Maphacking in the SC2 Beta - Page 4
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RoosterSamurai
Japan2108 Posts
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Tom Phoenix
1114 Posts
That, I feel, was probably the biggest detriment to Blizzard's efforts of dealing with hackers and cheaters in the past. It did not matter how many thousands of Battle.net accounts they banned. Hackers would just get a new CD-key and continue as if nothing happened. On the Battle.net forums, people would practically brag about how they had an entire list of CD-keys ready for when Blizzard moderators banned them. Overall, Blizzard had to deal with hackers in a system which was, in itself, hostile towards their efforts. This time, however, it will be different. Since your game is tied to your account, having your account banned means you "lose" your copy of the game as well. This is going to make people a lot more weary of violating the rules. Unlike before, there will be actual consenquences as opposed to the temporary nuisance that a loss of an account represented previously. So while I am worried like anyone else about hackers and cheaters, I think Blizzard will have a much easier time handling it then before. So I think we have a reason to be optimistic (although that does not mean we should not keep Blizzard aware that it is a serious problem). | ||
deo1
United States199 Posts
On April 18 2010 23:48 spinesheath wrote: People are attacking banks because they try to make money. They aren't hacking SC2 for money. At least most of them. And because they don't do it for the money, they put much less effort into it. So SC2 is threatened way less than banks. Everyone try and keep up with sheath here, he is just specifying incentive with the money/hacking example that was provided i.e. winning a ladder game is likely much less important to the individual than a successful bank "hack," therefore the response measures by Blizzard would not be as difficult to implement as for the bank. I agree with sheath and think that Blizzard is capable of successful anti-hack measures and, as Plexa said, the community has already proven it is possible with SC1. | ||
prosky
Poland83 Posts
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Zato-1
Chile4253 Posts
On April 18 2010 18:05 Vedic wrote: HAHAHAHAHA Seriously, WoW customer service is HORRIBLE. No, it's not. It's actually rather good, and there's practically no hacking in WoW (unless you count people buying gold). | ||
spinesheath
Germany8679 Posts
On April 19 2010 01:29 deo1 wrote: Everyone try and keep up with sheath here, he is just specifying incentive with the money/hacking example that was provided i.e. winning a ladder game is likely much less important to the individual than a successful bank "hack," therefore the response measures by Blizzard would not be as difficult to implement as for the bank. I agree with sheath and think that Blizzard is capable of successful anti-hack measures and, as Plexa said, the community has already proven it is possible with SC1. Now if you would just call me "spine" or "spines" or even "spinesheath" I would really like you ![]() I am by no means saying that there won't be any hacks, though. There'll be plenty. But Blizzard should be able to avoid major damage if they just pay attention and keep up with the developments in the hacking scene. | ||
BasedSwag
Algeria418 Posts
On April 19 2010 01:29 deo1 wrote: Everyone try and keep up with sheath here, he is just specifying incentive with the money/hacking example that was provided i.e. winning a ladder game is likely much less important to the individual than a successful bank "hack," therefore the response measures by Blizzard would not be as difficult to implement as for the bank. I agree with sheath and think that Blizzard is capable of successful anti-hack measures and, as Plexa said, the community has already proven it is possible with SC1. It could be said that if there was a lack of public maphacks in SC2 (ie, if Blizzard tightened their security) then there would be a far greater incentive for people with hacking skills to attempt to create cheats for SC2, simply because they could easily sell it to all the idiot cheaters who have no alternative and make a decent amount of money. This is the unlikely scenario though, I assume that Blizzard will just rely on Warden to deal with cheats through the usual means (process checking, etc), and not actually attempt to stop anyone from creating them. | ||
muzzy
United States640 Posts
Here's the gist... Protoss never scouts me, no probe, no observer... nothing. I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots. Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on... Here are the reasons: #1: No scouting, whatsoever. #2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game. #3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it) Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky. | ||
