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Starcraft 2 Heroes, Leveling and Skills

Forum Index > SC2 General
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Nayl
Profile Joined March 2010
Canada413 Posts
Last Edited: 2010-04-03 09:27:14
April 03 2010 08:36 GMT
#1
Sorry if this has been posted before, but just in case it hasn't been posted in TL..

I was digging through Playxp for some replays and found an interesting post in the forums.

http://playxp.com/sc2/bbs/view.php?article_id=1932448

UPDATE: Here is a link to download and try the heroes out yourselves (It's in Korean though):
http://www1.pufs.ac.kr/~scuba/ez2k_1/ezboard.cgi?db=ob&action=down&dbf=12048&downfile=HeroUnit.rar&/HeroUnit.rar

Put the files in Versions\Base14621 folder, make sure you back up the original files.


Anyway here are the first look at the "heroes" of Starcraft 2, looks pretty much like Warcraft 3.

[image loading]

[image loading]



More..
[image loading]

[image loading]


This immortal is a summoned unit:
[image loading]


Looks like the post's author went through SC2 files and discovered this feature.

ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-03 08:40:57
April 03 2010 08:38 GMT
#2
The images are broken.

A lot of people already know that the "Hero" system will be present in the Galaxy Editor. In addition, it would be the most powerful editor to date upon release.
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-04-03 08:48:14
April 03 2010 08:40 GMT
#3
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?
Nayl
Profile Joined March 2010
Canada413 Posts
April 03 2010 08:43 GMT
#4
On April 03 2010 17:38 lolaloc wrote:
The images are broken.

A lot of people already know that the "Hero" system will be present in the Galaxy Editor. In addition, it would be the most powerful editor to date upon release.


Well of course I knew hero functions are present, just sharing the first look of them is all....

I'm just surprised that they decided to keep it exactly same as WC3. But I guess why fix something that works right?
redmarine
Profile Joined August 2009
Denmark165 Posts
April 03 2010 08:47 GMT
#5
On April 03 2010 17:43 scion wrote:
Show nested quote +
On April 03 2010 17:38 lolaloc wrote:
The images are broken.

A lot of people already know that the "Hero" system will be present in the Galaxy Editor. In addition, it would be the most powerful editor to date upon release.


Well of course I knew hero functions are present, just sharing the first look of them is all....

I'm just surprised that they decided to keep it exactly same as WC3. But I guess why fix something that works right?


Well, they did mention that the new one would be more customizable as in you can get more stats etc.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
April 03 2010 08:47 GMT
#6
Whats the fourth stat below AGI they added?
Nayl
Profile Joined March 2010
Canada413 Posts
April 03 2010 08:55 GMT
#7
On April 03 2010 17:47 sleeepy wrote:
Whats the fourth stat below AGI they added?


They added PSI it looks like. I'm sure you can edit to have whole bunch of stats.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-03 09:04:16
April 03 2010 09:03 GMT
#8
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc
Paladia
Profile Joined August 2003
802 Posts
April 03 2010 09:09 GMT
#9

If these pictures are legit, DotA like maps would have so much possibilities.

It was already confirmed years ago that the editor (and single player game) would feature heroes. The expansion is even said to be an RPG-style game.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
fadeless
Profile Blog Joined February 2010
38 Posts
April 03 2010 09:36 GMT
#10
On April 03 2010 18:03 omninmo wrote:
Show nested quote +
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc


I guess HoN > sc2 dota though
Lemure
Profile Joined March 2010
189 Posts
April 03 2010 12:42 GMT
#11
On April 03 2010 18:36 fadeless wrote:
Show nested quote +
On April 03 2010 18:03 omninmo wrote:
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc


I guess HoN > sc2 dota though

But SC2 dota doesn't even exist yet.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 03 2010 12:46 GMT
#12
for me SC2 just doesnt fit the style
"When the geyser died, a probe came out" - SirJolt
Eury
Profile Joined December 2008
Sweden1126 Posts
April 03 2010 12:54 GMT
#13
On April 03 2010 18:36 fadeless wrote:
Show nested quote +
On April 03 2010 18:03 omninmo wrote:
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc


