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Patch 9 Discussion - Page 37

Forum Index > SC2 General
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Destro
Profile Joined September 2009
Netherlands1206 Posts
April 22 2010 20:52 GMT
#721
lol people actually calling infested terrans sewww ohhh peeeee
bring back weapon of choice for hots!
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
April 22 2010 20:53 GMT
#722
On April 23 2010 05:48 tofucake wrote:
Show nested quote +
On April 23 2010 05:47 ComradeDover wrote:
On April 23 2010 05:43 tofucake wrote:


Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?


No. It's showing that the patcher is erroring somewhere deep and the Visual Studio Just-In-Time (my ass it is) debugger is launched. The patcher handles this error by starting over, causing the same thing to happen.

[edit]
And I have JIT disabled too. Something is seriously wrong.


try
{
downloadUpdate(); //keke downloading time
}
catch
{
downloadUpdate(); //fuck it i'm sure it will work this time
}
this game is a fucking jokie
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2010 20:53 GMT
#723
On April 23 2010 05:48 lololol wrote:
Show nested quote +
On April 23 2010 05:22 FrozenArbiter wrote:
On April 23 2010 05:20 AmstAff wrote:
On April 23 2010 04:53 FrozenArbiter wrote:
On April 23 2010 04:51 iamtt1 wrote:
i was personally hoping for a small stalker health buff and some sort of nerf on emp, the immortal time buff doesnt bother me too much because ive always thought that its strenght to build time ratio wasnt even equivalent in the first place, that being said a 40 to 50 build time increase would have been more logical, right now thors(60 secs right?) and immortals have almost the same build time.. doesnt make sense

You want to nerf emp more......?

Being able to spawn 75 mana high templars isnt' good enough?


right now the ghost is more effective than HTs and you get them way faster out than P HTs and you dont need any upgrades to use them.

i would like it if feedback would have at least more range than EMP. its way easier to EMP than feedback and T isnt really microing anything during the fight. EMP+STIM and lets see. P needs to feeback Ghosts (gl to feeback 4 ghost between 80Marauders and some medivacs) drop HTs out of Prism, Guardian shields and starting to FF and then PSI and if you didnt splitted your army or have some keyunits on the same place you are dead anyway.

the only way to win PvT seems to be early aggression or hidden Colossus, because a T can mass vikings so fast its ridiculous and 1 Colossus gets sniped so fast by Marauders that it doesnt make any sense to attack with 1 Colossus (unless you went for some 1 Base Timingattack).

I dont know how to explain but i think its way easier to win TvP if both are equal bad/decent skilled players and the P will have it easier if both are equal good skilled players.

the only thing that doesnt make any sense for me is that T builds 2 Units and i need 4 to have an equal chance to win and same goes for PvZ. all i face is hydra/roach and if the game is longer than 15min or something they just press the Broodlord aka i win button.

imo the biggest problems are marauders and roaches just change HP/Attack of these units. immortals are fine imo i dont build them and if i build them, i build them just to counter roaches/marauders. P has other units that are more effective against anything else, expect these 2, massable, OP units.

For T mech i would like to see first Tanks for 150/75 or 150/100.
For Z i would like to see that spawn larva would just produce 3 Larvas.
For P i would like to see a Cooldown for FF, like HTs have, so that you can just throw 10 FF down at once, if you have 10 sentrys.


Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong.

T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak.

Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work.


Actually EMP has 10 range, while feedback has 9, so if you're targetting in front of the HT, you should be able to launch an EMP.

Thought it was the other way around? Well, my bad then.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Darpinion
Profile Joined January 2010
United States210 Posts
Last Edited: 2010-04-22 20:54:45
April 22 2010 20:53 GMT
#724
I still haven't downloaded the patch yet for the European Server. However, I cannot log in so it looks as if I'll be able to any time now.
"A well formulated question is more important than the answer." -Albert Einstein
oaax
Profile Joined March 2010
Norway38 Posts
April 22 2010 20:53 GMT
#725
inFESTOR! inFESTOR! inFESTOR! uber patch although there is more i want, but i have patience. Uber that they made infested terrans viable. UBER
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 20:54 GMT
#726
On April 23 2010 05:48 tofucake wrote:
Show nested quote +
On April 23 2010 05:47 ComradeDover wrote:
On April 23 2010 05:43 tofucake wrote:
http://www.youtube.com/watch?v=zbagiQuQGug

Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?


