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Active: 1362 users

Beta Patch 5 (ver. 0.7.0.14356)

Forum Index > SC2 General
Post a Reply
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-13 00:27:13
March 12 2010 20:08 GMT
#1
servers are up with the new patch



Balance Changes

* PROTOSS
       o Cybernetics Core
             + Warp Gate research time increased from 60 seconds to 140 seconds.

* ZERG
       o Hatchery/Lair/Hive
             + Burrow research time increased from 50 seconds to 100 seconds.
             + Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and
             100 Vespene Gas.
(Note: despite saying Hatchery/Lair/Hive, Burrow still requires Lair. but can be researched by a different Hatchery after having Lair/Hive)
       o Nydus Network
             + Nydus Worm build time increased from 10 seconds to 20 seconds.
       o Hydralisk
             + The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.
       o Infestor
             + Neural Parasite has been redesigned:
                   # The limited duration of 10 seconds has been removed.
                   # Can no longer target air units.
                   # Cast range decreased from 9 to 7.
             + Burrowed Infestor move speed decreased from 1.5 to 1.
             + Infestor life decreased from 120 to 90.
             + Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.

Bug Fixes

       * Fixed an issue with High graphics settings that could cause particles not to render.

                        + Show Spoiler [ignore my prev red comment] +
whoops! I made a mistake with my previous red "correction," regarding the Neural Parasite cast range. Blizzard's patch notes were right; apparently the circle radius indicator was slightly smaller than the actual cast range. so it IS 7 and not 6 like i had so foolishly 'corrected'



source: http://www.starcraft2.com/launcher/patch-notes.htm

so this post isnt totally worthless for the time being, I'll post something new I just learned about chat functionality

We wanted to take some time to share a little bit of helpful information about some of the less obvious chat functionality within the new Battle.net currently in Beta.

When attempting to respond to someone who has messaged you while you are in a game, simply type /r into the message field and press space. You can now enter your message directed at the person messaging you and then press “Enter”.

When responding to multiple people while in a game, you can hit “Tab” and cycle through the list of anyone you’ve talked to or that has messaged you previously in the session (as long as the conversations are still active). To do this simply:

Hit “Enter”
Press “Tab” until you get to the person that recently messaged you or that you messaged
Type in your message
Hit “Enter”
ModeratorBlame yourself or God
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
March 12 2010 20:10 GMT
#2
There better be fix for the known bug with nvidia graphics cards, each patch its been getting worse and worse.
Keep the Dream Alive twitch.tv/monokerros
FaZiNaTe
Profile Joined August 2009
Germany290 Posts
March 12 2010 20:11 GMT
#3
gogo patch
twitch.com/fazinate
BamBam
Profile Blog Joined November 2009
745 Posts
March 12 2010 20:11 GMT
#4
.... Worst. Post. Ever. Thought you woulda at least post the changes. Got my hopes up for nothing. Thanks a lot.


Probe priced tripled, Warpgate production speed increased, Sensor tower's price has been reduced and consume has been introduced to the infestor. You heard it here first! :D
"two is way better than twice as one" - artosis
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 12 2010 20:15 GMT
#5
On March 13 2010 05:11 Energizer wrote:
.... Worst. Post. Ever. Thought you woulda at least post the changes. Got my hopes up for nothing. Thanks a lot.


Probe priced tripled, Warpgate production speed increased, Sensor tower's price has been reduced and consume has been introduced to the infestor. You heard it here first! :D


You sir, deserve a warning for this post -.-

got my heart rate going...
Dav_
Profile Joined June 2009
Hungary236 Posts
March 12 2010 20:15 GMT
#6
On March 13 2010 05:10 Monokeros wrote:
There better be fix for the known bug with nvidia graphics cards, each patch its been getting worse and worse.


what
kAra
Profile Joined September 2004
Germany1391 Posts
March 12 2010 20:15 GMT
#7
nice patch finally
mada mada dane
Puosu
Profile Blog Joined April 2007
6992 Posts
March 12 2010 20:16 GMT
#8
Ah nice, here's hoping they decide to send out some keys like they did last week at the same time as they released the new patch. (iirc.)

Monokeros, I'm not sure the fix is within Blizzard's hands as the problem has afaik. affected multiple games and not just SC2 or just Blizzard games.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2010-03-12 20:17:16
March 12 2010 20:16 GMT
#9
Psyched. I'd love to see lurkers!
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 12 2010 20:17 GMT
#10
on another note, pvp better get fixed...
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 12 2010 20:19 GMT
#11
Oh please let there be some worthwhile zerg changes. I want to play all weekend with some positive changes for once.
Windmonk
Profile Joined May 2009
Canada93 Posts
March 12 2010 20:19 GMT
#12
Defense matrix for battlecruisers would be nice =).
~Watch and Learn~
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
March 12 2010 20:20 GMT
#13
Hopefully, the Stalker will get some love this patch. Terran mech could probably use a few buffs, too.

PvP fixes would be nice, but I'm not holding my breath.
Dies Irae venit. youtube.com/SnobbinsFilms
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
March 12 2010 20:24 GMT
#14
remove banelings and put in lurkers, nerf roaches and marauders slightly, buff stalkers slightly, buff terran factory units, improve phoenixes a bit and make collusi harder to get out so fast.

and gg!
empathe
Profile Joined May 2008
United States63 Posts
March 12 2010 20:24 GMT
#15
Expect a massive Hydralisk nerf.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-03-12 20:26:09
March 12 2010 20:25 GMT
#16
-Mothership can no longer fly


+ Show Spoiler +
Just kidding. You should have seen the look on your face.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 12 2010 20:25 GMT
#17
EU didnt get it yet :O
Lim Yo Hwan forever!
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-03-12 20:27:20
March 12 2010 20:25 GMT
#18
Balance Changes

* PROTOSS
o Cybernetics Core
+ Warp Gate research time increased from 60 seconds to 140 seconds.

* ZERG
o Hatchery/Lair/Hive
+ Burrow research time increased from 50 seconds to 100 seconds.
+ Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and 100 Vespene Gas.
o Nydus Network
+ Nydus Worm build time increased from 10 seconds to 20 seconds.
o Hydralisk
+ The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.
o Infestor
+ Neural Parasite has been redesigned:
# The limited duration of 10 seconds has been removed.
# Can no longer target air units.
# Cast range decreased from 9 to 7.
+ Burrowed Infestor move speed decreased from 1.5 to 1.
+ Infestor life decreased from 120 to 90.
+ Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.

Bug Fixes

* Fixed an issue with High graphics settings that could cause particles not to render.

Good fixes, the bug fix will fix up ESL TV's stream nicely
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 12 2010 20:27 GMT
#19
Nerf all around, awesome... Except for the infestor the one unit I hate.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 12 2010 20:27 GMT
#20
I never liked using /r to reply to someone. Sometimes I get a message from another person right before I send out a message and that would get things screwed up.
♞
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2010 20:27 GMT
#21
these seem to be accurate, where'd you get these?
ModeratorBlame yourself or God
XXehh
Profile Joined May 2009
Canada122 Posts
March 12 2010 20:28 GMT
#22
Solid changes in my opinion. GJ blizz!
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 12 2010 20:28 GMT
#23
On March 13 2010 05:27 Zelniq wrote:
these seem to be accurate, where'd you get these?

http://www.starcraft2.com/launcher/patch-notes.htm
PokePill
Profile Blog Joined March 2009
United States1048 Posts
March 12 2010 20:28 GMT
#24
Can an infester infest an infester? And what happens if the infested infester already infested something (or even another infester).
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 12 2010 20:29 GMT
#25
Very sad that warp gates nerfed, but very happy that hydras have been nerfed as well!
twitter.com/xerislight -- follow me~~
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 12 2010 20:29 GMT
#26
This patch is truly excellent all around. Warp gates getting a nerf and Zerg overall. Good patch.
"trash micro but win - its marine" MC commentary during HSC 4
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 12 2010 20:30 GMT
#27
HALLEFUCKINGLUJAH THANK YOU BLIZZARD
Sere
Profile Blog Joined March 2010
158 Posts
March 12 2010 20:30 GMT
#28
Rofl. Just played a match and couldn't figure out why I had to blow 3-4 charges on my Warp Gate research :o

That would've been nice to know before losing to a Silver player ~_~
noojOh
Profile Blog Joined August 2007
United States755 Posts
March 12 2010 20:30 GMT
#29
BEST PATCH EVER
terran actually has a chance now
or well we'll see a lot more terrans in ladders
ftw
InKline
Profile Joined June 2004
144 Posts
March 12 2010 20:31 GMT
#30
Still nothing @ EU - mehhhhhhhhhhhhh T_T
Against ALL Authorities
Mohdoo
Profile Joined August 2007
United States15725 Posts
March 12 2010 20:31 GMT
#31
Lol, for some reason when I patched it didn't show these notes. It said something about Korean shit. So I went about my normal warpgate pvp business and was like "Something is very wrong here". I lost. T_T
theuser
Profile Joined June 2008
Romania176 Posts
March 12 2010 20:32 GMT
#32
Good patch! warp gates nerf really needed!
Mereel
Profile Joined February 2010
Germany895 Posts
March 12 2010 20:33 GMT
#33
YES thx blizzard
TPW Mapmaking Team
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
March 12 2010 20:33 GMT
#34
Great patch. Nerf everyone but Terran . The Warp Gate change was extremely necessary
Twitter @_ThisIsJimmy_
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
March 12 2010 20:33 GMT
#35
I never liked using /r to reply to someone. Sometimes I get a message from another person right before I send out a message and that would get things screwed up.


I hate that as well, they should make it so that when you hit spacebar after /r it auto pastes that last persons name so this doesn't happen.
Lost within the hope of freedom, not for control but in the light of our cause
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 12 2010 20:34 GMT
#36
By the time we get to release Zealots will attack with wiffle bats....
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Insane
Profile Blog Joined November 2003
United States4991 Posts
March 12 2010 20:34 GMT
#37
Some really great changes from Blizzard on this patch
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 12 2010 20:35 GMT
#38
As long as they don't touch my overlord speed upgrade I'm happy.
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 20:35 GMT
#39
On March 13 2010 05:28 PokePill wrote:
Can an infester infest an infester? And what happens if the infested infester already infested something (or even another infester).

Whoa, I think that will implode the SC2 universe and Bnet2.0!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 12 2010 20:35 GMT
#40
Good that I never really bothered using infestors. Now they probably are very weak against collossi and they even die to a single HSM.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mohdoo
Profile Joined August 2007
United States15725 Posts
March 12 2010 20:38 GMT
#41
My favorite part of this patch is that its a lot easier to keep my Colossi safe from the evil bastard infestors.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
March 12 2010 20:39 GMT
#42
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.
sc2sea.com - The SEA / ANZ community
bodysnatcher21
Profile Joined June 2009
Australia147 Posts
March 12 2010 20:40 GMT
#43
On March 13 2010 05:38 Mohdoo wrote:
My favorite part of this patch is that its a lot easier to keep my Colossi safe from the evil bastard infestors.



Except for the part where they permanently take control of all of your colossus and use them to kill your army.
Mohdoo
Profile Joined August 2007
United States15725 Posts
Last Edited: 2010-03-12 20:42:04
March 12 2010 20:41 GMT
#44
On March 13 2010 05:39 aLt)nirvana wrote:
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.


I don't really think so. I think that with the HUGE HP decrease and the range decrease, its gonna be easier to just kill the damn things. Before they could do all sorts of nasty shit and not even be in range of fire. But now a little focusing will make them go splat easy.

On March 13 2010 05:40 bodysnatcher21 wrote:

Except for the part where they permanently take control of all of your colossus and use them to kill your army.


I really don't think it'll be that bad. Killing the Infestor stops it right? How about using my tractor beams?
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 12 2010 20:41 GMT
#45
Love the PvP changes!
starleague.mit.edu
Kletus
Profile Blog Joined March 2008
Canada580 Posts
March 12 2010 20:41 GMT
#46
Hmm will have to start researching burrow a little bit earlier but ZvZroach+1 still works :3.
Your resistance only serves to make my carapace harder.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 20:41 GMT
#47
On March 13 2010 05:35 spinesheath wrote:
Good that I never really bothered using infestors. Now they probably are very weak against collossi and they even die to a single HSM.


