Starcraft 2 Heroes, Leveling and Skills - Page 4
Forum Index > SC2 General |
Masakari
United States1 Post
| ||
The_Voidless
United States184 Posts
| ||
ComradeDover
Bulgaria758 Posts
| ||
ExecutioN
Latvia52 Posts
| ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 17:42 ExecutioN wrote: I hope maps with heroes in them won't be played at a higher level.. It's just W(C3)rong.. You hope maps that include heroes won't develop the potential for high-level play? What the hell?! >:[ | ||
Fortress
Sweden96 Posts
| ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 17:48 Fortress wrote: Keep in mind that they're not using the complete Galaxy Editor at the moment, since alot of campaign units and features seem to be missing. There will probably be a few more features to tamper with once Wings of Liberty comes. It's a nice find though. Hmm. But I've seen videos of people doing this in YouTube. There's a cute video of two hero zealots running around microing at each other with storm and yamato cannon and a stalker-summon ability all as hero level-up skills. I obviously don't know how they did it or what (if any) outside tools were used, but I do know it's possible at this stage in the beta. | ||
ooni
Australia1498 Posts
The Bad: - Experience of the Hero is not saved upon Hero's death, though the ability you have leveled is. - There is no function to give the Hero level or experience. Only workaround available is manually adding experience modification to effect and triggering it. Which is very tedious. - Default starting value of attributes are hard coded to 0. Even you change the value it will always start at 0. STR INT whatever attribute you add - There are a lot and a lot of missing features that were seen in wc3 world editor. - No scaling system. That means you have to individually add upgrades and abilities for each level. I say Galaxy editor is around 80% Complete What's good in Galaxy Editor? I've recreated a lot of abilities from DotA in the Galaxy Editor to test its limitations. It is pretty impressive. For example abilities like Ravage (Tidehhunter's Ulti) that was only possible through triggering can now be created through the data editor without any scripting/triggering. The data editor is definitely very powerful. | ||
Lobsang
Germany34 Posts
While I didn't like the hero/creeping system of WC3 in multiplayer I pretty much enjoyed killing time in single player campaigns. Also ums maps might become pretty interesting. Just a bunch of different games in a game... SC2 should be pretty much worth its money. | ||
starfries
Canada3508 Posts
| ||
KinosJourney2
Sweden1811 Posts
On April 03 2010 17:47 sleeepy wrote: Whats the fourth stat below AGI they added? It says STR, AGI, PSI and INT in that order. This will really provide some really fun UMS games. I cream my pants thinking about the possibilities we will have ![]() | ||
Ganondorf
Italy600 Posts
| ||
SmoKim
Denmark10301 Posts
and Sc2 DotA? i will much rarther see some of the stuff from Blizzcon that you can do with the map editor ![]() | ||
eSen1a
Australia1058 Posts
On April 03 2010 21:46 fabiano wrote: for me SC2 just doesnt fit the style agreed | ||
PredY
Czech Republic1731 Posts
![]() | ||
| ||