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Patch 7 Notes - Page 15

Forum Index > SC2 General
Post a Reply
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lol_WomensRights
Profile Joined March 2010
52 Posts
March 30 2010 20:46 GMT
#281
so in tvz theres no reason to make marines since thors + marauders are better choice now ?
HeyitsClay
Profile Joined April 2008
Canada336 Posts
March 30 2010 20:46 GMT
#282
I like this patch =]
silver_fox
Profile Joined June 2008
Canada243 Posts
March 30 2010 20:47 GMT
#283
On March 31 2010 05:44 Paladia wrote:
Show nested quote +
On March 31 2010 05:18 mOnion wrote:
On March 31 2010 05:16 Paladia wrote:
Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.

Banshee buff and HT nerf makes no sense. The area storm covers was decreased by almost 50%, GG no re.


only decreased by 25%....and where are you getting your stats?
25%? Math ftl mate.

How do you calculate area of a circle?

Area = pi * radius^2

and thus Prenerf:
pi * 2^2 = 12.7
Area Storm covers: 12.7

After nerf:
pi * 1.5^2 = 7
Area Storm covers: 7

Difference in percent:
1-(7/12.7) = 45%

Total area nerf to Storm: 45%, it is possibly the biggest nerf ever done in Starcraft history.

As for the race stats, they are from esportsfrance. Counting the top 100 rated people in EU.

Race	Wins	Losses	Win %	Last patch difference

Protoss 637 834 43.30% -13.52

Random 749 569 56.83% -3.23

Terran 1681 1118 60.06% 7.46

Zerg 800 721 52.60% -1.80




the win % will change once players learn to adapt to the adjustments.
goszar
Profile Joined February 2010
Belarus119 Posts
March 30 2010 20:47 GMT
#284
I totally expected this patch.
Yes, buff Terran more and nerf Protoss so far that they can't play anymore /SARCASM.
Static defense buff is very nice. Looks like Protoss cannot punish Zerg for FE with new Spine Crawlers, they were buffed a lot.
Knutzi
Profile Joined July 2009
Norway664 Posts
Last Edited: 2010-03-30 20:48:59
March 30 2010 20:48 GMT
#285
it will be interesting to see how protoss can win anything lategame now without storm and the normal fighting units are still terrible compared to the other races
RPGabe
Profile Joined January 2010
United States192 Posts
March 30 2010 20:48 GMT
#286
Protoss could still timing push with 1-2 immortals to wreck a fast zerg FE relying on crawlers though I bet, or maybe Void Rays.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 30 2010 20:48 GMT
#287
don't understand all this bitching.. templars are now really fucking specific in what they storm. I was tired of all this storming of shit I didn't mean to hit like trees and fucking birds n shit.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 30 2010 20:49 GMT
#288
On March 31 2010 05:36 cyllu2 wrote:
Show nested quote +
On March 31 2010 05:34 StorrZerg wrote:
On March 31 2010 05:24 ColorsOfRainbow wrote:
WTF toss is so hard vs zerg and now they NERF TOSS AGAIN ?
what does blizzard think ? (oh zerg win every tournament lets nerf toss and buff zerg GOGO) ......

psi storm radius from 2 to 1,5 is so funny i mean first nerf colossus now nerf ht what should p do vs mass hyds roaches now ?


pretty much die....


lol yeah, zvp is as close as an impossible matchup there is and bad toss players are still whining

edit: they NEED to nerf force field to last a max of 5 secs, cap the energy at 50, remove the damage output of sentries, or the entire ability from the game. it's very close to a I WIN-button vs zerg, AND vs terran...

ure bad at this game.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
March 30 2010 20:49 GMT
#289
On March 31 2010 03:51 genwar wrote:
Looks like they read the art of defense by drone.


my thoughts exactly.

good work drone.
i type teamliquid into the url subconsciously... all...the...time...
L0thar
Profile Blog Joined September 2007
987 Posts
March 30 2010 20:51 GMT
#290
On March 31 2010 05:44 Paladia wrote:
Show nested quote +
On March 31 2010 05:18 mOnion wrote:
On March 31 2010 05:16 Paladia wrote:
Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.

Banshee buff and HT nerf makes no sense. The area storm covers was decreased by almost 50%, GG no re.


only decreased by 25%....and where are you getting your stats?
25%? Math ftl mate.

How do you calculate area of a circle?