They're still pretty useful especially without the 10 second thing.. Just require more intelligence about using them. They should be squishy since they're casters and when they're so far away they're a little too safe. The range is still 1 higher than fungal growth which is a very good thing to use... It just means you've gotta be more creative about pulling the thors/colossi in close I think
Dav_
Profile Joined June 2009
Hungary236 Posts
March 12 2010 20:42 GMT
#48
On March 13 2010 05:39 aLt)nirvana wrote:
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.


-2 range and -30 hp
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2010-03-12 20:43:42
March 12 2010 20:42 GMT
#49
On March 13 2010 05:39 aLt)nirvana wrote:
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.

If anything, this looks like a nerf of infestors to me. Range decrease AND hitpoint decrease is going to make it much less of a "hah, MC from a million miles away nothing you can do!" and more of a "oh he's got my <x>, time to focus fire that infestor"

Battles don't last THAT long--10 seconds was usually enough that the battle would be seriously impacted by the time that was over.

This also increases the viability of stealing Terran race with Zerg lol!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 12 2010 20:42 GMT
#50
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-12 20:47:47
March 12 2010 20:43 GMT
#51
infestor changes are weird, they die even faster (90 hp, 0 armor, but "Armored") have to be very close to cast neural parasite, cant cast on air but it doesnt expire. i dont think the expiration 'buff' is that important, 10 seconds was long enough. i guess now you can use it on scvs to build command centers easier now? lol

infestors die in 2 shots from colossus as well, and super fast to other units :/

pretty major nerfs
ModeratorBlame yourself or God
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 12 2010 20:44 GMT
#52
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 20:44 GMT
#53
Now that infestor have unlimited MC.. I guess it's relevant to ask can infestors move while controlling something? Thinking about unit capture possibilities...workers too..
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2010-03-12 20:45:45
March 12 2010 20:44 GMT
#54
On March 13 2010 05:43 Zelniq wrote:
infestor changes are weird, they die even faster (90 hp, 0 armor, but "Armored") have to be very close to cast neural parasite, cant cast on air but it doesnt expire. i dont think the expiration 'buff' is that important, 10 seconds was long enough. i guess now you can use it on scvs to build command centers easier now? lol

basically colossus with ranged upgrade almost doubles the range of infestor. also infestors die in 2 shots from colossus as well, and super fast to other units :/

pretty major nerfs

Exaggerate much lol? 9 vs 7 is "almost double"?
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 12 2010 20:45 GMT
#55
On March 13 2010 05:42 -orb- wrote:
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard


there's this thing called an iterative beta, maybe you've heard of it?

there will be more patches, if zvp roach is a problem it will get addressed. good lord, you'd think the sky was falling
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
March 12 2010 20:45 GMT
#56
Finally Zerg Nerf
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
micronesia
Profile Blog Joined July 2006
United States24751 Posts
March 12 2010 20:46 GMT
#57
On March 13 2010 05:42 -orb- wrote:
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard

Are you sure of this? Maybe they tested it out and realized the p will still be able to manage with this change in the other matchups. I'm not p so I can't say for sure but it will probably require more play testing.
ModeratorThere are animal crackers for people and there are people crackers for animals.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 20:47 GMT
#58
On March 13 2010 05:44 genwar wrote:
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.


Do none of your games make it to the midgame? Nydus is very, very useful... Also you must have never fought a thor-backed army if you don't think infestors are useful Even NP'ing a single thor can dramatically change a battle's outcome
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2010 20:47 GMT
#59
On March 13 2010 05:44 Insane wrote:
Show nested quote +
On March 13 2010 05:43 Zelniq wrote:
infestor changes are weird, they die even faster (90 hp, 0 armor, but "Armored") have to be very close to cast neural parasite, cant cast on air but it doesnt expire. i dont think the expiration 'buff' is that important, 10 seconds was long enough. i guess now you can use it on scvs to build command centers easier now? lol

basically colossus with ranged upgrade almost doubles the range of infestor. also infestors die in 2 shots from colossus as well, and super fast to other units :/

pretty major nerfs

Exaggerate much lol? 9 vs 7 is "almost double"?

er whoops i thought it was 5 now ..nvm :p

but yeah the range is still significantly shorter
ModeratorBlame yourself or God
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 12 2010 20:47 GMT
#60
Wish they buffed Stalkers instead of nerfing warpgates like crazy.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-12 20:56:54
March 12 2010 20:47 GMT
#61
omfg

warp gate was needed. Dunno if this will fix the issue or just delay it though.

Burrow nerf whyyyyyyyyyyyyyyy????

I can understand the nydus mouth delay, that thing spawned way too fast. Say you had ur units at ur nat on DO, and a nydus spawns in the back of ur main. Even if you see it drop down, you can't get there in time.

Yea hydras needed a little nerf imo.

I can understand some of the infestor nerfs ,but the life reduction? wtf they die so easily already. >.<

..and then I would, ya know, check em'. (Aka SpoR)
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 12 2010 20:49 GMT
#62
woah...
so infestors can neural parasite a unit..forever?

KTY
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
March 12 2010 20:49 GMT
#63
Nice to see the hydralisk nerf. Using infestors I'm still more worried about the instant interrupt from phoenix than I am about a range nerf.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Puosu
Profile Blog Joined April 2007
6992 Posts
March 12 2010 20:49 GMT
#64
On March 13 2010 05:42 -orb- wrote:
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard

I don't think there's any simple way to fix warp gates for pvp without it having any effect on the other races, I'm also sure they did not just randomly choose to use this way to balance pvp strategies but they have good reasoning to use this one over the other ways of doing so.

Besides that its just the beta and they're allowed to fuck around if they feel its needed.
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 12 2010 20:49 GMT
#65
On March 13 2010 05:47 BladeRunner wrote:
Show nested quote +
On March 13 2010 05:44 genwar wrote:
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.


Do none of your games make it to the midgame? Nydus is very, very useful... Also you must have never fought a thor-backed army if you don't think infestors are useful Even NP'ing a single thor can dramatically change a battle's outcome


Majority of my games end around the 3 base point15-20mins, I don't doubt the strength of these before this patch but it was never necessary for my games.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 12 2010 20:50 GMT
#66
On March 13 2010 05:42 -orb- wrote:
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard


Isn't 1 gate -> robo -> 2nd gate the typical counter to roach rush... just get that 1 immortal out really quick, ez pz?
twitter.com/xerislight -- follow me~~
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 12 2010 20:50 GMT
#67
On March 13 2010 05:45 Jenia6109 wrote:
Finally Zerg Nerf


Funny sidenote: I am currently around rank 10 platinum without ever using infestors or nydus worms offensively (unless the game was 100% over). I don't even use burrow. So I only really care about the hydra nerf for now, and it doesn't seem very significant to me.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 12 2010 20:50 GMT
#68
Protoss change could make PvP actually worth playing.
As zerg I only am unhappy with the hydralisk nerf.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 12 2010 20:50 GMT
#69
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.
Losing is winning
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 12 2010 20:53 GMT
#70
On March 13 2010 05:50 spinesheath wrote:
Show nested quote +
On March 13 2010 05:45 Jenia6109 wrote:
Finally Zerg Nerf


Funny sidenote: I am currently around rank 10 platinum without ever using infestors or nydus worms offensively (unless the game was 100% over). I don't even use burrow. So I only really care about the hydra nerf for now, and it doesn't seem very significant to me.


I don't see how you can't use infestors in ZvT, fungal is just too good here. Nydus, yea you don't need it. Burrow is really only used to block expos or in ZvZ. So yea the nerfs are not anything crazy.

What they really need to nerf is imbalords lol. Fucking clean up so many close games by just making a half a dozen of these.
..and then I would, ya know, check em'. (Aka SpoR)
Tray
Profile Joined March 2010
United States122 Posts
March 12 2010 20:54 GMT
#71
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Thinking like that will ensure that you remain in the copper/bronze league. I had some noob protoss partner that refused to make stalkers because "they suck" and he would get rolled in 2v2 every time because you simply can't underestimate the power of range.
Husky
Profile Blog Joined May 2009
United States3362 Posts
March 12 2010 20:54 GMT
#72
I like these changes .

I'm a protoss player and warp gate tech definitely needed an increase in research time.

Commentaries: youtube.com/HuskyStarcraft
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
Last Edited: 2010-03-12 20:56:11
March 12 2010 20:54 GMT
#73
Good patch overall, though I really, really wish they'd get around to buffing Stalkers soon. Right now, they do less damage than an unupgraded Marine versus light...and cost more than twice as much. It's pretty ridiculous.
Dies Irae venit. youtube.com/SnobbinsFilms
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-12 21:11:35
March 12 2010 20:55 GMT
#74
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Well if you weren't dumb you'd realize that dragoons do half damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.
..and then I would, ya know, check em'. (Aka SpoR)
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 12 2010 20:56 GMT
#75
--- Nuked ---
Insane
Profile Blog Joined November 2003
United States4991 Posts
March 12 2010 20:56 GMT
#76
On March 13 2010 05:55 CharlieMurphy wrote:
Show nested quote +
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Well if you weren't dumb you'd realize that dragoons do 8 damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.

8 Damage...?
They should do 10 damage barring armor.
z01
Profile Blog Joined May 2009
Canada96 Posts
March 12 2010 20:56 GMT
#77
On March 13 2010 05:47 HazMat wrote:
Wish they buffed Stalkers instead of nerfing warpgates like crazy.


Agreed. I think the warpgate change was HUGE and maybe could've been a little lower, but with chrono boost it might be fine, I haven't tested it yet. And I don't see why they didn't add even +2 attack to stalkers. They do the least amount of damage in the protoss arsenal.
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
March 12 2010 20:57 GMT
#78
I want the Queen to spwan 3 larvas only!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 12 2010 20:57 GMT
#79
On March 13 2010 05:50 spinesheath wrote:
Show nested quote +
On March 13 2010 05:45 Jenia6109 wrote:
Finally Zerg Nerf


Funny sidenote: I am currently around rank 10 platinum without ever using infestors or nydus worms offensively (unless the game was 100% over). I don't even use burrow. So I only really care about the hydra nerf for now, and it doesn't seem very significant to me.


^Testament to how OP zerg is
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Pekkz
Profile Joined June 2009
Norway1505 Posts
March 12 2010 20:57 GMT
#80
Really supprised no change to Brood lords. It has to be the most obvious imbalance out there right now.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 12 2010 20:58 GMT
#81
On March 13 2010 05:08 Zelniq wrote:
             + Burrowed Infestor move speed decreased from 1.5 to 1.


Does anyone know the upgraded burrowed speed of the infestor? This speed change doesn't affect the upgraded speed right?
next week on Everybody Loves HypnoToad:
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
March 12 2010 20:58 GMT
#82
zerg nerfs make dave[9] sad
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 12 2010 20:58 GMT
#83
On March 13 2010 05:28 PokePill wrote:
Can an infester infest an infester? And what happens if the infested infester already infested something (or even another infester).

lol
1 yes
2 probably cancels the first one's parasite
3 n/a
..and then I would, ya know, check em'. (Aka SpoR)
KhaosKreator
Profile Joined April 2009
Canada145 Posts
March 12 2010 20:59 GMT
#84
On March 13 2010 05:35 genwar wrote:
As long as they don't touch my overlord speed upgrade I'm happy.

Man, I play Zerg and even I can admit that is a totally unfair upgrade.
Kyrie, Ignis Divine, Eleison
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 12 2010 21:00 GMT
#85
On March 13 2010 05:53 CharlieMurphy wrote:
Show nested quote +
On March 13 2010 05:50 spinesheath wrote:
On March 13 2010 05:45 Jenia6109 wrote:
Finally Zerg Nerf


Funny sidenote: I am currently around rank 10 platinum without ever using infestors or nydus worms offensively (unless the game was 100% over). I don't even use burrow. So I only really care about the hydra nerf for now, and it doesn't seem very significant to me.