No. It's showing that the patcher is erroring somewhere deep and the Visual Studio Just-In-Time (my ass it is) debugger is launched. The patcher handles this error by starting over, causing the same thing to happen.

[edit]
And I have JIT disabled too. Something is seriously wrong.


This visual studio just in time garbage only happens if you let the patcher loop a million times. The problem is that the patcher thinks that the newest version of SC2 is 13891, which is the pre-patch 1 (Patch 0?) build. So it sends a request to Blizzard's server which doesn't have this same bug and knows that your game is up to date, so the game attempts to start again, thinks the newest version of SC 2 is pre-patch 1, endless loop until the patcher crashes.
Bring back 2v2s!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 22 2010 20:55 GMT
#727
On April 23 2010 05:47 ComradeDover wrote:
Show nested quote +
On April 23 2010 05:43 tofucake wrote:
http://www.youtube.com/watch?v=zbagiQuQGug

Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?

How the fuck arent you banned yet, your posts are all pure, 100% unadulterated shit.

The patch I think is alright, other then not nerfing maurader HP/stim/power in general and forcefields a bit. Oh, and broodlords obviously

cant wait to play with map editor
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-22 20:57:34
April 22 2010 20:56 GMT
#728
On April 23 2010 05:53 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 05:48 lololol wrote:
On April 23 2010 05:22 FrozenArbiter wrote:
On April 23 2010 05:20 AmstAff wrote:
On April 23 2010 04:53 FrozenArbiter wrote:
On April 23 2010 04:51 iamtt1 wrote:
i was personally hoping for a small stalker health buff and some sort of nerf on emp, the immortal time buff doesnt bother me too much because ive always thought that its strenght to build time ratio wasnt even equivalent in the first place, that being said a 40 to 50 build time increase would have been more logical, right now thors(60 secs right?) and immortals have almost the same build time.. doesnt make sense

You want to nerf emp more......?

Being able to spawn 75 mana high templars isnt' good enough?


right now the ghost is more effective than HTs and you get them way faster out than P HTs and you dont need any upgrades to use them.

i would like it if feedback would have at least more range than EMP. its way easier to EMP than feedback and T isnt really microing anything during the fight. EMP+STIM and lets see. P needs to feeback Ghosts (gl to feeback 4 ghost between 80Marauders and some medivacs) drop HTs out of Prism, Guardian shields and starting to FF and then PSI and if you didnt splitted your army or have some keyunits on the same place you are dead anyway.

the only way to win PvT seems to be early aggression or hidden Colossus, because a T can mass vikings so fast its ridiculous and 1 Colossus gets sniped so fast by Marauders that it doesnt make any sense to attack with 1 Colossus (unless you went for some 1 Base Timingattack).

I dont know how to explain but i think its way easier to win TvP if both are equal bad/decent skilled players and the P will have it easier if both are equal good skilled players.

the only thing that doesnt make any sense for me is that T builds 2 Units and i need 4 to have an equal chance to win and same goes for PvZ. all i face is hydra/roach and if the game is longer than 15min or something they just press the Broodlord aka i win button.

imo the biggest problems are marauders and roaches just change HP/Attack of these units. immortals are fine imo i dont build them and if i build them, i build them just to counter roaches/marauders. P has other units that are more effective against anything else, expect these 2, massable, OP units.

For T mech i would like to see first Tanks for 150/75 or 150/100.
For Z i would like to see that spawn larva would just produce 3 Larvas.
For P i would like to see a Cooldown for FF, like HTs have, so that you can just throw 10 FF down at once, if you have 10 sentrys.


Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong.

T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak.

Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work.


Actually EMP has 10 range, while feedback has 9, so if you're targetting in front of the HT, you should be able to launch an EMP.

