Patch 7 Notes - Page 12
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Integra
Sweden5626 Posts
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mianmian
Canada11 Posts
Now with the Banshees facing stronger (or cheaper) static D it makes sense to give them a bit more HP without making them any strong to AA air Units, what is supposed to hard-counter them to begin with, at least that is what I believe. Thor change is nice, it almost makes me think of the thor as some kind of walking static defense...? Like siege + turret combined. I agree with the HT Storm radius nerf a bit, mainly because it could be really really ridiculous vs a bio army. However, I think toss should get a little something, somewhere else to compensate, but I'm unsure what. Cannon buff is great, they were too squishy before, expecially against marauders. Now they'll need an extra 5 marauder shots to kill (correct me if I'm wrong). Broodlord nerf, doesn't seem entirely unreasonable, they still have those silly little broodlings. Spine Crawler buff is HUGE (well, maybe not HUGE :D ) but still pretty strong. Zerg, unless they get speedlings can be pretty vulnerable. Spore crawler reduction is cost is nice, might make sense to throw one up every game, worse comes to worse you can move it around. As for Organic Carapace, I can't really comment because I've never really seen it in play at an end-game stage. | ||
mOnion
United States5657 Posts
On March 31 2010 05:06 Integra wrote: And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1. not necessarily, its not just the static was weak, but that the macro was fast. early game gets rolling a whole lot faster than in BW with spawn larvae, chrono, and mules. youre able to shell out way more units way faster which is why FE's are so difficult | ||
DeathSpank
United States1029 Posts
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Sfydjklm
United States9218 Posts
On March 31 2010 05:06 Integra wrote: And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1. :X facepalm i dont make sunkens not because they dont do dmg but because they die in 1 shot. also because they have a 20 minute build time. in sc1 if u managed to lay down a sunken u succesfully repelled bunker rush in sc2 hatch dies before crawler finishes morphing. | ||
newbcake
United States57 Posts
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MorroW
Sweden3522 Posts
what is harass in your eyes? wolfing through static defense with a-move? turret cost 100 and u needed at least 2 of them to actually do anything against 9+ mutas. thats so much money that u didnt actually have to harass with the mutas to make them pay for themselves. turrets actually kill mutas now rather than delaying them while marines come and i think thats great all static defense was buffed and i think that was a great idea because it will encourage ppl to think of "force spine crawlers" like we forced sunkens in sc1 with early pushes. but in sc2 its been "force units" which wasnt the same thing. so its awesome blizzard is learning that static defense should be better at defending than normal units cannon buff was awesome, in sc1 u could defend cannons with nice walls and zealots and probes so they didnt need much hp but in sc2 lings run through probes or/and kill them very quickly while baneling can destroy buildings fast. so its good that the cannons got buffed ![]() spine crawler cooldown buff was also great because before i could just kill all drones while ignoring thhe spine crawler along with the queen, they had no say. just like cannons with vultures vs probe in sc1 where u were forced to pylon wall. but z cant do that so they needed this instead the banshee buff was unnecessary. its supposed to be a cloak anti ground unit but it seems like blizzard wanna push them towards being used in greater numbers and in battles, i dont like the fact that 2 banshee can own about 15 marine with good micro and kill stalkers so easily. i dont like this change, id prefer if they made the banshee worse in fact xd thor boost was great. now u have a purpose to build them. u can make 1-2 of them into ur attack against a zerg with many mutalisks. they might still be too weak and shallow but at least they got some purpose now broodlord nerf, awesome. i believe broodlords will get nerfed again, on their hp sometime in the future cause they r pretty untouchable, even with vikings i dont like how they deal with the roach. i agree it needed to be nerfed but making their late game ability worse in burrow doesnt seem to change the situation at all, it just encourages ppl to never use the burrow ability in late game. id prefer them to simply changing something else about them rather than their late game ability of burrow... lol the storm needed a nerf, it killed everyyything in 1 storm. the only reason u would need multiple hts would be to just survive the ghost strike and not to boost the actual storming. i dont believe this will change the situation a lot, its still gonna kill everything but at least now it takes more skill for protoss to pull it off | ||
