• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:43
CEST 11:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed The Memories We Share - Facing the Final(?) GSL RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

Patch 7 Notes - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 All
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 01 2010 18:56 GMT
#621
On April 02 2010 03:51 MorroW wrote:
they need to make toss better :/
i think maruders r too strong compared to rines


They need to buff rines, nerf marauders. I think they could strike a better balance with that, imo.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 01 2010 18:58 GMT
#622
On April 01 2010 20:27 Geo.Rion wrote:
i really dont see what s the reasoning behind buffing Banshees
Also broodlords nerf.. idk about it, i think it was fine, it was really hard to tech to broodlords and produce them safely. yes if you actually had them out they were really strong, but you could get killed befor that a lot easier

Broodlords really needed to be nerfed, Carrier and BC isnt nearly as effective as broodlord
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 01 2010 19:15 GMT
#623
On March 31 2010 06:59 Skyze wrote:
Show nested quote +
On March 31 2010 06:50 Shiladie wrote:
On March 31 2010 06:18 CharlieMurphy wrote:
On March 31 2010 05:22 Skyze wrote:
bleh. This is a bad patch IMO, done nothing to stop marauders owning everything a zerg has in first 15 minutes.. Terran is too strong, any good terran wont fall for the "baneling bust" and then just send in their MMM to dominate everything.. I doubt sunkens will be changed enough to actually do any damage to MMM.

Its like BW, cept M&M dont take any damage from sunkens... so theres no way to stop the mid-game push. They dont even need tanks, cause marauders are like a walking tank with slow

agree with this. If you try and cut your losses and retreat from MnM you lose it all. If MnM tries to cut his losses and retreat he kites you into nothing as he retreats or you just let him get away to lick his wounds. Lings are supposed to counter marauders but they really don't, the marauders have too much Hp even if you sruround them, the reinforcements arrive before you finish them off and like I said you can't retreat at this point because you'll get slowed and raped by stim if you try.


This is the same thoughts I've been having, zerg has to flat out win it's battles or terran just keeps getting bigger, marauders are simply too strong vs all other T1, I'd say it's time they get a small HP nerf and an attack speed nerf. That and/or nerf roaches+buff lings...


I actually think thats the biggest problem in SC2 (what SpoR said), You basically cant retreat from battles in SC2.. Theres so many units that are just either too slow, or units like the marauders which slow you down.. Even like roaches vs stalkers/sentries, you cant run because the roaches are too slow (without upgrade, but even with upgrade i thnk its the same) and they just own you before you can retreat.. Air units are even worse, altho I like that in a way because it means my mutas can dominate like 5 phoenix's when they start running, but it should be fixed imo.

You basically have to commit to attacking in SC2, because you cant retreat. That is probably why we are seeing so many people just sitting in their base massing armies, you cant even really pick off one unit and run back micro because running away doesnt work.

The only major design flaw I see so far in SC2.



This is a big deal. On the one hand, you don't want every encounter to be optional. On the other hand you don't want to have to send a scout or scan every inch of the map when you try to move around. Marauders are the most aggravating aspect of this with the slow, no doubt. I wouldn't say all battles are this way... roaches have a ton of HP and can run from other roaches easily. Zealots obviously can run away from other zealots. It's probably a ranged problem/feature.

I guess it sort of goes back to SC/BW situations where if you run zerglings into a pack of marines you are dying if you don't outnumber... not much retreating. Same for goons or most P ground vs tanks in BW.

In summary, marauder needs to be looked at closely to balance in a fun fair way I think.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
April 01 2010 19:29 GMT
#624
Maybe a buff to storm's damage is (or should be) in the works. Smaller cast area and larger damage rewards more skilled play.
"I love noobies, they're so happy." -Chill
hacpee
Profile Joined November 2007
United States752 Posts
April 01 2010 20:06 GMT
#625
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 01 2010 20:08 GMT
#626
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

It made medic/marine useless in any tvp except when cheesing. Do you really want that again?
Puosu
Profile Blog Joined April 2007
6985 Posts
April 01 2010 20:09 GMT
#627
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

The thing is that in SC2 mech actually does not work because of immortals, there were no immortals in SC1 now were there?

You can't do comparisons like that, so much new has been brought in to the game.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 01 2010 20:10 GMT
#628
On April 02 2010 05:08 Klockan3 wrote:
Show nested quote +
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

It made medic/marine useless in any tvp except when cheesing. Do you really want that again?


Hope not, that would be annoying. Brood War seemed to shove Terran to get stuck going Mech in two of the matchups because medic marine just got slaughtered by toss and tanks.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 01 2010 20:20 GMT
#629
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Slurgi
Profile Joined March 2010
United States118 Posts
April 01 2010 21:22 GMT
#630
On April 02 2010 05:20 Gnosis wrote:
Show nested quote +
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 01 2010 21:26 GMT
#631
On April 02 2010 06:22 Slurgi wrote:
Show nested quote +
On April 02 2010 05:20 Gnosis wrote:
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.


You're speaking in terms of pure mech, right? Not biomech? (I don't consider ghosts to be bio in mech build).
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-02 05:25:40
April 01 2010 21:33 GMT
#632
no longer angry ^_^
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Slurgi
Profile Joined March 2010
United States118 Posts
April 01 2010 21:47 GMT
#633
On April 02 2010 06:26 Gnosis wrote:
Show nested quote +
On April 02 2010 06:22 Slurgi wrote:
On April 02 2010 05:20 Gnosis wrote:
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.


You're speaking in terms of pure mech, right? Not biomech? (I don't consider ghosts to be bio in mech build).


Maybe I misunderstood. I thought you were stating that mech is unviable, but that psi storm rapes bio as it did in SC1.

