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Maphacking in the SC2 Beta - Page 4

Forum Index > SC2 General
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RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 18 2010 15:37 GMT
#61
I will never understand the concept of map hacks...Sure maybe it's a little bit funny to use one for *a game or two* to see some people rage, but to play the game only using hacks? That's just sad....It would ruin the game.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 18 2010 15:39 GMT
#62
One cannot really compare how Blizzard handled hacking in the past to how it will handle it in SC2. Why? Simple....beacuse players can no longer easily change accounts.

That, I feel, was probably the biggest detriment to Blizzard's efforts of dealing with hackers and cheaters in the past. It did not matter how many thousands of Battle.net accounts they banned. Hackers would just get a new CD-key and continue as if nothing happened. On the Battle.net forums, people would practically brag about how they had an entire list of CD-keys ready for when Blizzard moderators banned them. Overall, Blizzard had to deal with hackers in a system which was, in itself, hostile towards their efforts.

This time, however, it will be different. Since your game is tied to your account, having your account banned means you "lose" your copy of the game as well. This is going to make people a lot more weary of violating the rules. Unlike before, there will be actual consenquences as opposed to the temporary nuisance that a loss of an account represented previously.

So while I am worried like anyone else about hackers and cheaters, I think Blizzard will have a much easier time handling it then before. So I think we have a reason to be optimistic (although that does not mean we should not keep Blizzard aware that it is a serious problem).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
deo1
Profile Joined April 2010
United States199 Posts
April 18 2010 16:29 GMT
#63
On April 18 2010 23:48 spinesheath wrote:
Show nested quote +
On April 18 2010 22:01 Random69 wrote:
On April 18 2010 21:36 Spazer wrote:
On April 18 2010 18:51 spinesheath wrote:
On April 18 2010 18:36 Random69 wrote:
Look no matter what anyone says or does

Maphacking will never stop and can never be stopped

Think about it in a realistic manner, banks which have the top security people in the world working for them 24/7/365 and they cant even stop hackers from accessing bank security, so what are the odds of a gaming company having even the slightest chance of that.

Banks spend million upon millions to improve their security and still they can not stop hacking, so Blizzard has 0 (ZERO) chance of stopping hackers

This is the reason i stopped playing WC3 and then WOW, well I stopped playing wow because Blizzard done seem to care about goldsellers etc, i mean these guys were advertising 24/7 their gold sales but blizzard do nothing.

I am actually glad for this article bringing forward the maphack issue, but since it is already happening in the beta, i can say this next line with confidence.

SC2 is FUCKED, there will be soooooo many maphack players it will ruin the game

I forgot to add Diablo, people duped runes and item etc and blizzard could not fix it.

SIGH

GG


The big difference between hacking banks and hacking SC2: Money.

Sure you can win online tourneys with maphacks and earn prize money, but there is much more money to be made from hacking banks. You can't hack in offline tourneys at all, and the really big tourneys will most likely be offline.
So hackers invest much more time and resources into hacking banks compared to SC2. If they manage to hack SC2 once, it can be fixed fairly quickly and the money the hackers made through that will be quite limited. If a bank is hacked a LOT of money can be made in a very short time frame (especially through acquiring and selling customer data).

SC2 is much less threatened by hackers than banks, and reactionary measures (banning etc) are way more effective than they would be for banks. SC2 is definitely not "fucked".

Uh, I'm pretty sure people who create maphacks aren't in it for monetary gain. More often than not, it's because winning is that important to them, or they just get off on ruining other people's gaming experiences.

The argument that people make hacks for money doesn't really make sense in general. For instance, what's the rationale behind making an aimbot for an FPS game? You can't use it in tournaments since it's extremely obvious when you use it, so there's effectively no way to make money off of such a program. And yet, people have made aimbots for virtually every FPS game out there. It's pretty clear that financial gain is the least of their concerns.


Ye this is kinda my point.

They dont hack for money, they hack because they can.

and because they can they ruin the game for others.

It quite simple, some people are just not able to cope with losing so they take every precaution not to lose, hence map hacks.

Humans are just a failed concept, the individual dream and idea is perfect in its design, but that is just where the problem lies, individual idea, needs, greeds, so as a whole we fail, because we need to use exploited means to gain a step ahead.

lol


People are attacking banks because they try to make money. They aren't hacking SC2 for money. At least most of them. And because they don't do it for the money, they put much less effort into it. So SC2 is threatened way less than banks.


Everyone try and keep up with sheath here, he is just specifying incentive with the money/hacking example that was provided i.e. winning a ladder game is likely much less important to the individual than a successful bank "hack," therefore the response measures by Blizzard would not be as difficult to implement as for the bank.

