|
On March 31 2010 03:50 zazen wrote: Nice to see static defense buffed, I still think there's absolutely no need to buff the hands down best harass unit in the game (Banshee). I apologize if this has been posted already, but I strongly believe that the Banshee buff, which is a slight one, has to do with the Stalker buff.
Also they have been nerfed big time for TvT, Tank/Viking it will be.
|
Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.
Banshee buff and HT nerf makes no sense. The area storm covers was decreased by almost 50%, GG no re.
|
I'm not sure if I agree with the thor change, but we'll have to see.
|
On March 31 2010 05:15 StorrZerg wrote:Show nested quote +On March 31 2010 05:06 Integra wrote: And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1. not really roaches and muradors still roll through them like a hot knife through butter, in sc1 you had to get tanks to safely bust static d. lol screw that now you can just use tier 1.5 units instead to decimate static d.
different game, different rules
also in sc1 that sunken was precious cuz you only got 3 larvae max, but now you can get 7 so you can make more spines and it evens out ^_^
|
Banshee buff certainly not good news for me as a zerg. Although the spine crawler buff and spore decrease in cost could do them some justice.
|
On March 31 2010 05:16 Paladia wrote: Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.
Banshee buff and HT nerf makes no sense. The area storm covers was decreased by more than 50%, GG no re.
only decreased by 25%....and where are you getting your stats?
|
On March 31 2010 05:18 mOnion wrote:Show nested quote +On March 31 2010 05:16 Paladia wrote: Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.
Banshee buff and HT nerf makes no sense. The area storm covers was decreased by more than 50%, GG no re. only decreased by 25%....and where are you getting your stats? Ye get'em mOnion!!!
|
On March 31 2010 05:16 Paladia wrote: Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.
Banshee buff and HT nerf makes no sense. The area storm covers was decreased by more than 50%, GG no re. Uh what The Psi Storm radius has been decreased from 2 to 1.5. is definitely not over 50%, if you mean compared to SC1 then you have to account for the fact that in SC2 a lot more units clump in to a smaller area compared to the old game.
As said before Banshee buff is not really a buff because of increased efficiency of static defense.
Also you need to realize that we currently do not have any up to date information on how well the races compare to each other, the latest information is what over half a month old while Blizzard has real time access to all the data, surely they wont nerf a certain race if it would be losing too much.
|
bleh. This is a bad patch IMO, done nothing to stop marauders owning everything a zerg has in first 15 minutes.. Terran is too strong, any good terran wont fall for the "baneling bust" and then just send in their MMM to dominate everything.. I doubt sunkens will be changed enough to actually do any damage to MMM.
Its like BW, cept M&M dont take any damage from sunkens... so theres no way to stop the mid-game push. They dont even need tanks, cause marauders are like a walking tank with slow
|
The storm covers about 56% as much area as it did before the nerf.
|
WTF toss is so hard vs zerg and now they NERF TOSS AGAIN ? what does blizzard think ? (oh zerg win every tournament lets nerf toss and buff zerg GOGO) ......
psi storm radius from 2 to 1,5 is so funny i mean first nerf colossus now nerf ht what should p do vs mass hyds roaches now ?
|
o Banshee + The health has been increased from 130 to 140.
o Missile Turret + The damage has been changed from 7+7 armored to 12.
o Thor + Anti-Air damage has been decreased from 10+6 light to 8+4 light. + Anti-Air attack now deals splash damage in a 0.5 radius.
Banshee buff: Minor, since they die easily anyway once you can get something to kill them, still not sure why they did it though, very popular cheese units, maybe they want them used straight up, since they are crap vs units that hit air atm.
Turret buff: Very nice help vs muta. Slightly weaker vs viking/void ray. seems fair, turrets were really strong vs armoured.
Thor are now excellent anti muta, which I think is a good change. Muta harass can very easily pin down a terran and let zerg comeback from ridiculous situations. Overall: Solid terran buffs, still the most difficult race the play BY FAR unless you just FE and mass marauder.
o High Templar + The Psi Storm radius has been decreased from 2 to 1.5.
o Photon Cannon + Life and Shield values have been increased from 125/125 to 150/150.