kickinhead
Switzerland2069 Posts
Better Static defense - exactly what I've wanted! The other changes are nice too! | ||
Khalleb
Canada1909 Posts
On March 31 2010 04:36 Bear4188 wrote: Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores. they only buff the dmg of turret, hp/shield of canon and cost of spore so no the buff didn't help for protoss ok canon won't be snipe and maybe zerg im not sure though because the spore will be easier to get with the cost lower, but i still think the range of static defence is to much low please blizzard bring back the old range | ||
Puosu
6985 Posts
On March 31 2010 05:08 Sfydjklm wrote: :X facepalm i dont make sunkens not because they dont do dmg but because they die in 1 shot. also because they have a 20 minute build time. in sc1 if u managed to lay down a sunken u succesfully repelled bunker rush in sc2 hatch dies before crawler finishes morphing. Ya its pretty ridiculous that if you start morphing a crawler cross positions on Kulas Ravine at the same point the enemy starts moving from his main your crawlers still wont be ready when he gets in. It's almost like it'd be worth more to just let the drones gather a few more minerals for those extra pair of zerglings. And guys quit whining about banshee buff, every single race got their static aa buffed so it only makes sense to give the banshees a slight health boost for them not to become one hit punch timing units like cloak wraiths in SC1. I really am impressed at the work they've put in to the balancing, I remember there being much more controversy around WC3 patching and now it seems like there's just a few slight things here and there that need to be thought about before approving. Really like the fact that static defences were buffed right after Drone's great article, shows that they really pay attention to what the competitive players have to say. | ||
DiTH
Greece116 Posts
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goswser
United States3546 Posts
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VTArlock
United States1763 Posts
On March 31 2010 05:08 newbcake wrote: did anyone else get all their stats and friends list reset again? No... did you? | ||
semantics
10040 Posts
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CharlieMurphy
United States22895 Posts
On March 31 2010 04:41 eXigent. wrote: why would he be joking? At least post *some* reasonings behind your statements. .... I did, a bunch of shit on all the pages before this. It is HE who didn't post any reasoning. | ||
StorrZerg
United States13919 Posts
lets look at pvz. late game zerg is going to have a billion roaches with uber regain. you storm they burrow take no damage unburrow you storm they burrow, etc now your out of storm. roaches just don't freaken die, you can just burrow them and move them into a protoss army then unburrow to screw with ai and dodge storm, wtf. I guess the counter to mass roach armys late game is carriers. srsly maxed out ground armies is a joke in favor of zerg. one they have early map control, they max faster than you, they have the ability to freaken triple expand eazy mode... toss has a few timing windows, to abuse which can be countered quite easily. now a static buff as well for zerg qq. mutas still gay as well... | ||
kickinhead
Switzerland2069 Posts
I got kicked out of a game I was going to win in the next 10 seconds. ^^' But who cares - nice patch! I just wanted a bit better Archons and of course no Protoss-player will like the Storm-nref, although Storm is very good and will still be viable I guess. | ||
Integra
Sweden5626 Posts
On March 31 2010 03:57 See.Blue wrote: Wow- a static defense buff right after Drone's article. It's like Blizzard reads feedback or something! ![]() Fuckin psyched. For the newcomers or oldtimers that are out of the loop: There has been so far as many as 5 different Blizzard employees posting replies, and some of them have even been a part of the the really big discussions threads where they made +10 posts! | ||
Archerofaiur
United States4101 Posts
On March 31 2010 05:14 Integra wrote: For the newcomers or oldtimers that are out of the loop: There has been so far as many as 5 different Blizzard employees posting replies, and some of them have even been a part of the the really big discussions threads where they made +10 posts! Where? | ||
StorrZerg
United States13919 Posts
On March 31 2010 05:06 Integra wrote: And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1. not really roaches and muradors still roll through them like a hot knife through butter, in sc1 you had to get tanks to safely bust static d. lol screw that now you can just use tier 1.5 units instead to decimate static d. | ||
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