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Patch 7 Notes - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 32 Next All
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
Last Edited: 2010-03-30 19:43:45
March 30 2010 19:40 GMT
#161
On March 31 2010 04:38 mOnion wrote:
Show nested quote +
On March 31 2010 04:37 asdfTT123 wrote:
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix.


and stalkers and obs and sentries ohmy!


Can Obs attack Banshees? Also, try to micro around your stalkers/sentries to pick off Banshees against a competent player. Almost impossible without blink. It's especially a nightmare on maps with cliffs and your mineral line hugging against it.
n.Die_Jaedong <3
hugman
Profile Joined June 2009
Sweden4644 Posts
March 30 2010 19:41 GMT
#162
Bye bye muta harass
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 30 2010 19:41 GMT
#163
On March 31 2010 04:22 CharlieMurphy wrote:
Show nested quote +
On March 31 2010 04:21 MorroW wrote:
awesome patch! liked every single thing about it


I hope you are joking


why would he be joking? At least post *some* reasonings behind your statements.

The storm nerf is not really that big, its radius decreases slightly. As of right now, a protoss army with 2-3 templars will crush any sort of bio composition. EMP helps, but any decent protoss will keep his templars spread apart and near the back of their blob until you cast EMP (unless they feedback your ghost). At least now, early on when protoss doesnt have tons of templar, you can actually stand a chance at winning the battle with stim.

Im not sure how it affects PvZ because I don't play that M/U.

Broodlord nerf I see as a good thing, They are really strong lategame ZvT imo, and can be game deciders quite often.

Turret damage increase against mutas was needed imo. Muta harass is really strong in sc2, and although they cannot stack, they still cause alot of damage. When playing a zerg that does a roach opening into muta tech switch is really hard due to your complete lack of marines when fighting against his roaches. Scanning him and seeing 9 muta usually mean automatic death. At least now turrets stand a fighting chance to allow you to get back into the game, and make marines. In sc1 turrets were better due to their range which allowed them to work together. In sc2 with the shorter initial range, a muta tech switch rapes turrets 1 at a time.

Thor splash damage was needed imo. Your argument is that multiple thors will be able to dispel tons of muta is probably correct. However, if a terran player is capable of attaining 2-3 thors then obviously mutalisks wouldnt be a viable tech choice that late in the game. If you are muta harassing him early on, then typically his economy will be hurting too much to produce a thor quick enough to stop you. If he does succeed in producing a thor, then you know its time to switch tech, rather than continue on with muta production. Thors are expensive, and odds are he will be lacking in other areas because of it. I think the upgrade was good, and at least gives terran a splash attack to air other than HSM, and another way to fend of mutas.

The only thing im confused about is the banshee buff. I don't know why they decided to give it more HP. Currently 1 banshee can kill 1 queen in TvZ, and now they just made that easier. TvP once you amass 6-8 banshees, the added 10 will add up, and since you can practically 1 shot stalkers/sentries, that added hp will lead to quite a few more protoss unit deaths. I think this buff will come back to haunt them lol.

mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 19:41 GMT
#164
On March 31 2010 04:39 FortuneSyn wrote:
organic carapace nerf is retarded. Who the hell burrows roaches 1 by 1 in a late game fight.

storm needed the nerf, however temp tech tree is still outclassed by robo early game.


why would you burrow them one by one? late game ZvP you may be up against mass storm, andif he storms your roaches you mass burrow them and run out of the aoe until you regen then unburrow, rinse and repeat.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Mecha71
Profile Joined March 2010
United States59 Posts
March 30 2010 19:41 GMT
#165
On March 31 2010 04:06 Dacendoran wrote:
Show nested quote +
On March 31 2010 04:05 {88}iNcontroL wrote:
wtf is blizz doing to protoss?

P gets nerfed with each patch and we lose more and more games..

At least they didn't randomly make the DT more obsolete lol


They did that last patch already. I don't think anyone at Blizz actually plays protoss I mean they really don't like that race from the looks of it.

This just reeks badly of wow forum 13 year old QQ. It's just as stupid as the people who claim "WAAHHH, obviously the dev's dont play (inset your class here) so they obviously nerf it, WAHH WAHH WAHH." People need to stop taking it so personally when their race gets some nerfs, its all in the name of balance, sorry.

This is the SC crew handling starcraft, not the wow team. There's no favorites here, because an unbalanced game means less money for them.

Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.
Now here we have a rational thinker who doesn't immediately burn down his house in rage. I cant believe people still doubt the people that made STARCRAFT, the most balanced RTS known to man, and think they somehow make decisions without thought.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 30 2010 19:41 GMT
#166
The people going 'wtf?' over the banshee buff need to think a little. Blizz just buffed all of the anti-air static defense, so to maintain the previous version's banshee balance, they of course need to give it a buff.
0neder
Profile Joined July 2009
United States3733 Posts
March 30 2010 19:41 GMT
#167
They can always give splash to archons like they just did to Thor. That would really be great IMO. Also, the better Archons are, the more HTs and DTs will be used beforehand.
OOl
Profile Blog Joined February 2010
United States65 Posts
March 30 2010 19:42 GMT
#168
Doesn't look TOO bad..glad for the storm nerf. I didn't use the late game roach thing much anyway so not too bad there. The static D buff is useful and sort of goes back to some original plans I had for sc2 before playing the beta and seeing how fast buildings die
nineninja9
Profile Joined March 2010
United States194 Posts
March 30 2010 19:42 GMT
#169
In my opinion, the reason banshees were buffed slightly in HP is because anti-air in general has been buffed. Protoss anti-air is primarily stalkers, Terran has turrets which contribute, and Zerg obviously received the spore colony buff. Since Banshees are not armored units, they take extra damage from stalkers, turrets, spore colonies, and a number of other things that have been recently buffed, so giving Banshees a bit of extra HP seems plausible.
rjT.
Profile Joined May 2008
Italy295 Posts
March 30 2010 19:42 GMT
#170
Finnally spore colonies are usefull!!
TerranUp16
Profile Joined March 2010
United States88 Posts
March 30 2010 19:42 GMT
#171
w00t Turrets! Never really understood the +7 v Armored for Turrets since between their range and static nature they rarely ever had to deal with armored air targets and the few they did (Corruptors and Vikings) seemed to be hurt unnecessarily by the bonus damage.