I don't see how you can't use infestors in ZvT, fungal is just too good here. Nydus, yea you don't need it. Burrow is really only used to block expos or in ZvZ. So yea the nerfs are not anything crazy.

What they really need to nerf is imbalords lol. Fucking clean up so many close games by just making a half a dozen of these.


Well, I guess I should use infestors, ya. I know they're good. But for some reason my games are pretty much decided before I would consider getting them.

I only get to Broodlords around the time I hit 200/200 ^^
If you have a good reason to disagree with the above, please tell me. Thank you.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
March 12 2010 21:00 GMT
#86
meh I wanted stalker buff but these are nice as well.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
March 12 2010 21:00 GMT
#87
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.
You can figure out the other half.
refraxion
Profile Joined March 2010
Canada88 Posts
March 12 2010 21:00 GMT
#88
Good, I hope this fixes the warpgate proxy crap.
zeppelin
Profile Joined December 2007
United States565 Posts
March 12 2010 21:01 GMT
#89
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 12 2010 21:02 GMT
#90
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Because they said like a million times that they want to let people get familiar first with sc2 (aka more then a month of play) before they start doing big changes.

Now they are just fixing big issues that you can't look around, for example PvP
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 12 2010 21:02 GMT
#91
Really hope they patch it to EU servers asap..

^ Making drastic changes is an excellent way of making the game even more imbalanced.

They need to do small changes at a time to see what happens in order to get the perfect balance
"trash micro but win - its marine" MC commentary during HSC 4
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-12 22:13:12
March 12 2010 21:02 GMT
#92
edit: i just feel so dumb right now. forget it
ModeratorBlame yourself or God
iSiN
Profile Blog Joined March 2009
United States1075 Posts
March 12 2010 21:02 GMT
#93
...burrow nerf... now only good for ZvZ. Everything else was warranted.
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
March 12 2010 21:02 GMT
#94
Well if you weren't dumb you'd realize that dragoons do 8 damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.


Actually, unless I'm mistaken, Dragoons do 10 damage to small units in SC1. But nevertheless I think its pretty evident that Stalkers are having trouble in SC2.
And, honestly, I don't think it would take that drastic of a change to make them worthwhile. Just a small damage increase (or possibly a cost decrease, or both) should do the trick. But right now they just seem kind of superfluous.
Dies Irae venit. youtube.com/SnobbinsFilms
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 12 2010 21:02 GMT
#95
On March 13 2010 06:00 spinesheath wrote:
Show nested quote +
On March 13 2010 05:53 CharlieMurphy wrote:
On March 13 2010 05:50 spinesheath wrote:
On March 13 2010 05:45 Jenia6109 wrote:
Finally Zerg Nerf


Funny sidenote: I am currently around rank 10 platinum without ever using infestors or nydus worms offensively (unless the game was 100% over). I don't even use burrow. So I only really care about the hydra nerf for now, and it doesn't seem very significant to me.


I don't see how you can't use infestors in ZvT, fungal is just too good here. Nydus, yea you don't need it. Burrow is really only used to block expos or in ZvZ. So yea the nerfs are not anything crazy.

What they really need to nerf is imbalords lol. Fucking clean up so many close games by just making a half a dozen of these.


Well, I guess I should use infestors, ya. I know they're good. But for some reason my games are pretty much decided before I would consider getting them.

I only get to Broodlords around the time I hit 200/200 ^^



start working them in earlier. Assuming you are going spling and bling for map control, get the corruptors and broodlords around 150 pop it's fucking brutal lol
..and then I would, ya know, check em'. (Aka SpoR)
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 12 2010 21:02 GMT
#96
On March 13 2010 05:59 KhaosKreator wrote:
Show nested quote +
On March 13 2010 05:35 genwar wrote:
As long as they don't touch my overlord speed upgrade I'm happy.

Man, I play Zerg and even I can admit that is a totally unfair upgrade.

Well it is except that without scourge Zerg don't dominate the air anymore.
I play Terran and it is kinda hilarious how many kills you can get with a few Vikings. And you've got the Port for Medivacs anyway.

Great Patch by Blizzard xD

I'm still hoping they fix Mutalisks soon so I can go back to Zerg
Don't hate the player - Hate the game
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 12 2010 21:02 GMT
#97
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


It was announced at the beginning of the beta process that patches would introduce small changes.
next week on Everybody Loves HypnoToad:
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 21:03 GMT
#98
haha awesomeeeeeeeeeeeee
Progamerpls no copy pasterino
done
Profile Joined January 2009
Germany70 Posts
March 12 2010 21:03 GMT
#99
lol just logged on and didnt see any changes or downloads? Could it be they have not reached all servers with this patch up to now? Or did I just miss it? My borrow up still costs 50/50 tho

~confused~
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 12 2010 21:04 GMT
#100
check the other replies, EU hasn't gotten the patch yet
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 12 2010 21:04 GMT
#101
I'll just wait for the patch to play again dont want lame pvp again
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 12 2010 21:05 GMT
#102
If you made one infestor and your opponent made 50. You could make a chain of 51 infestors and make a big zerg worm.
done
Profile Joined January 2009
Germany70 Posts
March 12 2010 21:05 GMT
#103
On March 13 2010 06:04 FictionJV wrote:
check the other replies, EU hasn't gotten the patch yet


thanks didnt see it, despite reading the thread ^^
bendez
Profile Joined February 2010
Canada283 Posts
March 12 2010 21:05 GMT
#104
Lots of infestor changes but no changes to infested terran? hmm..
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 12 2010 21:06 GMT
#105
CharlieMurphy, have you ever seen stalkers in mid-late games? No. It's most of the time immortals. Marauders just eat Stalkers. This is SC2, not SC1. I cant think of any situation where stalkers would do good.. I dno. Thats how it looks like ATM.
Losing is winning
NiGoL
Profile Joined September 2008
1868 Posts
March 12 2010 21:06 GMT
#106
NO!
they are nerfing zerg! wtf!!!
http://www.twitter.com/NiGoLBW playing league on a competitive level
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 21:07 GMT
#107
when will EU get the new patch? man i dont wanna ladder for pts until i get new patch, jesus tvp and tvz will be soooo much easier now
Progamerpls no copy pasterino
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
March 12 2010 21:08 GMT
#108
Euro didnt update yet
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-03-12 21:13:40
March 12 2010 21:10 GMT
#109
imho much "omgawd we dunno what to do so just double some numbers" patch.

dont like that really.


also what was the problem with infestors and burrow?

they should focus on real problems (basic mechanics, zerg just massing 1-2 units etc) instead of throwing very weird changes out.

life of lively to live to life of full life thx to shield battery
Feefee
Profile Joined November 2009
Canada556 Posts
March 12 2010 21:10 GMT
#110
Yay Hydra nerf! Maybe now marines will ACTUALLY counter hydras like the tooltip suggests =P. Nothing drastic but pretty fair I'd say. Don't have a good feel for how the warpgate increase will change things. It'll make a warpgate rush much less viable but at the same time it might open protoss up to rushes from the other races? Since the gateway production time is longer than the warpgate one..
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
March 12 2010 21:11 GMT
#111
YESSS all the races got nerfed except mine lol.
DiTH
Profile Joined March 2010
Greece116 Posts
March 12 2010 21:12 GMT
#112
Finally the infestor HP nerf makes the HT viable for a matchup.Feedback and PSY storm soon on your screens zergs.
BamBam
Profile Blog Joined November 2009
745 Posts
March 12 2010 21:13 GMT
#113
So, wait, they took out Protoss MC's ability and DA, and instead gave it to zerg?

And warpgates are still imba, production time needs to be increased,
"two is way better than twice as one" - artosis
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-12 21:16:48
March 12 2010 21:14 GMT
#114
On March 13 2010 05:56 Insane wrote:
Show nested quote +
On March 13 2010 05:55 CharlieMurphy wrote:
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Well if you weren't dumb you'd realize that dragoons do 8 damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.

8 Damage...?
They should do 10 damage barring armor.

yea I meant half sorry, but I'd still be right versus a unit with armor upgrade.

Stalkers probably need that minor buff to light units to be effective though. Mutas, zealots, etc are all light units. And mutas even have 120 hp now.
..and then I would, ya know, check em'. (Aka SpoR)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 12 2010 21:14 GMT
#115
I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-03-12 21:20:32
March 12 2010 21:16 GMT
#116
On March 13 2010 06:02 Klive5ive wrote:
Show nested quote +
On March 13 2010 05:59 KhaosKreator wrote:
On March 13 2010 05:35 genwar wrote:
As long as they don't touch my overlord speed upgrade I'm happy.

Man, I play Zerg and even I can admit that is a totally unfair upgrade.

Well it is except that without scourge Zerg don't dominate the air anymore.
I play Terran and it is kinda hilarious how many kills you can get with a few Vikings. And you've got the Port for Medivacs anyway.

Great Patch by Blizzard xD

I'm still hoping they fix Mutalisks soon so I can go back to Zerg


That and bring back the lurker or some other tacktical unit or spellcaster .... While infestors are a fun unit all the other units are just mass in to A-move with minimal micro . bannelings and roaches with burrow don't seem interesting enough compared to terran and protoss's units who all have awesome abilitys . And on top of that they nerf the only interesting unit that the zerg has ....
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 21:16 GMT
#117
On March 13 2010 06:14 Chairman Ray wrote:
I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching.

i think it will be hard to predict, wait a few days and then well discuss it
Progamerpls no copy pasterino
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 12 2010 21:17 GMT
#118
On March 13 2010 06:14 CharlieMurphy wrote:
Show nested quote +
On March 13 2010 05:56 Insane wrote:
On March 13 2010 05:55 CharlieMurphy wrote:
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Well if you weren't dumb you'd realize that dragoons do 8 damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.

8 Damage...?
They should do 10 damage barring armor.

yea I meant half sorry, but I'd still be right versus a unit with armor upgrade.

Stalkers probably need that minor buff to light units to be effective though. Mutas, zealots, etc are all light units. And mutas even have 120 hp now.


And you were calling me dumb? Gj.
Losing is winning
tancor
Profile Joined May 2009
Barbados55 Posts
March 12 2010 21:19 GMT
#119
finally..!! hellion scraped, thank you blizzard....
I love this game
semantics
Profile Blog Joined November 2009
10040 Posts
March 12 2010 21:19 GMT
#120
* Fixed an issue with High graphics settings that could cause particles not to render.

Woot i can finally turn my grapihcs back on high, some reason smoke wasn't rendering so i had to mess with my settings.

also lol nerfed the zerg units i barely use
zee
Profile Joined January 2010
201 Posts
March 12 2010 21:20 GMT
#121
On March 13 2010 06:06 _EmIL_ wrote:
CharlieMurphy, have you ever seen stalkers in mid-late games? No. It's most of the time immortals. Marauders just eat Stalkers. This is SC2, not SC1. I cant think of any situation where stalkers would do good.. I dno. Thats how it looks like ATM.

Theyre good vs reaper harass for one. Probably good for other things too. I dont have beta and even I know that...
Hammy
Profile Joined January 2009
France828 Posts
March 12 2010 21:21 GMT
#122
On March 13 2010 06:07 MorroW wrote:
when will EU get the new patch? man i dont wanna ladder for pts until i get new patch, jesus tvp and tvz will be soooo much easier now

Ok, your points could already qualify as "ownage". What happens now?
Keep up the good work
OverShield
Profile Joined February 2010
Canada41 Posts
March 12 2010 21:22 GMT
#123
Overall a great patch, but I think having both an HP and range nerf on the Infestor is a bit excessive. I think just an HP nerf or at least a less severe range nerf would have been better. Good that you can't NP a mothership anymore though... that was ridiculous lol.
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 12 2010 21:23 GMT
#124
I like everything they did in this patch (as a protoss player) except one.. THEY HAVEN'T NERFED ROACHES
I want to cry...
I wonder if the warp gate nerf has fixed PvP?
Why?
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 12 2010 21:23 GMT
#125
I never realised burrow needed such a huge nerf.
semantics
Profile Blog Joined November 2009
10040 Posts
March 12 2010 21:25 GMT
#126
On March 13 2010 06:23 TheComeback wrote:
I like everything they did in this patch (as a protoss player) except one.. THEY HAVEN'T NERFED ROACHES
I want to cry...
I wonder if the warp gate nerf has fixed PvP?

