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Patch 7 Notes - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 32 Next All
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 30 2010 20:06 GMT
#221
And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
mianmian
Profile Joined March 2010
Canada11 Posts
March 30 2010 20:07 GMT
#222
I believe that Phoenixes will still kill Banshees in the same amount of hits (they did (5+5) x2 before, 6 hits = 120 damage, 7 hits = 140. The same thing for Vikings who do a straight 10 x 2 I believe. There was essentially a 10 damage "overkill")

Now with the Banshees facing stronger (or cheaper) static D it makes sense to give them a bit more HP without making them any strong to AA air Units, what is supposed to hard-counter them to begin with, at least that is what I believe.

Thor change is nice, it almost makes me think of the thor as some kind of walking static defense...? Like siege + turret combined.

I agree with the HT Storm radius nerf a bit, mainly because it could be really really ridiculous vs a bio army. However, I think toss should get a little something, somewhere else to compensate, but I'm unsure what.

Cannon buff is great, they were too squishy before, expecially against marauders. Now they'll need an extra 5 marauder shots to kill (correct me if I'm wrong).

Broodlord nerf, doesn't seem entirely unreasonable, they still have those silly little broodlings.

Spine Crawler buff is HUGE (well, maybe not HUGE :D ) but still pretty strong. Zerg, unless they get speedlings can be pretty vulnerable. Spore crawler reduction is cost is nice, might make sense to throw one up every game, worse comes to worse you can move it around.

As for Organic Carapace, I can't really comment because I've never really seen it in play at an end-game stage.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 20:08 GMT
#223
On March 31 2010 05:06 Integra wrote:
And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1.


not necessarily, its not just the static was weak, but that the macro was fast. early game gets rolling a whole lot faster than in BW with spawn larvae, chrono, and mules. youre able to shell out way more units way faster which is why FE's are so difficult
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
DeathSpank
Profile Blog Joined February 2009
United States1029 Posts
March 30 2010 20:08 GMT
#224
well...blizz likes to encourage my cheese.
yes.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 30 2010 20:08 GMT
#225
On March 31 2010 05:06 Integra wrote:
And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1.

:X
facepalm
i dont make sunkens not because they dont do dmg but because they die in 1 shot.
also because they have a 20 minute build time. in sc1 if u managed to lay down a sunken u succesfully repelled bunker rush in sc2 hatch dies before crawler finishes morphing.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
newbcake
Profile Joined March 2010
United States57 Posts
March 30 2010 20:08 GMT
#226
did anyone else get all their stats and friends list reset again?
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 30 2010 20:09 GMT
#227
On March 31 2010 04:44 Lz wrote:
Show nested quote +
On March 31 2010 04:41 hugman wrote:
Bye bye muta harass


couldnt have said it better myself~

what is harass in your eyes? wolfing through static defense with a-move?
turret cost 100 and u needed at least 2 of them to actually do anything against 9+ mutas. thats so much money that u didnt actually have to harass with the mutas to make them pay for themselves. turrets actually kill mutas now rather than delaying them while marines come and i think thats great

all static defense was buffed and i think that was a great idea because it will encourage ppl to think of "force spine crawlers" like we forced sunkens in sc1 with early pushes. but in sc2 its been "force units" which wasnt the same thing. so its awesome blizzard is learning that static defense should be better at defending than normal units

cannon buff was awesome, in sc1 u could defend cannons with nice walls and zealots and probes so they didnt need much hp but in sc2 lings run through probes or/and kill them very quickly while baneling can destroy buildings fast. so its good that the cannons got buffed

spine crawler cooldown buff was also great because before i could just kill all drones while ignoring thhe spine crawler along with the queen, they had no say. just like cannons with vultures vs probe in sc1 where u were forced to pylon wall. but z cant do that so they needed this instead

the banshee buff was unnecessary. its supposed to be a cloak anti ground unit but it seems like blizzard wanna push them towards being used in greater numbers and in battles, i dont like the fact that 2 banshee can own about 15 marine with good micro and kill stalkers so easily. i dont like this change, id prefer if they made the banshee worse in fact xd

thor boost was great. now u have a purpose to build them. u can make 1-2 of them into ur attack against a zerg with many mutalisks. they might still be too weak and shallow but at least they got some purpose now

broodlord nerf, awesome. i believe broodlords will get nerfed again, on their hp sometime in the future cause they r pretty untouchable, even with vikings

i dont like how they deal with the roach. i agree it needed to be nerfed but making their late game ability worse in burrow doesnt seem to change the situation at all, it just encourages ppl to never use the burrow ability in late game. id prefer them to simply changing something else about them rather than their late game ability of burrow... lol

the storm needed a nerf, it killed everyyything in 1 storm. the only reason u would need multiple hts would be to just survive the ghost strike and not to boost the actual storming. i dont believe this will change the situation a lot, its still gonna kill everything but at least now it takes more skill for protoss to pull it off
Progamerpls no copy pasterino
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 30 2010 20:10 GMT
#228
NICEEEEE!

Better Static defense - exactly what I've wanted!

