• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:10
CET 17:10
KST 01:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[$1250] International ShieldBattery League Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11631 users

Patch 7 Notes - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 All
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 01 2010 18:56 GMT
#621
On April 02 2010 03:51 MorroW wrote:
they need to make toss better :/
i think maruders r too strong compared to rines


They need to buff rines, nerf marauders. I think they could strike a better balance with that, imo.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 01 2010 18:58 GMT
#622
On April 01 2010 20:27 Geo.Rion wrote:
i really dont see what s the reasoning behind buffing Banshees
Also broodlords nerf.. idk about it, i think it was fine, it was really hard to tech to broodlords and produce them safely. yes if you actually had them out they were really strong, but you could get killed befor that a lot easier

Broodlords really needed to be nerfed, Carrier and BC isnt nearly as effective as broodlord
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 01 2010 19:15 GMT
#623
On March 31 2010 06:59 Skyze wrote:
Show nested quote +
On March 31 2010 06:50 Shiladie wrote:
On March 31 2010 06:18 CharlieMurphy wrote:
On March 31 2010 05:22 Skyze wrote:
bleh. This is a bad patch IMO, done nothing to stop marauders owning everything a zerg has in first 15 minutes.. Terran is too strong, any good terran wont fall for the "baneling bust" and then just send in their MMM to dominate everything.. I doubt sunkens will be changed enough to actually do any damage to MMM.

Its like BW, cept M&M dont take any damage from sunkens... so theres no way to stop the mid-game push. They dont even need tanks, cause marauders are like a walking tank with slow

agree with this. If you try and cut your losses and retreat from MnM you lose it all. If MnM tries to cut his losses and retreat he kites you into nothing as he retreats or you just let him get away to lick his wounds. Lings are supposed to counter marauders but they really don't, the marauders have too much Hp even if you sruround them, the reinforcements arrive before you finish them off and like I said you can't retreat at this point because you'll get slowed and raped by stim if you try.


This is the same thoughts I've been having, zerg has to flat out win it's battles or terran just keeps getting bigger, marauders are simply too strong vs all other T1, I'd say it's time they get a small HP nerf and an attack speed nerf. That and/or nerf roaches+buff lings...


I actually think thats the biggest problem in SC2 (what SpoR said), You basically cant retreat from battles in SC2.. Theres so many units that are just either too slow, or units like the marauders which slow you down.. Even like roaches vs stalkers/sentries, you cant run because the roaches are too slow (without upgrade, but even with upgrade i thnk its the same) and they just own you before you can retreat.. Air units are even worse, altho I like that in a way because it means my mutas can dominate like 5 phoenix's when they start running, but it should be fixed imo.

You basically have to commit to attacking in SC2, because you cant retreat. That is probably why we are seeing so many people just sitting in their base massing armies, you cant even really pick off one unit and run back micro because running away doesnt work.

The only major design flaw I see so far in SC2.



This is a big deal. On the one hand, you don't want every encounter to be optional. On the other hand you don't want to have to send a scout or scan every inch of the map when you try to move around. Marauders are the most aggravating aspect of this with the slow, no doubt. I wouldn't say all battles are this way... roaches have a ton of HP and can run from other roaches easily. Zealots obviously can run away from other zealots. It's probably a ranged problem/feature.

I guess it sort of goes back to SC/BW situations where if you run zerglings into a pack of marines you are dying if you don't outnumber... not much retreating. Same for goons or most P ground vs tanks in BW.

In summary, marauder needs to be looked at closely to balance in a fun fair way I think.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
April 01 2010 19:29 GMT
#624
Maybe a buff to storm's damage is (or should be) in the works. Smaller cast area and larger damage rewards more skilled play.
"I love noobies, they're so happy." -Chill
hacpee
Profile Joined November 2007
United States752 Posts
April 01 2010 20:06 GMT
#625
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 01 2010 20:08 GMT
#626
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

It made medic/marine useless in any tvp except when cheesing. Do you really want that again?
Puosu
Profile Blog Joined April 2007
7117 Posts
April 01 2010 20:09 GMT
#627
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

The thing is that in SC2 mech actually does not work because of immortals, there were no immortals in SC1 now were there?

You can't do comparisons like that, so much new has been brought in to the game.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
April 01 2010 20:10 GMT
#628
On April 02 2010 05:08 Klockan3 wrote:
Show nested quote +
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

It made medic/marine useless in any tvp except when cheesing. Do you really want that again?


Hope not, that would be annoying. Brood War seemed to shove Terran to get stuck going Mech in two of the matchups because medic marine just got slaughtered by toss and tanks.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 01 2010 20:20 GMT
#629
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Slurgi
Profile Joined March 2010
United States118 Posts
April 01 2010 21:22 GMT
#630
On April 02 2010 05:20 Gnosis wrote:
Show nested quote +
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 01 2010 21:26 GMT
#631
On April 02 2010 06:22 Slurgi wrote:
Show nested quote +
On April 02 2010 05:20 Gnosis wrote:
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.


You're speaking in terms of pure mech, right? Not biomech? (I don't consider ghosts to be bio in mech build).
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
mOnion
Profile Blog Joined August 2009
United States5660 Posts
Last Edited: 2010-04-02 05:25:40
April 01 2010 21:33 GMT
#632
no longer angry ^_^
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Slurgi
Profile Joined March 2010
United States118 Posts
April 01 2010 21:47 GMT
#633
On April 02 2010 06:26 Gnosis wrote:
Show nested quote +
On April 02 2010 06:22 Slurgi wrote:
On April 02 2010 05:20 Gnosis wrote:
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.