I guess HoN > sc2 dota though


SC 2 dota will be vastly more popular than HoN ever can hope to be. Whether it will be better or not remains to be seen though.
Daniri
Profile Joined May 2007
387 Posts
April 03 2010 13:29 GMT
#14
On April 03 2010 21:46 fabiano wrote:
for me SC2 just doesnt fit the style


SC invented the style of DoTA with AoS.
"you guys are silly lol thats why i hate you people" berserkboar
Puosu
Profile Blog Joined April 2007
6985 Posts
Last Edited: 2010-04-03 13:35:31
April 03 2010 13:34 GMT
#15
On April 03 2010 21:46 fabiano wrote:
for me SC2 just doesnt fit the style

If the map editor is going to be as powerful as advertised you're going to be able to change the style however much you want, I wouldn't be surprised if the hardcore Warcraft fans created Warcraft 4 before the official game comes. There's custom UI's and everything imaginable.

Can't wait for some cool UMS maps to blow off some rage on after a losing streak haha.
BC.KoRn
Profile Joined February 2003
Canada567 Posts
April 03 2010 13:36 GMT
#16
HoN sux.. i like LoL better.
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
Last Edited: 2010-04-03 13:36:50
April 03 2010 13:36 GMT
#17
Somebody at Blizzard has a lot of proofreading to do.

"...All its surface features can't be identified from a ture one."

...
Chains none
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
April 03 2010 13:38 GMT
#18
On April 03 2010 22:36 BC.KoRn wrote:
HoN sux.. i like LoL better.


Blasphemy.. HoN is far better than LoL sir... although the HoN community are generally a raging immature and unfriendly bunch.
Adonai bless
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 13:42 GMT
#19
On April 03 2010 22:38 XeliN wrote:
Show nested quote +
On April 03 2010 22:36 BC.KoRn wrote:
HoN sux.. i like LoL better.


Blasphemy.. HoN is far better than LoL sir... although the HoN community are generally a raging immature and unfriendly bunch.


Agreed. Better game, CS 1.6/DotA community
Lim Yo Hwan forever!
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 03 2010 13:48 GMT
#20
Man I've been going through tons of the xml files and such for SC2 and never ran across those. Time to do some closer inspection I guess.
♞
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-04-03 14:28:30
April 03 2010 14:27 GMT
#21
On April 03 2010 18:36 fadeless wrote:
Show nested quote +
On April 03 2010 18:03 omninmo wrote:
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc


I guess HoN > sc2 dota though

Ahh these HoN fanboys. Doesn't matter if i didn't play this game, HoN is better!

Lol :D No wonder most of them think that LoL is worse even though it's way more fast paced and PvP oriented


Nice find OP, good to see how this looks. I hope galaxy comes soon ;p
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 14:31 GMT
#22
On April 03 2010 23:27 Kaniol wrote:
Show nested quote +
On April 03 2010 18:36 fadeless wrote:
On April 03 2010 18:03 omninmo wrote:
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc


I guess HoN > sc2 dota though

Ahh these HoN fanboys. Doesn't matter if i didn't play this game, HoN is better!

Lol :D No wonder most of them think that LoL is worse even though it's way more fast paced and PvP oriented


Nice find OP, good to see how this looks. I hope galaxy comes soon ;p


The reason HoN has such hardcore fanboys is because the game is facing such resistance especially from the DotA community. Also it's pretty logical that HoN is gonna be better than SC2 DotA since HoN has a team, will have been here for a longer time with more patches and so on. Doesn't mean it's impossible for SC2 DotA to surprise though.

When it comes to LoL you have to face the truth. The developers just doesn't care. LoL might be a fun game with friends, but without constant patches and balances fixes every week like HoN it can never get big in a E-sports perspective.
Lim Yo Hwan forever!
Puosu
Profile Blog Joined April 2007
6985 Posts
Last Edited: 2010-04-03 14:39:34
April 03 2010 14:37 GMT
#23
On April 03 2010 22:36 LordWeird wrote:
Somebody at Blizzard has a lot of proofreading to do.

"...All its surface features can't be identified from a ture one."

...

Hahaha I thought I just didn't know what that meant, I guess they haven't done those very indepth yet because they arent supposed to be accessible by the players.

I really like the idea of fake nuke by the way, you can really keep the opposing player annoyed if you have real and fake nukes and launch them at different places simultaneously and he has no other choice than to take a risk or stop mining altogether.

