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Patch 7 Notes - Page 17

Forum Index > SC2 General
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Tdelamay
Profile Joined October 2009
Canada548 Posts
March 30 2010 21:27 GMT
#321
The banshee is a base raiding unit. Now that static defense is better, it will be harder for banshee to do what they did, so they buffed her health by 10 hp. Which is okay. I don't think a banshee can take down a photon cannon.
This road isn't leading anywhere...
Martinni
Profile Joined October 2007
Canada169 Posts
March 30 2010 21:27 GMT
#322
I'm sorry but I have to ask this noob question I have... What does 0.5 radius looks like ingame?
this is kinda like the guy that started milking and cows... what the hell was he doing?
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 30 2010 21:28 GMT
#323
On March 31 2010 06:14 Rucky wrote:
storms were just too powerful in scbw which made mnm not usable at all. they're trying to make mnm viable so the ht nerf is reasonable. It's too crazy to lose 250+ minerals of marines to 1 storm. This is terrible for game changing wow moments but better for balance.



So what about HSM against 10+ muta? Just saying.
Wut
ImBa_JaCkAsS
Profile Joined September 2009
Canada200 Posts
March 30 2010 21:29 GMT
#324
On March 31 2010 06:27 Martinni wrote:
I'm sorry but I have to ask this noob question I have... What does 0.5 radius looks like ingame?

ROFL was thinking the same
5 Pool for late games
0neder
Profile Joined July 2009
United States3733 Posts
March 30 2010 21:30 GMT
#325
So, is this patch live yet? I'm anxious to see the evolution tonight on the streams.
Karas
Profile Joined March 2010
United States230 Posts
March 30 2010 21:30 GMT
#326
On March 31 2010 06:21 zeks wrote:
perhaps terran should look towards a mech build vs P now if they're getting their mm stormed to hell


I mean, this is why heavy metal terran was invented in SCI in the first place.
hugman
Profile Joined June 2009
Sweden4644 Posts
March 30 2010 21:32 GMT
#327
On March 31 2010 06:25 danl9rm wrote:
Show nested quote +
On March 31 2010 05:23 cowsrule wrote:
The storm covers about 56% as much area as it did before the nerf.


actually, i think it's about 44% as much area before the nerf

but i see what you were trying to say.
what you meant was, "before the nerf, storm hit 56% more area."


No that's not right

56% of the area it hit before the patch was removed!
Before the patch it actually hit an 81% larger area than now
Rucky
Profile Joined February 2008
United States717 Posts
March 30 2010 21:33 GMT
#328
There seems to be a big problem with marauders. I'd say something with so much hp should not be able to be healed and and stim. marauders have more life than a hellion and almost a tank, mech units...they might as well be counted as mech units with their suits can be repaired by scv's. Leave the healing to marines and reapers.
Beyond the Game
iounas
Profile Joined July 2008
409 Posts
March 30 2010 21:33 GMT
#329
On March 31 2010 06:21 zeks wrote:
perhaps terran should look towards a mech build vs P now if they're getting their mm stormed to hell

Protoss has good units against massing t1 units so blizz should change something else to make terran mech better instead of balancing those aoe against marines cause then zerg that is supposed to mass units gets more powerful..
I just dont like current TvP with army blobs.. Mech would make it more exiting and strategic like in sc1
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-03-30 21:37:48
March 30 2010 21:34 GMT
#330
On March 31 2010 06:30 Karas wrote:
Show nested quote +
On March 31 2010 06:21 zeks wrote:
perhaps terran should look towards a mech build vs P now if they're getting their mm stormed to hell


I mean, this is why heavy metal terran was invented in SCI in the first place.


well it's kinda difficult without the mines but sure it's possible, or more likely WILL be possible when there are better maps with easy 3rd.

anyway anyone else thinks buffing HSM (like getting it earlier, less energy requierements etc not damage buff) would solve this Z>T. (at least i believe Z>T especially after reactor marine nerf and bling buff)
http://www.twitch.tv/czelpredy
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 30 2010 21:34 GMT
#331
Ya I studied maths too and so on, but seriously it is enough to know that storm area is ABOUT half of what it used to be. You can't make any valid statements about balance by just tossing such a number around because there are way more things that factor in. Play some games and try it out. Much better for balancing the game than figuring out the area decrease with a precision of 10e-30.
If you have a good reason to disagree with the above, please tell me. Thank you.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 30 2010 21:35 GMT
#332
So let me get this straight... terran now has splash anti-air to deal with mutas.

Protoss, on the other hand, still doesn't have splash anti-air, and the only AoE we had (storm) has now been nerfed making it even harder to deal with mutas.