Area = pi * radius^2

and thus Prenerf:
pi * 2^2 = 12.7
Area Storm covers: 12.7

After nerf:
pi * 1.5^2 = 7
Area Storm covers: 7

Difference in percent:
1-(7/12.7) = 45%

Total area nerf to Storm: 45%, it is possibly the biggest nerf ever done in Starcraft history.



Biggest nerf ever done in Starcraft history my ass. Don't you remember how much was EMP nerfed last patch? The radius went from 3 to 2. Feel free to calculate the percetage for yourself.

Paladia
Profile Joined August 2003
802 Posts
March 30 2010 20:54 GMT
#291
On March 31 2010 05:51 adelarge wrote:
Show nested quote +
On March 31 2010 05:44 Paladia wrote:
On March 31 2010 05:18 mOnion wrote:
On March 31 2010 05:16 Paladia wrote:
Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.

Banshee buff and HT nerf makes no sense. The area storm covers was decreased by almost 50%, GG no re.


only decreased by 25%....and where are you getting your stats?
25%? Math ftl mate.

How do you calculate area of a circle?

Area = pi * radius^2

and thus Prenerf:
pi * 2^2 = 12.7
Area Storm covers: 12.7

After nerf:
pi * 1.5^2 = 7
Area Storm covers: 7

Difference in percent:
1-(7/12.7) = 45%

Total area nerf to Storm: 45%, it is possibly the biggest nerf ever done in Starcraft history.



Biggest nerf ever done in Starcraft history my ass. Don't you remember how much was EMP nerfed last patch? The radius went from 3 to 2. Feel free to calculate the percetage for yourself.

Storm has been a fundamental tool in every match up for Protoss for the past 11 years. EMP was situationally used against one race in some patches, there is quite a difference.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 30 2010 20:55 GMT
#292
On March 31 2010 05:54 Paladia wrote:
Show nested quote +
On March 31 2010 05:51 adelarge wrote:
On March 31 2010 05:44 Paladia wrote:
On March 31 2010 05:18 mOnion wrote:
On March 31 2010 05:16 Paladia wrote:
Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.

Banshee buff and HT nerf makes no sense. The area storm covers was decreased by almost 50%, GG no re.


only decreased by 25%....and where are you getting your stats?
25%? Math ftl mate.

How do you calculate area of a circle?

Area = pi * radius^2

and thus Prenerf:
pi * 2^2 = 12.7
Area Storm covers: 12.7

After nerf:
pi * 1.5^2 = 7
Area Storm covers: 7

Difference in percent:
1-(7/12.7) = 45%

Total area nerf to Storm: 45%, it is possibly the biggest nerf ever done in Starcraft history.



Biggest nerf ever done in Starcraft history my ass. Don't you remember how much was EMP nerfed last patch? The radius went from 3 to 2. Feel free to calculate the percetage for yourself.

Storm has been a fundamental tool in every match up for Protoss for the past 11 years. EMP was situationally used against one race in some patches, there is quite a difference.

that's a pretty lame answer haha
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
cyllu2
Profile Joined February 2010
Sweden74 Posts
March 30 2010 20:56 GMT
#293
On March 31 2010 05:49 Sfydjklm wrote:
Show nested quote +
On March 31 2010 05:36 cyllu2 wrote:
On March 31 2010 05:34 StorrZerg wrote:
On March 31 2010 05:24 ColorsOfRainbow wrote:
WTF toss is so hard vs zerg and now they NERF TOSS AGAIN ?
what does blizzard think ? (oh zerg win every tournament lets nerf toss and buff zerg GOGO) ......

psi storm radius from 2 to 1,5 is so funny i mean first nerf colossus now nerf ht what should p do vs mass hyds roaches now ?


pretty much die....


lol yeah, zvp is as close as an impossible matchup there is and bad toss players are still whining

edit: they NEED to nerf force field to last a max of 5 secs, cap the energy at 50, remove the damage output of sentries, or the entire ability from the game. it's very close to a I WIN-button vs zerg, AND vs terran...

ure bad at this game.


heh, have you seen the lastest tournament, like the korean playxp? protoss stalker/imm/sentry pushed their way to complete dominance against both zerg AND terran.. 3 tosses in the top 4, and the one terran that got into top 4 is probably the best terran ive seen playing this game. the protoss push requires next to no skill, as all their units inlcuding sentries micro themselves
what
jtype
Profile Blog Joined April 2009
England2167 Posts
March 30 2010 20:57 GMT
#294
On March 31 2010 05:48 {88}iNcontroL wrote:
don't understand all this bitching.. templars are now really fucking specific in what they storm. I was tired of all this storming of shit I didn't mean to hit like trees and fucking birds n shit.