Zoler I believe mostly the popularity of DotA is thanks to new players constantly picking it up because it being part of a more popular game, those who bought WC3 were instantly shown what dota is when they accessed the custom games menu. For HoN there will probably not be a source of new players like this and with SC2 this effect could be redone.
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 03 2010 14:38 GMT
#24
The SC2 Dota will have the advantage of being part of another game.
In other words, people who don't want to buy LoL or HoN can still play Dota.
This road isn't leading anywhere...
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 14:39 GMT
#25
On April 03 2010 23:38 Tdelamay wrote:
The SC2 Dota will have the advantage of being part of another game.
In other words, people who don't want to buy LoL or HoN can still play Dota.


You still have to buy SC2 and play on B.net, there is no LAN.
Lim Yo Hwan forever!
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 03 2010 14:40 GMT
#26
I will say though that every Blizzard game has heroes of some sort, why does this come as a big surprise?
Chains none
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 14:45 GMT
#27
On April 03 2010 23:40 LordWeird wrote:
I will say though that every Blizzard game has heroes of some sort, why does this come as a big surprise?


Yup, I think most people expected this.
Lim Yo Hwan forever!
Perseverance
Profile Joined February 2010
Japan2800 Posts
April 03 2010 14:53 GMT
#28
sc2 dota ftw!
<3 Moonbattles
depthsofchaos
Profile Joined March 2010
Hungary30 Posts
Last Edited: 2010-04-03 14:56:15
April 03 2010 14:55 GMT
#29
I think it's these guys work originally, they also made a basic tower defense mod :

http://www.sc2mapster.com/
Eury
Profile Joined December 2008
Sweden1126 Posts
April 03 2010 14:58 GMT
#30
HoN got the most retarded business plan ever. They should had released the game last year just like LoL did. Now the game will completely drown in the shadow of SC 2 no matter how good it is.
Lemure
Profile Joined March 2010
189 Posts
April 03 2010 15:28 GMT
#31
On April 03 2010 23:31 Zoler wrote:
Show nested quote +
On April 03 2010 23:27 Kaniol wrote:
On April 03 2010 18:36 fadeless wrote:
On April 03 2010 18:03 omninmo wrote:
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc


I guess HoN > sc2 dota though

Ahh these HoN fanboys. Doesn't matter if i didn't play this game, HoN is better!

Lol :D No wonder most of them think that LoL is worse even though it's way more fast paced and PvP oriented


Nice find OP, good to see how this looks. I hope galaxy comes soon ;p


The reason HoN has such hardcore fanboys is because the game is facing such resistance especially from the DotA community. Also it's pretty logical that HoN is gonna be better than SC2 DotA since HoN has a team, will have been here for a longer time with more patches and so on. Doesn't mean it's impossible for SC2 DotA to surprise though.

When it comes to LoL you have to face the truth. The developers just doesn't care. LoL might be a fun game with friends, but without constant patches and balances fixes every week like HoN it can never get big in a E-sports perspective.

When it comes to monthly patches LoL seems to be pretty consistent having patches at least every month. I can't comment of balance since I don't play that much but LoL seems to be faster paced with more focus on action since they took things out like denying and allow every character to warp back to base.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-04-03 20:40:48
April 03 2010 20:29 GMT
#32
On April 03 2010 23:31 Zoler wrote:
Show nested quote +
On April 03 2010 23:27 Kaniol wrote:
On April 03 2010 18:36 fadeless wrote:
On April 03 2010 18:03 omninmo wrote:
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?

the little box on the bottom right has 18 slots i think. that is enough for an inventory and skills, attack, etc


I guess HoN > sc2 dota though

Ahh these HoN fanboys. Doesn't matter if i didn't play this game, HoN is better!

Lol :D No wonder most of them think that LoL is worse even though it's way more fast paced and PvP oriented


Nice find OP, good to see how this looks. I hope galaxy comes soon ;p


The reason HoN has such hardcore fanboys is because the game is facing such resistance especially from the DotA community. Also it's pretty logical that HoN is gonna be better than SC2 DotA since HoN has a team, will have been here for a longer time with more patches and so on. Doesn't mean it's impossible for SC2 DotA to surprise though.

