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Patch 7 Notes - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 32 Next All
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 30 2010 19:18 GMT
#101
I can't wait much longer. I'm going through withdrawal.
I want to fuck Soulkey with a Zelderan.
Razamataz
Profile Joined October 2007
Canada135 Posts
March 30 2010 19:18 GMT
#102
Smoothest patch ever. Can already get on Bnet and play :D

I love you Blizzard!
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
March 30 2010 19:18 GMT
#103
Static D buff is really nice.

Banshee buff is a bit odd, as is the HT nerf.

Overall, decent patch, but a couple of questionable decisions.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 30 2010 19:18 GMT
#104
this patch is semi fail.

Static D buff will create a lot of cool new strategies but banshee buff? Really?
<3 Moonbattles
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 19:19 GMT
#105
On March 31 2010 04:17 TheComeback wrote:
Show nested quote +
On March 31 2010 04:13 De4ngus wrote:
YES!!! I eliminated someone with 5 seconds left to shutdown lololol. Damn that was close.

LOL @ HT nerf. They suck so much people barely used them in the first place. Cannon buff is nice. Forge FE should be a little easier now. Also the muta problem is less of a problem, although they're still going to be stupid as hell on desert oasis.


are you kidding? templar > collosus since the collo nerf


uh, no? situational, but i still prefer robo builds because the counters are hard counters.

the colossus didnt even get nerfed that badly T_T
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2010-03-30 19:21:48
March 30 2010 19:19 GMT
#106
Welllll...good changes to Static Defense, good change to Thor, somewhat baffling change to Banshees (were they not already good enough?), okay change to HTs (Storm w/ smartcasting was somewhat overpowered at lower levels of play, with smartcasting allowing even poor players to instantly blanket an entire army with Storm; I think, though, that a damage buff would be helpful to offset this nerf), and I'm ambivalent about the Roach change. As not a Zerg player myself, I don't know how useful the above-ground regen actually was in practice; but I do hate to see such a unique feature depart.
Dies Irae venit. youtube.com/SnobbinsFilms
Hapahauli
Profile Joined May 2009
United States9305 Posts
March 30 2010 19:19 GMT
#107
Good to see terran get a solid option against mutalisks, and nice to see static D get buffs all around. Although, I'm very surprised at the HT nerf... it's not like they were overpowered...
a talking rock that sprouts among the waves woosh
silver_fox
Profile Joined June 2008
Canada243 Posts
March 30 2010 19:19 GMT
#108
cmon stop complaining bout banshee buff, 10 hp isn't going to make a huge difference.
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 30 2010 19:20 GMT
#109
what is the point of going t3 as zerg if they are just going to nerf everything about t3, ultras are already questionable, broodlords got a 20% dps nerf. Organic carapace nerf... why even tech to hive? This just encourages even less choices by the zerg and after all these interviews saying they want to increase zerg army diversity i'm starting to wonder how they plan on doing that.
Freedom will be defended at the cost of civil liberties.
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 30 2010 19:20 GMT
#110
Wow, I can't believe they nerfed organic carapace. That was the only reason I got roaches in the first place late game. Without those, they are nearly useless. This must be a ploy to get people to use ultras, but I think they'll just use hydras instead.

However the spine crawler change is very interesting. Not as good against roaches, but better against everything else. Still only 2 shots lings though.
squ1d
Profile Joined June 2007
United States178 Posts
Last Edited: 2010-03-30 19:25:29
March 30 2010 19:20 GMT
#111
Here's how blizzard makes patch decisions:



That's the only way it makes sense to nerf Protoss even more, and at the same time buff banshees.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-30 19:21:25
March 30 2010 19:20 GMT
#112
thor
+ Anti-Air damage has been decreased from 10+6 light to 8+4 light.
+ Anti-Air attack now deals splash damage in a 0.5 radius.

so instead of 64 damage to a single target at 9 range, it now does 48 damage at 9 range in a splash radius.

so essentially 2-3 thors can shutdown any amount of mutas now.
..and then I would, ya know, check em'. (Aka SpoR)
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-30 19:21:36
March 30 2010 19:21 GMT
#113
awesome patch! liked every single thing about it

im afraid banshees r growing too strong tho
Progamerpls no copy pasterino
Glider
Profile Blog Joined December 2005
United States1353 Posts
March 30 2010 19:21 GMT
#114
I can only guess blizzard has stats of over all % of races win and units involved . I only hope that they only look at the stats across the gold and plat divisions. It is such a bad idea If they take lower lvl player's games into balance consideration. I can see how at lower levels , T dies to storms, since it's easier to cast than to counter/dodge. but at high level, T can counter with ghost emp/snipe etc, and players move and dodge much better. Anyway it doesn't make sense to me why templars is nerfed so much...
StriverzG
Profile Joined March 2010
United States115 Posts
March 30 2010 19:21 GMT
#115
On March 31 2010 04:19 kilika wrote:
cmon stop complaining bout banshee buff, 10 hp isn't going to make a huge difference.


It's a big difference when you have a group of banshees.
HT nerf will def help Terrans in late game.
Sun Tzu once said..
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-30 19:22:54
March 30 2010 19:22 GMT
#116
On March 31 2010 04:21 MorroW wrote:
awesome patch! liked every single thing about it


I hope you are joking
..and then I would, ya know, check em'. (Aka SpoR)
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-03-30 19:23:59
March 30 2010 19:23 GMT
#117
AMagadd, they changed something again! Oh noes now game is bad than it was before(I don't really know this coz havent played the new patch yet, but how can I be wrong about something)!!!

/irony
Do you really want chat rooms?
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 30 2010 19:23 GMT
#118
Awful patch.
1) Banshee deals the most fucking damage in the game allready, you dont need to buff it.
2) This roach upgrade is a total waste now. Like who has even the time to burrow roaches during the battle?
Karas
Profile Joined March 2010
United States230 Posts
Last Edited: 2010-03-30 19:26:07
March 30 2010 19:24 GMT
#119
I agree with most of the changes.

As a P player I can understand blizzard not wanting psi storm to be the only toss weapon in the arsenal against mid/late game terran. Now with the nerf toss may need a buff elsewhere to compensate, but that remains to be seen.

The static defense buff was a good one, especially for the spine crawler. Though I wonder if they went a little overboard with the turret. It went from doing 10 dmg per attack against muta in SCI to doing 24 dmg in SCII (does anyone know if its attack speed is the same?) That seems like a large increase in power.

The thor change seems solid. It should be better against muta and carriers now (I'm curious to see how well the splash damage affects interceptors).

The banshee buff seems a bit strange, no one is complaining about the weakness of that unit right now.

WiljushkA
Profile Joined March 2006
Serbia1416 Posts
March 30 2010 19:24 GMT
#120
really surprised how many people are whining about the storm nerf, it was hugely imbalanced against terrans. terran isnt even my main race and i could consistently beat much more skilled players just as long as i survived until storm tech. only problem is its a bit weak against zerg now, but even in sc1 we didnt use every unit in every matchup.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
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