Thought it was the other way around? Well, my bad then.

well ur not really wrong in practical use
in an actual game even the newbiest tosses will throw the feedback as soon as ur in range while its quite a hard task for terran to emp right in time

they could change storm and emp to 100 and add 33% area (not radius 8D) to them imo it would be all for the better. but i think its maybe bad to talk about future patch before this one is working <3
Progamerpls no copy pasterino
tofucake
Profile Blog Joined October 2009
Hyrule19050 Posts
April 22 2010 20:56 GMT
#729
On April 23 2010 05:54 ComradeDover wrote:
Show nested quote +
On April 23 2010 05:48 tofucake wrote:
On April 23 2010 05:47 ComradeDover wrote:
On April 23 2010 05:43 tofucake wrote:
http://www.youtube.com/watch?v=zbagiQuQGug

Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?


No. It's showing that the patcher is erroring somewhere deep and the Visual Studio Just-In-Time (my ass it is) debugger is launched. The patcher handles this error by starting over, causing the same thing to happen.

[edit]
And I have JIT disabled too. Something is seriously wrong.


This visual studio just in time garbage only happens if you let the patcher loop a million times. The problem is that the patcher thinks that the newest version of SC2 is 13891, which is the pre-patch 1 (Patch 0?) build. So it sends a request to Blizzard's server which doesn't have this same bug and knows that your game is up to date, so the game attempts to start again, thinks the newest version of SC 2 is pre-patch 1, endless loop until the patcher crashes.

Actually JIT launches every single time the cycle ends. I had 20 of them sitting there before I closed the patcher when I was seeing how insane it was. It's too insane for me.
Liquipediaasante sana squash banana
Disastorm
Profile Joined January 2008
United States922 Posts
April 22 2010 20:56 GMT
#730
wait did a miss something? people are complaining about infested terran buff?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
KillaCherry
Profile Joined April 2010
United States7 Posts
April 22 2010 20:57 GMT
#731
lolwut another toss nerf? and they finally did something about that infestor. toss needs a little help though... storms are saving grace... finally a editor. lets see some new maps and not this weak blizz lineup....
Dear Blizzard, fix your shit. Kthxbai... ;)
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 20:57 GMT
#732
On April 23 2010 05:55 TheAntZ wrote:
Show nested quote +
On April 23 2010 05:47 ComradeDover wrote:
On April 23 2010 05:43 tofucake wrote:
http://www.youtube.com/watch?v=zbagiQuQGug

Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?

How the fuck arent you banned yet, your posts are all pure, 100% unadulterated shit.


-.-"

On April 23 2010 05:56 tofucake wrote:
Show nested quote +
On April 23 2010 05:54 ComradeDover wrote:
On April 23 2010 05:48 tofucake wrote:
On April 23 2010 05:47 ComradeDover wrote:
On April 23 2010 05:43 tofucake wrote:
http://www.youtube.com/watch?v=zbagiQuQGug

Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?


No. It's showing that the patcher is erroring somewhere deep and the Visual Studio Just-In-Time (my ass it is) debugger is launched. The patcher handles this error by starting over, causing the same thing to happen.

[edit]
And I have JIT disabled too. Something is seriously wrong.


This visual studio just in time garbage only happens if you let the patcher loop a million times. The problem is that the patcher thinks that the newest version of SC2 is 13891, which is the pre-patch 1 (Patch 0?) build. So it sends a request to Blizzard's server which doesn't have this same bug and knows that your game is up to date, so the game attempts to start again, thinks the newest version of SC 2 is pre-patch 1, endless loop until the patcher crashes.

Actually JIT launches every single time the cycle ends. I had 20 of them sitting there before I closed the patcher when I was seeing how insane it was. It's too insane for me.


Then you have some kind of other unique weird issue. I don't know. Nobody else is complaining about visual studio just in time stuff.
Bring back 2v2s!
roemy
Profile Joined April 2010
Germany432 Posts
Last Edited: 2010-04-22 20:59:05
April 22 2010 20:58 GMT
#733
On April 23 2010 05:22 FrozenArbiter wrote:

Feedback has more range than EMP already,
hummm no? i've seen this come up a few times now - including orb in his own tender way.

feedback: range 9 ("channeled")
emp: range 10 ("plus" AoE around that spot: 2 radius)


edit: oh someone already mentioned... i need faster internets
rock is fine.. paper could need a buff, but scissors have to be nerfed
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 22 2010 20:58 GMT
#734
On April 23 2010 05:56 Disastorm wrote:
wait did a miss something? people are complaining about infested terran buff?

ppl r complaining at the fact that blizzard is fixing it instead of removing it and add a real spell with real character ^^
Progamerpls no copy pasterino
Wintermute
Profile Joined March 2010
United States427 Posts
April 22 2010 20:58 GMT
#735
On April 23 2010 05:57 KillaCherry wrote:
lolwut another toss nerf? and they finally did something about that infestor. toss needs a little help though... storms are saving grace... finally a editor. lets see some new maps and not this weak blizz lineup....


