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Patch 7 Notes - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 32 Next All
radeon
Profile Joined April 2007
Chile27 Posts
Last Edited: 2010-03-30 19:27:09
March 30 2010 19:25 GMT
#121
spine crawler: Attack period decreased from 2.2 to 1.6?
edit: sorry my bad xd
radeon
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
Last Edited: 2010-03-30 19:25:22
March 30 2010 19:25 GMT
#122
On March 31 2010 04:21 Glider wrote: Anyway it doesn't make sense to me why templars is nerfed so much...


because your a protoss player and dont have to deal with the stress of your entire HP fragile army disappearing in seconds to a couple of lame clicks
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
member1987
Profile Joined February 2010
141 Posts
March 30 2010 19:25 GMT
#123
high templar and roach nerf are really questionable? Why is Blizzard reducing the importance of casters? They should be actually increasing it, so its more fun and great when executed well.

These 2 changes make sense for low level play, but are really stupid for medium, high and pro level play.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
March 30 2010 19:25 GMT
#124
Banshee buff and HT nerf were totally unnecessary :/ They should be working on stalkers and phoenix
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 30 2010 19:25 GMT
#125
On March 31 2010 04:19 mOnion wrote:
Show nested quote +
On March 31 2010 04:17 TheComeback wrote:
On March 31 2010 04:13 De4ngus wrote:
YES!!! I eliminated someone with 5 seconds left to shutdown lololol. Damn that was close.

LOL @ HT nerf. They suck so much people barely used them in the first place. Cannon buff is nice. Forge FE should be a little easier now. Also the muta problem is less of a problem, although they're still going to be stupid as hell on desert oasis.


are you kidding? templar > collosus since the collo nerf


uh, no? situational, but i still prefer robo builds because the counters are hard counters.

the colossus didnt even get nerfed that badly T_T

well it changed the collo to 1 shotting rines to 2. imo the amount of money it costs for 1 collo that can get targeted down with a stim in 2 seconds isn't worth it when I can storm an entire army against terr.
(well now since patch maybe 1/2 their army)
Why?
go4it
Profile Joined March 2010
Croatia91 Posts
March 30 2010 19:25 GMT
#126
Looking good, aldo as a Protoss player, dont like HT change..

>.<
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 30 2010 19:27 GMT
#127
On March 31 2010 04:25 member1987 wrote:
high templar and roach nerf are really questionable? Why is Blizzard reducing the importance of casters? They should be actually increasing it, so its more fun and great when executed well.

These 2 changes make sense for low level play, but are really stupid for medium, high and pro level play.

Or will the nerf really screw low level players more? Obviously you're gonna have better storming if you're a higher level player, so maybe low level players will just straight up miss(lol).
And I'm a Z player, I support the swarm 100%, but even I agree roaches needed that nerf.
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
March 30 2010 19:27 GMT
#128
I can only guess blizzard has stats of over all % of races win and units involved . I only hope that they only look at the stats across the gold and plat divisions. It is such a bad idea If they take lower lvl player's games into balance consideration. I can see how at lower levels , T dies to storms, since it's easier to cast than to counter/dodge. but at high level, T can counter with ghost emp/snipe etc, and players move and dodge much better. Anyway it doesn't make sense to me why templars is nerfed so much...


Like it or not, Blizzard does and should take into account lower level play. This is probably a good change overall, though I do think Blizzard should offset it by buffing up the damage somewhat.
Dies Irae venit. youtube.com/SnobbinsFilms
Noev
Profile Blog Joined January 2010
United States1105 Posts
March 30 2010 19:28 GMT
#129
On March 31 2010 04:25 radeon wrote:
spine crawler: Attack period decreased from 2.2 to 1.6?
edit: sorry my bad xd



I think that means that it attacks more often, so i would consider that a buff. As for all the other static defense seems like a nice change them but im a little bummed about HT, but i dont think that will be something i notice to much.
stockton
Profile Joined March 2010
United States128 Posts
Last Edited: 2010-03-30 19:30:05
March 30 2010 19:28 GMT
#130
not sure if the attack time decrease will be enough to change ZvZ for spine crawlers, but we'll see.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 30 2010 19:28 GMT
#131
On March 31 2010 04:27 Captain Peabody wrote:
Show nested quote +
I can only guess blizzard has stats of over all % of races win and units involved . I only hope that they only look at the stats across the gold and plat divisions. It is such a bad idea If they take lower lvl player's games into balance consideration. I can see how at lower levels , T dies to storms, since it's easier to cast than to counter/dodge. but at high level, T can counter with ghost emp/snipe etc, and players move and dodge much better. Anyway it doesn't make sense to me why templars is nerfed so much...


