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On April 03 2010 17:40 lepape wrote: I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.
It's interesting to note there's also a new PSI stat, how is that different from INT?
In the Blizzcon videos, one of the developers specifically said they developed a set of stuff for an inventory system specifically for this purpose (it won't be used for SC). So there will be some package or module already in the editor with inventory capability.
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I'm pretty sure icefrog is working with valve to make a new dota.
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Personally im hangin out for Sc2 Nexus Destroyers xD
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It's [Aeon of Strife] not [Defence of the Ancients] >_< SC invented this shit :p
3 way is of course harder to balance but so much more fun in the long run if the creeps aren't terribad.
Holding out for SC:Ghost made in the editor :p
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On April 04 2010 12:12 0mgVitaminE wrote: I'm pretty sure icefrog is working with valve to make a new dota. You are right. I think it would come out next year.
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On April 04 2010 12:12 0mgVitaminE wrote: I'm pretty sure icefrog is working with valve to make a new dota.
hes working for valve yes. but there is no information at all on what exactly hes doing there. i doubt hes making another dota (hon and lol are enough not to mention standard dota. lets fragment the community EVEN MORE YESSSS) i wish people would stop spreading this stupid rumour.
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Looks interesting and promising
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I've made some maps for the original SC (such as Cops and Robbers, if anyone has played it), so I'm very much looking forward to messing around with the SC2 editor and already have some ideas for maps that at least I think would be fun.
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Broodwar UMS was addicting, I spent months on those maps. SC2 will be even more addicting!
the power of SC2 is that is has so much games inside the actual game. its amazing!
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I looked through the data, it seems like the attributes can be edited currently and can have infinite amount of attributes. Also experience system can be adjusted so that you can gain exp from damage taken/damage done.
By Default Strength increase hp by 25 Increases hitpoints regen by 1
Psi increases amount of protoss shield of the unit by 25 Regeneration of the shield by 1
Agility makes attack speed faster by 1.1x
Intelligence increases energy by 25 Increases energy regen by 1
I'll post more when I have time
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how do u get this to work? do you need the korean client?
edit: nvm
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if you can do it in wc3 you can do it in sc2
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On April 05 2010 00:35 StorrZerg wrote: if you can do it in wc3 you can do it in sc2 But not the other way around, which is what should make things interesting.
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I'm going to be in the minority on this website but goddamn I can't wait to play War 3 (4?) in this new engine.
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I still have a soft spot for all the great bw ums maps so I can't wait to see what people do with this
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Hey man, Raynor here. I hope sc2 won't turn as wc3 and everyone getting it so they can play dota, alright?
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On April 05 2010 20:34 Jimmy Raynor wrote: Hey man, Raynor here. I hope sc2 won't turn as wc3 and everyone getting it so they can play dota, alright?
Really hope not Jimmy, DOTA destroyed War 3 >
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No zerg hero?
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On April 04 2010 17:29 emikochan wrote: It's [Aeon of Strife] not [Defence of the Ancients] >_< SC invented this shit :p
3 way is of course harder to balance but so much more fun in the long run if the creeps aren't terribad.
Holding out for SC:Ghost made in the editor :p Yeah man, tell them! AoS is all about huge battles and powerful abilities and heroes. Dota is a lame knockoff, the only reason it got popular is the power of the WC3 editor in comparison to SC's.
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