HalfAmazing
Netherlands402 Posts
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bt-scubasteve
United States13 Posts
On April 19 2010 00:35 mgj wrote: For obvious reasons I will not mention any names here, but I can give you a very specific example: 1. Guy decides to make a cheat, an aimbot for counter-strike. 2. Guy teams up with similar minded people 3. Team develops a hack that soon becomes very popular 4. Authors of counter strike responds with patches 5. Team realizes this could be long-term deal, playing mouse and cat with the authors if you will. 6. Introduce monthly fee for continious updates for this cheat/aimbot. 7. There should probably be a "???" here. 8. Profit. Edit: This example happend a few years back, but i fail to see why it would not be relevant to today. Damn counter-strike gnomes. Awesome post | ||
Ryuu314
United States12679 Posts
For example, WoW hackers create a HUGE impact due to the nature of the game. Legit players feel obviously threatened and since they're paying like $15 a month they can seriously hurt Blizzard if they decide to stop playing because of hackers. On the other hand, WC3 and SC1 hackers pose less of a threat. Mainly because the competitive, serious scene in SC1 is not even played on bnet. I can't really speak for WC3, however. In SC2, they likely want to see the extent of community anger and rage at hackers. If they feel that hackers are hurting the system enough, they will likely invest more into preventing them. Additionally, by keeping hackers in beta, they can see what kind of exploits they are using and also figure out how to patch Bnet 2.0 to better stop hacks. | ||
dNo_O
United States233 Posts
On April 18 2010 05:37 SichuanPanda wrote: SC/BW/WC3 were all riddled with map hacks, clearly proving that the 'three strike's policy that blizzard has employed for some time simply does not work. If people have three chances to hack before they get banned, then the cost of buying another key to keep hacking for three more chances isn't as much as a deterrent. But if 6 times getting caught hacking meant getting 6 cd-keys banned I'm sure we would see a large decrease in their use. People say 'what about younger players who don't understand what this does to the game'. 1. If you are under 15 you shouldn't be playing a T rated game to begin with. how old were you when sc1 came out? it had m rating. i still have a copy with the M rating on it. it was later changed to t, and i really feel like your opinion is just wrong about this one. do you REALLY think people under 15 shouldn't be able to play this game? + Show Spoiler + ![]() | ||
semantics
10040 Posts
On April 19 2010 01:48 Zato-1 wrote: No, it's not. It's actually rather good, and there's practically no hacking in WoW (unless you count people buying gold). Well that because its all server side so short of hacking blizz servers it be hard to lvl hack or something like that when the generated content comes from their server all the client does is render what it's told. Something like that is a bit harder to do on a game where lat matters and you have hundred of units moving around needing to be constantly updated. | ||
CrimsonPhoenix
Mexico16 Posts
On April 19 2010 11:14 muzzy wrote: See this replay- http://dl.dropbox.com/u/2682709/2010-04-18 21-53-20.SC2Replay Here's the gist... Protoss never scouts me, no probe, no observer... nothing. I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots. Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on... Here are the reasons: #1: No scouting, whatsoever. #2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game. #3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it) Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky. Honestly that's a pretty bad replay. The protoss just decided to attack randomly with random units. If you look closely, he started bulding the stargate at 4:10, when you were only building spine crawlers, the only thing that this replay demonstrates, is that you raged and blamed some random (bad also) player of something that happened randomly. I know there are maphacks out there already, but a maphack that lets you view into the future? Wow, I want that one, maybe I can get the lottery numbers with the algorithm! And the Zealots it's easy explained, he decided to go from the left, checking expansions, and just randomly encountered your expansion at the same time he was attacking your main. gg. EDIT: Honestly, if they use maphacks, that's better! I prefer the enemy knowing what I'm doing, at some point I will be able to get really powerful builds that even if my opponent knows what I'm doing, I'm still able to beat him/her. Yet I can't really see people wasting their game on maphacking knowing that blizz will make you pay another 60dlls just to be able to play again. Or imagine if you have the expansions too!... That's a huge loss... I just don't see it happening a lot, so I'm not really worried about it. | ||