I agree with sheath and think that Blizzard is capable of successful anti-hack measures and, as Plexa said, the community has already proven it is possible with SC1.
Poooooor Protoss.
prosky
Profile Joined January 2007
Poland83 Posts
April 18 2010 16:31 GMT
#64
Yeah, sure it is possible. But tell me one thing... Why the F... people use that sh... ? Oi, come on... It's not even fun, like playing single player games with cheats enabled... Q_Q
w00t th3 f00ck ?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 18 2010 16:48 GMT
#65
On April 18 2010 18:05 Vedic wrote:
Show nested quote +
On April 18 2010 05:15 Naib wrote:
I want support staff that deals with complaints quick and swift, just like in WoW



HAHAHAHAHA

Seriously, WoW customer service is HORRIBLE.

No, it's not. It's actually rather good, and there's practically no hacking in WoW (unless you count people buying gold).
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 18 2010 16:50 GMT
#66
On April 19 2010 01:29 deo1 wrote:
Show nested quote +
On April 18 2010 23:48 spinesheath wrote:
On April 18 2010 22:01 Random69 wrote:
On April 18 2010 21:36 Spazer wrote:
On April 18 2010 18:51 spinesheath wrote:
On April 18 2010 18:36 Random69 wrote:
Look no matter what anyone says or does

Maphacking will never stop and can never be stopped

Think about it in a realistic manner, banks which have the top security people in the world working for them 24/7/365 and they cant even stop hackers from accessing bank security, so what are the odds of a gaming company having even the slightest chance of that.

Banks spend million upon millions to improve their security and still they can not stop hacking, so Blizzard has 0 (ZERO) chance of stopping hackers

This is the reason i stopped playing WC3 and then WOW, well I stopped playing wow because Blizzard done seem to care about goldsellers etc, i mean these guys were advertising 24/7 their gold sales but blizzard do nothing.

I am actually glad for this article bringing forward the maphack issue, but since it is already happening in the beta, i can say this next line with confidence.

SC2 is FUCKED, there will be soooooo many maphack players it will ruin the game

I forgot to add Diablo, people duped runes and item etc and blizzard could not fix it.

SIGH

GG


The big difference between hacking banks and hacking SC2: Money.

Sure you can win online tourneys with maphacks and earn prize money, but there is much more money to be made from hacking banks. You can't hack in offline tourneys at all, and the really big tourneys will most likely be offline.
So hackers invest much more time and resources into hacking banks compared to SC2. If they manage to hack SC2 once, it can be fixed fairly quickly and the money the hackers made through that will be quite limited. If a bank is hacked a LOT of money can be made in a very short time frame (especially through acquiring and selling customer data).

SC2 is much less threatened by hackers than banks, and reactionary measures (banning etc) are way more effective than they would be for banks. SC2 is definitely not "fucked".

Uh, I'm pretty sure people who create maphacks aren't in it for monetary gain. More often than not, it's because winning is that important to them, or they just get off on ruining other people's gaming experiences.

The argument that people make hacks for money doesn't really make sense in general. For instance, what's the rationale behind making an aimbot for an FPS game? You can't use it in tournaments since it's extremely obvious when you use it, so there's effectively no way to make money off of such a program. And yet, people have made aimbots for virtually every FPS game out there. It's pretty clear that financial gain is the least of their concerns.


Ye this is kinda my point.

They dont hack for money, they hack because they can.

and because they can they ruin the game for others.

It quite simple, some people are just not able to cope with losing so they take every precaution not to lose, hence map hacks.

Humans are just a failed concept, the individual dream and idea is perfect in its design, but that is just where the problem lies, individual idea, needs, greeds, so as a whole we fail, because we need to use exploited means to gain a step ahead.

lol


People are attacking banks because they try to make money. They aren't hacking SC2 for money. At least most of them. And because they don't do it for the money, they put much less effort into it. So SC2 is threatened way less than banks.


Everyone try and keep up with sheath here, he is just specifying incentive with the money/hacking example that was provided i.e. winning a ladder game is likely much less important to the individual than a successful bank "hack," therefore the response measures by Blizzard would not be as difficult to implement as for the bank.

I agree with sheath and think that Blizzard is capable of successful anti-hack measures and, as Plexa said, the community has already proven it is possible with SC1.