They uped the time and the cost of burrow i'd count that as a nerf to roaches...
roaches are only powerful fin zvz in other MU they are only great early game as borrow comes fast usually before you have reliable scans or obs
sikatrix
Profile Joined March 2010
Canada172 Posts
March 12 2010 21:26 GMT
#127
so, the infestor NP is now perm? Or do you get your unit back once you kill it? Has anybody tested yet?
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-12 21:29:39
March 12 2010 21:26 GMT
#128
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

:'(

well least the warp gate time changed but that Hydra and burrow time change hurts the most IMO. No more timing roach burrow attacks :'(

I never Really relied on nydus' for wins so I don't Really care bout that. Least you can still poop more than one at a time...pretty much HAVE to do that now to get it to do any damage instead of sneaking a quick single one off somewhere.

This patch was unfortunately inevitable. I look forward to >8min pvp's now though lol. I think this patch in general just discourages short games which is a plus overall.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 12 2010 21:26 GMT
#129
For those of you complaining that the warp gate research time increase makes it much harder to pvt and pvz, I think this is a good change (I play toss in platinum).

PvT you needed warpgates to fend off a timing marauder/marine push before your collosus comes out after you scout them with an ob - but you still have imba force field - one unit which will have 2-3 forcefields, still buying you enough time to fend off the push before your collossus comes out. Warpgate needed at this point in the game? No. All other timing pushes, warp gate research would be done by then.

PvZ you could have used warpgate to pretty much instantly deny a lair-hatch natural expo with a 2-gate and 1 or 2 immortal push. Now it's nerfed, so zerg will have a chance at fending this off without major losses.

PvP the huge increase in warp gate research timing will allow u to get an immortal or two out, allowing each game to last more than 8 minutes.

tl;dr? Thanks Blizzard, this one nerf solved multiple problems at once, while not making it any worse for Protoss.
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 12 2010 21:28 GMT
#130
On March 13 2010 06:25 Virtue wrote:
Show nested quote +
On March 13 2010 06:23 TheComeback wrote:
I like everything they did in this patch (as a protoss player) except one.. THEY HAVEN'T NERFED ROACHES
I want to cry...
I wonder if the warp gate nerf has fixed PvP?

They uped the time and the cost of burrow i'd count that as a nerf to roaches...
roaches are only powerful fin zvz in other MU they are only great early game as borrow comes fast usually before you have reliable scans or obs


Not true at all...There is a roach timing push ZvP that I have trouble dealing with... basically if u 2gate port, GG. usually yes they do have burrow but not 100%... sometimes just enough roaches will do it
Why?
semantics
Profile Blog Joined November 2009
10040 Posts
March 12 2010 21:30 GMT
#131
On March 13 2010 06:26 Antimage wrote:
For those of you complaining that the warp gate research time increase makes it much harder to pvt and pvz, I think this is a good change (I play toss in platinum).

PvT you needed warpgates to fend off a timing marauder/marine push before your collosus comes out after you scout them with an ob - but you still have imba force field - one unit which will have 2-3 forcefields, still buying you enough time to fend off the push before your collossus comes out. Warpgate needed at this point in the game? No. All other timing pushes, warp gate research would be done by then.

PvZ you could have used warpgate to pretty much instantly deny a lair-hatch natural expo with a 2-gate and 1 or 2 immortal push. Now it's nerfed, so zerg will have a chance at fending this off without major losses.

PvP the huge increase in warp gate research timing will allow u to get an immortal or two out, allowing each game to last more than 8 minutes.

tl;dr? Thanks Blizzard, this one nerf solved multiple problems at once, while not making it any worse for Protoss.

lol you could argue that total opposite that the reason and say it was nerfed because 3 warp gate way too stong and so people played accordingly with their own timing pushes =p.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 12 2010 21:30 GMT
#132
On March 13 2010 06:28 TheComeback wrote:
Show nested quote +
On March 13 2010 06:25 Virtue wrote:
On March 13 2010 06:23 TheComeback wrote:
I like everything they did in this patch (as a protoss player) except one.. THEY HAVEN'T NERFED ROACHES
I want to cry...
I wonder if the warp gate nerf has fixed PvP?

They uped the time and the cost of burrow i'd count that as a nerf to roaches...
roaches are only powerful fin zvz in other MU they are only great early game as borrow comes fast usually before you have reliable scans or obs


Not true at all...There is a roach timing push ZvP that I have trouble dealing with... basically if u 2gate port, GG. usually yes they do have burrow but not 100%... sometimes just enough roaches will do it


Then don't 2 gate or rely on 2 gating to take easy wins.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Vei
Profile Joined March 2010
United States2845 Posts
March 12 2010 21:31 GMT
#133
Here are my thoughts on this patch (I play Zerg):
1) The warp gate fix I imagine is intended to fix PvP, I have no idea if this is enough but I hope it is for you guys. Seems like a somewhat bandaid fix; I've never felt like Warp Gates were imbalanced and needed to be higher up in the tech, but perhaps I'm wrong. I liked the "build a pylon by their pylon to make it useless" idea.

2) Nydus Worm being 20 seconds I don't see being feasable at all for assaulting any good player. I'm pretty sure with a build time that long even workers alone could kill it if it was visible when it was placed (and I don't think anyone doesn't have full view of their base by the time worms are available).

3) The neural parasite redesign, imo, is lame. It felt somewhat skillful and balanced being a limited cast from 9 range away -- air and faster ground units (or longer range) could still target them and kill them in a few (120 hp for a 100/150 unit) hits. Now the range is 7 and it lasts forever, but I can only see this being useful vs really mediocre players. At such close ranges and with the additional threat of it lasting forever, everyone will have a much easier time following the HEY FOCUS ME I'M OVER HERE (aka neural parasite line) to kill the now-90 HP Infestor. On the other hand, if somehow your ground army is so beefy they can't get past you, perhaps infestors will be cool. We'll see, I'll have to play games of course to find out. It not working on air is a bummer haha, I've had a lot of clutch parasites for free kills on harassing air units and battlecruisers. Fungal Growth is still good, and Infested Terran still sucks for anything but feeling like a pimp in 2v2 RT (or clutch AA in 1v1 I guess!) imo. I always avoided going mass mutas in PvT because I thought it was sort of a crutch strategy (it's beta so I don't 100% play to win) that would eventually be balanced with protoss AA buffs, but now if the new infestors don't protect me against colossus and immortals well enough I just may nub it up and mass em =p

Oh also burrow being doubled in cost and time bums me out but I think it's fair, I kind of abuse how fast I can get burrow for roaches. I suppose everyone does. I'm not sure if the gas/mineral cost needed to be doubled in addition to time, but maybe?
www.justin.tv/veisc2 ~ 720p + commentary
Defrag
Profile Joined February 2010
Poland414 Posts
March 12 2010 21:31 GMT
#134
Nydus nerf is ridiculous, time should either bet 15s or 20s with LOWERED cost - 200vespane with 20s spawn makes it completely useless as a drop mechanic. Fine for defense, but map specific.

Inferstor nerf is imho completetly terrible - the unit was dying like SHIT anyway, and now with lower range and 1/4 less hp it will vanish in seconds. Who the hell cares if control is permanent, 10s was more then enough anyway.

Burror nerf is fine imo, but should be focused on time only ( even longer, 120 would be ok, but cost should remain same ). Overdoing it again.

Hydra nerf is what I hate the most, as lings + fast hydra was only viable counter to early immortal/zael/sentry push by protoss.

But on another note, how the hell Immortals and Roaches were not touched, ROFL.
Defrag
Profile Joined February 2010
Poland414 Posts
March 12 2010 21:32 GMT
#135
And warp gate nerf pretty much should fix PvP and PvT early rushing. Seems fine, as costs stays the same.
Bubbadub
Profile Joined November 2009
United States156 Posts
March 12 2010 21:32 GMT
#136
maybe we'll see more than just 3 warp gate builds against every race from US platinum ranked protoss now...
Insane
Profile Blog Joined November 2003
United States4991 Posts
March 12 2010 21:35 GMT
#137
On March 13 2010 06:14 CharlieMurphy wrote:
Show nested quote +
On March 13 2010 05:56 Insane wrote:
On March 13 2010 05:55 CharlieMurphy wrote:
On March 13 2010 05:50 _EmIL_ wrote:
Its more that Roaches are the problem, cant see why they havent got any nerf yet.

And Stalkers are such a disapointment.. 8 atk + 6?? what a joke.. Theres pretty much no point in making stalkers.


Well if you weren't dumb you'd realize that dragoons do 8 damage to zeals, lings, marines etc in scbw. So it's nearly the same. Zeal shields are reduced as well. The biggest problem with them is their HP.

8 Damage...?
They should do 10 damage barring armor.

yea I meant half sorry, but I'd still be right versus a unit with armor upgrade.

Stalkers probably need that minor buff to light units to be effective though. Mutas, zealots, etc are all light units. And mutas even have 120 hp now.

Mutalisks had 120 life in BW too....?
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-12 21:55:37
March 12 2010 21:36 GMT
#138
On March 13 2010 06:31 Vei wrote:
Here are my thoughts on this patch (I play Zerg):
1) The warp gate fix I imagine is intended to fix PvP, I have no idea if this is enough but I hope it is for you guys. Seems like a somewhat bandaid fix; I've never felt like Warp Gates were imbalanced and needed to be higher up in the tech, but perhaps I'm wrong. I liked the "build a pylon by their pylon to make it useless" idea.

2) Nydus Worm being 20 seconds I don't see being feasable at all for assaulting any good player. I'm pretty sure with a build time that long even workers alone could kill it if it was visible when it was placed (and I don't think anyone doesn't have full view of their base by the time worms are available).

3) The neural parasite redesign, imo, is lame. It felt somewhat skillful and balanced being a limited cast from 9 range away -- air and faster ground units (or longer range) could still target them and kill them in a few (120 hp for a 100/150 unit) hits. Now the range is 7 and it lasts forever, but I can only see this being useful vs really mediocre players. At such close ranges and with the additional threat of it lasting forever, everyone will have a much easier time following the HEY FOCUS ME I'M OVER HERE (aka neural parasite line) to kill the now-90 HP Infestor. On the other hand, if somehow your ground army is so beefy they can't get past you, perhaps infestors will be cool. We'll see, I'll have to play games of course to find out. It not working on air is a bummer haha, I've had a lot of clutch parasites for free kills on harassing air units and battlecruisers. Fungal Growth is still good, and Infested Terran still sucks for anything but feeling like a pimp in 2v2 RT (or clutch AA in 1v1 I guess!) imo. I always avoided going mass mutas in PvT because I thought it was sort of a crutch strategy (it's beta so I don't 100% play to win) that would eventually be balanced with protoss AA buffs, but now if the new infestors don't protect me against colossus and immortals well enough I just may nub it up and mass em =p

Oh also burrow being doubled in cost and time bums me out but I think it's fair, I kind of abuse how fast I can get burrow for roaches. I suppose everyone does. I'm not sure if the gas/mineral cost needed to be doubled in addition to time, but maybe?

well i think the warp gate and the borrow was to change up the game play for pvp and zvz as both were pretty much do 1 build or die. relaying of fast burrow or fast warp gate to lay on the pressure.

as for the worm i think it's absolutely useless now you could already kill the worm with just workers just need to respond quick fuck it makes the worlds loudest noise when it starts now anyone that pays attention can kill it. I've done it plenty of times with just 1 rine and a few scv and more then enough times with just a bunch of scv

and it's not like the worm was free it's 100 mins and 100 gas that's painful to loose that mins to a wasted effort. And even if you are 1 sec late you could kill the worm before he transports alot of units as the nydus already unloaded pretty slow.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-12 21:43:38
March 12 2010 21:37 GMT
#139
On March 13 2010 06:32 trypt wrote:
maybe we'll see more than just 3 warp gate builds against every race from US platinum ranked protoss now...



true that lol. Although I never really cared about warp gate rushes since all you need to do is micro roaches on creep.

