts
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 05:58 roemy wrote: hummm no? i've seen this come up a few times now - including orb in his own tender way. feedback: range 9 ("channeled") emp: range 10 ("plus" AoE around that spot: 2 radius) edit: oh someone already mentioned... i need faster internets ![]() Yeah, the reason I thought feedback had longer range was actually from the last discussion this subject and everyone said it did. Should have checked for myself of course >_< | ||
AmstAff
Germany949 Posts
On April 23 2010 05:22 FrozenArbiter wrote: Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong. T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak. Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work. whenever i played PvT or TvP i had the feeling that EMP has more range (if you dont EMP with HT in the middle of the AoE). Yes Terran needs some micro too, for sure but if you play both races like me you would feel the same way like me. with P its a "oh shit to less time, i need to do this and this" feeling and with T its more like a "oh im done, that was easy" feeling. atm this game is really boring with T and Z. im doing the same things over and over again. MMG with T and Hydra/Roach with Z (now with the patch i will mix some infestors in for sure) only P is a little bit fun to play, cause of guardian shield, FF, storms and blink, but its always frustating to lose with such a mixed army against 2 units. | ||
[UoN]Sentinel
United States11320 Posts
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zergporn
Estonia156 Posts
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djWHEAT
United States925 Posts
On April 23 2010 06:01 Integra wrote: Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL." Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!? | ||
DrSmoke
United States175 Posts
Get sc2 the fuck outta the 90s already and the with the times. I don't see why all you babies are bitching about, this was a great patch. | ||
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 06:06 djWHEAT wrote: Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!? Up, Up, Down, Down, Left, Right, Left, Right, B, A | ||
Alou
United States3748 Posts
On April 23 2010 06:05 [UoN]Sentinel wrote: When was the last patch they didn't nerf Protoss? Why complain? It was obvious Protoss needed an immortal nerf, I play Protoss, and I'm able to admit that my race needed a nerf. It makes the game better if races get nerfed where they need to be nerfed. | ||
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tofucake
Hyrule19051 Posts
On April 23 2010 06:08 FrozenArbiter wrote: Up, Up, Down, Down, Left, Right, Left, Right, B, A Start* | ||
beetlelisk
Poland2276 Posts
On April 23 2010 05:29 maelen wrote: I think they added shift fkeys, which are now ctrol fkeys ![]() Excuse me, can someone confirm if F keys are in game now? + Show Spoiler + On April 23 2010 06:08 FrozenArbiter wrote: Up, Up, Down, Down, Left, Right, Left, Right, B, A rofl hahahahaha | ||
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Liquid`TLO
Germany767 Posts
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MindRush
Romania916 Posts
On April 23 2010 05:32 FrozenArbiter wrote: Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. well, if the problem is in the map design, this is a small problem, which will be fixed as soon as people start making maps for themselves. With patch9 and galaxy editor 2, i really wanna see Destination2 , Chupung Ryeong2, Fighting Spirit2, etc. | ||
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Liquid`Jinro
Sweden33719 Posts
Damnit ;p | ||
lolreaper
301 Posts
On April 23 2010 06:10 TheLittleOne wrote: I.... I dont understand the infestor buff. It felt like the strongest caster unit in the game already. :o only in your hands ![]() | ||
Integra
Sweden5626 Posts
On April 23 2010 06:06 djWHEAT wrote: Can you tell me how to use the Immortal's Super Rocket Pack Jet Launcher that fires them into the sky so they can hit air units?!? You don't because. 1) Then you would had killed any resource efficient counter Terran has which is the banshee 2) Unlike what most Protoss players believes, you guys actually have to make more than 1 unit during the whole damn game, yea yea I know you are jealous at Zerg since they only need to use 2 units but that's life! | ||
TArujo
Portugal1687 Posts
On April 23 2010 06:10 TheLittleOne wrote: I.... I dont understand the infestor buff. It felt like the strongest caster unit in the game already. :o That's because you are one of the best using them :D | ||
TAD[nnilf]
United States191 Posts
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KolosoK
United States4 Posts
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