Now if you would just call me "spine" or "spines" or even "spinesheath" I would really like you
I am by no means saying that there won't be any hacks, though. There'll be plenty. But Blizzard should be able to avoid major damage if they just pay attention and keep up with the developments in the hacking scene.
If you have a good reason to disagree with the above, please tell me. Thank you.
BasedSwag
Profile Joined April 2010
Algeria418 Posts
Last Edited: 2010-04-18 16:51:55
April 18 2010 16:51 GMT
#67
On April 19 2010 01:29 deo1 wrote:
Show nested quote +
On April 18 2010 23:48 spinesheath wrote:
On April 18 2010 22:01 Random69 wrote:
On April 18 2010 21:36 Spazer wrote:
On April 18 2010 18:51 spinesheath wrote:
On April 18 2010 18:36 Random69 wrote:
Look no matter what anyone says or does

Maphacking will never stop and can never be stopped

Think about it in a realistic manner, banks which have the top security people in the world working for them 24/7/365 and they cant even stop hackers from accessing bank security, so what are the odds of a gaming company having even the slightest chance of that.

Banks spend million upon millions to improve their security and still they can not stop hacking, so Blizzard has 0 (ZERO) chance of stopping hackers

This is the reason i stopped playing WC3 and then WOW, well I stopped playing wow because Blizzard done seem to care about goldsellers etc, i mean these guys were advertising 24/7 their gold sales but blizzard do nothing.

I am actually glad for this article bringing forward the maphack issue, but since it is already happening in the beta, i can say this next line with confidence.

SC2 is FUCKED, there will be soooooo many maphack players it will ruin the game

I forgot to add Diablo, people duped runes and item etc and blizzard could not fix it.

SIGH

GG


The big difference between hacking banks and hacking SC2: Money.

Sure you can win online tourneys with maphacks and earn prize money, but there is much more money to be made from hacking banks. You can't hack in offline tourneys at all, and the really big tourneys will most likely be offline.
So hackers invest much more time and resources into hacking banks compared to SC2. If they manage to hack SC2 once, it can be fixed fairly quickly and the money the hackers made through that will be quite limited. If a bank is hacked a LOT of money can be made in a very short time frame (especially through acquiring and selling customer data).

SC2 is much less threatened by hackers than banks, and reactionary measures (banning etc) are way more effective than they would be for banks. SC2 is definitely not "fucked".

Uh, I'm pretty sure people who create maphacks aren't in it for monetary gain. More often than not, it's because winning is that important to them, or they just get off on ruining other people's gaming experiences.

The argument that people make hacks for money doesn't really make sense in general. For instance, what's the rationale behind making an aimbot for an FPS game? You can't use it in tournaments since it's extremely obvious when you use it, so there's effectively no way to make money off of such a program. And yet, people have made aimbots for virtually every FPS game out there. It's pretty clear that financial gain is the least of their concerns.


Ye this is kinda my point.

They dont hack for money, they hack because they can.

and because they can they ruin the game for others.

It quite simple, some people are just not able to cope with losing so they take every precaution not to lose, hence map hacks.

Humans are just a failed concept, the individual dream and idea is perfect in its design, but that is just where the problem lies, individual idea, needs, greeds, so as a whole we fail, because we need to use exploited means to gain a step ahead.

lol


People are attacking banks because they try to make money. They aren't hacking SC2 for money. At least most of them. And because they don't do it for the money, they put much less effort into it. So SC2 is threatened way less than banks.


Everyone try and keep up with sheath here, he is just specifying incentive with the money/hacking example that was provided i.e. winning a ladder game is likely much less important to the individual than a successful bank "hack," therefore the response measures by Blizzard would not be as difficult to implement as for the bank.

I agree with sheath and think that Blizzard is capable of successful anti-hack measures and, as Plexa said, the community has already proven it is possible with SC1.


It could be said that if there was a lack of public maphacks in SC2 (ie, if Blizzard tightened their security) then there would be a far greater incentive for people with hacking skills to attempt to create cheats for SC2, simply because they could easily sell it to all the idiot cheaters who have no alternative and make a decent amount of money. This is the unlikely scenario though, I assume that Blizzard will just rely on Warden to deal with cheats through the usual means (process checking, etc), and not actually attempt to stop anyone from creating them.
muzzy
Profile Joined March 2010
United States640 Posts
April 19 2010 02:14 GMT
#68
See this replay- http://dl.dropbox.com/u/2682709/2010-04-18 21-53-20.SC2Replay

Here's the gist... Protoss never scouts me, no probe, no observer... nothing.
I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots.

Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on...

Here are the reasons:

#1: No scouting, whatsoever.
#2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game.
#3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it)

Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
April 19 2010 02:19 GMT
#69
Still waiting for someone to tell me who blink.blink is. I will handle this. PM me. Compensation for his identity can be discussed.
You can figure out the other half.
bt-scubasteve
Profile Joined March 2010
United States13 Posts
April 19 2010 04:58 GMT
#70
On April 19 2010 00:35 mgj wrote:
Show nested quote +
For instance, what's the rationale behind making an aimbot for an FPS game?