Burrow really should only have had a time nerf, i agree. The double cost is overdoing it.

Infestors actually with infinite time could pluck out a big unit from a retreating army and hang on to it in the back of your own zerg army. I see it playing a different role now. Imagine plucking up a raven and throwing HSM's all game from the back of your army....

Also, can you imagine stealing another race's worker and building your own other race army? When you're already really ahead of course.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 12 2010 21:44 GMT
#140
On March 13 2010 05:45 theqat wrote:
Show nested quote +
On March 13 2010 05:42 -orb- wrote:
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard


there's this thing called an iterative beta, maybe you've heard of it?

there will be more patches, if zvp roach is a problem it will get addressed. good lord, you'd think the sky was falling


It's not a problem in and of itself. You can hold it off with immortals.

The problem is that before you could make the choice to build a bunch of sentries OR to fast tech to immortals.

The reason sentries were able to hold off roaches was mainly because you could warp in your first sentry relatively quickly and block off your ramp. With increased warp gate tech time if you're unable to do this it could force protoss to fast tech to immortals versus a hard roach rush which basically makes the protoss easily counterable by a tech to mutas which will be impossible to hold off when you've been spamming immortals instead of a unit that can attack air
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 12 2010 21:46 GMT
#141
Why do people talk about early rush games being totally fixed for pvp? So far even in the lower leagues I've faced the following three varieties:

1. Warp gates using a proxy pylon for zealots.
2. Proxy gateways churning out zealots.
3. Forge cannons galore.

If anything the 2nd type was even more awkward to deal with since it can hit about 1 minute earlier than the warp gates.
HolydaKing
Profile Joined February 2010
21254 Posts
March 12 2010 21:46 GMT
#142
On March 13 2010 06:21 Hammy wrote:
Show nested quote +
On March 13 2010 06:07 MorroW wrote:
when will EU get the new patch? man i dont wanna ladder for pts until i get new patch, jesus tvp and tvz will be soooo much easier now

Ok, your points could already qualify as "ownage". What happens now?
Keep up the good work

he won't lose any more. terran bonjwa. gotta be really ownage to be the best european by far (on ladder) and now that patch ;D
edahl
Profile Joined February 2008
Norway483 Posts
March 12 2010 21:46 GMT
#143
It is not inconcievable that they release a different patch on EU. They might want to try different things. I wonder how that would pan out.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
March 12 2010 21:46 GMT
#144
i like how pvp is fixed but i dont like how with the warp gates toss totally losees its aggression vs zerg/terran

before you could wall in ur base with toss and go fast cyber to either tech or 3 gate warp rush, it was especialyl good vs zerg cause at least u kept them guessing about ur tech path.

now as always its back to toss guessing what the zerg is doing
sc2sea.com - The SEA / ANZ community
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-12 21:50:47
March 12 2010 21:50 GMT
#145
On March 13 2010 06:46 edahl wrote:
It is not inconcievable that they release a different patch on EU. They might want to try different things. I wonder how that would pan out.

I wondered why they didn't do that to get a feel for what changes causes what effects section off US and EU servers for different patches they have enough players out there to derive trends.

might confuse people but it would help gain some insight to how people play
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 12 2010 21:50 GMT
#146
infestor changes were not needed imo
keep it deep! @zulison
Aurum
Profile Joined December 2009
Poland2 Posts
March 12 2010 21:50 GMT
#147
Infestor nerf=joke,i thought they will buff it
Vei
Profile Joined March 2010
United States2845 Posts
March 12 2010 21:51 GMT
#148
yeah i don't know where that came out of, unless at high level plat games people are complaining about them imba infestors
www.justin.tv/veisc2 ~ 720p + commentary
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-03-12 21:52:03
March 12 2010 21:51 GMT
#149
On March 13 2010 06:36 Virtue wrote:
Show nested quote +
On March 13 2010 06:31 Vei wrote:
Here are my thoughts on this patch (I play Zerg):
1) The warp gate fix I imagine is intended to fix PvP, I have no idea if this is enough but I hope it is for you guys. Seems like a somewhat bandaid fix; I've never felt like Warp Gates were imbalanced and needed to be higher up in the tech, but perhaps I'm wrong. I liked the "build a pylon by their pylon to make it useless" idea.

2) Nydus Worm being 20 seconds I don't see being feasable at all for assaulting any good player. I'm pretty sure with a build time that long even workers alone could kill it if it was visible when it was placed (and I don't think anyone doesn't have full view of their base by the time worms are available).

3) The neural parasite redesign, imo, is lame. It felt somewhat skillful and balanced being a limited cast from 9 range away -- air and faster ground units (or longer range) could still target them and kill them in a few (120 hp for a 100/150 unit) hits. Now the range is 7 and it lasts forever, but I can only see this being useful vs really mediocre players. At such close ranges and with the additional threat of it lasting forever, everyone will have a much easier time following the HEY FOCUS ME I'M OVER HERE (aka neural parasite line) to kill the now-90 HP Infestor. On the other hand, if somehow your ground army is so beefy they can't get past you, perhaps infestors will be cool. We'll see, I'll have to play games of course to find out. It not working on air is a bummer haha, I've had a lot of clutch parasites for free kills on harassing air units and battlecruisers. Fungal Growth is still good, and Infested Terran still sucks for anything but feeling like a pimp in 2v2 RT (or clutch AA in 1v1 I guess!) imo. I always avoided going mass mutas in PvT because I thought it was sort of a crutch strategy (it's beta so I don't 100% play to win) that would eventually be balanced with protoss AA buffs, but now if the new infestors don't protect me against colossus and immortals well enough I just may nub it up and mass em =p

Oh also burrow being doubled in cost and time bums me out but I think it's fair, I kind of abuse how fast I can get burrow for roaches. I suppose everyone does. I'm not sure if the gas/mineral cost needed to be doubled in addition to time, but maybe?

well i think the warp gate and the borrow was to change up the game play for pvp and zvz as both were pretty much do 1 build or die. relaying of fast burrow or fast warp gate to lay on the pressure.

as for the worm i think it's absolution useless you could already kill the worm with just workers just need to respond quick now anyone that pays attention can kill it no effort.



Bullshit. Maybe @ Copper level where noob Zergs throw down in the mineral line, or by the SCVs. Personally, I thought the change needed to Nydus was to only allow it to build on creep....
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 12 2010 21:52 GMT
#150
Changes look pretty good. gj blizz
Jang Yoon Chul hwaiting!
Steve496
Profile Joined July 2009
United States60 Posts
March 12 2010 21:53 GMT
#151
On March 13 2010 06:26 Antimage wrote:PvZ you could have used warpgate to pretty much instantly deny a lair-hatch natural expo with a 2-gate and 1 or 2 immortal push. Now it's nerfed, so zerg will have a chance at fending this off without major losses.


See, I disagree that this is a problem. I mean, lair + fast expo means you're even on tech and *way* ahead on econ - it seems totally reasonable to me that the P should be able to deny this opening. It's super greedy and should be counterable as such.

This isn't SCI anymore. Zerg doesn't get to be an expansion ahead all game - with queens, they're balanced to be about even on even bases. A zerg with 2 bases has econ and production rivaling a 3-base, 5-hatch build in SCI, which... you shouldn't be able to reliably get in the opening, particularly if you want lair tech. So the fact that P has a way to punish zergs that play such greedy openings... seems like a good thing, on the whole.

That said: the nerf doesn't actually delay the push very much - you wind up with, like, the same push 15 seconds later, or one less zealot at the same time. So it's still not a big deal - particularly with the burrow, hydra, and infestor nerfs making large Z ground armies easier to deal with. So it's not like I think the matchup is imbalanced now - it probably isn't. I just get annoyed listening to zergs that think they're entitled to some huge econ advantage in the opening and are annoyed when the big bad P keeps them from it.
oxxo
Profile Joined February 2010
988 Posts
March 12 2010 21:53 GMT
#152
Why in the world are people complaining that there weren't massive changes made?

I actually have *some* faith in Bliz to balance SC2 after seeing how they are going about it in beta.

In WC3 they hardly ever patched and when they did they nerfed/buffed everything at once which resulted in a complete mess.

USn
Profile Joined March 2010
United States376 Posts
March 12 2010 21:56 GMT
#153
I don't see why nydus should be good for offensive drops at all. It'll still be really strong for general mobility... isn't that enough?
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 21:59 GMT
#154
I really enjoyed PvP before the warp-in rush madness. This has me excited, both PvP and TvT look like they'll be awesome.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
March 12 2010 22:00 GMT
#155
On March 13 2010 06:01 zeppelin wrote:
Show nested quote +
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.


Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.
You can figure out the other half.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 12 2010 22:00 GMT
#156
On March 13 2010 06:56 USn wrote:
I don't see why nydus should be good for offensive drops at all. It'll still be really strong for general mobility... isn't that enough?

Yeah I still don't understand why zergs pretend OL drop isnt in the game
edahl
Profile Joined February 2008
Norway483 Posts
March 12 2010 22:00 GMT
#157
On March 13 2010 06:59 0neder wrote:
I really enjoyed PvP before the warp-in rush madness. This has me excited, both PvP and TvT look like they'll be awesome.

Yeah, definitely. There is a LOT of undiscovered ground in these match-ups. PvP I think will turn out an absolute beauty. I thought it was great in BW, and I'd be surprised to see this change like it almost sort-of did.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
March 12 2010 22:02 GMT
#158
On March 13 2010 05:28 PokePill wrote:
Can an infester infest an infester? And what happens if the infested infester already infested something (or even another infester).


HAHAHAA
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
March 12 2010 22:03 GMT
#159
On March 13 2010 05:30 Louder wrote:
HALLEFUCKINGLUJAH THANK YOU BLIZZARD


GO RE MATCH VS RESPONSES XD
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-12 22:05:12
March 12 2010 22:03 GMT
#160
On March 13 2010 07:00 floor exercise wrote:
Show nested quote +
On March 13 2010 06:56 USn wrote:
I don't see why nydus should be good for offensive drops at all. It'll still be really strong for general mobility... isn't that enough?

Yeah I still don't understand why zergs pretend OL drop isnt in the game

nydus isn't that great as a troop transport, it's fast but in sc1 it was better imo as it is now i rather have the old nydus as all i needed to do is right click the nydus to send all my units though instead of having to hot key the entrance and he exit i want and baby it.

I mean i can see myself using it and i have mid game to protect my earlier expos from harass and constantly sending my troops back to the front of his base for the contain. but late game when i want to move around 50 lings and ultralisk i can't see it being that useful with all those units.
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-12 22:05:27
March 12 2010 22:04 GMT
#161
Fine with all the zerg changes except for the hard burrow nerf. That makes ZvZ A LOT more boring than they were anyway.. especially the first minutes. Attacking ain't viable at all anymore.

Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 12 2010 22:09 GMT
#162
God forbid games being longer than 10 minutes...
"trash micro but win - its marine" MC commentary during HSC 4
edahl
Profile Joined February 2008
Norway483 Posts
March 12 2010 22:10 GMT
#163
On March 13 2010 07:04 Artrey wrote:
Fine with all the zerg changes except for the hard burrow nerf. That makes ZvZ A LOT more boring than they were anyway.. especially the first minutes. Attacking ain't viable at all anymore.


I think making upgrades more of an investment is a good idea. In BW, they were never to be taken lightly, and in SC2 they are such a big deal that they easily move your units from tier 1.5->2, so they shouldn't be much easier there.
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
March 12 2010 22:10 GMT
#164
aughghghghghg
how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped

Writerman what
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 12 2010 22:12 GMT
#165
On March 13 2010 07:10 Atrioc wrote:
aughghghghghg
how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped



use air units? >>
Probe.
Profile Joined May 2009
United States877 Posts
March 12 2010 22:12 GMT
#166
On March 13 2010 07:00 HalfAmazing wrote:
Show nested quote +
On March 13 2010 06:01 zeppelin wrote:
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.


Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.


