On April 18 2010 07:00 Chunkybuddha wrote: I totally agree with you and "support" you, but don't kid yourself here. Doesn't matter if blizzard puts all their resources towards this.. there will always be a greasier nerd out there that can hack. Accept it or quit.
What is it, 12 years of bw now? Still maphackers. Good luck on the fight!
Yea but we have facilities like iCCup's antihack which eliminate the vast proportion of hackers. If blizzard aren't willing to take charge with it they can hand it over to the community since we can handle it.
Too bad Blizz is blatantly also trying to prevent 3rd party goodness like iCCup which in turn is also preventing nice anti-hack.
Seriously Blizz, if you won't deal with it, at least allow a 3rd party venue to instead of focusing on keeping balls deep in the money pile.
IMO blizzard should let them all hack away, but keep track of them, and then use them to reveal vulnerabilities and make anti-hacking features such as warden that much more effective. THEN, when the game is released start the ban-hammers in waves similar to how they handle botting in wow. At least thats how I would do it.
I wish blizzard would get rid of the maphackers just so I don't have to listen to whiny terribads cry about how I MH and raging about how they're going to get my account banned. Though, they're almost as hilariously retarded as zerg players who call any 2 gate build cheese as their fast expansion gets destroyed.
On April 18 2010 07:00 Chunkybuddha wrote: I totally agree with you and "support" you, but don't kid yourself here. Doesn't matter if blizzard puts all their resources towards this.. there will always be a greasier nerd out there that can hack. Accept it or quit.
What is it, 12 years of bw now? Still maphackers. Good luck on the fight!
Yea but we have facilities like iCCup's antihack which eliminate the vast proportion of hackers. If blizzard aren't willing to take charge with it they can hand it over to the community since we can handle it.
Too bad Blizz is blatantly also trying to prevent 3rd party goodness like iCCup which in turn is also preventing nice anti-hack.
Seriously Blizz, if you won't deal with it, at least allow a 3rd party venue to instead of focusing on keeping balls deep in the money pile.
lolz, I was banned for asking you why you didnt posted on beta forums (because I didn't read the first post - guess who didn' read it mods...), when you posted it there day after I asked... no comment
anyway, wonder if they will try to solve these, so far no answers, they only told us to send replays and report player, but not if they will look into it or only ban the hackers
On April 21 2010 18:02 virusak wrote: lolz, I was banned for asking you why you didnt posted on beta forums (because I didn't read the first post - guess who didn' read it mods...), when you posted it there day after I asked... no comment
anyway, wonder if they will try to solve these, so far no answers, they only told us to send replays and report player, but not if they will look into it or only ban the hackers
only way to stop hacking is a private server. 1) private server will always have many users and many users means that many people will offer hacks 2) private servers can deal way faster with new hacks than blizzard could
I thought it was a bit suss when he came straight into my base. i used my zerglings he was chasing and send them in the opposite direction, but somehow he magically came all the way to the top and even send his first probe straight to my expo to setup a proxy pylon/cannons, as in right when the game started lol
Replay File Incase people think i made it up lol...it's pretty easy to spot something fishy...
FuryX, yeah, dude, and why did you send your first overlord straight to his base? You maphack too, undoubtedly! That makes so much sense. Why didn't you post screenshot where he warps proxy pylon before seeing your overlord, instead? Or why didn't you post whole replay? Right now to me it looks like you're trying to badmouth legitimate player and the only thing worser than maphackers are people who cry hacks whenever they lose
I sent the overlord that way because i have been watching a lot of vod's while i didn't have the beta access, and one of the things to do in lt is to send the o/l to the closer side to ure base.(if u get what i mean)
Its the same with everything illegal, supply and demand mean the harder you try and stop something happening, the greater the reward for doing it.
The way to stop hacks is to stop the demand for hacks.
1. Insta-perma-life-firends-family-and-grandchildren ban if actually caught cheating. The end users need to know that if they are caught, there are serious consequences so they are afraid to even think about looking for hacks
2. Game review services. If you think your opponent cheated you can send the game for review. Even if there is a low detection rate from an automated review system, the prospect that their past actions could catch up with them will deter them further.
3. Advertise the fact that accounts are getting banned, take action against cheaters / coders of cheats. Again this is to dissuade people from using the cheats, rather than prevent them being made.
As mentioned by others, the arms race of making undetectable cheats and detecting them is unending, in exactly the same way as computers are never 100% secure, they are 'secure enough'. By making the level of sophistication (cost) required high enough, and the demand (reward) for making them low enough then professional cheats will disappear, leaving random amateurs to get picked off by the warden.
I think that a method of prevention rather than allowing it to happen, and then punishment is the way to go.
Many law enforcement agencies have decided to use this method in respect to speed cameras. IE: Instead of having dodgy vans with speed cameras on the side of the road, there are massive signs saying "SPEED CAMERA AHEAD", which emphasizes prevention.
With starcraft 2 this could be done by: (1) having a simple reporting system for players, and when they are reported they are NOTIFIED they have been reported. (2) when a player is reported more than, say 10% of games, this is publically published somehow, maybe on their profile. (3) when a player is banned for hacking, a message notifier is sent out to ALL his friends, saying what has happened.
On April 21 2010 20:40 Yaros wrote: I think that a method of prevention rather than allowing it to happen, and then punishment is the way to go.
Many law enforcement agencies have decided to use this method in respect to speed cameras. IE: Instead of having dodgy vans with speed cameras on the side of the road, there are massive signs saying "SPEED CAMERA AHEAD", which emphasizes prevention.
With starcraft 2 this could be done by: (1) having a simple reporting system for players, and when they are reported they are NOTIFIED they have been reported. (2) when a player is reported more than, say 10% of games, this is publically published somehow, maybe on their profile. (3) when a player is banned for hacking, a message notifier is sent out to ALL his friends, saying what has happened.
Or maybe Blizzard could upgrade their network code out of last decade and it wouldn't be possible in the first place.