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Patch 7 Notes - Page 11

Forum Index > SC2 General
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BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
March 30 2010 19:55 GMT
#201
storm nerfed ... lol
TT blizzard made sad panda ; (
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
c.Deadly
Profile Joined March 2010
United States545 Posts
March 30 2010 19:56 GMT
#202
This patch has some interesting implications to the PvT matchup (mostly just through the storm nerf). Do you guys think that Dark Templar might become a more viable tech route in PvT because of this, since HT won't decimate bio armies with 2-3 storms?

An Immortal Drop + DT warp-in could be a very effective harass to keep a Terran from pushing out with EMP, however I don't know if the timings would necessarily work.
Daedie
Profile Joined March 2010
Belgium160 Posts
March 30 2010 19:57 GMT
#203
I like most of the changes (how could I not, being a Terran player ). But does anyone else think that hellions are gonna go from minimal use to pretty much none at all, seeing how fast they'll be shut down by spine crawlers?
I like turtles
StarcraftMaster
Profile Joined March 2010
United States84 Posts
March 30 2010 19:58 GMT
#204
On March 31 2010 04:56 c.Deadly wrote:
This patch has some interesting implications to the PvT matchup (mostly just through the storm nerf). Do you guys think that Dark Templar might become a more viable tech route in PvT because of this, since HT won't decimate bio armies with 2-3 storms?

An Immortal Drop + DT warp-in could be a very effective harass to keep a Terran from pushing out with EMP, however I don't know if the timings would necessarily work.

Sensor tower usually solves. But its all hear say anyways, not many terrans besides me have started to use sensor tower in pvt tvz tvt
lew
Profile Joined April 2009
Belgium205 Posts
March 30 2010 19:58 GMT
#205
This shows how egoistic some people are. If you are honest then you agree that storm was OP. I really don't get it why people are crying about it...
bendez
Profile Joined February 2010
Canada283 Posts
March 30 2010 19:58 GMT
#206
On March 31 2010 04:54 StarBrift wrote:
People are saying banshees are a problem in PvT. What the hell? Ever heard of scouting and going for some stalkers?

I seriously have never even been close to losing vs banshees as toss. It's an all in build that relies on the toss having either no detection or no anti air. Seeing as how almost any build today include early stalkers AND observers vs terran I don't understand how you can lose ever to banshee.

Terran just got a lot stronger vs muta! I'm looking forward to starting to go thors / turrets in my build instead of marines. Marauder / medivac / helion / thor gogogo! ><


Viking buff was not enough to make you guys stop bitching about muta, so blizzard throws another bone, rather than working on REAL issues like zerg unit diversity, infestor range/abilities, etc. Yep.. GG.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 30 2010 19:59 GMT
#207
On March 31 2010 04:55 bendez wrote:
Show nested quote +
On March 31 2010 04:49 Captain Peabody wrote:
organic carapace nerf is retarded. Who the hell burrows roaches 1 by 1 in a late game fight.


This is probably why Blizzard made this change; to promote more Micro for Zerg players late-game.

Blizzard is trying to make the Roach more micro-intensive and interesting to use, rather than just an a-move unit. Obviously, it's an experiment, and it may not work out at all in practice...but I'm interesting to see how it is used by good Zerg players. It has potential.


I'll shift click your roaches with my overseer, while you try to "micro" burrow. Let's see who wins.


Roaches do not deal any damage. They are meatshields. You do not micro meatshields.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 19:59 GMT
#208
On March 31 2010 04:55 asdfTT123 wrote:
Show nested quote +
On March 31 2010 04:47 mOnion wrote:
On March 31 2010 04:45 asdfTT123 wrote:
On March 31 2010 04:43 mOnion wrote:
On March 31 2010 04:40 asdfTT123 wrote:
On March 31 2010 04:38 mOnion wrote:
On March 31 2010 04:37 asdfTT123 wrote:
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix.


and stalkers and obs and sentries ohmy!


Can Obs attack Banshees? Also, try to micro around your stalkers to pick of Banshees against a competent player. It's especially a nightmare on maps with cliffs.


OH against a competent player? sorry i misunderstood, i thought we were talking about banshees being controlled by a 4 year old. my bad dude, your right, placing stalkers with obs to give vision at key points behind your minerals is a dum dum dummie idea.


