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Patch 7 Notes - Page 8

Forum Index > SC2 General
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RumZ
Profile Blog Joined March 2010
United States956 Posts
March 30 2010 19:30 GMT
#141
On March 31 2010 04:29 spinesheath wrote:
Show nested quote +
On March 31 2010 04:28 stockton wrote:
On March 31 2010 03:52 Koffiegast wrote:
Roach
+ Organic Carapace no longer grants bonus regeneration to unburrowed roaches.

Without decreasing the cost? Seems like it becomes like blink but without the real virtues.

I really like the static defense buffs, seems going spine crawlers might be much better for defense against roach when it is ZvZ.



spine crawlers dont do any more damage vs roaches than they did before....

roaches are armored, spines did 30 vs armored

spines now do 30 vs armored.

same ol' ZvZ


Except that spine crawlers now do 37% more DPS.

3nickma
Profile Joined November 2007
Denmark1510 Posts
March 30 2010 19:31 GMT
#142
Wow either I don't remember time wery well or that was a fast patch after the 6 version

But maybe my crawlers will be much better now
L E E J A E D O N G ! <3
mOnion
Profile Blog Joined August 2009
United States5660 Posts
March 30 2010 19:32 GMT
#143
why are you guys getting so many spine crawlers in zvz anyway?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
March 30 2010 19:33 GMT
#144
This patch seems to be in the right direction. Damage reduction and slight AOE added to Thor, as well as turret damage increase vs light should definitely put a halt to mutalisk harass, or at least provide a solid option (not that they didn't work before, just better now). Cannon damage increase will help vs early game Zerg, and psi range decrease helps Zerg later on in the game. Overall some nice changes. Hopefully we will start seeing frequent patching as the beta draws to a close in the next couple of months.
i-bonjwa
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 30 2010 19:34 GMT
#145
Roach upgrade was crazy op(they could literally stand in stacked storm and out heal it), but completely removing the regen is a bit too much
Foreplay
Profile Joined May 2008
United States1154 Posts
March 30 2010 19:34 GMT
#146
thats lae that organic carapace got nerfed. it was a late game upgrade and now no ones gonna get it.
Better than Pokebunny
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 30 2010 19:35 GMT
#147
On March 31 2010 04:32 mOnion wrote:
why are you guys getting so many spine crawlers in zvz anyway?


So that we can try strategies that don't involve spamming 10000 roaches. I've won several games using spinecrawler---> muta --> broodlord/roach builds.
Bear4188
Profile Joined March 2010
United States1797 Posts
March 30 2010 19:36 GMT
#148
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
bendez
Profile Joined February 2010
Canada283 Posts
March 30 2010 19:36 GMT
#149
On March 31 2010 04:34 Foreplay wrote:
thats lae that organic carapace got nerfed. it was a late game upgrade and now no ones gonna get it.


Yep.. good bye mini ultras..
Now there's even less reasons to go hive tech.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
March 30 2010 19:36 GMT
#150
On March 31 2010 04:35 Wr3k wrote:
Show nested quote +
On March 31 2010 04:32 mOnion wrote:
why are you guys getting so many spine crawlers in zvz anyway?


So that we can try strategies that don't involve spamming 10000 roaches. I've won several games using spinecrawler---> muta --> broodlord/roach builds.


oh lol thats justifiable ^_^ just curious
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 30 2010 19:37 GMT
#151
On March 31 2010 04:34 Irrelevant wrote:
Roach upgrade was crazy op(they could literally stand in stacked storm and out heal it), but completely removing the regen is a bit too much


So what are you going to do now as zerg? You only have the hydralisk. One unit type army, awesome diversity!
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 30 2010 19:37 GMT
#152
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix.
n.Die_Jaedong <3
mOnion
Profile Blog Joined August 2009
United States5660 Posts
March 30 2010 19:37 GMT
#153
On March 31 2010 03:55 Quixoticism wrote:
As if Psi storm hasn't been nerfed enough as it is. :/
It's nice to see an improvement in the static defenses. The missile turret still seems kinda weak to me compared to the others. That is unless it's 12x2.

I can't download the patch yet though, so it must not have hit the US yet.


still? the turret was the best static in the game before >_< now its a tossup, prolly spines are on top.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
mOnion
Profile Blog Joined August 2009
United States5660 Posts
March 30 2010 19:38 GMT
#154
On March 31 2010 04:37 asdfTT123 wrote:
Show nested quote +
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix.


and stalkers and obs and sentries ohmy!
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2010-03-30 19:40:13
March 30 2010 19:38 GMT
#155
I don't know what the big deal is about the banshee buff.

#1: Scout the starport.


#2a: Get static D which is now stronger (and that z move around as needed)
#2b: Get AA units
#2c: some combo of a and b (which is also more viable because of static d buff)


Zerg need to get used to the face that maybe spore crawlers will become more necessary since scourge don't exist anymore.

EDIT: Also, any patch that makes roaches less used is good IMO. They are destroying racial identity as a cheap tank for what should be the expendable/fast/suicide race.
bendez
Profile Joined February 2010
Canada283 Posts
March 30 2010 19:38 GMT
#156
On March 31 2010 04:35 Wr3k wrote:
Show nested quote +
On March 31 2010 04:32 mOnion wrote:
why are you guys getting so many spine crawlers in zvz anyway?


So that we can try strategies that don't involve spamming 10000 roaches. I've won several games using spinecrawler---> muta --> broodlord/roach builds.


No, zerg needs a real anti-armor unit. This won't stop zvz from revolving around roaches.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 30 2010 19:39 GMT
#157
organic carapace nerf is retarded. Who the hell burrows roaches 1 by 1 in a late game fight.

storm needed the nerf, however temp tech tree is still outclassed by robo early game.
Slurgi
Profile Joined March 2010
United States118 Posts
Last Edited: 2010-03-30 19:44:35
March 30 2010 19:39 GMT
#158
Everybody seems to be sharing their opinions, so I figure I'll share mine, too...

Preface: I'm a Terran player. I was a Protoss player but switched after getting my face pounded in by good Terrans.

The banshee buff seemed unnecessary. They've been a major part of a lot of my builds and it's particularly difficult for Protoss to properly respond to them

Static defense buffs in general were a good call. The Terran missile turret needed this buff vs mutas incredibly badly, and the thor splash damage is nice as well.

The broodlord (GGLord?) nerf was way needed. I actually would have rather seen the overall damage stay the same but have them changed to one attack and therefore only one broodling spawn, but I suppose this works too. I still think they're a bit too high on HP, but I guess they're a "capital ship" and should stay as they are in that regard. It just feels like my units hardly hurt them. Even vikings.

Even as a Terran player, and understanding the frustration of being psi stormed into our bio mass, I STILL disagree with the psi storm nerf. I would have been OK with this change if archons were made more viable, but this really makes the templar tech tree look even more abysmal. Why not add a 0.5 radius to splash damage to the archon as well? Does protoss struggle against mutas as bad as terran at the moment? I really have no idea.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 30 2010 19:40 GMT
#159
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.

that is a good point, but I think the problem is that banshees do too much damage as it is. Even if spore crawlers were free, it still kills a drone and takes time. In that time a 2 banshee will kill your queen, and at least 90% of your drones.
..and then I would, ya know, check em'. (Aka SpoR)
Foreplay
Profile Joined May 2008
United States1154 Posts
March 30 2010 19:40 GMT
#160
yeah if anything roaches needed an early game nerf not a late game one.
Better than Pokebunny
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