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Beta Patch 5 (ver. 0.7.0.14356) - Page 8

Forum Index > SC2 General
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Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 12 2010 21:46 GMT
#141
Why do people talk about early rush games being totally fixed for pvp? So far even in the lower leagues I've faced the following three varieties:

1. Warp gates using a proxy pylon for zealots.
2. Proxy gateways churning out zealots.
3. Forge cannons galore.

If anything the 2nd type was even more awkward to deal with since it can hit about 1 minute earlier than the warp gates.
HolydaKing
Profile Joined February 2010
21254 Posts
March 12 2010 21:46 GMT
#142
On March 13 2010 06:21 Hammy wrote:
Show nested quote +
On March 13 2010 06:07 MorroW wrote:
when will EU get the new patch? man i dont wanna ladder for pts until i get new patch, jesus tvp and tvz will be soooo much easier now

Ok, your points could already qualify as "ownage". What happens now?
Keep up the good work

he won't lose any more. terran bonjwa. gotta be really ownage to be the best european by far (on ladder) and now that patch ;D
edahl
Profile Joined February 2008
Norway483 Posts
March 12 2010 21:46 GMT
#143
It is not inconcievable that they release a different patch on EU. They might want to try different things. I wonder how that would pan out.
aLt)nirvana
Profile Blog Joined September 2004
Singapore848 Posts
March 12 2010 21:46 GMT
#144
i like how pvp is fixed but i dont like how with the warp gates toss totally losees its aggression vs zerg/terran

before you could wall in ur base with toss and go fast cyber to either tech or 3 gate warp rush, it was especialyl good vs zerg cause at least u kept them guessing about ur tech path.

now as always its back to toss guessing what the zerg is doing
sc2sea.com - The SEA / ANZ community
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-12 21:50:47
March 12 2010 21:50 GMT
#145
On March 13 2010 06:46 edahl wrote:
It is not inconcievable that they release a different patch on EU. They might want to try different things. I wonder how that would pan out.

I wondered why they didn't do that to get a feel for what changes causes what effects section off US and EU servers for different patches they have enough players out there to derive trends.

might confuse people but it would help gain some insight to how people play
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 12 2010 21:50 GMT
#146
infestor changes were not needed imo
keep it deep! @zulison
Aurum
Profile Joined December 2009
Poland2 Posts
March 12 2010 21:50 GMT
#147
Infestor nerf=joke,i thought they will buff it
Vei
Profile Joined March 2010
United States2845 Posts
March 12 2010 21:51 GMT
#148
yeah i don't know where that came out of, unless at high level plat games people are complaining about them imba infestors
www.justin.tv/veisc2 ~ 720p + commentary
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-03-12 21:52:03
March 12 2010 21:51 GMT
#149
On March 13 2010 06:36 Virtue wrote:
Show nested quote +
On March 13 2010 06:31 Vei wrote:
Here are my thoughts on this patch (I play Zerg):
1) The warp gate fix I imagine is intended to fix PvP, I have no idea if this is enough but I hope it is for you guys. Seems like a somewhat bandaid fix; I've never felt like Warp Gates were imbalanced and needed to be higher up in the tech, but perhaps I'm wrong. I liked the "build a pylon by their pylon to make it useless" idea.

2) Nydus Worm being 20 seconds I don't see being feasable at all for assaulting any good player. I'm pretty sure with a build time that long even workers alone could kill it if it was visible when it was placed (and I don't think anyone doesn't have full view of their base by the time worms are available).

3) The neural parasite redesign, imo, is lame. It felt somewhat skillful and balanced being a limited cast from 9 range away -- air and faster ground units (or longer range) could still target them and kill them in a few (120 hp for a 100/150 unit) hits. Now the range is 7 and it lasts forever, but I can only see this being useful vs really mediocre players. At such close ranges and with the additional threat of it lasting forever, everyone will have a much easier time following the HEY FOCUS ME I'M OVER HERE (aka neural parasite line) to kill the now-90 HP Infestor. On the other hand, if somehow your ground army is so beefy they can't get past you, perhaps infestors will be cool. We'll see, I'll have to play games of course to find out. It not working on air is a bummer haha, I've had a lot of clutch parasites for free kills on harassing air units and battlecruisers. Fungal Growth is still good, and Infested Terran still sucks for anything but feeling like a pimp in 2v2 RT (or clutch AA in 1v1 I guess!) imo. I always avoided going mass mutas in PvT because I thought it was sort of a crutch strategy (it's beta so I don't 100% play to win) that would eventually be balanced with protoss AA buffs, but now if the new infestors don't protect me against colossus and immortals well enough I just may nub it up and mass em =p

Oh also burrow being doubled in cost and time bums me out but I think it's fair, I kind of abuse how fast I can get burrow for roaches. I suppose everyone does. I'm not sure if the gas/mineral cost needed to be doubled in addition to time, but maybe?

well i think the warp gate and the borrow was to change up the game play for pvp and zvz as both were pretty much do 1 build or die. relaying of fast burrow or fast warp gate to lay on the pressure.

as for the worm i think it's absolution useless you could already kill the worm with just workers just need to respond quick now anyone that pays attention can kill it no effort.



