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Starcraft 2 Heroes, Leveling and Skills - Page 4

Forum Index > SC2 General
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Masakari
Profile Joined April 2010
United States1 Post
April 05 2010 20:21 GMT
#61
I was Thinking about the SC2 editor, all of the power that the wc3 editor had but much more. This could bring about much deeper remakes to the more popular UMS games. Revamped MTG games with more units, spells, and overall stuff. Golems games with much greater versitility and balance. Better Dungeons and Dragons games, all that old good stuff would be amazing in the new editor.
An open bar serving molotovs
The_Voidless
Profile Joined March 2010
United States184 Posts
April 05 2010 20:25 GMT
#62
That is cool, I guess Dota copies will be more easy to make and custom games will probably be better because of this.
If you're not first you're last.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:15 GMT
#63
Bumping this thread for discussion on how to make this actually happen, now that we have the editor.
Bring back 2v2s!
ExecutioN
Profile Joined March 2010
Latvia52 Posts
April 25 2010 08:42 GMT
#64
I hope maps with heroes in them won't be played at a higher level.. It's just W(C3)rong..
If I lack belief in God, why would he belive in me?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 08:43 GMT
#65
On April 25 2010 17:42 ExecutioN wrote:
I hope maps with heroes in them won't be played at a higher level.. It's just W(C3)rong..


You hope maps that include heroes won't develop the potential for high-level play? What the hell?! >:[
Bring back 2v2s!
Fortress
Profile Joined February 2010
Sweden96 Posts
April 25 2010 08:48 GMT
#66
Keep in mind that they're not using the complete Galaxy Editor at the moment, since alot of campaign units and features seem to be missing. There will probably be a few more features to tamper with once Wings of Liberty comes. It's a nice find though.
opt in they said... ;_;
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 08:53 GMT
#67
On April 25 2010 17:48 Fortress wrote:
Keep in mind that they're not using the complete Galaxy Editor at the moment, since alot of campaign units and features seem to be missing. There will probably be a few more features to tamper with once Wings of Liberty comes. It's a nice find though.


Hmm. But I've seen videos of people doing this in YouTube. There's a cute video of two hero zealots running around microing at each other with storm and yamato cannon and a stalker-summon ability all as hero level-up skills. I obviously don't know how they did it or what (if any) outside tools were used, but I do know it's possible at this stage in the beta.

Bring back 2v2s!
ooni
Profile Blog Joined March 2010
Australia1498 Posts
April 25 2010 09:02 GMT
#68
Current state of Galaxy Editor regarding Hero data:

The Bad:
- Experience of the Hero is not saved upon Hero's death, though the ability you have leveled is.
- There is no function to give the Hero level or experience. Only workaround available is manually adding experience modification to effect and triggering it. Which is very tedious.
- Default starting value of attributes are hard coded to 0. Even you change the value it will always start at 0. STR INT whatever attribute you add
- There are a lot and a lot of missing features that were seen in wc3 world editor.
- No scaling system. That means you have to individually add upgrades and abilities for each level.

I say Galaxy editor is around 80% Complete


What's good in Galaxy Editor?
I've recreated a lot of abilities from DotA in the Galaxy Editor to test its limitations. It is pretty impressive. For example abilities like Ravage (Tidehhunter's Ulti) that was only possible through triggering can now be created through the data editor without any scripting/triggering. The data editor is definitely very powerful.
Hi!
Lobsang
Profile Joined April 2010
Germany34 Posts
April 25 2010 11:01 GMT
#69
I'm really excited about what mappers will do with this editor.
While I didn't like the hero/creeping system of WC3 in multiplayer I pretty much enjoyed killing time in single player campaigns.
Also ums maps might become pretty interesting.
Just a bunch of different games in a game...
SC2 should be pretty much worth its money.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 25 2010 11:10 GMT
#70
that fake nuke looks awesome, i can see some epic mindgames happening with that thing
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 25 2010 11:17 GMT
#71
On April 03 2010 17:47 sleeepy wrote:
Whats the fourth stat below AGI they added?


It says STR, AGI, PSI and INT in that order.

This will really provide some really fun UMS games. I cream my pants thinking about the possibilities we will have
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Ganondorf
Profile Joined April 2010
Italy600 Posts
April 25 2010 11:37 GMT
#72
There's no inventory system still and experience seems badly supported. I don't foresee sc2 dota coming anytime soon...
SmoKim
Profile Joined March 2010
Denmark10305 Posts
April 25 2010 11:44 GMT
#73
regarding the HoN vs LoL discussion, remember that: LoL is free-to-play and you need to buy HoN when it is released, maybe HoN is the better game(haven't tried it so can't tell) but the free factor is huge

and Sc2 DotA? i will much rarther see some of the stuff from Blizzcon that you can do with the map editor
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
April 25 2010 11:55 GMT
#74
On April 03 2010 21:46 fabiano wrote:
for me SC2 just doesnt fit the style

agreed
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 25 2010 12:05 GMT
#75
i know most of the ppl are doing melee maps but god i can't wait for someone to creat some playable ums. turret defence FTW!!
http://www.twitch.tv/czelpredy
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