When it comes to LoL you have to face the truth. The developers just doesn't care. LoL might be a fun game with friends, but without constant patches and balances fixes every week like HoN it can never get big in a E-sports perspective.

Ok so was this some kind of joke i don't understand or you just don't know anything about LoL?
LoL is patched every one or two weeks (depending if changes on Test Realm were good enough i guess) and recently is getting new heroes very often...
pat965
Profile Joined April 2009
Canada274 Posts
Last Edited: 2010-04-03 21:03:25
April 03 2010 21:02 GMT
#33
Why the hell are we talking about HoN vs LoL?

In any case, some of those spells look pretty awesome, like the Ghost-hallucination that turns into a HUNTER SEEKER MISSILE. I will say, I like the colours and artistic style of the Warcraft 3 icons, and I hope some people make some colourful icons for SC2, although it'd take some extra effort to make it not stick out like a sore thumb. Still, based on the supposed power of the editor, I guess I'm not terribly worried that it won't happen
hi
Nayl
Profile Joined March 2010
Canada413 Posts
April 03 2010 21:06 GMT
#34
On April 03 2010 23:40 LordWeird wrote:
I will say though that every Blizzard game has heroes of some sort, why does this come as a big surprise?


well it's not really a surprise, just a first look of what dotA like mod in SC2 would look like.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 03 2010 21:16 GMT
#35
These would make for some great UMS maps :D
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 03 2010 21:58 GMT
#36
Hmmm it looks so cool, but i can't get it to work. Does it work only with KR client? When i replace only the patch file nothing happens and when i replace patch-enGB file with patch-koKR renamed to patch-enGB the game attempts patching after launch (and it never ends lol, infinite repeating).

I guess i have to download KR client and try then
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 03 2010 22:14 GMT
#37
There will never be a SC2 DotA. Instead, we are going to get Aeon of Strife II.

It's going to be interesting to see how these get utilised once the editor becomes available to people outside Blizzard. While I was never that much of an UMS fan, I am still excited to see what comes of this.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Optimator
Profile Joined January 2010
United States53 Posts
April 04 2010 02:53 GMT
#38
UMS maps were a favorite of mine when SC1 first came out.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 04 2010 02:58 GMT
#39
yay! I can't wait for Sc2 ums maps to come out
MavercK
Profile Joined March 2010
Australia2181 Posts
April 04 2010 03:04 GMT
#40
this thread reminded me of gosugamers and how bat shit insane everyone on that website got when some major dota player was in a HoN team. less fanboy rage please. it's retarded and i hate gosugamers for it. TL.net doesn't strike me as a fanboy hate breed place however. till this thread.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 04 2010 03:09 GMT
#41
On April 03 2010 17:40 lepape wrote:
I can't wait for SC2 DotA. I don't see any inventory tough, I wonder how that's gonna work.

It's interesting to note there's also a new PSI stat, how is that different from INT?


In the Blizzcon videos, one of the developers specifically said they developed a set of stuff for an inventory system specifically for this purpose (it won't be used for SC). So there will be some package or module already in the editor with inventory capability.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
April 04 2010 03:12 GMT
#42
I'm pretty sure icefrog is working with valve to make a new dota.
Hi there. I'm in a cave, how bout you?
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 04 2010 03:23 GMT
#43
Personally im hangin out for Sc2 Nexus Destroyers xD
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
emikochan
Profile Joined July 2009
United Kingdom232 Posts
April 04 2010 08:29 GMT
#44
It's [Aeon of Strife] not [Defence of the Ancients] >_< SC invented this shit :p

3 way is of course harder to balance but so much more fun in the long run if the creeps aren't terribad.

Holding out for SC:Ghost made in the editor :p
Probes need love too.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 04 2010 08:35 GMT
#45
On April 04 2010 12:12 0mgVitaminE wrote:
I'm pretty sure icefrog is working with valve to make a new dota.