Seriously, what is your problem? I'm just trying to throw in my two cents and yet you find some need to start flaming me?


thats not a flame T_T you said only good response is phoenix, i said nuh uh stalkers with obs are good too, and YOU smarted off with "can obs atk banshees?" and that competent players would out micro me, implying i was incompetent.

dont act like your all innocent.


I simply said competent players can out micro your Stalker/Sentry especially being able to abuse terrain such a cliffs. Did I even imply that you're an incompetent player? Even with Stalkers guarding your mineral lines, it's still very easy to lose workers even if the Stalkers can get a few pot shots off. Phoenix, on the other hand, will drive away the threat completely. Of course Obs are necessary if the T gets cloak and overcommits, but I still find Phoenix to be the best counter when the Banshee numbers grow, especially since you can recycle them to harass the T when the Banshee harass is gone or to lift units in battle.

And no need to point fingers regarding who's flaming who and blah blah...I assume you're more mature than the average 2nd grader. Point fingers is certainly not going to get us anywhere, especially online in a forum.


teching to phoenix is equally as all in as teching to banshee. you're over committing just to get a unit that cant be attacked by banshees when you could merely macro the army you're going to be getting anyway and use that to defend.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 30 2010 20:00 GMT
#209
Ok, so it's true :o , I just got the patch and i'm with the US server.
Nice finaly banshee is no longer a paper plane with powerful attack. I totaly agree with the change about the zerg and about the toss but it's hard to take about the psystorm, more and more this game begin to be boring to watch because blizz nerf everything who is powerful because noob cry about it. It's like the reaver in Sc/Bw whould not do splash dmg because ppl cry about this is too strong
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 30 2010 20:00 GMT
#210
On March 31 2010 04:34 Irrelevant wrote:
Roach upgrade was crazy op(they could literally stand in stacked storm and out heal it), but completely removing the regen is a bit too much



Storm didn't stack.
Wut
Stropheum
Profile Joined January 2010
United States1124 Posts
March 30 2010 20:01 GMT
#211
On March 31 2010 03:54 shindigs wrote:
Show nested quote +
On March 31 2010 03:52 Koffiegast wrote:
Roach
+ Organic Carapace no longer grants bonus regeneration to unburrowed roaches.

Without decreasing the cost? Seems like it becomes like blink but without the real virtues.

I really like the static defense buffs, seems going spine crawlers might be much better for defense against roach when it is ZvZ.


Hopefully we get more diverse zvz play due to the static buff

And pvp! Maybe fast forge will actually be a viable build now, stopping 3gate madness.
my guess on the banshee buff is to make it still viable to harass along with the static defense buff.
Roaches make total sense cause......roaches...
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
March 30 2010 20:01 GMT
#212
On March 31 2010 04:58 lew wrote:
This shows how egoistic some people are. If you are honest then you agree that storm was OP. I really don't get it why people are crying about it...



High Temps need to be powerful or Toss late game will be gimped. But I think the sensible ones here can agree that the AOE it had prior to this patch was OP.
i-bonjwa
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 30 2010 20:01 GMT
#213
On March 31 2010 04:42 TerranUp16 wrote:
My first thought about the Spine Crawler buff was anti-Hellions although they still die in the same number of hits from it (although it *sounds* like they reduced the cooldown of Spine Crawlers? so that would definitely hurt Hellion harass; only other guess for "attack period" is the time it takes the Spine Crawler to shove its pointy appendage out but 2.2 and 1.6 sound way too long for that and I thought that was treated as more of a missile with a specific animation).


Spines take out Hellions in 4 hits instead of 5. And the higher DPS helps.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
DorF
Profile Blog Joined July 2009
Sweden961 Posts
March 30 2010 20:02 GMT
#214
Awesome Thor buff, Blizz has regained the love they lost with the last patch
BW for life !
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 20:02 GMT
#215
On March 31 2010 04:59 Slunk wrote:
Show nested quote +
On March 31 2010 04:55 bendez wrote:
On March 31 2010 04:49 Captain Peabody wrote:
organic carapace nerf is retarded. Who the hell burrows roaches 1 by 1 in a late game fight.