Bullshit. Maybe @ Copper level where noob Zergs throw down in the mineral line, or by the SCVs. Personally, I thought the change needed to Nydus was to only allow it to build on creep....
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 12 2010 21:52 GMT
#150
Changes look pretty good. gj blizz
Jang Yoon Chul hwaiting!
Steve496
Profile Joined July 2009
United States60 Posts
March 12 2010 21:53 GMT
#151
On March 13 2010 06:26 Antimage wrote:PvZ you could have used warpgate to pretty much instantly deny a lair-hatch natural expo with a 2-gate and 1 or 2 immortal push. Now it's nerfed, so zerg will have a chance at fending this off without major losses.


See, I disagree that this is a problem. I mean, lair + fast expo means you're even on tech and *way* ahead on econ - it seems totally reasonable to me that the P should be able to deny this opening. It's super greedy and should be counterable as such.

This isn't SCI anymore. Zerg doesn't get to be an expansion ahead all game - with queens, they're balanced to be about even on even bases. A zerg with 2 bases has econ and production rivaling a 3-base, 5-hatch build in SCI, which... you shouldn't be able to reliably get in the opening, particularly if you want lair tech. So the fact that P has a way to punish zergs that play such greedy openings... seems like a good thing, on the whole.

That said: the nerf doesn't actually delay the push very much - you wind up with, like, the same push 15 seconds later, or one less zealot at the same time. So it's still not a big deal - particularly with the burrow, hydra, and infestor nerfs making large Z ground armies easier to deal with. So it's not like I think the matchup is imbalanced now - it probably isn't. I just get annoyed listening to zergs that think they're entitled to some huge econ advantage in the opening and are annoyed when the big bad P keeps them from it.
oxxo
Profile Joined February 2010
988 Posts
March 12 2010 21:53 GMT
#152
Why in the world are people complaining that there weren't massive changes made?

I actually have *some* faith in Bliz to balance SC2 after seeing how they are going about it in beta.

In WC3 they hardly ever patched and when they did they nerfed/buffed everything at once which resulted in a complete mess.

USn
Profile Joined March 2010
United States376 Posts
March 12 2010 21:56 GMT
#153
I don't see why nydus should be good for offensive drops at all. It'll still be really strong for general mobility... isn't that enough?
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 21:59 GMT
#154
I really enjoyed PvP before the warp-in rush madness. This has me excited, both PvP and TvT look like they'll be awesome.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
March 12 2010 22:00 GMT
#155
On March 13 2010 06:01 zeppelin wrote:
Show nested quote +
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.


Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.
You can figure out the other half.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 12 2010 22:00 GMT
#156
On March 13 2010 06:56 USn wrote:
I don't see why nydus should be good for offensive drops at all. It'll still be really strong for general mobility... isn't that enough?

Yeah I still don't understand why zergs pretend OL drop isnt in the game
edahl
Profile Joined February 2008
Norway483 Posts
March 12 2010 22:00 GMT
#157
On March 13 2010 06:59 0neder wrote:
I really enjoyed PvP before the warp-in rush madness. This has me excited, both PvP and TvT look like they'll be awesome.

Yeah, definitely. There is a LOT of undiscovered ground in these match-ups. PvP I think will turn out an absolute beauty. I thought it was great in BW, and I'd be surprised to see this change like it almost sort-of did.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
March 12 2010 22:02 GMT
#158
On March 13 2010 05:28 PokePill wrote:
Can an infester infest an infester? And what happens if the infested infester already infested something (or even another infester).


HAHAHAA
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
March 12 2010 22:03 GMT
#159
On March 13 2010 05:30 Louder wrote:
HALLEFUCKINGLUJAH THANK YOU BLIZZARD


GO RE MATCH VS RESPONSES XD
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-12 22:05:12
March 12 2010 22:03 GMT
#160
On March 13 2010 07:00 floor exercise wrote:
Show nested quote +
On March 13 2010 06:56 USn wrote:
I don't see why nydus should be good for offensive drops at all. It'll still be really strong for general mobility... isn't that enough?

Yeah I still don't understand why zergs pretend OL drop isnt in the game

nydus isn't that great as a troop transport, it's fast but in sc1 it was better imo as it is now i rather have the old nydus as all i needed to do is right click the nydus to send all my units though instead of having to hot key the entrance and he exit i want and baby it.

I mean i can see myself using it and i have mid game to protect my earlier expos from harass and constantly sending my troops back to the front of his base for the contain. but late game when i want to move around 50 lings and ultralisk i can't see it being that useful with all those units.
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