You are right. I think it would come out next year.
MavercK
Profile Joined March 2010
Australia2181 Posts
April 04 2010 08:35 GMT
#46
On April 04 2010 12:12 0mgVitaminE wrote:
I'm pretty sure icefrog is working with valve to make a new dota.


hes working for valve yes. but there is no information at all on what exactly hes doing there. i doubt hes making another dota (hon and lol are enough not to mention standard dota. lets fragment the community EVEN MORE YESSSS)
i wish people would stop spreading this stupid rumour.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Vlare
Profile Blog Joined March 2010
748 Posts
April 04 2010 08:45 GMT
#47
Looks interesting and promising
Mass zerglings doesnt fail
Paladia
Profile Joined August 2003
802 Posts
April 04 2010 11:09 GMT
#48
I've made some maps for the original SC (such as Cops and Robbers, if anyone has played it), so I'm very much looking forward to messing around with the SC2 editor and already have some ideas for maps that at least I think would be fun.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
April 04 2010 11:33 GMT
#49
Broodwar UMS was addicting, I spent months on those maps.
SC2 will be even more addicting!

the power of SC2 is that is has so much games inside the actual game. its amazing!
I want to fly
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-04-04 11:47:13
April 04 2010 11:38 GMT
#50
I looked through the data, it seems like the attributes can be edited currently and can have infinite amount of attributes. Also experience system can be adjusted so that you can gain exp from damage taken/damage done.

By Default
Strength increase hp by 25
Increases hitpoints regen by 1

Psi increases amount of protoss shield of the unit by 25
Regeneration of the shield by 1

Agility makes attack speed faster by 1.1x

Intelligence increases energy by 25
Increases energy regen by 1

I'll post more when I have time
Hi!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-04-04 17:21:44
April 04 2010 15:28 GMT
#51
how do u get this to work? do you need the korean client?

edit: nvm
When they see MC Probe, all the ladies disrobe.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 04 2010 15:35 GMT
#52
if you can do it in wc3 you can do it in sc2
Hwaseung Oz fan for life. Swing out, always swing out.
Paladia
Profile Joined August 2003
802 Posts
April 04 2010 16:46 GMT
#53
On April 05 2010 00:35 StorrZerg wrote:
if you can do it in wc3 you can do it in sc2
But not the other way around, which is what should make things interesting.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
abrasion
Profile Joined April 2010
Australia722 Posts
April 05 2010 11:18 GMT
#54
I'm going to be in the minority on this website but goddamn I can't wait to play War 3 (4?) in this new engine.
derpmods
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 05 2010 11:21 GMT
#55
I still have a soft spot for all the great bw ums maps so I can't wait to see what people do with this
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
April 05 2010 11:34 GMT
#56
Hey man, Raynor here. I hope sc2 won't turn as wc3 and everyone getting it so they can play dota, alright?
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
April 05 2010 11:36 GMT
#57
HOW BAD !
abrasion
Profile Joined April 2010
Australia722 Posts
April 05 2010 12:12 GMT
#58
On April 05 2010 20:34 Jimmy Raynor wrote:
Hey man, Raynor here. I hope sc2 won't turn as wc3 and everyone getting it so they can play dota, alright?


Really hope not Jimmy, DOTA destroyed War 3 >
derpmods
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 05 2010 13:48 GMT
#59
No zerg hero?
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 05 2010 14:04 GMT
#60
On April 04 2010 17:29 emikochan wrote:
It's [Aeon of Strife] not [Defence of the Ancients] >_< SC invented this shit :p

3 way is of course harder to balance but so much more fun in the long run if the creeps aren't terribad.

Holding out for SC:Ghost made in the editor :p

Yeah man, tell them! AoS is all about huge battles and powerful abilities and heroes. Dota is a lame knockoff, the only reason it got popular is the power of the WC3 editor in comparison to SC's.
♞
Masakari
Profile Joined April 2010
United States1 Post
April 05 2010 20:21 GMT
#61
I was Thinking about the SC2 editor, all of the power that the wc3 editor had but much more. This could bring about much deeper remakes to the more popular UMS games. Revamped MTG games with more units, spells, and overall stuff. Golems games with much greater versitility and balance. Better Dungeons and Dragons games, all that old good stuff would be amazing in the new editor.
An open bar serving molotovs
The_Voidless
Profile Joined March 2010
United States184 Posts
April 05 2010 20:25 GMT
#62
That is cool, I guess Dota copies will be more easy to make and custom games will probably be better because of this.
If you're not first you're last.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:15 GMT
#63
Bumping this thread for discussion on how to make this actually happen, now that we have the editor.
Bring back 2v2s!
ExecutioN
Profile Joined March 2010
Latvia52 Posts
April 25 2010 08:42 GMT
#64
I hope maps with heroes in them won't be played at a higher level.. It's just W(C3)rong..
If I lack belief in God, why would he belive in me?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 08:43 GMT
#65
On April 25 2010 17:42 ExecutioN wrote:
I hope maps with heroes in them won't be played at a higher level.. It's just W(C3)rong..