You're saying that psi storm is effective against mech in SC2? I struggle a bit to see that, as any sort of spacing at all by tanks makes it unfeasible. It's all a moot point though, because tanks are unfeasible against protoss (almost every unit counters tanks. It's ridiculous). Hellions also don't seem to hold up against anything but zealots. Thors might be better in the matchup than people are giving them credit, but I haven't really tried them or thought it it too much.
TheYango
Profile Joined September 2008
United States47024 Posts
April 01 2010 21:56 GMT
#634
On April 02 2010 06:47 Slurgi wrote:
You're saying that psi storm is effective against mech in SC2? I struggle a bit to see that, as any sort of spacing at all by tanks makes it unfeasible. It's all a moot point though, because tanks are unfeasible against protoss (almost every unit counters tanks. It's ridiculous). Hellions also don't seem to hold up against anything but zealots. Thors might be better in the matchup than people are giving them credit, but I haven't really tried them or thought it it too much.

He was responding to a post saying that psionic storm was fine in SC1, and therefore, incredibly powerful psionic storm is fine in SC2. His point was that in SC1, psionic storm forced Terran to go mech. In SC2, Terran doesn't have that option because of how comparatively weak mech is right now, so having storm be so strong that it locks out bio would ruin the matchup.
Moderator
Gnosis
Profile Joined December 2008
Scotland912 Posts
Last Edited: 2010-04-01 22:29:40
April 01 2010 22:24 GMT
#635
On April 02 2010 06:47 Slurgi wrote:
Show nested quote +
On April 02 2010 06:26 Gnosis wrote:
On April 02 2010 06:22 Slurgi wrote:
On April 02 2010 05:20 Gnosis wrote:
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.


Problem is that mech isn't viable in SCII. I've tried. I've tried countless times with my practice partner (I'm platinum T, he's platinum P--Both B- / B iCCup). No matter what psi, how I emp or how I setup, P always rolls over T. Until they fix that (if they fix that), storm is a much bigger problem in this game than the previous.


Interesting...

I'm a platinum T player, and I feel the opposite. I feel like TvP greatly favors T currently. Ghosts are quite strong, and nuking is a severely underrated and underused ability right now. If you have ghosts ANYWAY the 100/100 to nuke a protoss base seems borderline unreasonable, to be honest.

Also, psi storm isn't that bad, honestly. Micro out of it, and EMP HTs to prevent it from happening in the first place, if you can. Ghosts have 100 HP and you can put them near the front of your army without feeling bad about it. They are fine fighters, too, against light units. I'm far more scared of colossi than HTs, for sure.

That said, I still feel like TvZ is a bit broken in favor of Z. Either I don't know how to play TvZ at all, but good zergs just roll me over due to the breaking power of banelings, power of zerglings vs bio keeping me in my base earlygame, and the queen/zerg macro mechanics make the matchup seemingly unwinnable.


You're speaking in terms of pure mech, right? Not biomech? (I don't consider ghosts to be bio in mech build).


Maybe I misunderstood. I thought you were stating that mech is unviable, but that psi storm rapes bio as it did in SC1.

You're saying that psi storm is effective against mech in SC2? I struggle a bit to see that, as any sort of spacing at all by tanks makes it unfeasible. It's all a moot point though, because tanks are unfeasible against protoss (almost every unit counters tanks. It's ridiculous). Hellions also don't seem to hold up against anything but zealots. Thors might be better in the matchup than people are giving them credit, but I haven't really tried them or thought it it too much.


Ah, sorry I wasn't clear. No, I don't think psi storm is effective against mech in SC2. I think it is (or was) more effective against bio (maybe since patch that's not the case anymore). But otherwise I agree with your thoughts here.

Edit* Didn't see the post above.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 01 2010 23:01 GMT
#636
On April 02 2010 05:09 Puosu wrote:
Show nested quote +
On April 02 2010 05:06 hacpee wrote:
Everyone says storm is too powerful vs m&m. Guess what? Storm was powerful vs medic/marine in sc1 too. It raped medic/marine. No reason to nerf storm just because its good.

The thing is that in SC2 mech actually does not work because of immortals, there were no immortals in SC1 now were there?

You can't do comparisons like that, so much new has been brought in to the game.


Except that immortals are 100% useless in PvT as long as the Terran has a ghost and isn't mentally handicapped
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
eNte[19]
Profile Joined April 2010
Ireland62 Posts
Last Edited: 2010-04-01 23:27:48
April 01 2010 23:26 GMT
#637
You can't do comparisons like that, so much new has been brought in to the game.

Except that immortals are 100% useless in PvT as long as the Terran has a ghost and isn't mentally handicapped


this
Prev 1 30 31 32 All
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 248
StarCraft: Brood War
BeSt 3317
Mini 780
Larva 434
Hyun 392
Soma 235
Dewaltoss 197
Barracks 145
firebathero 129
Backho 106
Sharp 101
[ Show more ]
ToSsGirL 66
zelot 44
Free 40
sorry 38
TY 27
ajuk12(nOOB) 22
Bonyth 2
Britney 0
Sea 0
Dota 2
Gorgc1855
XcaliburYe536
singsing204
League of Legends
JimRising 520
Super Smash Bros
Westballz46
Heroes of the Storm
Khaldor156
Other Games
Happy356
Fuzer 225
SortOf117
DeMusliM59
Trikslyr27
Organizations
Other Games
gamesdonequick2639
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH263
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2173
League of Legends
• Stunt888
• Jankos692
Upcoming Events
CranKy Ducklings
17m
Epic.LAN
2h 17m
CSO Contender
7h 17m
Sparkling Tuna Cup
1d
Online Event
1d 6h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.