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Beta Patch 5 (ver. 0.7.0.14356) - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 16 Next All
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 12 2010 21:04 GMT
#101
I'll just wait for the patch to play again dont want lame pvp again
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 12 2010 21:05 GMT
#102
If you made one infestor and your opponent made 50. You could make a chain of 51 infestors and make a big zerg worm.
done
Profile Joined January 2009
Germany70 Posts
March 12 2010 21:05 GMT
#103
On March 13 2010 06:04 FictionJV wrote:
check the other replies, EU hasn't gotten the patch yet


thanks didnt see it, despite reading the thread ^^
bendez
Profile Joined February 2010
Canada283 Posts
March 12 2010 21:05 GMT
#104
Lots of infestor changes but no changes to infested terran? hmm..
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 12 2010 21:06 GMT
#105
CharlieMurphy, have you ever seen stalkers in mid-late games? No. It's most of the time immortals. Marauders just eat Stalkers. This is SC2, not SC1. I cant think of any situation where stalkers would do good.. I dno. Thats how it looks like ATM.
Losing is winning
NiGoL
Profile Joined September 2008
1868 Posts
March 12 2010 21:06 GMT
#106
NO!
they are nerfing zerg! wtf!!!
http://www.twitter.com/NiGoLBW playing league on a competitive level
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 21:07 GMT
#107
when will EU get the new patch? man i dont wanna ladder for pts until i get new patch, jesus tvp and tvz will be soooo much easier now
Progamerpls no copy pasterino
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
March 12 2010 21:08 GMT
#108
Euro didnt update yet
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-03-12 21:13:40
March 12 2010 21:10 GMT
#109
imho much "omgawd we dunno what to do so just double some numbers" patch.

dont like that really.


also what was the problem with infestors and burrow?

they should focus on real problems (basic mechanics, zerg just massing 1-2 units etc) instead of throwing very weird changes out.

life of lively to live to life of full life thx to shield battery
Feefee
Profile Joined November 2009
Canada556 Posts
March 12 2010 21:10 GMT
#110
Yay Hydra nerf! Maybe now marines will ACTUALLY counter hydras like the tooltip suggests =P. Nothing drastic but pretty fair I'd say. Don't have a good feel for how the warpgate increase will change things. It'll make a warpgate rush much less viable but at the same time it might open protoss up to rushes from the other races? Since the gateway production time is longer than the warpgate one..
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
March 12 2010 21:11 GMT
#111
YESSS all the races got nerfed except mine lol.
DiTH
Profile Joined March 2010
Greece116 Posts
March 12 2010 21:12 GMT
#112
Finally the infestor HP nerf makes the HT viable for a matchup.Feedback and PSY storm soon on your screens zergs.
BamBam
Profile Blog Joined November 2009
745 Posts
March 12 2010 21:13 GMT
#113
So, wait, they took out Protoss MC's ability and DA, and instead gave it to zerg?

And warpgates are still imba, production time needs to be increased,
"two is way better than twice as one" - artosis
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-12 21:16:48
March 12 2010 21:14 GMT
#114
On March 13 2010 05:56 Insane wrote:
Show nested quote +
On March 13 2010 05:55 CharlieMurphy wrote:
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Well if you weren't dumb you'd realize that dragoons do 8 damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.

8 Damage...?
They should do 10 damage barring armor.

yea I meant half sorry, but I'd still be right versus a unit with armor upgrade.

Stalkers probably need that minor buff to light units to be effective though. Mutas, zealots, etc are all light units. And mutas even have 120 hp now.
..and then I would, ya know, check em'. (Aka SpoR)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 12 2010 21:14 GMT
#115
I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-03-12 21:20:32
March 12 2010 21:16 GMT
#116
On March 13 2010 06:02 Klive5ive wrote:
Show nested quote +
On March 13 2010 05:59 KhaosKreator wrote:
On March 13 2010 05:35 genwar wrote:
As long as they don't touch my overlord speed upgrade I'm happy.

Man, I play Zerg and even I can admit that is a totally unfair upgrade.

Well it is except that without scourge Zerg don't dominate the air anymore.
I play Terran and it is kinda hilarious how many kills you can get with a few Vikings. And you've got the Port for Medivacs anyway.

Great Patch by Blizzard xD

I'm still hoping they fix Mutalisks soon so I can go back to Zerg


That and bring back the lurker or some other tacktical unit or spellcaster .... While infestors are a fun unit all the other units are just mass in to A-move with minimal micro . bannelings and roaches with burrow don't seem interesting enough compared to terran and protoss's units who all have awesome abilitys . And on top of that they nerf the only interesting unit that the zerg has ....
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 21:16 GMT
#117
On March 13 2010 06:14 Chairman Ray wrote:
I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching.

i think it will be hard to predict, wait a few days and then well discuss it
Progamerpls no copy pasterino
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 12 2010 21:17 GMT
#118
On March 13 2010 06:14 CharlieMurphy wrote:
Show nested quote +
On March 13 2010 05:56 Insane wrote:
On March 13 2010 05:55 CharlieMurphy wrote:
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Well if you weren't dumb you'd realize that dragoons do 8 damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.

8 Damage...?
They should do 10 damage barring armor.

yea I meant half sorry, but I'd still be right versus a unit with armor upgrade.

Stalkers probably need that minor buff to light units to be effective though. Mutas, zealots, etc are all light units. And mutas even have 120 hp now.


And you were calling me dumb? Gj.
Losing is winning
tancor
Profile Joined May 2009
Barbados55 Posts
March 12 2010 21:19 GMT
#119
finally..!! hellion scraped, thank you blizzard....
I love this game
semantics
Profile Blog Joined November 2009
10040 Posts
March 12 2010 21:19 GMT
#120
* Fixed an issue with High graphics settings that could cause particles not to render.

Woot i can finally turn my grapihcs back on high, some reason smoke wasn't rendering so i had to mess with my settings.

also lol nerfed the zerg units i barely use
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