You're speaking in terms of pure mech, right? Not biomech? (I don't consider ghosts to be bio in mech build).


Maybe I misunderstood. I thought you were stating that mech is unviable, but that psi storm rapes bio as it did in SC1.

You're saying that psi storm is effective against mech in SC2? I struggle a bit to see that, as any sort of spacing at all by tanks makes it unfeasible. It's all a moot point though, because tanks are unfeasible against protoss (almost every unit counters tanks. It's ridiculous). Hellions also don't seem to hold up against anything but zealots. Thors might be better in the matchup than people are giving them credit, but I haven't really tried them or thought it it too much.
TheYango
Profile Joined September 2008
United States47024 Posts
April 01 2010 21:56 GMT
#634
On April 02 2010 06:47 Slurgi wrote:
You're saying that psi storm is effective against mech in SC2? I struggle a bit to see that, as any sort of spacing at all by tanks makes it unfeasible. It's all a moot point though, because tanks are unfeasible against protoss (almost every unit counters tanks. It's ridiculous). Hellions also don't seem to hold up against anything but zealots. Thors might be better in the matchup than people are giving them credit, but I haven't really tried them or thought it it too much.

He was responding to a post saying that psionic storm was fine in SC1, and therefore, incredibly powerful psionic storm is fine in SC2. His point was that in SC1, psionic storm forced Terran to go mech. In SC2, Terran doesn't have that option because of how comparatively weak mech is right now, so having storm be so strong that it locks out bio would ruin the matchup.
Moderator
Gnosis
Profile Joined December 2008
Scotland912 Posts
Last Edited: 2010-04-01 22:29:40
April 01 2010 22:24 GMT
#635
On April 02 2010 06:47 Slurgi wrote:
Show nested quote +
On April 02 2010 06:26 Gnosis wrote:
On April 02 2010 06:22 Slurgi wrote:
On April 02 2010 05:20 Gnosis wrote:
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.


You're speaking in terms of pure mech, right? Not biomech? (I don't consider ghosts to be bio in mech build).


Maybe I misunderstood. I thought you were stating that mech is unviable, but that psi storm rapes bio as it did in SC1.

You're saying that psi storm is effective against mech in SC2? I struggle a bit to see that, as any sort of spacing at all by tanks makes it unfeasible. It's all a moot point though, because tanks are unfeasible against protoss (almost every unit counters tanks. It's ridiculous). Hellions also don't seem to hold up against anything but zealots. Thors might be better in the matchup than people are giving them credit, but I haven't really tried them or thought it it too much.


Ah, sorry I wasn't clear. No, I don't think psi storm is effective against mech in SC2. I think it is (or was) more effective against bio (maybe since patch that's not the case anymore). But otherwise I agree with your thoughts here.

Edit* Didn't see the post above.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 01 2010 23:01 GMT
#636
On April 02 2010 05:09 Puosu wrote:
Show nested quote +
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

The thing is that in SC2 mech actually does not work because of immortals, there were no immortals in SC1 now were there?

You can't do comparisons like that, so much new has been brought in to the game.


Except that immortals are 100% useless in PvT as long as the Terran has a ghost and isn't mentally handicapped
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
eNte[19]
Profile Joined April 2010
Ireland62 Posts
Last Edited: 2010-04-01 23:27:48
April 01 2010 23:26 GMT
#637
You can't do comparisons like that, so much new has been brought in to the game.

Except that immortals are 100% useless in PvT as long as the Terran has a ghost and isn't mentally handicapped


this
Prev 1 30 31 32 All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
MaxPax vs Solar
herO vs TBD
Lambo vs TBD
Rogue vs TBD
WardiTV1045
IntoTheiNu 831
ComeBackTV 771
TaKeTV 379
IndyStarCraft 250
Rex109
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 250
Rex 109
StarCraft: Brood War
Britney 56473
Calm 4662
Rain 1714
Jaedong 1600
EffOrt 764
BeSt 661
FanTaSy 434
Rush 392
Shuttle 331
Larva 295
[ Show more ]
ZerO 161
Hyun 139
Dewaltoss 110
Mind 94
Sharp 83
Sea.KH 59
Mong 50
Last 50
ToSsGirL 32
Killer 26
Terrorterran 24
hero 23
910 20
sorry 18
Sacsri 17
Aegong 16
Hm[arnc] 15
Free 14
Movie 13
ajuk12(nOOB) 12
soO 12
Rock 11
Shine 11
Dota 2
qojqva2899
Counter-Strike
edward113
Heroes of the Storm
Khaldor362
MindelVK9
Trikslyr0
Other Games
FrodaN3596
singsing2377
Beastyqt546
B2W.Neo403
Lowko388
byalli360
KnowMe262
mouzStarbuck237
syndereN199
XaKoH 156
ToD131
Railgan19
ZerO(Twitch)16
ROOTIllusion12
CosmosSc2 10
fpsfer 1
Organizations
Other Games
EGCTV942
[ Show 15 non-featured ]
StarCraft 2
• Hinosc 50
• poizon28 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki35
• ChaeLyn 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV738
League of Legends
• Jankos2716
Other Games
• Shiphtur167
Upcoming Events
IPSL
51m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
3h 51m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
17h 51m
WardiTV Invitational
19h 51m
IPSL
1d
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 3h
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 17h
soO vs FanTaSy
WardiTV Weekly
1d 19h
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
KCM Race Survival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.