For obvious reasons I will not mention any names here, but I can give you a very specific example:

1. Guy decides to make a cheat, an aimbot for counter-strike.
2. Guy teams up with similar minded people
3. Team develops a hack that soon becomes very popular
4. Authors of counter strike responds with patches
5. Team realizes this could be long-term deal, playing mouse and cat with the authors if you will.
6. Introduce monthly fee for continious updates for this cheat/aimbot.
7. There should probably be a "???" here.
8. Profit.

Edit: This example happend a few years back, but i fail to see why it would not be relevant to today.


Damn counter-strike gnomes. Awesome post
Plat 1v1, plat 2v2, d+iccup
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 19 2010 06:04 GMT
#71
Honestly, I wouldn't be surprised if Blizzard is keeping guys like blink.blink in the games on purpose simply to see the effect they're having on the system. Preventing hacking is all and well and good, but unless it makes a noticeable impact they are not likely to invest too many resources into stopping it.

For example, WoW hackers create a HUGE impact due to the nature of the game. Legit players feel obviously threatened and since they're paying like $15 a month they can seriously hurt Blizzard if they decide to stop playing because of hackers. On the other hand, WC3 and SC1 hackers pose less of a threat. Mainly because the competitive, serious scene in SC1 is not even played on bnet. I can't really speak for WC3, however.

In SC2, they likely want to see the extent of community anger and rage at hackers. If they feel that hackers are hurting the system enough, they will likely invest more into preventing them. Additionally, by keeping hackers in beta, they can see what kind of exploits they are using and also figure out how to patch Bnet 2.0 to better stop hacks.
dNo_O
Profile Joined November 2008
United States233 Posts
Last Edited: 2010-04-19 06:36:09
April 19 2010 06:35 GMT
#72
On April 18 2010 05:37 SichuanPanda wrote:
SC/BW/WC3 were all riddled with map hacks, clearly proving that the 'three strike's policy that blizzard has employed for some time simply does not work. If people have three chances to hack before they get banned, then the cost of buying another key to keep hacking for three more chances isn't as much as a deterrent. But if 6 times getting caught hacking meant getting 6 cd-keys banned I'm sure we would see a large decrease in their use. People say 'what about younger players who don't understand what this does to the game'.

1. If you are under 15 you shouldn't be playing a T rated game to begin with.



how old were you when sc1 came out? it had m rating. i still have a copy with the M rating on it. it was later changed to t, and i really feel like your opinion is just wrong about this one. do you REALLY think people under 15 shouldn't be able to play this game?


+ Show Spoiler +
[image loading]
It is a profitable thing, if one is wise, to seem foolish.
semantics
Profile Blog Joined November 2009
10040 Posts
April 19 2010 06:58 GMT
#73
On April 19 2010 01:48 Zato-1 wrote:
Show nested quote +
On April 18 2010 18:05 Vedic wrote:
On April 18 2010 05:15 Naib wrote:
I want support staff that deals with complaints quick and swift, just like in WoW



HAHAHAHAHA

Seriously, WoW customer service is HORRIBLE.

No, it's not. It's actually rather good, and there's practically no hacking in WoW (unless you count people buying gold).

Well that because its all server side so short of hacking blizz servers it be hard to lvl hack or something like that when the generated content comes from their server all the client does is render what it's told. Something like that is a bit harder to do on a game where lat matters and you have hundred of units moving around needing to be constantly updated.
CrimsonPhoenix
Profile Joined March 2010
Mexico16 Posts
Last Edited: 2010-04-19 07:41:59
April 19 2010 07:36 GMT
#74
On April 19 2010 11:14 muzzy wrote:
See this replay- http://dl.dropbox.com/u/2682709/2010-04-18 21-53-20.SC2Replay

Here's the gist... Protoss never scouts me, no probe, no observer... nothing.
I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots.

Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on...

Here are the reasons:

#1: No scouting, whatsoever.
#2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game.
#3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it)

Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky.


Honestly that's a pretty bad replay. The protoss just decided to attack randomly with random units. If you look closely, he started bulding the stargate at 4:10, when you were only building spine crawlers, the only thing that this replay demonstrates, is that you raged and blamed some random (bad also) player of something that happened randomly. I know there are maphacks out there already, but a maphack that lets you view into the future? Wow, I want that one, maybe I can get the lottery numbers with the algorithm!

And the Zealots it's easy explained, he decided to go from the left, checking expansions, and just randomly encountered your expansion at the same time he was attacking your main.

gg.