Psi storm was really, really powerful vs terran, this helps bio quite a lot. I also thing the focus was too much on colossus and templar as mainstream instead of support. If toss really suck bad without these then it's the units that need buffing, not the colo/templar.
Static buff solid since they're never used which is a bad thing. Solid IMO.
ZERG o Broodlord + Damage has been decreased from 25 to 20.
o Roach + Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
o Spine Crawler + Damage has been increased from 20+10 armored to 25+5 armored. + Attack period decreased from 2.2 to 1.6.
o Spore Crawler + The cost has been decreased from 100 to 75.
I really dislike the organic carapace nerf. With roaches being the characteristic hardcore tank units that zerg always lacked, this really removes some of their diversity IMO. Burrow mechanic is gimmick. Roaches were high armoured, high hp, and high regen which encouraged focus fire and gave zergs a good mineral heavy backbone to their army. (Previously you only had ultra really.) With the strength of immortals/marauder lategame roaches weren't all that used from what I can see.
Needed nerf for the mustachio lords. Everyone was like: OK: I have broodlords I win now gg. MASSIVE buff to spinecrawlers which were pretty crap before. Buff to spore crawlers too. Zerg/Protoss static D was NEVER used so that's really important I think.
Overall, aside from roach nerf I think this patch is O.K; I do think terran needed a buff, only strong terrans now just FE Mass marauder mostly so these changes won't affect them much. (I know LiquidJinro likes Thors but on the whole they're unpopular, and I think people know about ravens to run from seeker missiles now so thors becoming a verrrry good counter to the mass muta harass.
Liking it tbh!
|
Overall I'm really pleased with the patch. All of the changes make sense to me.
At first the storm nerf surprised me, but having had more time to play about with it (and have it used on my hydras), I think it's not too bad. With smart-casting, easily viewable health bars, clumping units and overall easier spell micro in this game, you have more time (in a way) to position each storm more effectively, making the decrease in radius less of a nerf than it might seem.
|
As far as the banshee goes, stalkers are become a weaker counter to them because terran players are learning to incorporate a raven in their banshee pushes. One PDD shuts down stalkers, making them bait for banshees.
One thing I find interesting is that for the most part, Blizzard continues to patch new things, the only "takeback" they did was to change the reactor back to a long build time (even longer than the original 40 sec build time).
|
Wow with this patch I think the game took a major step towards getting balanced. The banshee buff is huge for terran players and in some ways the thor was buffed too making it more effective against large group of units like perhaps mutas.
The broodlord nerf is really awesome too in my opinion. They should have been nerfed ages ago.
|
Yay for Static Defense buff. The Banshee buff, though...I don't know. Perhaps they saw that it was far too vulnerable to AtA attacks, although it still doesn't answer it completely.
As for the HT nerf...eh. I guess Psi Storm DID slaughter Marauders and Marines. However, a 44.75% decrease? That's HUGE. Assuming the area of Psi Storm is indeed circular, it's area of effect dropped from ~12.5 matrices to ~7 matrices.
I would have liked to see another buff to Stalkers, but whatever ^_^
|
I'm somewhat neutral on most of the changes... but I do understand the buffs on Turrets and Thors. Mutas will be a little less troublesome.
Maybe now I don't have to wait so long to see other air units from zerg instead all-in mutas, like most games.
|
I'm interested what Artosis and Idra have to say, since they're playing on the Asia server.
|
On March 31 2010 05:18 mOnion wrote:Show nested quote +On March 31 2010 05:16 Paladia wrote: Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.
Banshee buff and HT nerf makes no sense. The area storm covers was decreased by more than 50%, GG no re. only decreased by 25%....and where are you getting your stats?
You're both wrong, only the radius decreased by 25%, not the area
The area covered decreased by approx. ~43%
|
|
|
|
|