Why? How does it hurt you to have people online and having fun?
Patch 9 Discussion - Page 28
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Wintermute
United States427 Posts
Why? How does it hurt you to have people online and having fun? | ||
Tom Phoenix
1114 Posts
On April 23 2010 04:30 Garrl wrote: Because the map pool is being made by Blizzard, who aren't the most well known for balanced maps, especially seeing SC1's Blizzard map pool against the current metagame. The same could be said of all the early KeSPA maps as well. The fact is, no matter how good they are, Blizzard could not have known how the game was going to develop 10 years down the line. So it is kind of unreasonable to compare the stock SC maps to modern balance. Plus, SC2 maps are preety much proof of the fact that the 10 years of mapmaking developments have helped a lot. While the beta mappool is not perfect, all of the maps are preety much leaps and bounds ahead of anything they created for the original SC. | ||
raga4ka
Bulgaria5679 Posts
On April 23 2010 03:29 kNyTTyM wrote: lol spawn larva hotkey changed? That's going to annoy some zergs edit: O shit a 9 range infinite duration neural parasite? That's totally awesome It will be fun owning the other races with their own units :D | ||
Saracen
United States5139 Posts
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Clearout
Norway1060 Posts
On April 23 2010 04:55 virusak wrote: well I am online, and other 6000 people too... Hmm well it was down atleast. Login didnt work, just tried it when i posted. But i can get in now though.. | ||
wolfe
United States761 Posts
like the scourage? I'll pass haha | ||
theqat
United States2856 Posts
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Garrl
Scotland1974 Posts
On April 23 2010 04:59 asdfTT123 wrote: Obviously you have no idea how good DT's are against T...especially since every PvT pre-patch 9 has been concentrated on robo heavy units. Fast DT into expo is a very viable tactic that will either catch the T with his pants down or give you a huge window of safety for you to tech and expand. And then some Terran scouts it,, builds 2 turrets and walls off at his nat. g g. DTs are too expensive to get if you don't KNOW they'll do a ton of damage. | ||
OrtegaPeru
79 Posts
On April 23 2010 04:57 FrozenArbiter wrote: I'm pretty sure blizzard want people to say "always connected". Forums are for saying stuff. Battle.net should be for battling (and possibly netting?) | ||
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 04:59 asdfTT123 wrote: Obviously you have no idea how good DT's are against T...especially since every PvT pre-patch 9 has been concentrated on robo heavy units. Fast DT into expo is a very viable tactic that will either catch the T with his pants down or give you a huge window of safety for you to tech and expand. Fast DTs are a lot better now that fast ghost is less prevalent. When fast ghost was almost standard, I think DTs truly sucked ;o On April 23 2010 05:01 OrtegaPeru wrote: Forums are for saying stuff. Battle.net should be for battling (and possibly netting?) So you are just trolling ![]() | ||
Crissaegrim
2947 Posts
On April 23 2010 04:42 ComradeDover wrote: You're still equally wrong. They're a successful game developer who's acknowleged to be the one of the industry leaders. They have an army of playtesters and statisticians and designers and the collective sum of the data gathered throughout the beta period. And you're an silver-ranked beta-investigation hero with a keyboard. Trust me, they know better than you. Lol, I like the way you make groundless allegations against me. Trust you? Heck, I don' even know you. Anyway, back on topic, i agree that they do have an "army" of playtesters etc but the point is, blizzard may know ALOT more, but they might not know better. Consider the fact that they are: 1. A company bend on making sure the profit margins are nice and good and 2. The main people that call the shots are not necessarily players that play the game inside out. That's what the playtesters are for and us as well actually. But as head honcho they can overrule what their input is and do what they want. Think the Pointy Haired Boss from Dilbert. To further elaborate, Dilbert is a highly qualified engineer, but yet, his Boss, who is lets face it, stupid, constantly overrules him. I'm not saying that we should design the game. Or that its our game to create. I suppose I define "better" as having a well-balanced, exciting game, that allows for ingenious gameplay, and well rewarded micro, macro and strategy. If you define "better" as raking in the cash as in WoW type then yes, I agree Blizzard knows best. | ||
FreshVegetables
Finland513 Posts
On April 23 2010 05:01 OrtegaPeru wrote: Forums are for saying stuff. Battle.net should be for battling (and possibly netting?) Wow you're really ignorant, no offense. | ||
Skyze
Canada2324 Posts
Neutral parasite was needed range upgrade, that will really help them. Also the fungal growth buff, that will make Infesters almost in everygame now, not sure if I enjoy that cause they are deadly, but lets see how it plays out. | ||
lololol
5198 Posts
On April 23 2010 05:00 Saracen wrote: If I knew they were going to change hotkeys, I wish they could have changed the overlord drop hotkey because I keep accidentally upgrading it when my hatcheries have no larvae and I am spamming v for overlord... Yeah, that's pretty annoying. | ||
TT1
Canada10011 Posts
On April 23 2010 04:53 FrozenArbiter wrote: You want to nerf emp more......? Being able to spawn 75 mana high templars isnt' good enough? wat i ment was in a early game context tho, marine marauder ghost/emp rushs are too cost efficient | ||
Dingo_egret
Brazil97 Posts
On April 23 2010 04:57 TheYango wrote: Wow, some of the raging in this thread is retarded. 1) Map changes - So they took out your favorite ones and left the crappy ones in. Did it occur to you that they took out the ones that you liked because they're basically finished? This is beta, they're going to fix the maps that people hate, not the ones that people already like. 2) Hotkey changes - You can change them yourself. Anyone whining about this is being lazy. 3) Balance issues - This is hilarious. Liquid'Drone writes an article about how none of us are in any position to have the perspective necessary to evaluate balance. Everyone in the comments agrees with him. Two days later, we have a new patch, and everyone is nerdraging over minute changes without having even played the patch yet. 4) Zerg staleness/Unholy trifecta - Blizzard obviously acknowledges these are problems. But really? Beta has only been going on for 2 months, and these problems only really came into the spotlight last month. As a project, completely revamping Zerg could take up to 6 months to design/implement/in-house test. Do you really expect Blizzard to put off patching the current Beta builds until there's a better version of the Zerg race? Agree oh so much, especially #3. | ||
thOr6136
Slovenia1775 Posts
On April 23 2010 05:00 Garrl wrote: And then some Terran scouts it,, builds 2 turrets and walls off at his nat. g g. DTs are too expensive to get if you don't KNOW they'll do a ton of damage. nope dts are rally good vs terran, watch some white ra games vs tlo from today's showmatch and you will understand | ||
Clearout
Norway1060 Posts
On April 23 2010 05:00 Garrl wrote: And then some Terran scouts it,, builds 2 turrets and walls off at his nat. g g. DTs are too expensive to get if you don't KNOW they'll do a ton of damage. warp prism in his main and warp in some dts there then ^_^ chances are youll take down the 1 turret by his main CC and get some harass done. That way youll force him to scan, which almost makes them worth it just for that | ||
Toaster4k
Canada18 Posts
I keep losing to fast proxy reapers into mass marauders. | ||
Garrl
Scotland1974 Posts
On April 23 2010 05:01 OrtegaPeru wrote: Forums are for saying stuff. Battle.net should be for battling (and possibly netting?) According to Blizzard, Battle.Net should also be Facebook.Net. ![]() | ||
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