This will be especially the case when mapmakers start putting in Pandabearguy2.0 on their maps also.

Really don't wanna storm that dude by accident.
Anth13
Profile Joined December 2009
Canada32 Posts
March 30 2010 21:00 GMT
#295
On March 31 2010 05:57 jtype wrote:
Show nested quote +
On March 31 2010 05:48 {88}iNcontroL wrote:
don't understand all this bitching.. templars are now really fucking specific in what they storm. I was tired of all this storming of shit I didn't mean to hit like trees and fucking birds n shit.


This will be especially the case when mapmakers start putting in Pandabearguy2.0 on their maps also.

Really don't wanna storm that dude by accident.


Haha I was about to post that. I am not sure I agree or disagree yet with the Storm nerf but only one way to find out is to play games and see how it is. It might still be okay so I don't think we should complain yet until than.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2010-03-30 21:07:47
March 30 2010 21:01 GMT
#296
On March 31 2010 05:47 kilika wrote:
Show nested quote +
On March 31 2010 05:44 Paladia wrote:
On March 31 2010 05:18 mOnion wrote:
On March 31 2010 05:16 Paladia wrote:
Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.

Banshee buff and HT nerf makes no sense. The area storm covers was decreased by almost 50%, GG no re.


only decreased by 25%....and where are you getting your stats?
25%? Math ftl mate.

How do you calculate area of a circle?

Area = pi * radius^2

and thus Prenerf:
pi * 2^2 = 12.7
Area Storm covers: 12.7

After nerf:
pi * 1.5^2 = 7
Area Storm covers: 7

Difference in percent:
1-(7/12.7) = 45%

Total area nerf to Storm: 45%, it is possibly the biggest nerf ever done in Starcraft history.

As for the race stats, they are from esportsfrance. Counting the top 100 rated people in EU.

Race	Wins	Losses	Win %	Last patch difference

Protoss 637 834 43.30% -13.52

Random 749 569 56.83% -3.23

Terran 1681 1118 60.06% 7.46

Zerg 800 721 52.60% -1.80




the win % will change once players learn to adapt to the adjustments.


/edit
these are very oudated race stats and before reset + patch #6. your argument is irrelevant.
rei
Profile Blog Joined October 2002
United States3594 Posts
March 30 2010 21:02 GMT
#297
On March 31 2010 05:48 {88}iNcontroL wrote:
don't understand all this bitching.. templars are now really fucking specific in what they storm. I was tired of all this storming of shit I didn't mean to hit like trees and fucking birds n shit.


That's a real man right there!
GET OUT OF MY BASE CHILL
RatherGood
Profile Joined March 2010
Canada147 Posts
Last Edited: 2010-03-30 21:04:31
March 30 2010 21:03 GMT
#298
The nerf to Storm isn't indicative of Protoss being weaker. It's more likely indicative of player's over reliance on a very, very powerful spell. Like EMP before, it required little micromanagement to be very effective. People, especially in this community, shouldn't be complaining about anything that makes the game require more skill to play. After all, this is an "easier game," isn't it?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 30 2010 21:04 GMT
#299
On March 31 2010 03:50 YunhOLee wrote:
doesnt the patches are on thursday usually? because the US server is still up O_O;;

they've been patching SC2 like wow, i remember in wow we knew what was coming in patches a long time before the patches were even out
Artillery spawned from the forges of Hell
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 30 2010 21:05 GMT
#300
On March 31 2010 04:59 Slunk wrote:
Show nested quote +
On March 31 2010 04:55 bendez wrote:
On March 31 2010 04:49 Captain Peabody wrote:
organic carapace nerf is retarded. Who the hell burrows roaches 1 by 1 in a late game fight.


This is probably why Blizzard made this change; to promote more Micro for Zerg players late-game.

Blizzard is trying to make the Roach more micro-intensive and interesting to use, rather than just an a-move unit. Obviously, it's an experiment, and it may not work out at all in practice...but I'm interesting to see how it is used by good Zerg players. It has potential.


I'll shift click your roaches with my overseer, while you try to "micro" burrow. Let's see who wins.


Roaches do not deal any damage. They are meatshields. You do not micro meatshields.

wrong, roaches are totally needed to deal with zeal/templar heavy armies. Even vs collosus, they do pretty well.
Now that you can't hit and run zeals late game with regen, and storm is gonna actually do some damage, I think zeal/storm is gonna be really overpowered in this matchup.
..and then I would, ya know, check em'. (Aka SpoR)
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