What the fuck blizzard?
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 30 2010 21:36 GMT
#333
yay, maybe storm vs MmM wont be as rape now

relatively happy with these changes, but nothing special
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 30 2010 21:37 GMT
#334
I just hope that the spine crawler buff helps zvz move on from mass zergling and mass roach. not likely though.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
mOnion
Profile Blog Joined August 2009
United States5660 Posts
Last Edited: 2010-03-30 21:43:20
March 30 2010 21:37 GMT
#335
On March 31 2010 05:28 randomKo_Orean wrote:
Show nested quote +
On March 31 2010 05:18 mOnion wrote:
On March 31 2010 05:16 Paladia wrote:
Great, the race that had a 42% win rate in the top before the two nerf patches (Protoss) gets even more nerfed, while the race with above 60% win rate gets even more buffed.

Banshee buff and HT nerf makes no sense. The area storm covers was decreased by more than 50%, GG no re.


only decreased by 25%....and where are you getting your stats?

You should take high school geometry.


well arent we quite the jerk today, sorry i skimmed over radius and thought area.

would you like to chit chat about some matematicas? cuz i almost perfect scored my SAT and made a 5 on my AP test and would LOVE to chew the cud

25%? Math ftl mate.

How do you calculate area of a circle?


you too! ^_^ why does everyone have to prove their worth so much, jeezy creezy
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-03-30 21:38:59
March 30 2010 21:37 GMT
#336
On March 31 2010 06:17 TerranUp16 wrote:
Show nested quote +
On March 31 2010 04:58 bendez wrote:Viking buff was not enough to make you guys stop bitching about muta, so blizzard throws another bone, rather than working on REAL issues like zerg unit diversity, infestor range/abilities, etc. Yep.. GG.


Vikings alone were never a viable push-out counter to Mutas- Zerg could out-produce Terran easily in this respect and this then requires Terran to support Vikings in open-field with some serious ground to air. My main observation was that good Zergs were able to leverage the weakness of Turrets in general and the slow nature of Thors (and remember that even Vikings are relatively slow) to keep Terran contained to 2-3 bases at most until building a critical amount of ground to air and Turrets was built-up and/or Ravens came out with Point Defense and/or Seeker to support the Vikings.

Basically what we have now is that a respectable Turret defense is relatively cheaper now (because of increased DPS Terrans don't need to get quite so many Turrets, particularly if they complement the new damage with Hi-Sec and Building Armor) and Thors enforce more of a timing window on the Muta harass like Vessels did (except Thors are more like an extremely expensive Goliath/Vessel hybrid that is extremely slow- but they should allow you to push out with your main force and lighten the burden of Vikings to defend that and everything else).

Show nested quote +
On March 31 2010 05:01 Crisium wrote:Spines take out Hellions in 4 hits instead of 5. And the higher DPS helps.


Thanks for catching that- for some reason I keep thinking of Hellions as having 80hp (ala Vultures) instead of 90hp.

@Skyze

You've got plenty of tools to deal with mass Marauders. The Baneling buff last patch made those really viable against them (I've first-hand observed as many a Marauder-massing Terran has had his attack force consistently whittled down every single time he tried to move out by Banelings) and of course Hydralisks have always been great against Marauders. Not to mention smart incorporation of Mutalisks into your main forces (not as an A-move unit but rather as an in-battle harass unit ala Dark Templar used in the midst of major battles).


I think theres a difference when you play top level terrans.. They dont fall for baneling busts, or any muta harassment. Hydras die in seconds to MMM, and you may get one or two banelings to go off but any terran who can micro can just slow them with the incredibly lame marauder slow, and move back and take minimal damage. Mutas fail to good terrans who dont allow for easy harass, combined with the new patch doing major buffs to turrets+thor, aka mutas will be almost useless unless they arent prepared (which good terrans will be)

I am talking about top 5 platinum terrans, thats who ive been facing lately, they just dominate me, and its not by skill, cause I take their "harasses" with ease and everything.. I actually LOVE when terrans go hellions, it means a big delay til the MMM gayness comes, so I usually win those games. But marauders + medivacs timing push = too much.
Canada Gaming ~~ The-Feared
Rucky
Profile Joined February 2008
United States717 Posts
March 30 2010 21:37 GMT
#337
On March 31 2010 06:28 Koffiegast wrote:
Show nested quote +
On March 31 2010 06:14 Rucky wrote:
storms were just too powerful in scbw which made mnm not usable at all. they're trying to make mnm viable so the ht nerf is reasonable. It's too crazy to lose 250+ minerals of marines to 1 storm. This is terrible for game changing wow moments but better for balance.



