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Maphacking in the SC2 Beta - Page 6

Forum Index > SC2 General
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InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-04-21 13:00:29
April 21 2010 12:53 GMT
#101
On April 21 2010 20:00 FuryX wrote:
Ok hang on raged, i will upload something for ya.

I sent the overlord that way because i have been watching a lot of vod's while i didn't have the beta access, and one of the things to do in lt is to send the o/l to the closer side to ure base.(if u get what i mean)

mr o.lord did a straight u turn.

I was being sarcastic about overlord ;P

Of course you need to send your ovy to the closest base, and your op have done exactly same with his probe, so what you have in screenshots seems perfectly fine, what happens next though in replay seems very fishy, indeed, so I'm sorry for jumping on you =)

On April 21 2010 20:53 Gibybo wrote:
Show nested quote +
On April 21 2010 20:40 Yaros wrote:
I think that a method of prevention rather than allowing it to happen, and then punishment is the way to go.

Many law enforcement agencies have decided to use this method in respect to speed cameras.
IE:
Instead of having dodgy vans with speed cameras on the side of the road, there are massive signs saying "SPEED CAMERA AHEAD", which emphasizes prevention.




With starcraft 2 this could be done by:
(1) having a simple reporting system for players, and when they are reported they are NOTIFIED they have been reported.
(2) when a player is reported more than, say 10% of games, this is publically published somehow, maybe on their profile.
(3) when a player is banned for hacking, a message notifier is sent out to ALL his friends, saying what has happened.


Or maybe Blizzard could upgrade their network code out of last decade and it wouldn't be possible in the first place.

If you mean some server-side shenanigans preventing map-hacking by not sending all info, there's no way It could work for SC2
Ashur
Profile Joined January 2004
Czech Republic646 Posts
Last Edited: 2010-04-21 13:00:45
April 21 2010 13:00 GMT
#102
On April 18 2010 05:15 Naib wrote:We need our voices to be heard. I don't want to wait on Warden going live (or if it's working now, it's doing a damn shameful job), I want support staff that deals with complaints quick and swift, just like in WoW (but perhaps a bit more competent). I don't want hackers run amok the beta, owning betakeys that should go to deserving fans, like the very ones TL has.


Now it might be fun, but what after game release?? Fighting this is already a lost battle - waste of human powers and resources. The concept of the game is wrong.
mafia shit bullshit
Gibybo
Profile Joined May 2007
United States229 Posts
Last Edited: 2010-04-21 13:41:57
April 21 2010 13:40 GMT
#103
On April 21 2010 21:53 InRaged wrote:
If you mean some server-side shenanigans preventing map-hacking by not sending all info, there's no way It could work for SC2


That's exactly what I'm talking about. Who are you to say anything is impossible? Why do you think that?

If you are going to give me the line about StarCraft II having many more users or too many units in game or anything else about how it is somehow fundamentally different from HoN and therefor impossible, you better be ready to back it up with some actual knowledge of the subject.
Daerthalus
Profile Joined March 2010
Canada73 Posts
April 21 2010 13:51 GMT
#104
I agree his probe scout direction is legit, however his probe sat at your expo and didn't even scout up to your base. So he didn't even know you were there. VERY FISHY!!
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