Very nice Thor buff and that along with Turret buff will help meching Terrans a LOT against Zerg.

Roach looks to be in a period of transition with all of the nerfing to its regen. I can't really argue with that though because 145hp for a 75/25 unit particularly with the mutated larvae macro mechanic is really already enough (but then again it could be argued that Vultures' good speed, respectable damage, excellent harass potential, and ok health was already plenty without having to toss free Spider Mines on a 75 mineral unit xD).

My first thought about the Spine Crawler buff was anti-Hellions although they still die in the same number of hits from it (although it *sounds* like they reduced the cooldown of Spine Crawlers? so that would definitely hurt Hellion harass; only other guess for "attack period" is the time it takes the Spine Crawler to shove its pointy appendage out but 2.2 and 1.6 sound way too long for that and I thought that was treated as more of a missile with a specific animation).

Spore Crawler and Photon Cannon buffs are nice.

The three changes I don't agree with then are the Banshee health buff (it really didn't need it from everything I've seen in every match-up), Psi Storm radius decrease (yeah it destroys bio-balls, but I've been questioning the long-term viability of bio-balls for awhile now; also, key there is "bio-balls"- would really prefer to see superior, less ball-y micro emerge before seeing Storm get nerfed like that), and Brood Lord damage decrease. The latter, unless Brood Lords are making some kind of resurgence in ZvP, I don't feel are much of an issue in TvP as long as the Terran scouts the Greater Spire (given that is going to be relatively later-game, should be using more Comsats by then anyway) and macros up some Vikings, the cost of which is more than justified by the Zerg player paying for Brood Lords that should die pretty quickly to a proper counter.
Orders, Sir! Ready to roll out!
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 30 2010 19:43 GMT
#172
lol so its time to change race? i mean seriously psi storm was the one and only thing that keept u alive vs T and Z... fu blizzard seriously... wow they changed the broodlord damage but the problem is the same. its a flying ultralisk that shits units without using some kind of mana and survives 30 storms and laugh at phoenix attacks...
after 2 years i reached it = marine icon
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-03-30 19:44:46
March 30 2010 19:43 GMT
#173
On March 31 2010 04:40 asdfTT123 wrote:
Show nested quote +
On March 31 2010 04:38 mOnion wrote:
On March 31 2010 04:37 asdfTT123 wrote:
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix.


and stalkers and obs and sentries ohmy!


Can Obs attack Banshees? Also, try to micro around your stalkers to pick of Banshees against a competent player. It's especially a nightmare on maps with cliffs.


OH against a competent player? sorry i misunderstood, i thought we were talking about banshees being controlled by a 4 year old. my bad dude, your right, placing stalkers with obs to give vision at key points behind your minerals is a dum dum dummie idea.

also i forgot obs cant attack air, sry @_@
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 30 2010 19:43 GMT
#174
I think I'm down for a map patch... more maps with better chokes and less backdoors. Then maybe we can FE on a map other than LT/metalopolis or blistering sands
Why?
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
March 30 2010 19:44 GMT
#175
Nice changes overall.
Europe Server Diamond Player: ID=Necrosjef Code=957
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 30 2010 19:44 GMT
#176
Storm nerf makes sense if ya think about it...sc2 units clump so much, changing the damage radius makes sense.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
March 30 2010 19:44 GMT
#177
On March 31 2010 04:41 hugman wrote:
Bye bye muta harass


couldnt have said it better myself~
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 30 2010 19:44 GMT
#178
On March 31 2010 04:41 0neder wrote:
They can always give splash to archons like they just did to Thor. That would really be great IMO. Also, the better Archons are, the more HTs and DTs will be used beforehand.

Archons already have splash, what are you talking aboot?
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 30 2010 19:45 GMT
#179
On March 31 2010 04:43 mOnion wrote:
Show nested quote +
On March 31 2010 04:40 asdfTT123 wrote:
On March 31 2010 04:38 mOnion wrote:
On March 31 2010 04:37 asdfTT123 wrote:
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix.


and stalkers and obs and sentries ohmy!


Can Obs attack Banshees? Also, try to micro around your stalkers to pick of Banshees against a competent player. It's especially a nightmare on maps with cliffs.


OH against a competent player? sorry i misunderstood, i thought we were talking about banshees being controlled by a 4 year old. my bad dude, your right, placing stalkers with obs to give vision at key points behind your minerals is a dum dum dummie idea.


Seriously, what is your problem? I'm just trying to throw in my two cents and yet you find some need to start flaming me?
n.Die_Jaedong <3
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
Last Edited: 2010-03-30 19:46:14
March 30 2010 19:45 GMT
#180
I am a Protoss, and ya the HT nerf sucks but overall it was a good patch. Except the Banshee buff (WTF?). Terran fast teching to banshees is going to be hard to deal with. Banshees in TvT are already really strong and I don't like this buff at all.
THIS NEEDS FACE!
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