Like it or not, Blizzard does and should take into account lower level play. This is probably a good change overall, though I do think Blizzard should offset it by buffing up the damage somewhat.

Absolutely they should. And actually, I like your idea of upping damage to offset the nerf, storms just don't seem to have the punch they used to.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 30 2010 19:29 GMT
#132
heh it's funny how they listen to our adivce ^_^. now just put back the high ground advantage, and this game's good to go.

hm interesting roach nerf, they only heal ridiculously when burrowed. kewl
When they see MC Probe, all the ladies disrobe.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-03-30 19:36:39
March 30 2010 19:29 GMT
#133
My calculations, assuming cooldown is the only factor
old spine crawlers do 9 damage per second
new ones do 15.6 damage per second.

That's against unarmoured.

Against armoured it went from 13.6 to 18.7.

That's a pretty stiff change right there. I think I'll be using them more now.

Remember a 1.6 cooldown vs 2.2 means it now attacking a lot faster!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 30 2010 19:29 GMT
#134
On March 31 2010 04:28 stockton wrote:
Show nested quote +
On March 31 2010 03:52 Koffiegast wrote:
Roach
+ Organic Carapace no longer grants bonus regeneration to unburrowed roaches.

Without decreasing the cost? Seems like it becomes like blink but without the real virtues.

I really like the static defense buffs, seems going spine crawlers might be much better for defense against roach when it is ZvZ.



spine crawlers dont do any more damage vs roaches than they did before....

roaches are armored, spines did 30 vs armored

spines now do 30 vs armored.

same ol' ZvZ


Except that spine crawlers now do 37% more DPS.
If you have a good reason to disagree with the above, please tell me. Thank you.
lew
Profile Joined April 2009
Belgium205 Posts
March 30 2010 19:29 GMT
#135
Unbelievable how all those tosses are whining about HT's. Storm was overpowered and you can't disagree with this. Yesyesyes, I know some smart tosses will come and say "make tanks". Tanks are way too expensive atm and they get raped by any toss army.

The banshee buff was unnecessary...
Tritanis
Profile Joined November 2007
Poland344 Posts
March 30 2010 19:30 GMT
#136
Organic Carapace upgrade is now useless imo; on the other hand changes to the Thor and static defenses are sweet.
I live, I serve, I die for the Metal
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 30 2010 19:30 GMT
#137
On March 31 2010 04:28 stockton wrote:
Show nested quote +
On March 31 2010 03:52 Koffiegast wrote:
Roach
+ Organic Carapace no longer grants bonus regeneration to unburrowed roaches.

Without decreasing the cost? Seems like it becomes like blink but without the real virtues.

I really like the static defense buffs, seems going spine crawlers might be much better for defense against roach when it is ZvZ.



spine crawlers dont do any more damage vs roaches than they did before....

roaches are armored, spines did 30 vs armored

spines now do 30 vs armored.

same ol' ZvZ


spinecrawlers attack faster now.
Avius
Profile Joined October 2007
Iraq1796 Posts
March 30 2010 19:30 GMT
#138
I'm not liking the banshee buff a tiny bit... they were strong as they were and gonna be the staple build against toss now.

Man, now I gotta think about a good counter to even stronger banshees, sniping them with stalkers is hard enough as it is now.
aka. Samael
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 30 2010 19:30 GMT
#139
On March 31 2010 04:20 Rice wrote:
what is the point of going t3 as zerg if they are just going to nerf everything about t3, ultras are already questionable, broodlords got a 20% dps nerf. Organic carapace nerf... why even tech to hive? This just encourages even less choices by the zerg and after all these interviews saying they want to increase zerg army diversity i'm starting to wonder how they plan on doing that.

Saying broodlords received a 20% dps nerf is highly misleading. The initial attack was weakened 20%, but the broodlings still do the same damage. The broodlings are really what makes broodlords so good, especially against armies that have tanks in them.
stockton
Profile Joined March 2010
United States128 Posts
March 30 2010 19:30 GMT
#140
On March 31 2010 04:29 spinesheath wrote:
Show nested quote +
On March 31 2010 04:28 stockton wrote:
On March 31 2010 03:52 Koffiegast wrote:
Roach
+ Organic Carapace no longer grants bonus regeneration to unburrowed roaches.

Without decreasing the cost? Seems like it becomes like blink but without the real virtues.

I really like the static defense buffs, seems going spine crawlers might be much better for defense against roach when it is ZvZ.



spine crawlers dont do any more damage vs roaches than they did before....

roaches are armored, spines did 30 vs armored

spines now do 30 vs armored.

same ol' ZvZ


Except that spine crawlers now do 37% more DPS.


yea, i edited quick, but not quick enough, i forgot about the attack time decrease when i wrote that. my bad.
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