You hope maps that include heroes won't develop the potential for high-level play? What the hell?! >:[
Bring back 2v2s!
Fortress
Profile Joined February 2010
Sweden96 Posts
April 25 2010 08:48 GMT
#66
Keep in mind that they're not using the complete Galaxy Editor at the moment, since alot of campaign units and features seem to be missing. There will probably be a few more features to tamper with once Wings of Liberty comes. It's a nice find though.
opt in they said... ;_;
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 08:53 GMT
#67
On April 25 2010 17:48 Fortress wrote:
Keep in mind that they're not using the complete Galaxy Editor at the moment, since alot of campaign units and features seem to be missing. There will probably be a few more features to tamper with once Wings of Liberty comes. It's a nice find though.


Hmm. But I've seen videos of people doing this in YouTube. There's a cute video of two hero zealots running around microing at each other with storm and yamato cannon and a stalker-summon ability all as hero level-up skills. I obviously don't know how they did it or what (if any) outside tools were used, but I do know it's possible at this stage in the beta.

Bring back 2v2s!
ooni
Profile Blog Joined March 2010
Australia1498 Posts
April 25 2010 09:02 GMT
#68
Current state of Galaxy Editor regarding Hero data:

The Bad:
- Experience of the Hero is not saved upon Hero's death, though the ability you have leveled is.
- There is no function to give the Hero level or experience. Only workaround available is manually adding experience modification to effect and triggering it. Which is very tedious.
- Default starting value of attributes are hard coded to 0. Even you change the value it will always start at 0. STR INT whatever attribute you add
- There are a lot and a lot of missing features that were seen in wc3 world editor.
- No scaling system. That means you have to individually add upgrades and abilities for each level.

I say Galaxy editor is around 80% Complete


What's good in Galaxy Editor?
I've recreated a lot of abilities from DotA in the Galaxy Editor to test its limitations. It is pretty impressive. For example abilities like Ravage (Tidehhunter's Ulti) that was only possible through triggering can now be created through the data editor without any scripting/triggering. The data editor is definitely very powerful.
Hi!
Lobsang
Profile Joined April 2010
Germany34 Posts
April 25 2010 11:01 GMT
#69
I'm really excited about what mappers will do with this editor.
While I didn't like the hero/creeping system of WC3 in multiplayer I pretty much enjoyed killing time in single player campaigns.
Also ums maps might become pretty interesting.
Just a bunch of different games in a game...
SC2 should be pretty much worth its money.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 25 2010 11:10 GMT
#70
that fake nuke looks awesome, i can see some epic mindgames happening with that thing
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 25 2010 11:17 GMT
#71
On April 03 2010 17:47 sleeepy wrote:
Whats the fourth stat below AGI they added?


It says STR, AGI, PSI and INT in that order.

This will really provide some really fun UMS games. I cream my pants thinking about the possibilities we will have
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Ganondorf
Profile Joined April 2010
Italy600 Posts
April 25 2010 11:37 GMT
#72
There's no inventory system still and experience seems badly supported. I don't foresee sc2 dota coming anytime soon...
SmoKim
Profile Joined March 2010
Denmark10305 Posts
April 25 2010 11:44 GMT
#73
regarding the HoN vs LoL discussion, remember that: LoL is free-to-play and you need to buy HoN when it is released, maybe HoN is the better game(haven't tried it so can't tell) but the free factor is huge

and Sc2 DotA? i will much rarther see some of the stuff from Blizzcon that you can do with the map editor
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
April 25 2010 11:55 GMT
#74
On April 03 2010 21:46 fabiano wrote:
for me SC2 just doesnt fit the style

agreed
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 25 2010 12:05 GMT
#75
i know most of the ppl are doing melee maps but god i can't wait for someone to creat some playable ums. turret defence FTW!!
http://www.twitch.tv/czelpredy
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