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Patch 7 Notes - Page 5

Forum Index > SC2 General
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floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 30 2010 19:11 GMT
#81
Storm was really crazy late game with the way units bunch up and how players are forced into using small sized units all game, the damage you can put on an army is obscene
Taefox
Profile Joined March 2010
1533 Posts
March 30 2010 19:11 GMT
#82
More beautiful ladies Banshee`
@taefoxy
snowdrift
Profile Blog Joined February 2009
France2061 Posts
March 30 2010 19:12 GMT
#83
On March 31 2010 04:01 glassmazarin wrote:
*still hoping for some positive changes to the tank soon*


That doesn't seem to be the direction Blizzard is going in at all -- nerfing psi storm makes bio even more viable.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 30 2010 19:12 GMT
#84
On March 31 2010 04:09 xnub wrote:
Show nested quote +
On March 31 2010 04:06 iounas wrote:
lol how many templars are needed for a storm drop? 4?
storm is weak



2 or 1 .....


now one storm will hit like 3-4 scv
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
yarkO
Profile Blog Joined September 2009
Canada810 Posts
March 30 2010 19:12 GMT
#85
With the way units clump together so easily, it makes sense that Storm radius got a bit of a nerf.

I would have rather seen Pylons get more HP than the Cannons, but then again I feel like buildings in general are too squishy.
When you are prepared, there's no such thing as pressure.
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
March 30 2010 19:12 GMT
#86
On March 31 2010 04:11 CharlieMurphy wrote:
The organic carapace nerf was primarily because of ZvP and specifically vs storms.
The fact that they now made it useless, makes roaches almost fucking trash in ZvZ


So you're making it to T3 in ZVZ regularly with a large roach army? I think you know something most of us don't.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 30 2010 19:12 GMT
#87
Everything here makes sense to me except for the psi storm and organic carapace changes. Whats up with that?
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
March 30 2010 19:13 GMT
#88
YES!!! I eliminated someone with 5 seconds left to shutdown lololol. Damn that was close.

LOL @ HT nerf. They suck so much people barely used them in the first place. Cannon buff is nice. Forge FE should be a little easier now. Also the muta problem is less of a problem, although they're still going to be stupid as hell on desert oasis.
GANDHISAUCE
Mnijykmirl
Profile Joined February 2010
United States299 Posts
March 30 2010 19:13 GMT
#89
On March 31 2010 04:11 OneBk wrote:
Show nested quote +
On March 31 2010 03:47 Archerofaiur wrote:
o Spine Crawler
+ Damage has been increased from 20+10 armored to 25+5 armored.
+ Attack period decreased from 2.2 to 1.6.


Does the decreased attack period on the Spine make it do more DPS? Wonderful if it does^^


It's like a 42% dps increase to light armor between both changes, and 28% dps increase to armored with the shorter attack period. Of course I think these % dps increases aren't totally the most useful information- in practice it's more about things like a spinecrawler now two-shots even +1 armor marines.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
March 30 2010 19:13 GMT
#90
On March 31 2010 04:11 OneBk wrote:
Show nested quote +
On March 31 2010 03:47 Archerofaiur wrote:
o Spine Crawler
+ Damage has been increased from 20+10 armored to 25+5 armored.
+ Attack period decreased from 2.2 to 1.6.


Does the decreased attack period on the Spine make it do more DPS? Wonderful if it does^^


it does more damage, faster. so ya, it does a shit load more.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
billyX333
Profile Blog Joined January 2008
United States1360 Posts
March 30 2010 19:14 GMT
#91
Does this mean I can now use spine crawlers to protect my mineral line vs hellions? I hope so. (I hate creating ZvT builds revolving around hellion>banshee timings)
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 30 2010 19:14 GMT
#92
On March 31 2010 04:12 Dacendoran wrote:
Show nested quote +
On March 31 2010 04:11 CharlieMurphy wrote:
The organic carapace nerf was primarily because of ZvP and specifically vs storms.
The fact that they now made it useless, makes roaches almost fucking trash in ZvZ


So you're making it to T3 in ZVZ regularly with a large roach army? I think you know something most of us don't.


Nerfing organic carapace in makes no sense, its not like it was a major issue (after they cut it in half last patch)... I mean its a bit of a buff to hydras in ZvZ lategame I suppose, but really I don't get the point other than to counteract the ZvP effect of a psi storm nerf.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 30 2010 19:14 GMT
#93
On March 31 2010 04:03 Rice wrote:
Why would they buff the banshee? I felt like it did its job well.

On March 31 2010 03:59 trickser wrote:
Oh my god im in love with this patch.
+ Show Spoiler +
Expect the banshee buff. God i hate banshees

On March 31 2010 04:06 wooozy wrote:
Ew, what. Banshee buff?


* TERRAN
o Banshee
+ The health has been increased from 130 to 140.

Unreal, this thing needs a damage nerf and they give it more HP?? wtf?
..and then I would, ya know, check em'. (Aka SpoR)
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 30 2010 19:15 GMT
#94
On March 31 2010 04:13 De4ngus wrote:
YES!!! I eliminated someone with 5 seconds left to shutdown lololol. Damn that was close.

LOL @ HT nerf. They suck so much people barely used them in the first place. Cannon buff is nice. Forge FE should be a little easier now. Also the muta problem is less of a problem, although they're still going to be stupid as hell on desert oasis.


the problem for forge expand is the timing where toss didnt have many unit for prevent drop/nydus, but now the nydus get nerf from previous patch for you can kill it bfr it spawn with worker
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-30 19:17:11
March 30 2010 19:16 GMT
#95
On March 31 2010 04:12 Dacendoran wrote:
Show nested quote +
On March 31 2010 04:11 CharlieMurphy wrote:
The organic carapace nerf was primarily because of ZvP and specifically vs storms.
The fact that they now made it useless, makes roaches almost fucking trash in ZvZ


So you're making it to T3 in ZVZ regularly with a large roach army? I think you know something most of us don't.

Well since the last patch (where they nerfed the regen upg), I haven't been using the same strat but yes. It's important to tech in ZvZ, and the primary reason for t3 was to get this upgrade..

Now that they nerfed it again, it's totally worthless. t3 is only for crackling and maybe broodlord now.
..and then I would, ya know, check em'. (Aka SpoR)
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 30 2010 19:16 GMT
#96
What the Organic Carapace nerf does is force a Zerg going late-game Roaches to actually use burrow and burrowed movement.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
MayanSc2
Profile Joined March 2010
United States198 Posts
March 30 2010 19:16 GMT
#97
high templar nerf and banshee buffed makes no sense at all.
Bear4188
Profile Joined March 2010
United States1797 Posts
March 30 2010 19:17 GMT
#98
It seems like they might be trying to move the banshee from a strictly harass role into also being a main army composition unit.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 30 2010 19:17 GMT
#99
On March 31 2010 04:13 De4ngus wrote:
YES!!! I eliminated someone with 5 seconds left to shutdown lololol. Damn that was close.

LOL @ HT nerf. They suck so much people barely used them in the first place. Cannon buff is nice. Forge FE should be a little easier now. Also the muta problem is less of a problem, although they're still going to be stupid as hell on desert oasis.


are you kidding? templar > collosus since the collo nerf
Why?
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-03-30 19:17:41
March 30 2010 19:17 GMT
#100
Its on now. Downloaded the patch already.
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