dont want lame pvp againBeta Patch 5 (ver. 0.7.0.14356) - Page 6
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Marradron
Netherlands1586 Posts
dont want lame pvp again | ||
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onmach
United States1241 Posts
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done
Germany70 Posts
On March 13 2010 06:04 FictionJV wrote: check the other replies, EU hasn't gotten the patch yet thanks didnt see it, despite reading the thread ^^ | ||
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bendez
Canada283 Posts
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_EmIL_
Sweden138 Posts
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NiGoL
1868 Posts
they are nerfing zerg! wtf!!! | ||
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MorroW
Sweden3522 Posts
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ReiKo
Croatia1023 Posts
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BeMannerDuPenner
Germany5638 Posts
dont like that really. also what was the problem with infestors and burrow? they should focus on real problems (basic mechanics, zerg just massing 1-2 units etc) instead of throwing very weird changes out. | ||
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Feefee
Canada556 Posts
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Jonoman92
United States9105 Posts
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DiTH
Greece116 Posts
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BamBam
745 Posts
And warpgates are still imba, production time needs to be increased, ![]() | ||
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CharlieMurphy
United States22895 Posts
On March 13 2010 05:56 Insane wrote: 8 Damage...? They should do 10 damage barring armor. yea I meant half sorry, but I'd still be right versus a unit with armor upgrade. Stalkers probably need that minor buff to light units to be effective though. Mutas, zealots, etc are all light units. And mutas even have 120 hp now. | ||
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Chairman Ray
United States11903 Posts
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raga4ka
Bulgaria5679 Posts
On March 13 2010 06:02 Klive5ive wrote: Well it is except that without scourge Zerg don't dominate the air anymore. I play Terran and it is kinda hilarious how many kills you can get with a few Vikings. And you've got the Port for Medivacs anyway. Great Patch by Blizzard xD I'm still hoping they fix Mutalisks soon so I can go back to Zerg ![]() That and bring back the lurker or some other tacktical unit or spellcaster .... While infestors are a fun unit all the other units are just mass in to A-move with minimal micro . bannelings and roaches with burrow don't seem interesting enough compared to terran and protoss's units who all have awesome abilitys . And on top of that they nerf the only interesting unit that the zerg has .... | ||
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MorroW
Sweden3522 Posts
On March 13 2010 06:14 Chairman Ray wrote: I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching. i think it will be hard to predict, wait a few days and then well discuss it ![]() | ||
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_EmIL_
Sweden138 Posts
On March 13 2010 06:14 CharlieMurphy wrote: yea I meant half sorry, but I'd still be right versus a unit with armor upgrade. Stalkers probably need that minor buff to light units to be effective though. Mutas, zealots, etc are all light units. And mutas even have 120 hp now. And you were calling me dumb? Gj. | ||
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tancor
Barbados55 Posts
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semantics
10040 Posts
Woot i can finally turn my grapihcs back on high, some reason smoke wasn't rendering so i had to mess with my settings. also lol nerfed the zerg units i barely use | ||
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