Deleted User 55994
949 Posts
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Random69
35 Posts
On April 19 2010 11:14 muzzy wrote: See this replay- http://dl.dropbox.com/u/2682709/2010-04-18 21-53-20.SC2Replay Here's the gist... Protoss never scouts me, no probe, no observer... nothing. I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots. Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on... Here are the reasons: #1: No scouting, whatsoever. #2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game. #3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it) Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky. LOL I watched the replay That was not a maphack from the player. What he did was actually an old strategy that protoss used against zerg players from SCBW Corsair rush and kill all overlords leaving the zerg player with no way to reproduce population. This is a trick I have been working on and testing myself and it works alot of the time vs zerg, since the only anti air unit zerg have early is the queen, since 3 Phoenix can kill the queen it will leave you with no other anti air, then use the phoenix to kill all your overlords and "walla" no way to procude more units, build more overlords and they get shot down. You left the game so fast anyways. If you had built a evolution chamber and some spore colonys you could have guarded your overlords from the phoenix and then start building a counter unit, like hydralisk. But you just gave up after the phoenix rush which in this case was quite genius by the protoss player, I liked it. PS: I play random and I did a simmiliar rush with Terran versus Zerg, I went for block in and fast Vikings, then I went to his base killed all his overlords and left him no way to produce units, the player fought hard to combat it but in the end I won because he just could not produce units at the same pace as me. Overlord hunting is one way to keep zerg production at a low for the first few minutes. | ||
7mk
Germany10157 Posts
On April 19 2010 11:14 muzzy wrote: See this replay- http://dl.dropbox.com/u/2682709/2010-04-18 21-53-20.SC2Replay Here's the gist... Protoss never scouts me, no probe, no observer... nothing. I go for a slightly cheesy all in muta build with a fairly fast expansion... I get to his base and he's got 5-6 phoenix waiting for me and then immediately hits my expo with his few zealots. Normally I'm not one to call "HACK!" when I lose, but after watching the replay, I can't help but feel something strange is going on... Here are the reasons: #1: No scouting, whatsoever. #2: Perfect counter units to mine, especially odd considering my unorthodox strategy this game. #3: He immediately attacks my expo without scouting it prior, and ontop of that, the expo is not in a "usual" position (I went right for the out of the way gold minerals on Desert Oasis, not my natural... he didn't stumble upon it, he sent zealots directly to it) Again, maybe I'm just paranoid and this guy got lucky in building exactly what he needed to counter me, but it sure seems funky. ... rofl are you for rela?? that is pretty damn fast to accuse someone of hacking. Did you actually put in the effort and watch it out of his camera perspective? He didnt look into fog of war like... even for a split second. He was incredibly focused on nothing but his base. And that base of yours he miraculously scouted.. IT WAS ON THE WAY TO YOUR BASE ANYWAYS Also this was... ahh shit forgot the name of the map but its really not surprising for either of you to go for air since the air distance is so short compared to the walking distance.... please put in the effort and watch it from his perspective, that's the last you can do before calling someone a hacker. | ||
nAi.PrOtOsS
Canada784 Posts
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BasedSwag
Algeria418 Posts
On April 20 2010 03:01 nAi.PrOtOsS wrote: Wtf.... I didn't know hacks were out for SC2 Beta already. A few games I thought 100% people were hacking but I didn't know there were hacks so I just figured they just got lucky or somthing. Wow. Yeah, the first maphacks appeared roughly a week after the beta first released, before even the first patch. | ||
SilverSeraphim
United States34 Posts
I also hope that Blizzard is purposely leaving whatever system they have designed (Warden?) inactive in order to catch both the hackers (ban by IP I hope as well as added to watch-list for SC2 post-release) and to watch for exploitation of unknown vulnerabilities. If that's the case, I'm happy to have no anti-hack support throughout beta because SC2 would be a much better game because of it. | ||
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