edit: sorry my bad xd
Patch 7 Notes - Page 7
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radeon
Chile27 Posts
edit: sorry my bad xd | ||
afg-warrior
Afghanistan328 Posts
On March 31 2010 04:21 Glider wrote: Anyway it doesn't make sense to me why templars is nerfed so much... because your a protoss player and dont have to deal with the stress of your entire HP fragile army disappearing in seconds to a couple of lame clicks | ||
member1987
141 Posts
These 2 changes make sense for low level play, but are really stupid for medium, high and pro level play. | ||
Kezzer
United States1268 Posts
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VTArlock
United States1763 Posts
On March 31 2010 04:19 mOnion wrote: uh, no? situational, but i still prefer robo builds because the counters are hard counters. the colossus didnt even get nerfed that badly T_T well it changed the collo to 1 shotting rines to 2. imo the amount of money it costs for 1 collo that can get targeted down with a stim in 2 seconds isn't worth it when I can storm an entire army against terr. (well now since patch maybe 1/2 their army) | ||
go4it
Croatia91 Posts
>.< | ||
MutaDoom
Canada1163 Posts
On March 31 2010 04:25 member1987 wrote: high templar and roach nerf are really questionable? Why is Blizzard reducing the importance of casters? They should be actually increasing it, so its more fun and great when executed well. These 2 changes make sense for low level play, but are really stupid for medium, high and pro level play. Or will the nerf really screw low level players more? Obviously you're gonna have better storming if you're a higher level player, so maybe low level players will just straight up miss(lol). And I'm a Z player, I support the swarm 100%, but even I agree roaches needed that nerf. | ||
Captain Peabody
United States3110 Posts
I can only guess blizzard has stats of over all % of races win and units involved . I only hope that they only look at the stats across the gold and plat divisions. It is such a bad idea If they take lower lvl player's games into balance consideration. I can see how at lower levels , T dies to storms, since it's easier to cast than to counter/dodge. but at high level, T can counter with ghost emp/snipe etc, and players move and dodge much better. Anyway it doesn't make sense to me why templars is nerfed so much... Like it or not, Blizzard does and should take into account lower level play. This is probably a good change overall, though I do think Blizzard should offset it by buffing up the damage somewhat. | ||
Noev
United States1105 Posts
On March 31 2010 04:25 radeon wrote: spine crawler: Attack period decreased from 2.2 to 1.6? edit: sorry my bad xd I think that means that it attacks more often, so i would consider that a buff. As for all the other static defense seems like a nice change them but im a little bummed about HT, but i dont think that will be something i notice to much. | ||
stockton
United States128 Posts
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MutaDoom
Canada1163 Posts
On March 31 2010 04:27 Captain Peabody wrote: Like it or not, Blizzard does and should take into account lower level play. This is probably a good change overall, though I do think Blizzard should offset it by buffing up the damage somewhat. Absolutely they should. And actually, I like your idea of upping damage to offset the nerf, storms just don't seem to have the punch they used to. | ||
da_head
Canada3350 Posts
hm interesting roach nerf, they only heal ridiculously when burrowed. kewl | ||
onmach
United States1241 Posts
old spine crawlers do 9 damage per second new ones do 15.6 damage per second. That's against unarmoured. Against armoured it went from 13.6 to 18.7. That's a pretty stiff change right there. I think I'll be using them more now. Remember a 1.6 cooldown vs 2.2 means it now attacking a lot faster! | ||
spinesheath
Germany8679 Posts
On March 31 2010 04:28 stockton wrote: spine crawlers dont do any more damage vs roaches than they did before.... roaches are armored, spines did 30 vs armored spines now do 30 vs armored. same ol' ZvZ Except that spine crawlers now do 37% more DPS. | ||
lew
Belgium205 Posts
The banshee buff was unnecessary... | ||
Tritanis
Poland344 Posts
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FortuneSyn
1826 Posts
On March 31 2010 04:28 stockton wrote: spine crawlers dont do any more damage vs roaches than they did before.... roaches are armored, spines did 30 vs armored spines now do 30 vs armored. same ol' ZvZ spinecrawlers attack faster now. | ||
Avius
Iraq1796 Posts
Man, now I gotta think about a good counter to even stronger banshees, sniping them with stalkers is hard enough as it is now. | ||
Mastermind
Canada7096 Posts
On March 31 2010 04:20 Rice wrote: what is the point of going t3 as zerg if they are just going to nerf everything about t3, ultras are already questionable, broodlords got a 20% dps nerf. Organic carapace nerf... why even tech to hive? This just encourages even less choices by the zerg and after all these interviews saying they want to increase zerg army diversity i'm starting to wonder how they plan on doing that. Saying broodlords received a 20% dps nerf is highly misleading. The initial attack was weakened 20%, but the broodlings still do the same damage. The broodlings are really what makes broodlords so good, especially against armies that have tanks in them. | ||
stockton
United States128 Posts
On March 31 2010 04:29 spinesheath wrote: Except that spine crawlers now do 37% more DPS. yea, i edited quick, but not quick enough, i forgot about the attack time decrease when i wrote that. my bad. | ||
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