This is probably why Blizzard made this change; to promote more Micro for Zerg players late-game.

Blizzard is trying to make the Roach more micro-intensive and interesting to use, rather than just an a-move unit. Obviously, it's an experiment, and it may not work out at all in practice...but I'm interesting to see how it is used by good Zerg players. It has potential.


I'll shift click your roaches with my overseer, while you try to "micro" burrow. Let's see who wins.


Roaches do not deal any damage. They are meatshields. You do not micro meatshields.


uh, you should! micro's good vs protoss late game, you'll be all suave dodgin storms underground, poppin up, sniping templar, yer!
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
March 30 2010 20:02 GMT
#216
interesting notes, like the static defense buff dunno bout the storm nerf. i guess it was owning zerg pretty bad but against terran this is gonna be pretty big. banshee +10 hp whut? unnecessary but okay i guess !
#starcraft.ie on Quakenet, Irish SC2ers assemble
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 30 2010 20:03 GMT
#217
On March 31 2010 04:59 mOnion wrote:
Show nested quote +
On March 31 2010 04:55 asdfTT123 wrote:
On March 31 2010 04:47 mOnion wrote:
On March 31 2010 04:45 asdfTT123 wrote:
On March 31 2010 04:43 mOnion wrote:
On March 31 2010 04:40 asdfTT123 wrote:
On March 31 2010 04:38 mOnion wrote:
On March 31 2010 04:37 asdfTT123 wrote:
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


Yeah, except static defense sucks against Banshees. The only good response from P is Phoenix.


and stalkers and obs and sentries ohmy!


Can Obs attack Banshees? Also, try to micro around your stalkers to pick of Banshees against a competent player. It's especially a nightmare on maps with cliffs.


OH against a competent player? sorry i misunderstood, i thought we were talking about banshees being controlled by a 4 year old. my bad dude, your right, placing stalkers with obs to give vision at key points behind your minerals is a dum dum dummie idea.


Seriously, what is your problem? I'm just trying to throw in my two cents and yet you find some need to start flaming me?


thats not a flame T_T you said only good response is phoenix, i said nuh uh stalkers with obs are good too, and YOU smarted off with "can obs atk banshees?" and that competent players would out micro me, implying i was incompetent.

dont act like your all innocent.


I simply said competent players can out micro your Stalker/Sentry especially being able to abuse terrain such a cliffs. Did I even imply that you're an incompetent player? Even with Stalkers guarding your mineral lines, it's still very easy to lose workers even if the Stalkers can get a few pot shots off. Phoenix, on the other hand, will drive away the threat completely. Of course Obs are necessary if the T gets cloak and overcommits, but I still find Phoenix to be the best counter when the Banshee numbers grow, especially since you can recycle them to harass the T when the Banshee harass is gone or to lift units in battle.

And no need to point fingers regarding who's flaming who and blah blah...I assume you're more mature than the average 2nd grader. Point fingers is certainly not going to get us anywhere, especially online in a forum.


teching to phoenix is equally as all in as teching to banshee. you're over committing just to get a unit that cant be attacked by banshees when you could merely macro the army you're going to be getting anyway and use that to defend.


It's not all in if you make one Stargate for their two Starports + two Tech Labs and cloak research. Also, Phoenix's build fast, especially with chrono boost, making them perfectly adequate each time I've encountered them against a 2 port Banshee user. They're also faster and deal damage quite quickly against them when they're retreating back to their base. You can easily just halt production when they transition out of their harass and use remaining Phoenixes for anything you please later on.
n.Die_Jaedong <3
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 30 2010 20:04 GMT
#218
On March 31 2010 04:58 lew wrote:
This shows how egoistic some people are. If you are honest then you agree that storm was OP. I really don't get it why people are crying about it...


They are OP in pvt, but useless in pvz, which is a much harder matchup... and now it's even harder! Thanks!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 30 2010 20:04 GMT
#219
High Ground, Queen Nerf (3 extra Larva instead of 4), and more Z unit diversity is what I want now.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
DiTH
Profile Joined March 2010
Greece116 Posts
March 30 2010 20:06 GMT
#220
I would prefer to leave the cannon hp untouched and get some attack speed upgrade.Its so lame to see zerglings just passing by and you killing 3 out of 20.
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