The game is pretty balanced already i don't know what your talking about. And how do you know the beta will last 3 or 4 more months. The beta will last until the game is perfect balanced and they decide to release it.
meow
gavss
Profile Joined February 2010
Turkey94 Posts
March 12 2010 22:13 GMT
#167
they should also nerf roaches %10-15
Hammy
Profile Joined January 2009
France828 Posts
March 12 2010 22:14 GMT
#168
On March 13 2010 06:50 Virtue wrote:
Show nested quote +
On March 13 2010 06:46 edahl wrote:
It is not inconcievable that they release a different patch on EU. They might want to try different things. I wonder how that would pan out.

I wondered why they didn't do that to get a feel for what changes causes what effects section off US and EU servers for different patches they have enough players out there to derive trends.

might confuse people but it would help gain some insight to how people play

Damn yeah that would be too confusing. Blizzard usually tries to keep stuff simple for the players^^
In principle, it would definitely be a great method to test two changes in real time (since they probably won't be taking back patch changes often).
micronesia
Profile Blog Joined July 2006
United States24751 Posts
March 12 2010 22:15 GMT
#169
On March 13 2010 07:00 HalfAmazing wrote:
Show nested quote +
On March 13 2010 06:01 zeppelin wrote:
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.


Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.

Obscure concept? It's a basic scientific principle that you don't change too many things at once. The reason is, if you do, you won't know which of those changes is resulting in whatever is going wrong now. So, you change only one or a few things, identify which changes were good, and only after you are happy with it do you change more things.

In a true scientific experiment you only change one variable at a time.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Ruthless
Profile Joined August 2008
United States492 Posts
March 12 2010 22:15 GMT
#170
I think they intended on having the nydus be a defensive mechanic, there is a tech for overlord drop still that is better for aggressive moves. The nydus canal has always been more of a defensive move
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-12 22:19:34
March 12 2010 22:17 GMT
#171
On March 13 2010 07:00 HalfAmazing wrote:
Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.

1) Beta will last as long as at needs to, period. 6+ months is totally reasonable for Blizzard if the results aren't satisfying.

2) What elements do you think need a sweeping overhaul? The only one I can really think of that's in any way drastic is Zerg unit diversity, and Browder has acknowledged this issue in interviews. Unit collision size being increased is a minor fix that can help improve visibility and ease those who keep whining about "auto-surround" (even though that's a gross misrepresentation of what it is), and high-ground advantage needs to be tweaked a little. Other than that, I can't see anything other than balance changes and implementation of B.net 2.0 features and netcode that need major fixing.
Moderator
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 22:18 GMT
#172
they r basically saying that nydus should only be used as defense, not offense which i like. cause overlord drops r used for offense )
Progamerpls no copy pasterino
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 12 2010 22:19 GMT
#173
Can you still infest Colossus? Technically they are considered a ground and air unit. Does that make them immune?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
rtano
Profile Joined March 2010
Sweden28 Posts
March 12 2010 22:20 GMT
#174
On March 13 2010 05:47 BladeRunner wrote:
Show nested quote +
On March 13 2010 05:44 genwar wrote:
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.


Do none of your games make it to the midgame? Nydus is very, very useful... Also you must have never fought a thor-backed army if you don't think infestors are useful Even NP'ing a single thor can dramatically change a battle's outcome


Thus it should be a big thing to manage doing so. It should not be: "take 4 infestors and you will for sure get one of his Thors..." We will see how this plays out but probably Blizzard is aiming for it to require micro and tactial play to accomplish this feat and with it turning the battle!
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 22:20 GMT
#175
On March 13 2010 07:10 Atrioc wrote:
aughghghghghg
how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped



Maybe load the infestors into upgraded overlords, then you can drop them at will wherever needed (including on cliffs as the situation calls for it). Now that nydus is less appealing as an offensive drop maybe that upgrade for OL's will be more used.
Hyst3ria
Profile Joined December 2007
United States167 Posts
March 12 2010 22:20 GMT
#176
I was hoping for a buff to the stalker ... until this there is no reason to build one.
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 22:21 GMT
#177
On March 13 2010 07:19 DeCoup wrote:
Can you still infest Colossus? Technically they are considered a ground and air unit. Does that make them immune?


i doubt it wil lmake them immune. If they're immune, zerg ground army would have no chance vs collosus.

Does anyone know how the perma-parasite works now? Is it still a tongue graphic from the infestor? can the infestor move after casting? etc etc
I want to become stronger. -Shindou Hikaru
mmdmmd
Profile Joined June 2007
722 Posts
March 12 2010 22:22 GMT
#178
Wait a second.

U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?!
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 12 2010 22:22 GMT
#179
read the patch notes better, you can't Np flying units anymore
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 22:23 GMT
#180
On March 13 2010 07:22 mmdmmd wrote:
Wait a second.

U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?!


cannot neural parasite air units, as described in patch notes.
I want to become stronger. -Shindou Hikaru
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-12 22:26:28
March 12 2010 22:25 GMT
#181
On March 13 2010 07:22 mmdmmd wrote:
Wait a second.

U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?!

id rather make 2 scourge for 75 gas and instantly kill the dropship + marines. forever.

but yes it is no longer usable on air either so stop whining
ModeratorBlame yourself or God
Hammy
Profile Joined January 2009
France828 Posts
March 12 2010 22:26 GMT
#182
On March 13 2010 07:22 mmdmmd wrote:
Wait a second.

U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?!

No because it only works on ground...

On March 13 2010 07:15 _rdm_ wrote:
I think they intended on having the nydus be a defensive mechanic, there is a tech for overlord drop still that is better for aggressive moves. The nydus canal has always been more of a defensive move

Then why can you make it spawn outside of creep? :/
It was definitely intended for aggression as well, but maybe a bit too much. I think 20s is too much tbh, 15s looks like a good time, unless they reduce the price (Maybe 150mins but 0-50 gas?) and/or remove that ridiculus scream when it pops.
Volshok
Profile Joined August 2008
United States349 Posts
March 12 2010 22:29 GMT
#183
On March 13 2010 07:26 Hammy wrote:
Show nested quote +
On March 13 2010 07:22 mmdmmd wrote:
Wait a second.

U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?!

No because it only works on ground...

Show nested quote +
On March 13 2010 07:15 _rdm_ wrote:
I think they intended on having the nydus be a defensive mechanic, there is a tech for overlord drop still that is better for aggressive moves. The nydus canal has always been more of a defensive move

Then why can you make it spawn outside of creep? :/
It was definitely intended for aggression as well, but maybe a bit too much. I think 20s is too much tbh, 15s looks like a good time, unless they reduce the price (Maybe 150mins but 0-50 gas?) and/or remove that ridiculus scream when it pops.


Make two versions of an exit?

15 second that costs less, but screams when it pops
20 second that costs more, but is silent when it pops
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 22:33 GMT
#184
On March 13 2010 07:20 rtano wrote:
Show nested quote +
On March 13 2010 05:47 BladeRunner wrote:
On March 13 2010 05:44 genwar wrote:
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.


Do none of your games make it to the midgame? Nydus is very, very useful... Also you must have never fought a thor-backed army if you don't think infestors are useful Even NP'ing a single thor can dramatically change a battle's outcome


Thus it should be a big thing to manage doing so. It should not be: "take 4 infestors and you will for sure get one of his Thors..." We will see how this plays out but probably Blizzard is aiming for it to require micro and tactial play to accomplish this feat and with it turning the battle!

It would be a significant investment to get 4 infestors, no?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 12 2010 22:33 GMT
#185
omg so many change thanks Zelniq for this. finaly we are close to the balance for the zerg :D
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
blipster8
Profile Joined January 2009
United States71 Posts
March 12 2010 22:33 GMT
#186
On March 13 2010 07:00 HalfAmazing wrote:
Show nested quote +
On March 13 2010 06:01 zeppelin wrote:
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.


Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.


Have you really never taken any science- or statistics-related class in your life, or is your first sentence just a joke that I'm not getting?
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
March 12 2010 22:33 GMT
#187
They finally decided to nerf Zerg, yet none of those nerfs are on roaches. I'm kinda surprised but not complaining lol
Jaedong <3 HOOK'EM HORNS!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
March 12 2010 22:40 GMT
#188
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.

If you ever played flight simulator, you'd be familiar with how things spiral out of control when you turn too many knobs too much at once.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 12 2010 22:41 GMT
#189
Was looking for a reason to switch from Random to Terran full time and now seems like a good point.

Was kind of hoping for some stalker love, either HP increase, +dmg to light or make blink a base spell.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 12 2010 22:44 GMT
#190
Hrm warp gate timing such a crucial part of PvZ.
Administrator
Whalecore
Profile Joined March 2009
Norway1111 Posts
March 12 2010 22:45 GMT
#191
Huge infestor nerf really necessary?

Yes they can permanently mind control stuff.. it doesn't make much difference, you could just chain mind control stuff last patch anyways.
Playgu
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 22:50 GMT
#192
On March 13 2010 07:45 Whalecore wrote:
Huge infestor nerf really necessary?.


yes

they were super imba

in tvz they make like 5 infestor later and u couldnt do shit lol
Progamerpls no copy pasterino
MarbleArch
Profile Joined February 2010
Germany12 Posts
March 12 2010 22:52 GMT
#193
I approve of the gateway nerf, but now PvZ seems much more difficult. I think they probably already have plans for roaches and zerg in general, but are waiting to find the most appropriate change to not completely fuck up the other matchups.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
March 12 2010 22:53 GMT
#194
On March 13 2010 07:02 Re-Play- wrote:
Show nested quote +
On March 13 2010 05:28 PokePill wrote:
Can an infester infest an infester? And what happens if the infested infester already infested something (or even another infester).

HAHAHAA

Also, I wonder if one of your units get infested, can you re-infest it to get it back?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
z]Benny
Profile Joined April 2006
Romania253 Posts
March 12 2010 23:09 GMT
#195
Neural parasite is permanent now - but still CHANNELED, right?! I mean if you kill the infestor de MC goes away, right? Does it abide its previous rule or not?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2010 23:10 GMT
#196
yes Benny it ends as soon as infestor dies. 100/150/2 cost unit with same HP/armor as hydralisk (90/0). with Armored quality so dies extra fast to +armored units
ModeratorBlame yourself or God
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 23:13 GMT
#197
can the infestor move after it casts NP? is the tongue graphic still there? If it is, is there a maximum range that the NP'd unit can move away from the infestor?
I want to become stronger. -Shindou Hikaru
nixi
Profile Joined February 2010
Sweden39 Posts
March 12 2010 23:16 GMT
#198
The infestor changes seems alright, it was a very powerful caster before and still is imo. Hydra nerf seems a bit low actually and yeah maybe something needs to be done on the roaches but i suspect that stalkers will be buffed in a later patch and be able to counter them better, at least hold them off.

I'm not sure I like the burrow nerf, I might agree that they overdid that one.

I play Z
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2010-03-12 23:17:53
March 12 2010 23:17 GMT
#199
On March 13 2010 08:13 TSL-Lore wrote:
can the infestor move after it casts NP? is the tongue graphic still there? If it is, is there a maximum range that the NP'd unit can move away from the infestor?