So what about HSM against 10+ muta? Just saying.


Blizzard isn't trying to support zerg users to mass mutas versus zerg are they?? exactly. Blizzard's patches are reasonable in that they patch what they want to support in the game. It's already been said that they want TvP to not be mech only and be mnm friendly. I never really said anything about me supporting this. I'm just saying it tones down wow moments which I don't like much, but will accept this if it does make games more variable.
Beyond the Game
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 30 2010 21:40 GMT
#338
On March 31 2010 06:32 hugman wrote:
Show nested quote +
On March 31 2010 06:25 danl9rm wrote:
On March 31 2010 05:23 cowsrule wrote:
The storm covers about 56% as much area as it did before the nerf.


actually, i think it's about 44% as much area before the nerf

but i see what you were trying to say.
what you meant was, "before the nerf, storm hit 56% more area."


No that's not right

56% of the area it hit before the patch was removed!
Before the patch it actually hit an 81% larger area than now


great, maps are even smaller now
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
iounas
Profile Joined July 2008
409 Posts
March 30 2010 21:40 GMT
#339
On March 31 2010 06:35 -orb- wrote:
So let me get this straight... terran now has splash anti-air to deal with mutas.

Protoss, on the other hand, still doesn't have splash anti-air, and the only AoE we had (storm) has now been nerfed making it even harder to deal with mutas.

What the fuck blizzard?

lol.. change race before its too late..
Blizz will continue to nerf everything protoss has again and again and again..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 30 2010 21:43 GMT
#340
+ Show Spoiler +
On March 31 2010 06:37 Skyze wrote:
Show nested quote +
On March 31 2010 06:17 TerranUp16 wrote:
On March 31 2010 04:58 bendez wrote:Viking buff was not enough to make you guys stop bitching about muta, so blizzard throws another bone, rather than working on REAL issues like zerg unit diversity, infestor range/abilities, etc. Yep.. GG.


Vikings alone were never a viable push-out counter to Mutas- Zerg could out-produce Terran easily in this respect and this then requires Terran to support Vikings in open-field with some serious ground to air. My main observation was that good Zergs were able to leverage the weakness of Turrets in general and the slow nature of Thors (and remember that even Vikings are relatively slow) to keep Terran contained to 2-3 bases at most until building a critical amount of ground to air and Turrets was built-up and/or Ravens came out with Point Defense and/or Seeker to support the Vikings.

Basically what we have now is that a respectable Turret defense is relatively cheaper now (because of increased DPS Terrans don't need to get quite so many Turrets, particularly if they complement the new damage with Hi-Sec and Building Armor) and Thors enforce more of a timing window on the Muta harass like Vessels did (except Thors are more like an extremely expensive Goliath/Vessel hybrid that is extremely slow- but they should allow you to push out with your main force and lighten the burden of Vikings to defend that and everything else).

On March 31 2010 05:01 Crisium wrote:Spines take out Hellions in 4 hits instead of 5. And the higher DPS helps.


Thanks for catching that- for some reason I keep thinking of Hellions as having 80hp (ala Vultures) instead of 90hp.

@Skyze

You've got plenty of tools to deal with mass Marauders. The Baneling buff last patch made those really viable against them (I've first-hand observed as many a Marauder-massing Terran has had his attack force consistently whittled down every single time he tried to move out by Banelings) and of course Hydralisks have always been great against Marauders. Not to mention smart incorporation of Mutalisks into your main forces (not as an A-move unit but rather as an in-battle harass unit ala Dark Templar used in the midst of major battles).


I think theres a difference when you play top level terrans.. They dont fall for baneling busts, or any muta harassment. Hydras die in seconds to MMM, and you may get one or two banelings to go off but any terran who can micro can just slow them with the incredibly lame marauder slow, and move back and take minimal damage. Mutas fail to good terrans who dont allow for easy harass, combined with the new patch doing major buffs to turrets+thor, aka mutas will be almost useless unless they arent prepared (which good terrans will be)

I am talking about top 5 platinum terrans, thats who ive been facing lately, they just dominate me, and its not by skill, cause I take their "harasses" with ease and everything.. I actually LOVE when terrans go hellions, it means a big delay til the MMM gayness comes, so I usually win those games. But marauders + medivacs timing push = too much.


I know exactly what you mean, Skyze. I'm really relieved when i see hellion or viking or banshee harass because I think 'awesome, i can win this game.' But when they stay in their base, turtling up, I'm like "oh no.. MMM will just come out and pwn me this game'
I want to become stronger. -Shindou Hikaru
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