|
On March 31 2010 04:40 CharlieMurphy wrote:Show nested quote +On March 31 2010 04:36 Bear4188 wrote: Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores. that is a good point, but I think the problem is that banshees do too much damage as it is. Even if spore crawlers were free, it still kills a drone and takes time. In that time a 2 banshee will kill your queen, and at least 90% of your drones.
For what it's worth, it is definitely true that one banshee vs one queen always yields banshee as the victor.
|
On March 31 2010 04:45 asdfTT123 wrote:Show nested quote +On March 31 2010 04:43 mOnion wrote:On March 31 2010 04:40 asdfTT123 wrote:On March 31 2010 04:38 mOnion wrote:On March 31 2010 04:37 asdfTT123 wrote:On March 31 2010 04:36 Bear4188 wrote: Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores. Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix. and stalkers and obs and sentries ohmy! Can Obs attack Banshees? Also, try to micro around your stalkers to pick of Banshees against a competent player. It's especially a nightmare on maps with cliffs. OH against a competent player? sorry i misunderstood, i thought we were talking about banshees being controlled by a 4 year old. my bad dude, your right, placing stalkers with obs to give vision at key points behind your minerals is a dum dum dummie idea. Seriously, what is your problem? I'm just trying to throw in my two cents and yet you find some need to start flaming me?
thats not a flame T_T you said only good response is phoenix, i said nuh uh stalkers with obs are good too, and YOU smarted off with "can obs atk banshees?" and that competent players would out micro me, implying i was incompetent.
dont act like your all innocent.
|
Seems like every time a patch does something right, blizzard throws in a seemingly crappy change. Cannon buff seems nice and storm radius decreases is sensible since there was an emp buff. Banshee increased health are you kidding? How is that necessary at all
|
Oh yeah, forgot to mention... Huge props to Blizzard for listening to the community and buffing static defense.
|
|
organic carapace nerf is retarded. Who the hell burrows roaches 1 by 1 in a late game fight.
This is probably why Blizzard made this change; to promote more Micro for Zerg players late-game.
Blizzard is trying to make the Roach more micro-intensive and interesting to use, rather than just an a-move unit. Obviously, it's an experiment, and it may not work out at all in practice...but I'm interesting to see how it is used by good Zerg players. It has potential.
|
On March 31 2010 04:48 Jyvblamo wrote: Oh yeah, forgot to mention... Huge props to Blizzard for listening to the community and buffing static defense.
SUPER this, theyre doing a great job
|
On March 31 2010 04:41 Mecha71 wrote: This just reeks badly of wow forum 13 year old QQ. It's just as stupid as the people who claim "WAAHHH, obviously the dev's dont play (inset your class here) so they obviously nerf it, WAHH WAHH WAHH." People need to stop taking it so personally when their race gets some nerfs, its all in the name of balance, sorry.
This is the SC crew handling starcraft, not the wow team. There's no favorites here, because an unbalanced game means less money for them.
I was just going to post the same thing. I'm not sure why everyone wants to see their pet race be OP. An unbalanced game is simply not fun. That's not to say people shouldn't get upset over buffs or nerfs, but they should only w/r/t the grand scheme of overall balance. This isn't WoW or the b.net forums. Use your head.
|
The change to static defense kinda offsets the Banshee HP increase when harassing, but also makes it a more formidable straight-up fighter, which it already was?
Seems like a real powerhouse staple now, which is weird given that it's also a stealth flyer. Imagine wraiths with like 180 hp.
|
That roach nerf just took away yet another dimension from an already fairly narrow zvz -.-
|
On March 31 2010 04:13 Mnijykmirl wrote:Show nested quote +On March 31 2010 04:11 OneBk wrote:On March 31 2010 03:47 Archerofaiur wrote: o Spine Crawler + Damage has been increased from 20+10 armored to 25+5 armored. + Attack period decreased from 2.2 to 1.6.
Does the decreased attack period on the Spine make it do more DPS? Wonderful if it does^^ It's like a 42% dps increase to light armor between both changes, and 28% dps increase to armored with the shorter attack period. Of course I think these % dps increases aren't totally the most useful information- in practice it's more about things like a spinecrawler now two-shots even +1 armor marines.
9.(09) DPS -> 15.625 DPS, a ~72% increase 13.(63) DPS -> 18.75, a 37.5% increase
|
HTs are still OP, but they should be, they're the best dps magic caster in the game, always have been. If you're not using HTs you're just bad at the game.
The only change that is just stupid is the further roach nerf. Dumb. Dumb. Dumb.
|
Hey everyone US Server is back up, DLing patch now. Seems that Blizzard tracker is down, but HTTP is going strong. Anyone else able to DL yet?
Edit: Didn't want to double post so:
On March 31 2010 04:50 danl9rm wrote: HTs are still OP, but they should be, they're the best dps magic caster in the game, always have been. If you're not using HTs you're just bad at the game.
The only change that is just stupid is the further roach nerf. Dumb. Dumb. Dumb.