The other changes are nice too!
https://soundcloud.com/thesamplethief
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 30 2010 20:10 GMT
#229
On March 31 2010 04:36 Bear4188 wrote:
Everyone raging about +10 hp banshees, please keep in mind they also just buffed cannons, turrets, and spores.


they only buff the dmg of turret, hp/shield of canon and cost of spore so no the buff didn't help for protoss ok canon won't be snipe and maybe zerg im not sure though because the spore will be easier to get with the cost lower, but i still think the range of static defence is to much low please blizzard bring back the old range
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Puosu
Profile Blog Joined April 2007
7001 Posts
Last Edited: 2010-03-30 20:17:41
March 30 2010 20:11 GMT
#230
On March 31 2010 05:08 Sfydjklm wrote:
Show nested quote +
On March 31 2010 05:06 Integra wrote:
And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1.

:X
facepalm
i dont make sunkens not because they dont do dmg but because they die in 1 shot.
also because they have a 20 minute build time. in sc1 if u managed to lay down a sunken u succesfully repelled bunker rush in sc2 hatch dies before crawler finishes morphing.

Ya its pretty ridiculous that if you start morphing a crawler cross positions on Kulas Ravine at the same point the enemy starts moving from his main your crawlers still wont be ready when he gets in. It's almost like it'd be worth more to just let the drones gather a few more minerals for those extra pair of zerglings.

And guys quit whining about banshee buff, every single race got their static aa buffed so it only makes sense to give the banshees a slight health boost for them not to become one hit punch timing units like cloak wraiths in SC1.

I really am impressed at the work they've put in to the balancing, I remember there being much more controversy around WC3 patching and now it seems like there's just a few slight things here and there that need to be thought about before approving. Really like the fact that static defences were buffed right after Drone's great article, shows that they really pay attention to what the competitive players have to say.
DiTH
Profile Joined March 2010
Greece116 Posts
March 30 2010 20:11 GMT
#231
Giff faster attack speed to cannons :<.People just ignore them and run past them.
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 30 2010 20:12 GMT
#232
YES !!! major sunken buff omg!! They were so terrible before, in a zerg vs zerg, I had just done a failed attack with roaches, so he was countering with roaches, and I had 3 sunkens and 8 roaches versus 15 roaches. His roaches completely slaughtered me, losing like 6 lol. The time between attacks decrease will fix a lot of the issues with the sunkens.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 30 2010 20:12 GMT
#233
On March 31 2010 05:08 newbcake wrote:
did anyone else get all their stats and friends list reset again?

No... did you?
Why?
semantics
Profile Blog Joined November 2009
10040 Posts
March 30 2010 20:13 GMT
#234
Hum does this make fe more viable as zug zug hum still not as good as a suken but def better.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 30 2010 20:13 GMT
#235
On March 31 2010 04:41 eXigent. wrote:
Show nested quote +
On March 31 2010 04:22 CharlieMurphy wrote:
On March 31 2010 04:21 MorroW wrote:
awesome patch! liked every single thing about it


I hope you are joking


why would he be joking? At least post *some* reasonings behind your statements.

....



I did, a bunch of shit on all the pages before this. It is HE who didn't post any reasoning.
..and then I would, ya know, check em'. (Aka SpoR)
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 20:13 GMT
#236
Wooot this patch is fucken amazing

lets look at pvz. late game zerg is going to have a billion roaches with uber regain. you storm they burrow take no damage unburrow you storm they burrow, etc now your out of storm. roaches just don't freaken die, you can just burrow them and move them into a protoss army then unburrow to screw with ai and dodge storm, wtf. I guess the counter to mass roach armys late game is carriers. srsly maxed out ground armies is a joke in favor of zerg. one they have early map control, they max faster than you, they have the ability to freaken triple expand eazy mode... toss has a few timing windows, to abuse which can be countered quite easily. now a static buff as well for zerg qq. mutas still gay as well...
Hwaseung Oz fan for life. Swing out, always swing out.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 30 2010 20:14 GMT
#237
On March 31 2010 05:12 TheComeback wrote:
Show nested quote +
On March 31 2010 05:08 newbcake wrote:
did anyone else get all their stats and friends list reset again?

No... did you?


I got kicked out of a game I was going to win in the next 10 seconds. ^^'

But who cares - nice patch!

I just wanted a bit better Archons and of course no Protoss-player will like the Storm-nref, although Storm is very good and will still be viable I guess.
https://soundcloud.com/thesamplethief
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 30 2010 20:14 GMT
#238
On March 31 2010 03:57 See.Blue wrote:
Wow- a static defense buff right after Drone's article. It's like Blizzard reads feedback or something!

Fuckin psyched.


For the newcomers or oldtimers that are out of the loop:
There has been so far as many as 5 different Blizzard employees posting replies, and some of them have even been a part of the the really big discussions threads where they made +10 posts!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 30 2010 20:14 GMT
#239
On March 31 2010 05:14 Integra wrote:
Show nested quote +
On March 31 2010 03:57 See.Blue wrote:
Wow- a static defense buff right after Drone's article. It's like Blizzard reads feedback or something!

Fuckin psyched.


For the newcomers or oldtimers that are out of the loop:
There has been so far as many as 5 different Blizzard employees posting replies, and some of them have even been a part of the the really big discussions threads where they made +10 posts!


Where?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 20:15 GMT
#240
On March 31 2010 05:06 Integra wrote:
And now Blizzard removed the only problem I saw with SC II which was too weak defense early game. Early expansions should now be as viable as it was in SC 1.


not really roaches and muradors still roll through them like a hot knife through butter, in sc1 you had to get tanks to safely bust static d. lol screw that now you can just use tier 1.5 units instead to decimate static d.
Hwaseung Oz fan for life. Swing out, always swing out.
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