Can't move, and there is a max range. People talking about permanently NP-ing Thors to accompany them or something (I saw someone talking about keeping some in the back of your army as Zerg now...) are in dreamland

I haven't had a chance to play after the Hydra change, but it's good to see Hydras nerfed a bit, as there was like no way to play ZvP without them. A bit of additional options is good
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2010 23:27 GMT
#200
hydra attack speed nerf was noticeable. before it was pretty damn fast, now it's just slightly faster than BW hydras it feels like
ModeratorBlame yourself or God
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 23:28 GMT
#201
i really wish they should revert hydras to 1 food and make them weaker, but move faster =[
I want to become stronger. -Shindou Hikaru
Flames
Profile Blog Joined March 2010
United States105 Posts
March 12 2010 23:33 GMT
#202
I thought Warpgates would be moved to the Templar Archives....but I guess a research time increase is basically the same thing. Zerg got hit pretty hard in this patch...nydus worms are going to be much harder to pull off.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 12 2010 23:34 GMT
#203
I really don't understand the huge hp nerf, and range nerf to the infestor. they've identified that zerg unit diversity is a problem, and they make a patch discouraging use from one of their more interesting units ? uhg
Input limit reached. Please wait to perform more actions.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2010 23:35 GMT
#204
yessss exactly what i've been wanting as well, Lore

ideally they should be hatch tech, cheaper, but weaker, and move faster (after upgrade)

right now hydras are so slow it's just a little unit positioning is the most micro you can do (and focus fire)

i really prefer the speedier hydras that were so versatile

and roach should be lair tech to match with the tech. i suggest much more expensive (like 100/100/2 or 100/125/2) same stats but with new ability to attack while burrowed. as of now zerg is the only race w/o a unit that can attack while invis, which is pretty significant to me. also make dark templars/high templars from same templar archives imo, remove dark shrine
ModeratorBlame yourself or God
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 12 2010 23:37 GMT
#205
European Beta is now finally patching!
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 12 2010 23:39 GMT
#206
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o
"trash micro but win - its marine" MC commentary during HSC 4
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 12 2010 23:39 GMT
#207
Isn't it intended for the zerg players to use tumours+overlords to ensure creep coverage and faster movement? I mean do the hydras still feel painfully slow when on creep also or is that the kind of speed you're hoping for anyway 100% of the time?
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
March 12 2010 23:39 GMT
#208
cool change to the infestor... it's supossed to be used as a backup unit, not a frontline unit.
used smartly can still do a hell-a-lot of damage.

go terran go!
In the beginning there was nothing... and then exploded
mcJ
Profile Joined May 2009
Denmark322 Posts
March 12 2010 23:40 GMT
#209
System shutdown in EU atm. guess the patch is comming
JamesLame
Profile Joined February 2010
Sweden25 Posts
Last Edited: 2010-03-12 23:41:53
March 12 2010 23:41 GMT
#210
EU servers just went offline, guess the patch is coming up.

Edit: heh, beaten to it.
lgn!
Profile Joined February 2010
Italy224 Posts
March 12 2010 23:42 GMT
#211
fail patch is fail
화이팅
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-03-12 23:46:32
March 12 2010 23:46 GMT
#212
On March 13 2010 05:24 Zurles wrote:
remove banelings and put in lurkers, nerf roaches and marauders slightly, buff stalkers slightly, buff terran factory units, improve phoenixes a bit and make collusi harder to get out so fast.

and gg!


I think I'm in love with you.

edit: serious, call me.

=P
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
CagedMind
Profile Joined February 2010
United States506 Posts
March 12 2010 23:46 GMT
#213
Anyone else think t is currently strongest race? Buff the mother fucking stalkers!!
your micro has been depleted
diggurd
Profile Blog Joined May 2007
Norway346 Posts
March 12 2010 23:46 GMT
#214
anybody has eta on online again? what was is last time? :D
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 23:49 GMT
#215
On March 13 2010 08:42 lgn! wrote:
fail patch is fail

What do you disagree with?
diehilde
Profile Joined September 2008
Germany1596 Posts
March 12 2010 23:50 GMT
#216
On March 13 2010 07:44 Liquid`Nazgul wrote:
Hrm warp gate timing such a crucial part of PvZ.

in all honesty i was tired of getting nothing but 4 warpgate rushed or be at the receiving end of some warpgate / tech unit timing push out of 1 base. Maybe it will force some new thinking from the protoss, maybe it will just lead to pure rape zvp, but right now the matchup wasnt really that fun imo
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 23:51 GMT
#217
Warp gate nerf was needed, and I say that as a Protoss player. But I have to wonder how much thought Blizzard put into this nerf. I mean 133% research time increase? Really? That's a helluva lot of time.

I guess we'll just have to play BETA and see for ourselves.
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
March 12 2010 23:57 GMT
#218
On March 13 2010 06:14 Chairman Ray wrote:
I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching.


A pure zealot rush can be blocked with a decent P wall-in so that there is just room for 1 zeal to pop through. That way 2 zeals + can hold off 4+ zeals for long enough so that your ranged units which should be building can finish.

I'm sure if you try to pure zealot rush most of the top ranked protoss players it would not be effective.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 13 2010 00:00 GMT
#219
Did anyone get invites like last patch? Constantly F5'ing my 2 battle.net accounts with no luck =[
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
killanator
Profile Blog Joined January 2008
United States549 Posts
March 13 2010 00:02 GMT
#220
I was under the impression the infestor was under-used. If so then why did they pretty much nerf it(other then neural parasite lasting forever)?
DJ, put it back on!
0neder
Profile Joined July 2009
United States3733 Posts
March 13 2010 00:05 GMT
#221
On March 13 2010 09:02 killanator wrote:
I was under the impression the infestor was under-used. If so then why did they pretty much nerf it(other then neural parasite lasting forever)?

Because in the right hands it was completely imba.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 13 2010 00:06 GMT
#222
On March 13 2010 08:39 Senx wrote:
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o


you get this news after the patch ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 13 2010 00:25 GMT
#223
On March 13 2010 09:06 KhAlleB wrote:
Show nested quote +
On March 13 2010 08:39 Senx wrote:
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o


you get this news after the patch ?

If you took the time to read the thread you would know that the EU server got the patch several hours after the NA server.
DorF
Profile Blog Joined July 2009
Sweden961 Posts
March 13 2010 00:27 GMT
#224
Awesome patch , hope the warpgate thingy fixes pvp
and I love the neural parasite change ,and the burrow changes :D
As a Terran this is my lucky day
BW for life !
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2010 00:28 GMT
#225
burrow "changes"

straight up nerf, no other way to look at it

and kind of unwarranted imo..why did Burrow need to be nerfed this way? it was lair tech already and not overpowered or anything
ModeratorBlame yourself or God
Moutas
Profile Joined April 2007
Greece158 Posts
March 13 2010 00:29 GMT
#226
These changes are nice and all, but when is Blizzard going to fix that stupid "i wanna retreat my stuff but my units still wanna fight" bug?
aka DeA & GRC-DeathLink
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 13 2010 00:29 GMT
#227
WOW............ Terran just got powered up so much! Good thing i've been playing as one but at least zerg finally gets nerfed a bit.
BW -> League -> CSGO
hihu
Profile Joined March 2010
France64 Posts
March 13 2010 00:34 GMT
#228
Anybody else experienced a huge FPS drop after the patch?
It's going smooth in the beginning of the game but as soon as a bunch of enemy units appear on my screen I am stuck with 1 fps and i can't do a thing !
It happened twice in a row just after the patch in 2v2 games.
I'd be glad if anybody had the same problem and found a solution
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 13 2010 00:37 GMT
#229
On March 13 2010 06:06 _EmIL_ wrote:
CharlieMurphy, have you ever seen stalkers in mid-late games? No. It's most of the time immortals. Marauders just eat Stalkers. This is SC2, not SC1. I cant think of any situation where stalkers would do good.. I dno. Thats how it looks like ATM.

i play zerg obviously.
..and then I would, ya know, check em'. (Aka SpoR)
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 13 2010 00:40 GMT
#230
it was fun neural parasiting a viking and bringing it down to the ground so I could kill it with lings
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
March 13 2010 00:40 GMT
#231
great patch. does anyone know why i can't download maps? I'm unable to join any game because i dont have the maps but when i try to download them it says it failed. any advice?
Long live BroodWar!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 13 2010 00:59 GMT
#232
hydras were the one unit that wasnt overpowered zvp and infestors were strong but relatively easy to deal with
how do you nerf z and not address either roach or muta ling
http://www.splitreason.com/product/1152 release the gracken tshirt now available
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 13 2010 01:03 GMT
#233
On March 13 2010 08:51 Ryuu314 wrote:
Warp gate nerf was needed, and I say that as a Protoss player. But I have to wonder how much thought Blizzard put into this nerf. I mean 133% research time increase? Really? That's a helluva lot of time.

I guess we'll just have to play BETA and see for ourselves.


ye and stimpack is 150

what do you say for that
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 13 2010 01:06 GMT
#234
lol it was fun, me and my partner were doing the 10 qualifier matches for the 2v2

in the first 5 game warp gate fest.. second five games no warp gates lol.

Also the qualifier run included a match where we needed like 2 seconds to eliminate the opponent but the server shut down because of the patching so it didn't count.

we went 8-2 into platinum
And all is illuminated.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 13 2010 01:08 GMT
#235
LAWL so i cant go 1 gate robo now without getting units :O
i think its time to change race back to Terran this PvZ getting wrse and worse every Patch...
after 2 years i reached it = marine icon
Odds
Profile Joined May 2008
Canada1188 Posts
March 13 2010 03:30 GMT
#236
Cybernetics Core
Warp Gate research time increased from 60 seconds to 140 seconds.

Nydus Network
Nydus Worm build time increased from 10 seconds to 20 seconds.

---

Good Lord, it's about time.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 13 2010 03:33 GMT
#237
On March 13 2010 09:25 Mastermind wrote:
Show nested quote +
On March 13 2010 09:06 KhAlleB wrote:
On March 13 2010 08:39 Senx wrote:
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o


you get this news after the patch ?

If you took the time to read the thread you would know that the EU server got the patch several hours after the NA server.


yes but i dont know if he is EU or NA
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
semantics
Profile Blog Joined November 2009
10040 Posts
March 13 2010 03:33 GMT
#238
On March 13 2010 09:59 IdrA wrote:
hydras were the one unit that wasnt overpowered zvp and infestors were strong but relatively easy to deal with
how do you nerf z and not address either roach or muta ling

mid game muta ling or roach ling is super effective needs a tweak here and there. but late game imo falls apart.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 13 2010 03:36 GMT
#239
LOL, blizzard gonna nerf Zerg and Protoss until the game is balance.
Duckvillelol
Profile Blog Joined July 2009
Australia1253 Posts
March 13 2010 04:02 GMT
#240
If the warpgate time increase is Blizzards attempt to fix PvP - it's a shitty attempt.

I dunno who posted it originally, but all they'd need to do, is make warp-in time based on distance to the nearest nexus, eg 15 second warp in if you're way away from your main nexus, but the normal 5 seconds if you're warping in near your base. Doesn't effect Protoss defence, and it stabilises mid/late whilst kicking this bullshit "LOL WHO CAN MICRO/MACRO 3 PROXY WARP GATEZ BEST LOL" shit in the pants.
Former SC2 commentator. youtube.com/duckvillelol
TurboT
Profile Joined January 2010
Germany33 Posts
March 13 2010 04:06 GMT
#241
Hm... seems Zergs casters are the worst again. Terrans can snipe and HSM your infestors, Toss can feedback them...you can't just snipe the enemy casters as Zerg, so i guess you have to get mutas again. Mindcontrolling the enemy casters seems not viable any more because of the range decrease, meaning that your infestors will be dead before you are in range of the enemy casters (who are in the back of the enemy army). Only way to get to the enemy casters is burrow, which is also nerfed and requires micro AND the enemy can always just turn around and kick your infestors.

I don't want to predict anything imbalanced or unfair but the infestorchanges make fungal growth the only option for standardplay imo. Infested Terrans are nice to have but I'd never get Infestors for that spell. Neural parasite will have a hard time now... i guess it'll only work against retarded players i.e. those who pay no attention to battles, pretty much comparable to Banshee-use in WC3.

PS: Gotta love to parasite enemy workers though!
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
NET
Profile Blog Joined February 2009
United States703 Posts
March 13 2010 04:09 GMT
#242
Step in the right direction.

PvP seems alot less ridiculous.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Apexplayer
Profile Joined September 2009
United States406 Posts
March 13 2010 04:15 GMT
#243
Ok, i looked through most of this thread and reasonably sure this hasn't been asked but:

Do infestors still have the line going from them to the host?
L0thar
Profile Blog Joined September 2007
987 Posts
March 13 2010 04:19 GMT
#244
On March 13 2010 13:15 Apexplayer wrote:
Ok, i looked through most of this thread and reasonably sure this hasn't been asked but:

Do infestors still have the line going from them to the host?


