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Patch 7 Notes - Page 16

Forum Index > SC2 General
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Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 30 2010 21:05 GMT
#301
I don't get the psi storm nerf, maybe a damage decrease ok, but this is much more crippling :X.
There are three types of people in the universe: those who can count, and those who cant.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 30 2010 21:07 GMT
#302
The Zerg nerf was needed. Decent Protoss and Terran are just a joke for medicore Zerg players:

Zerg + Attack Move = GG
iounas
Profile Joined July 2008
409 Posts
March 30 2010 21:07 GMT
#303
On March 31 2010 06:00 Anth13 wrote:
Show nested quote +
On March 31 2010 05:57 jtype wrote:
On March 31 2010 05:48 {88}iNcontroL wrote:
don't understand all this bitching.. templars are now really fucking specific in what they storm. I was tired of all this storming of shit I didn't mean to hit like trees and fucking birds n shit.


This will be especially the case when mapmakers start putting in Pandabearguy2.0 on their maps also.

Really don't wanna storm that dude by accident.


Haha I was about to post that. I am not sure I agree or disagree yet with the Storm nerf but only one way to find out is to play games and see how it is. It might still be okay so I don't think we should complain yet until than.

Well its still good against terran bio blob but not much else like it was in sc1..
Mutas and other air units will laugh at it..
Someone should test if zerglings can run trough a storm and survive..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
zurg
Profile Blog Joined September 2004
1923 Posts
Last Edited: 2010-03-30 21:08:49
March 30 2010 21:08 GMT
#304
yay nice psi nerf!

and thank god a broodlord nerf
우리는 대-한민국입니다
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
March 30 2010 21:08 GMT
#305
ppl raging needs to realize that its a beta >.< they have to try some unorthadox changes before the retail release.. or they would have their HQ burned down by nerds.

banshee buffed 10hp, rly not gonna change it a lot. espec. since static D got buffed

The best change so far in this beta is the psistorm nerf, its just way to easy to completly demolish a big portion of some1s army with smartcasting..its not like in sc1 were it took much more skill to use, here just select them all and kablam storm all at once..

what I dont get is why phoenixs suck so hard still... why wont they make a change here? I rarely if ever see them used and when I do I just destroy them with ease/have them destroyed by my enemy.
"I like turtles"
0neder
Profile Joined July 2009
United States3733 Posts
March 30 2010 21:10 GMT
#306
I think they should have nerfed the dps by extending it over a longer time, but they can keep tinkering with it. No rush to get the game perfect. It's already good *enough* for esports, although it can still improve in a lot of areas.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 30 2010 21:14 GMT
#307
On March 31 2010 03:55 Quixoticism wrote:
As if Psi storm hasn't been nerfed enough as it is. :/


ROFTL to this. Everyone is complaining that storm with smart cast is overpowered._.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Alou
Profile Blog Joined March 2010
United States3748 Posts
March 30 2010 21:14 GMT
#308
* PROTOSS
o High Templar
+ The Psi Storm radius has been decreased from 2 to 1.5.

o Photon Cannon
+ Life and Shield values have been increased from 125/125 to 150/150.


I agree that Storm is pretty powerful. I would have preferred maybe to 1.75 instead though. Not sure if it was THAT powerful, but still no worries. I'll wait to see a few games with it till I start whining.

Cannon <3. Cannons seemed relatively weak up until this point. I support this.
Life is Good.
Rucky
Profile Joined February 2008
United States717 Posts
March 30 2010 21:14 GMT
#309
storms were just too powerful in scbw which made mnm not usable at all. they're trying to make mnm viable so the ht nerf is reasonable. It's too crazy to lose 250+ minerals of marines to 1 storm. This is terrible for game changing wow moments but better for balance.
Beyond the Game
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 30 2010 21:14 GMT
#310
The old area was not 12.7. it was precisely 12.56637061... and so on. The new area is 7.068583471... and so on.

2^2 = 4, 4pi = 12.57
1.5^2 = 2.25, 2.25pi = 7.07

New Area / Old Area = .5625000002, meaning the current area is roughly 56.25% of what it used to be; that's a decrease of 43.75%, rather than 45%.

Just some small errors.

I don't know where the "Psi Storm is only half as powerful" statement is coming from, since it is still quite a bit more than half (an entire matrix more). The 25% statement probably came from dividing the radii, resulting in 1.5 / 2 = 75%, which is just wrong XD The RADIUS may only be 25% less, but the total area is a whopping 43.75%.

Compare this to the EMP: Originally, it was 3 radius, dropped down to 2.

Old area in matrices: 3 ^ 2 * Pi = 9pi = ~28.274 matrices
Current area in matrices: 2 ^ 2 * Pi = 4pi = ~12.566 matrices

% area retained after patch: ~44.44...%
% area lost after patch: ~55.55...%


EMP was nerfed by more than half, but Psi Storm was "only" nerfed a little less than 1 matrix shy of half (Area being exponential ftw?)

However, EMP remains to be much larger than Psi Storm. Pre-Patch 7, Psi Storm was equal to EMP in radius (Pre-Patch 5 [is that the right one? Can't remember], EMP was more than double Psi Storm's Radius). Post-Patch 7, Psi Storm is again behind by ~5.5 matrices (yet it's MUCH more even than before).