Why do people make these "Another X Nerf?" posts. Every one gets nerfed, every patch. Get over it already. Blizzard doesn't hate your race and you aren't being picked on, they're just trying to make things balanced.
Don't let me say this, but you're no worse than me; it's crazy.
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 22 2010 20:59 GMT
#736
On April 23 2010 05:57 ComradeDover wrote:
Show nested quote +
On April 23 2010 05:55 TheAntZ wrote:
On April 23 2010 05:47 ComradeDover wrote:
On April 23 2010 05:43 tofucake wrote:
http://www.youtube.com/watch?v=zbagiQuQGug

Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?

How the fuck arent you banned yet, your posts are all pure, 100% unadulterated shit.


-.-"

Show nested quote +
On April 23 2010 05:56 tofucake wrote:
On April 23 2010 05:54 ComradeDover wrote:
On April 23 2010 05:48 tofucake wrote:
On April 23 2010 05:47 ComradeDover wrote:
On April 23 2010 05:43 tofucake wrote:
http://www.youtube.com/watch?v=zbagiQuQGug

Cool.


We know. Blizzard knows. Everyone knows. Does making a youtube video somehow make your complaining cooler?


No. It's showing that the patcher is erroring somewhere deep and the Visual Studio Just-In-Time (my ass it is) debugger is launched. The patcher handles this error by starting over, causing the same thing to happen.

[edit]
And I have JIT disabled too. Something is seriously wrong.


This visual studio just in time garbage only happens if you let the patcher loop a million times. The problem is that the patcher thinks that the newest version of SC2 is 13891, which is the pre-patch 1 (Patch 0?) build. So it sends a request to Blizzard's server which doesn't have this same bug and knows that your game is up to date, so the game attempts to start again, thinks the newest version of SC 2 is pre-patch 1, endless loop until the patcher crashes.

Actually JIT launches every single time the cycle ends. I had 20 of them sitting there before I closed the patcher when I was seeing how insane it was. It's too insane for me.


Then you have some kind of other unique weird issue. I don't know. Nobody else is complaining about visual studio just in time stuff.


I'm having the exact same issue. I'm sure it will fix itself in a little while
All I can hear are thousands of children screaming imbalance.......
Bibdy
Profile Joined March 2010
United States3481 Posts
April 22 2010 20:59 GMT
#737
I really want to see a proper test of the EMP vs Feedback thing.

From my experience, I zap all the Ghosts, but the ones that were queued up to cast EMP before I sent my HTs in, get them off and half my army is without shields.
Wintermute
Profile Joined March 2010
United States427 Posts
April 22 2010 20:59 GMT
#738
On April 23 2010 05:57 ComradeDover wrote:

Then you have some kind of other unique weird issue. I don't know. Nobody else is complaining about visual studio just in time stuff.


Not every one has it installed.
Don't let me say this, but you're no worse than me; it's crazy.
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 21:00 GMT
#739
On April 23 2010 05:58 MorroW wrote:
Show nested quote +
On April 23 2010 05:56 Disastorm wrote:
wait did a miss something? people are complaining about infested terran buff?

ppl r complaining at the fact that blizzard is fixing it instead of removing it and add a real spell with real character ^^


infested jim raynor has character
Whoever fears suffering, is already suffering from what he fears.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
April 22 2010 21:01 GMT
#740
Next patch they should increase the build time of the immortal by another 5 to 10 seonds. The I'll finally will have a good win-lose ratio against Protoss since they no longer can do their patented "INSTANT 5 IMMORTALS THAT KILLS EVERYTHING LOL."
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
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