I agree that HTs are powerful but I wouldn't say they are overly so. Late game versus Zerg especially when they have an air/ground army you cannot try to counter their ground with Colossi anymore because Corrupters and Mutalisks will tear them up. Carriers don't really work to well if your opponent get a bunch of Corrupters either (not that you should no Carriers, but massing them isn't exactly viable). So it comes down to the HT, if you make them too weak you will gimp toss late game to the point of stupidity. The AOE size nerf should put it down to a more BW size, which was a big enough AOE as far as I'm concerned.
Roach nerf was necessary.
|
Very good patch 
Happy to see some kind of AoE. really what terran missed :D
|
On March 31 2010 04:49 RPGabe wrote: The change to static defense kinda offsets the Banshee HP increase when harassing, but also makes it a more formidable straight-up fighter, which it already was?
Seems like a real powerhouse staple now, which is weird given that it's also a stealth flyer. Imagine wraiths with like 180 hp.
180? More like 500+++ Banshees are the most overpowered unit in the game. It has one of the highest DPS, a crapload of life and is super mobile. 2 Banshees propable can kill a queen and 2 hydralisks now. This is like 2 port wraith from hell.
|
On March 31 2010 03:51 genwar wrote: Looks like they read the art of defense by drone. or they got a fuck load of emails/comments saying BUFF STATIC DEFENSE BUFF STATIC DEFEnSE BUFF STATIC DEFENSE **** ***** ******* **** ****** *******
|
People are saying banshees are a problem in PvT. What the hell? Ever heard of scouting and going for some stalkers?
I seriously have never even been close to losing vs banshees as toss. It's an all in build that relies on the toss having either no detection or no anti air. Seeing as how almost any build today include early stalkers AND observers vs terran I don't understand how you can lose ever to banshee.
Terran just got a lot stronger vs muta! I'm looking forward to starting to go thors / turrets in my build instead of marines. Marauder / medivac / helion / thor gogogo! ><
|
On March 31 2010 04:47 mOnion wrote:Show nested quote +On March 31 2010 04:45 asdfTT123 wrote:On March 31 2010 04:43 mOnion wrote:On March 31 2010 04:40 asdfTT123 wrote:On March 31 2010 04:38 mOnion wrote:On March 31 2010 04:37 asdfTT123 wrote:On March 31 2010 04:36 Bear4188 wrote: Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores. Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix. and stalkers and obs and sentries ohmy! Can Obs attack Banshees? Also, try to micro around your stalkers to pick of Banshees against a competent player. It's especially a nightmare on maps with cliffs. OH against a competent player? sorry i misunderstood, i thought we were talking about banshees being controlled by a 4 year old. my bad dude, your right, placing stalkers with obs to give vision at key points behind your minerals is a dum dum dummie idea. Seriously, what is your problem? I'm just trying to throw in my two cents and yet you find some need to start flaming me? thats not a flame T_T you said only good response is phoenix, i said nuh uh stalkers with obs are good too, and YOU smarted off with "can obs atk banshees?" and that competent players would out micro me, implying i was incompetent. dont act like your all innocent.
I simply said competent players can out micro your Stalker/Sentry especially being able to abuse terrain such a cliffs. Did I even imply that you're an incompetent player? Even with Stalkers guarding your mineral lines, it's still very easy to lose workers even if the Stalkers can get a few pot shots off. Phoenix, on the other hand, will drive away the threat completely. Of course Obs are necessary if the T gets cloak and overcommits, but I still find Phoenix to be the best counter when the Banshee numbers grow, especially since you can recycle them to harass the T when the Banshee harass is gone or to lift units in battle.
And no need to point fingers regarding who's flaming who and blah blah...I assume you're more mature than the average 2nd grader. Point fingers is certainly not going to get us anywhere, especially online in a forum.
|
On March 31 2010 04:49 Captain Peabody wrote:Show nested quote +organic carapace nerf is retarded. Who the hell burrows roaches 1 by 1 in a late game fight. This is probably why Blizzard made this change; to promote more Micro for Zerg players late-game. Blizzard is trying to make the Roach more micro-intensive and interesting to use, rather than just an a-move unit. Obviously, it's an experiment, and it may not work out at all in practice...but I'm interesting to see how it is used by good Zerg players. It has potential.
I'll shift click your roaches with my overseer, while you try to "micro" burrow. Let's see who wins.
|
On March 31 2010 04:54 StarBrift wrote: People are saying banshees are a problem in PvT. What the hell? Ever heard of scouting and going for some stalkers?
I seriously have never even been close to losing vs banshees as toss. It's an all in build that relies on the toss having either no detection or no anti air. Seeing as how almost any build today include early stalkers AND observers vs terran I don't understand how you can lose ever to banshee.
Terran just got a lot stronger vs muta! I'm looking forward to starting to go thors / turrets in my build instead of marines. Marauder / medivac / helion / thor gogogo! ><
thats what i said! >_< people get angry if you provide solutions though.
|
|
|
|