Although Feedback still beats out EMP by 1 matrix at EMP's maximum possible range XD
us.insurgency
Profile Joined March 2010
United States330 Posts
March 30 2010 21:16 GMT
#311
Wow guess the psi storm is a thing of the past Idk why they need that nerf people go mass collosi a lot more than high templar, I like the static defense buff but why did all of the other defensives get a damage buff but protoss? They only got a health increase. i like the thor but idk if the missile turrent is good on the account that i dont play terran.
TerranUp16
Profile Joined March 2010
United States88 Posts
March 30 2010 21:17 GMT
#312
On March 31 2010 04:58 bendez wrote:Viking buff was not enough to make you guys stop bitching about muta, so blizzard throws another bone, rather than working on REAL issues like zerg unit diversity, infestor range/abilities, etc. Yep.. GG.


Vikings alone were never a viable push-out counter to Mutas- Zerg could out-produce Terran easily in this respect and this then requires Terran to support Vikings in open-field with some serious ground to air. My main observation was that good Zergs were able to leverage the weakness of Turrets in general and the slow nature of Thors (and remember that even Vikings are relatively slow) to keep Terran contained to 2-3 bases at most until building a critical amount of ground to air and Turrets was built-up and/or Ravens came out with Point Defense and/or Seeker to support the Vikings.

Basically what we have now is that a respectable Turret defense is relatively cheaper now (because of increased DPS Terrans don't need to get quite so many Turrets, particularly if they complement the new damage with Hi-Sec and Building Armor) and Thors enforce more of a timing window on the Muta harass like Vessels did (except Thors are more like an extremely expensive Goliath/Vessel hybrid that is extremely slow- but they should allow you to push out with your main force and lighten the burden of Vikings to defend that and everything else).

On March 31 2010 05:01 Crisium wrote:Spines take out Hellions in 4 hits instead of 5. And the higher DPS helps.


Thanks for catching that- for some reason I keep thinking of Hellions as having 80hp (ala Vultures) instead of 90hp.

@Skyze

You've got plenty of tools to deal with mass Marauders. The Baneling buff last patch made those really viable against them (I've first-hand observed as many a Marauder-massing Terran has had his attack force consistently whittled down every single time he tried to move out by Banelings) and of course Hydralisks have always been great against Marauders. Not to mention smart incorporation of Mutalisks into your main forces (not as an A-move unit but rather as an in-battle harass unit ala Dark Templar used in the midst of major battles).
Orders, Sir! Ready to roll out!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 30 2010 21:18 GMT
#313
On March 31 2010 05:22 Skyze wrote:
bleh. This is a bad patch IMO, done nothing to stop marauders owning everything a zerg has in first 15 minutes.. Terran is too strong, any good terran wont fall for the "baneling bust" and then just send in their MMM to dominate everything.. I doubt sunkens will be changed enough to actually do any damage to MMM.

Its like BW, cept M&M dont take any damage from sunkens... so theres no way to stop the mid-game push. They dont even need tanks, cause marauders are like a walking tank with slow

agree with this. If you try and cut your losses and retreat from MnM you lose it all. If MnM tries to cut his losses and retreat he kites you into nothing as he retreats or you just let him get away to lick his wounds. Lings are supposed to counter marauders but they really don't, the marauders have too much Hp even if you sruround them, the reinforcements arrive before you finish them off and like I said you can't retreat at this point because you'll get slowed and raped by stim if you try.
..and then I would, ya know, check em'. (Aka SpoR)
Tinithor
Profile Joined February 2008
United States1552 Posts
March 30 2010 21:20 GMT
#314
Psi storm is absurdly powerful, the nerf isn't that bad.

As for muta harrass? Well it may have been nerfed a little but i don't think it was totally uncalled for, (and no one builds thors anyways), with enough of them turrets still die VERY fast and medivacs come out later making it very difficult for marines to defend 2 bases (too slow without stim)

All in all i like this patch alot (as a random player)
"Oh-My-GOD" ... "Is many mutas, Yes?"
us.insurgency
Profile Joined March 2010
United States330 Posts
March 30 2010 21:20 GMT
#315
On March 31 2010 06:14 Rucky wrote:
storms were just too powerful in scbw which made mnm not usable at all. they're trying to make mnm viable so the ht nerf is reasonable. It's too crazy to lose 250+ minerals of marines to 1 storm. This is terrible for game changing wow moments but better for balance.

Thats easy. Find a new strat against protoss.If you look at liquipedia then you can see that you look for builds under the matchup. So you dont m&m against protoss.
zeks
Profile Blog Joined September 2007
Canada1068 Posts
March 30 2010 21:21 GMT
#316
perhaps terran should look towards a mech build vs P now if they're getting their mm stormed to hell
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
us.insurgency
Profile Joined March 2010
United States330 Posts
March 30 2010 21:22 GMT
#317
^^haha sorry MnM i was typing fast
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-30 21:24:12
March 30 2010 21:23 GMT
#318
In the future the patch threads should be called "We be bitching". Pure comedy.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 30 2010 21:25 GMT
#319
On March 31 2010 05:23 cowsrule wrote:
The storm covers about 56% as much area as it did before the nerf.


actually, i think it's about 44% as much area before the nerf

but i see what you were trying to say.
what you meant was, "before the nerf, storm hit 56% more area."
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
whiterabbit
Profile Joined June 2009
2675 Posts
March 30 2010 21:27 GMT
#320
As newbie I like this patch. Somehow 80% of my matches are against Protoss and those HTs really made me cry few times.
NUTELLA y u no make me skinny?!?
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