Patch 7 Notes - Page 17
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Tdelamay
Canada548 Posts
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Martinni
Canada169 Posts
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Koffiegast
Netherlands346 Posts
On March 31 2010 06:14 Rucky wrote: storms were just too powerful in scbw which made mnm not usable at all. they're trying to make mnm viable so the ht nerf is reasonable. It's too crazy to lose 250+ minerals of marines to 1 storm. This is terrible for game changing wow moments but better for balance. So what about HSM against 10+ muta? Just saying. | ||
ImBa_JaCkAsS
Canada200 Posts
On March 31 2010 06:27 Martinni wrote: I'm sorry but I have to ask this noob question I have... What does 0.5 radius looks like ingame? ROFL was thinking the same | ||
0neder
United States3733 Posts
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Karas
United States230 Posts
On March 31 2010 06:21 zeks wrote: perhaps terran should look towards a mech build vs P now if they're getting their mm stormed to hell I mean, this is why heavy metal terran was invented in SCI in the first place. | ||
hugman
Sweden4644 Posts
On March 31 2010 06:25 danl9rm wrote: actually, i think it's about 44% as much area before the nerf but i see what you were trying to say. what you meant was, "before the nerf, storm hit 56% more area." No that's not right 56% of the area it hit before the patch was removed! Before the patch it actually hit an 81% larger area than now | ||
Rucky
United States717 Posts
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iounas
409 Posts
On March 31 2010 06:21 zeks wrote: perhaps terran should look towards a mech build vs P now if they're getting their mm stormed to hell Protoss has good units against massing t1 units so blizz should change something else to make terran mech better instead of balancing those aoe against marines cause then zerg that is supposed to mass units gets more powerful.. I just dont like current TvP with army blobs.. Mech would make it more exiting and strategic like in sc1 | ||
PredY
Czech Republic1731 Posts
On March 31 2010 06:30 Karas wrote: I mean, this is why heavy metal terran was invented in SCI in the first place. well it's kinda difficult without the mines but sure it's possible, or more likely WILL be possible when there are better maps with easy 3rd. anyway anyone else thinks buffing HSM (like getting it earlier, less energy requierements etc not damage buff) would solve this Z>T. (at least i believe Z>T especially after reactor marine nerf and bling buff) | ||
spinesheath
Germany8679 Posts
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-orb-
United States5770 Posts
Protoss, on the other hand, still doesn't have splash anti-air, and the only AoE we had (storm) has now been nerfed making it even harder to deal with mutas. What the fuck blizzard? | ||
Grobyc
Canada18410 Posts
relatively happy with these changes, but nothing special | ||
Two_DoWn
United States13684 Posts
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mOnion
United States5657 Posts
On March 31 2010 05:28 randomKo_Orean wrote: You should take high school geometry. well arent we quite the jerk today, sorry i skimmed over radius and thought area. would you like to chit chat about some matematicas? cuz i almost perfect scored my SAT and made a 5 on my AP test and would LOVE to chew the cud 25%? Math ftl mate. How do you calculate area of a circle? you too! ^_^ why does everyone have to prove their worth so much, jeezy creezy | ||
Skyze
Canada2324 Posts
On March 31 2010 06:17 TerranUp16 wrote: Vikings alone were never a viable push-out counter to Mutas- Zerg could out-produce Terran easily in this respect and this then requires Terran to support Vikings in open-field with some serious ground to air. My main observation was that good Zergs were able to leverage the weakness of Turrets in general and the slow nature of Thors (and remember that even Vikings are relatively slow) to keep Terran contained to 2-3 bases at most until building a critical amount of ground to air and Turrets was built-up and/or Ravens came out with Point Defense and/or Seeker to support the Vikings. Basically what we have now is that a respectable Turret defense is relatively cheaper now (because of increased DPS Terrans don't need to get quite so many Turrets, particularly if they complement the new damage with Hi-Sec and Building Armor) and Thors enforce more of a timing window on the Muta harass like Vessels did (except Thors are more like an extremely expensive Goliath/Vessel hybrid that is extremely slow- but they should allow you to push out with your main force and lighten the burden of Vikings to defend that and everything else). Thanks for catching that- for some reason I keep thinking of Hellions as having 80hp (ala Vultures) instead of 90hp. @Skyze You've got plenty of tools to deal with mass Marauders. The Baneling buff last patch made those really viable against them (I've first-hand observed as many a Marauder-massing Terran has had his attack force consistently whittled down every single time he tried to move out by Banelings) and of course Hydralisks have always been great against Marauders. Not to mention smart incorporation of Mutalisks into your main forces (not as an A-move unit but rather as an in-battle harass unit ala Dark Templar used in the midst of major battles). I think theres a difference when you play top level terrans.. They dont fall for baneling busts, or any muta harassment. Hydras die in seconds to MMM, and you may get one or two banelings to go off but any terran who can micro can just slow them with the incredibly lame marauder slow, and move back and take minimal damage. Mutas fail to good terrans who dont allow for easy harass, combined with the new patch doing major buffs to turrets+thor, aka mutas will be almost useless unless they arent prepared (which good terrans will be) I am talking about top 5 platinum terrans, thats who ive been facing lately, they just dominate me, and its not by skill, cause I take their "harasses" with ease and everything.. I actually LOVE when terrans go hellions, it means a big delay til the MMM gayness comes, so I usually win those games. But marauders + medivacs timing push = too much. | ||
Rucky
United States717 Posts
On March 31 2010 06:28 Koffiegast wrote: So what about HSM against 10+ muta? Just saying. Blizzard isn't trying to support zerg users to mass mutas versus zerg are they?? exactly. Blizzard's patches are reasonable in that they patch what they want to support in the game. It's already been said that they want TvP to not be mech only and be mnm friendly. I never really said anything about me supporting this. I'm just saying it tones down wow moments which I don't like much, but will accept this if it does make games more variable. | ||
danl9rm
United States3111 Posts
On March 31 2010 06:32 hugman wrote: No that's not right 56% of the area it hit before the patch was removed! Before the patch it actually hit an 81% larger area than now great, maps are even smaller now | ||
iounas
409 Posts
On March 31 2010 06:35 -orb- wrote: So let me get this straight... terran now has splash anti-air to deal with mutas. Protoss, on the other hand, still doesn't have splash anti-air, and the only AoE we had (storm) has now been nerfed making it even harder to deal with mutas. What the fuck blizzard? lol.. change race before its too late.. Blizz will continue to nerf everything protoss has again and again and again.. | ||
TSL-Lore
United States412 Posts
On March 31 2010 06:37 Skyze wrote: I think theres a difference when you play top level terrans.. They dont fall for baneling busts, or any muta harassment. Hydras die in seconds to MMM, and you may get one or two banelings to go off but any terran who can micro can just slow them with the incredibly lame marauder slow, and move back and take minimal damage. Mutas fail to good terrans who dont allow for easy harass, combined with the new patch doing major buffs to turrets+thor, aka mutas will be almost useless unless they arent prepared (which good terrans will be) I am talking about top 5 platinum terrans, thats who ive been facing lately, they just dominate me, and its not by skill, cause I take their "harasses" with ease and everything.. I actually LOVE when terrans go hellions, it means a big delay til the MMM gayness comes, so I usually win those games. But marauders + medivacs timing push = too much. I know exactly what you mean, Skyze. I'm really relieved when i see hellion or viking or banshee harass because I think 'awesome, i can win this game.' But when they stay in their base, turtling up, I'm like "oh no.. MMM will just come out and pwn me this game' | ||
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