EDIT: Honestly, if they use maphacks, that's better! I prefer the enemy knowing what I'm doing, at some point I will be able to get really powerful builds that even if my opponent knows what I'm doing, I'm still able to beat him/her. Yet I can't really see people wasting their game on maphacking knowing that blizz will make you pay another 60dlls just to be able to play again. Or imagine if you have the expansions too!... That's a huge loss... I just don't see it happening a lot, so I'm not really worried about it.
I'm not locked in here with you, you're locked in here with me!
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 19 2010 09:38 GMT
#75
Wow that replay... I can't believe he actually has the balls to type gg after maphacking and losing. What a hero.
Random69
Profile Joined April 2010
35 Posts
Last Edited: 2010-04-19 10:08:39
April 19 2010 10:05 GMT
#76
On April 19 2010 11:14 muzzy wrote:
See this replay- http://dl.dropbox.com/u/2682709/2010-04-18 21-53-20.SC2Replay

Here's the gist... Protoss never scouts me, no probe, no observer... nothing.
I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots.

Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on...

Here are the reasons:

#1: No scouting, whatsoever.
#2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game.
#3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it)

Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky.



LOL

I watched the replay

That was not a maphack from the player.

What he did was actually an old strategy that protoss used against zerg players from SCBW

Corsair rush and kill all overlords leaving the zerg player with no way to reproduce population.

This is a trick I have been working on and testing myself and it works alot of the time vs zerg, since the only anti air unit zerg have early is the queen, since 3 Phoenix can kill the queen it will leave you with no other anti air, then use the phoenix to kill all your overlords and "walla" no way to procude more units, build more overlords and they get shot down.

You left the game so fast anyways.

If you had built a evolution chamber and some spore colonys you could have guarded your overlords from the phoenix and then start building a counter unit, like hydralisk.

But you just gave up after the phoenix rush which in this case was quite genius by the protoss player, I liked it.

PS: I play random and I did a simmiliar rush with Terran versus Zerg, I went for block in and fast Vikings, then I went to his base killed all his overlords and left him no way to produce units, the player fought hard to combat it but in the end I won because he just could not produce units at the same pace as me.

Overlord hunting is one way to keep zerg production at a low for the first few minutes.
The pen is mightier than the sword, but the pen has no chance versus my Axe
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-04-19 10:40:16
April 19 2010 10:39 GMT
#77
On April 19 2010 11:14 muzzy wrote:
See this replay- http://dl.dropbox.com/u/2682709/2010-04-18 21-53-20.SC2Replay

Here's the gist... Protoss never scouts me, no probe, no observer... nothing.
I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots.

Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on...

Here are the reasons:

#1: No scouting, whatsoever.
#2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game.
#3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it)

Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky.


... rofl are you for rela??

that is pretty damn fast to accuse someone of hacking.
Did you actually put in the effort and watch it out of his camera perspective?
He didnt look into fog of war like... even for a split second.
He was incredibly focused on nothing but his base.

And that base of yours he miraculously scouted.. IT WAS ON THE WAY TO YOUR BASE ANYWAYS
Also this was... ahh shit forgot the name of the map but its really not surprising for either of you to go for air since the air distance is so short compared to the walking distance....

please put in the effort and watch it from his perspective, that's the last you can do before calling someone a hacker.
beep boop
nAi.PrOtOsS
Profile Blog Joined August 2007
Canada784 Posts
April 19 2010 18:01 GMT
#78
Wtf.... I didn't know hacks were out for SC2 Beta already. A few games I thought 100% people were hacking but I didn't know there were hacks so I just figured they just got lucky or somthing. Wow.
BasedSwag
Profile Joined April 2010
Algeria418 Posts
April 19 2010 18:11 GMT
#79
On April 20 2010 03:01 nAi.PrOtOsS wrote:
Wtf.... I didn't know hacks were out for SC2 Beta already. A few games I thought 100% people were hacking but I didn't know there were hacks so I just figured they just got lucky or somthing. Wow.


Yeah, the first maphacks appeared roughly a week after the beta first released, before even the first patch.
SilverSeraphim
Profile Joined March 2010
United States34 Posts
April 19 2010 18:41 GMT
#80
I support 0-tolerance and insta-ban of hackers by Blizzard. I hope they read TL because I'm US and can't post in SC2B-EU forum. =\

I also hope that Blizzard is purposely leaving whatever system they have designed (Warden?) inactive in order to catch both the hackers (ban by IP I hope as well as added to watch-list for SC2 post-release) and to watch for exploitation of unknown vulnerabilities. If that's the case, I'm happy to have no anti-hack support throughout beta because SC2 would be a much better game because of it.
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