Yes, they have.
fantomex
Profile Joined June 2009
United States313 Posts
March 13 2010 04:19 GMT
#245
The Infestor change was very disappointing. More time was needed to see it was really Imbalanced at lower levels of play.
Replay or GTFO
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
March 13 2010 04:20 GMT
#246
Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?
Starcraft 2 - Beta
IreScath
Profile Joined May 2009
Canada521 Posts
March 13 2010 04:23 GMT
#247
On March 13 2010 13:20 Ziph wrote:
Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?


Actually.. They way version codes work in software developement is not how the decimal system works. The decimal point is meant only as a separator and not a decimal.

so it goes.. 0.7 - 0.8 - 0.9 - 0.10 - 0.11 and so on ...

notice too, that 0.1 and 0.10 are indeed different
IreScath
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
March 13 2010 04:24 GMT
#248
On March 13 2010 13:23 B00ts wrote:
Show nested quote +
On March 13 2010 13:20 Ziph wrote:
Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?


Actually.. They way version codes work in software developement is not how the decimal system works. The decimal point is meant only as a separator and not a decimal.

so it goes.. 0.7 - 0.8 - 0.9 - 0.10 - 0.11 and so on ...

notice too, that 0.1 and 0.10 are indeed different

Ah alright thanks for clearing that up never knew.
Starcraft 2 - Beta
QibingZero
Profile Blog Joined June 2007
2611 Posts
March 13 2010 04:26 GMT
#249
Mostly needed changes, but not the ones I was expecting.

Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.

Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.

And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.
Oh, my eSports
Chen
Profile Joined June 2009
United States6344 Posts
March 13 2010 04:47 GMT
#250
another patch, another toss nerf, how expected. not a horrible nerf this time probably a needed one for once, but when are they going to do something, ANYTHING, so the stalker?
yes, finally a hydra nerf.
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 13 2010 06:59 GMT
#251
PvP isnt as ridiculous but I feel the research time is a little bit too long..
Why?
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 13 2010 07:15 GMT
#252
The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now
IreScath
Profile Joined May 2009
Canada521 Posts
March 13 2010 07:27 GMT
#253
On March 13 2010 13:26 QibingZero wrote:
Mostly needed changes, but not the ones I was expecting.

Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.

Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.

And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.



Basically everything I agree with. I like warpgates.. but it seems a bit "this isn't a decision... you NEED to do this" type of thing. I don't think any race (beyond its macro mechanic) should have any must have techs.. there should always be a choice.

Also...No stalker love.. what gives?..lol
IreScath
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 07:30 GMT
#254
On March 13 2010 16:15 Irrelevant wrote:
The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now


Yes, I'm getting steamrolled by terrans every game now

BBS with all scvs rush is unstoppable too
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
semantics
Profile Blog Joined November 2009
10040 Posts
March 13 2010 07:34 GMT
#255
On March 13 2010 16:30 -orb- wrote:
Show nested quote +
On March 13 2010 16:15 Irrelevant wrote:
The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now


Yes, I'm getting steamrolled by terrans every game now

BBS with all scvs rush is unstoppable too

So you're getting rolled by all ins.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 13 2010 07:49 GMT
#256
On March 13 2010 16:27 B00ts wrote:
Show nested quote +
On March 13 2010 13:26 QibingZero wrote:
Mostly needed changes, but not the ones I was expecting.

Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.

Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.

And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.



Basically everything I agree with. I like warpgates.. but it seems a bit "this isn't a decision... you NEED to do this" type of thing. I don't think any race (beyond its macro mechanic) should have any must have techs.. there should always be a choice.

Also...No stalker love.. what gives?..lol

Yeah, one of the worst things about starcraft were upgrades like goon range, stim, lurkers, siege tank, mines, high templars.
I don't think its really bad to have a must have tech - I just think it needs to be implemented in a logical, balanced manner.
Its going to take time to figure out exactly how to do that.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
March 13 2010 09:14 GMT
#257
Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are.
Jaedong <3 HOOK'EM HORNS!
Gont
Profile Joined March 2010
Germany239 Posts
March 13 2010 09:41 GMT
#258
am i the only one who wants a banshee nerf asap? i nearly allways lose to them as Toss (ofc in a combination with vikings/rines)
anch
Profile Blog Joined June 2006
United States5457 Posts
March 13 2010 09:42 GMT
#259
On March 13 2010 18:14 cHaNg-sTa wrote:
Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are.

i am not pro, but i think cannot target air protects medivac, overlords, motherships and BCs.

i saw it in stream, using infestor to grab phoenix to prevent hit and run then kill it with hydras was fucking brilliant. Too bad its removed now.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-13 09:58:30
March 13 2010 09:57 GMT
#260
On March 13 2010 18:14 cHaNg-sTa wrote:
Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are.

because in hydra roach infestor vs MMM zergs won so ridiculously big cause the range of their growth spell was totally insane, that spell is even stronger than storm in pvt against a bio army and the hp of the infestors didnt allow HSM snipe them like irrodate did with defilers.
u cant put ur gas into investing ghosts in tvz to emp or snipe, u need the gas for other stuff

im sure there r reasons why it was imba pvz too
Progamerpls no copy pasterino
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
March 13 2010 10:12 GMT
#261
next patch nerf stim pack please, it is ridiculous op in marauders imo.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 10:17 GMT
#262
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol
Losing is winning
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 13 2010 10:45 GMT
#263
On March 13 2010 19:17 _EmIL_ wrote:
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol


well, i compared.


15 stalkers vs 5 mutas = stalkers win

15 marauders vs 1 muta = muta wins

pathetic.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 13 2010 10:51 GMT
#264
On March 13 2010 19:45 danl9rm wrote:
Show nested quote +
On March 13 2010 19:17 _EmIL_ wrote:
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol


well, i compared.


15 stalkers vs 5 mutas = stalkers win

15 marauders vs 1 muta = muta wins

pathetic.



hahahahahahahahahahahahahaha

stalkers still need buff though
ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 13 2010 11:04 GMT
#265
Bug Fixes

* Fixed an issue with Zerg owning so hard.
Hi!
Zealot)KT(
Profile Joined March 2010
Netherlands69 Posts
March 13 2010 11:43 GMT
#266
You can cast neural parasite on scvs and probes, and make them build. So if you find a lone worker on the field, you can control it and build a terran or protoss base. You don't get extra supply, though. If you build with other races you can just use overlords to increase your terran/protoss supply.
Also, you can't put parasited units in transport (overlord/nydus), so quickly stealing a worker from a mineral line and escaping won't work.
amanet
Profile Joined December 2007
Croatia334 Posts
Last Edited: 2010-03-13 12:56:31
March 13 2010 11:47 GMT
#267
THIS IS INSANE! HOW DA HELL P CAN STOP ROACH RUSH NOW?

and vs T too ? i lost every damn game vs T,Z after that patch.

0.7. is made P unplayable
--------------------------------------------
User was warned for this post
cheesecakuuu
Profile Joined March 2009
Netherlands56 Posts
Last Edited: 2010-03-13 12:13:52
March 13 2010 12:13 GMT
#268
PvZ I go Immortals?

9 Pylon
12 Gate
13 Gas
Core when gate finishes
Robo fac when core finishes
Make zeals and probes in the meantime

This get immortals pretty fast. I have no trouble with early roach. Most of the time its troubling to nicely transition to something else when the zerg goes muta after roach. But then again this works for me in Silver dunno for higher ups ^^
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 12:38 GMT
#269

On March 13 2010 19:45 danl9rm wrote:
Show nested quote +
On March 13 2010 19:17 _EmIL_ wrote:
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol


well, i compared.


15 stalkers vs 5 mutas = stalkers win

15 marauders vs 1 muta = muta wins

pathetic.



What a pathetic post. Cant you come with anything good to say?
Losing is winning
yomi
Profile Blog Joined June 2004
United States773 Posts
March 13 2010 12:49 GMT
#270
I thought it was a mildly humorous way of saying that stalkers are an early game anti-air unit for a race otherwise lacking it, while marauders are a ground to ground normal combat unit. They fulfill different roles and cannot be directly compared to each other.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 13:16 GMT
#271
If you see it that way, then yes. But against massive ground forces, such as roach spam there is no early unit to compete vs that it feels like. Is this correct or wrong?
Losing is winning
fAker
Profile Joined March 2010
Denmark44 Posts
March 13 2010 13:19 GMT
#272
LoL when i patch it says patch 4 and not 5 I
gaming never sleeps...
mcJ
Profile Joined May 2009
Denmark322 Posts
March 13 2010 13:41 GMT
#273
Anyone else got huge random lagspikes after this patch? my game was running smooth just before the patch.
bobhund
Profile Joined March 2010
Sweden364 Posts
March 13 2010 13:43 GMT
#274
Very good patch, those p rushes were abit too much.
Editor in chief at Rakaka.se
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 13 2010 13:52 GMT
#275
I suppose they don't properly count as rushes anymore, but the pvp play is still very much zealot-based and instead of hitting at 4:15-4:20 it either hits a minute earlier in the form of 2 proxy gateways or the extra 80 seconds is used to mass up zealots which then attack right when they can warp in a new batch at a pylon that is typically right outside your ramp so they can warp in behind any attempt to wall-in with buildings.
zeox
Profile Joined November 2007
Norway314 Posts
March 13 2010 13:52 GMT
#276
On March 13 2010 22:41 mcJ wrote:
Anyone else got huge random lagspikes after this patch? my game was running smooth just before the patch.

big time. I thought it was my shitty connection crapping out. I even got booted a couple of times.

Being a terran player, I'm pretty happy with this patch.
themineralpatch.com -- twitter.com/inged
iounas
Profile Joined July 2008
409 Posts
March 13 2010 13:52 GMT
#277
Stalkers are pathetic..
To illustrate it takes a stalker 5 hits (6.3 sec) to kill a single zergling..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Mutalisk
Profile Blog Joined July 2005
288 Posts
March 13 2010 13:53 GMT
#278
On March 13 2010 22:41 mcJ wrote:
Anyone else got huge random lagspikes after this patch? my game was running smooth just before the patch.

lol? I'm the same, didn't think it was cuz of the patch but now that you mention it...
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 13:56 GMT
#279
the AMM is taking forever if its that what u mean? man takes over 2 minutes for me to find game and yesterday it usually under 2 min
Progamerpls no copy pasterino
HolydaKing
Profile Joined February 2010
21254 Posts
March 13 2010 14:03 GMT
#280
On March 13 2010 22:56 MorroW wrote:
the AMM is taking forever if its that what u mean? man takes over 2 minutes for me to find game and yesterday it usually under 2 min

what's your rating? if you are already on 2500 it might be hard for it to find a decent opponent for you lol
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 14:07 GMT
#281
On March 13 2010 23:03 HolydaKing wrote:
Show nested quote +
On March 13 2010 22:56 MorroW wrote:
the AMM is taking forever if its that what u mean? man takes over 2 minutes for me to find game and yesterday it usually under 2 min

what's your rating? if you are already on 2500 it might be hard for it to find a decent opponent for you lol

im same pts as i was before the patch, maybe its just a coincidence. i have 2400ish pts
Progamerpls no copy pasterino
member1987
Profile Joined February 2010
141 Posts
March 13 2010 14:37 GMT
#282
great patch overall. I'm a bit surprised they nerfed the infestor HP, since he was pretty easy to kill anyways, but I like the other changes on it.

warp-gates change is a solid one and hopefully will fix the 3 warpgates pylon into enemy base rushes.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-13 14:49:18
March 13 2010 14:48 GMT
#283
The warp-gate change has made PvZ significantly harder. There's a whole time-span in which the Zerg can expect less units now. I don't think the matchup was imbalanced before, nor do I think we can say it is imbalance now, but whatever the balance is/was it's shifted towards Zerg with this change.
Administrator
Hrym
Profile Joined March 2010
Norway9 Posts
March 13 2010 14:58 GMT
#284
Damn this patch messed up my game. It now constantly chops the game while playing. I see a lot of other users are affected by this. Some person reported problems with Win7 and Shaders. Dunno if the rest of you having theese troubles have Win7?

Anyway, the balance changes were good.
Are you human? No, just a very smart robot since i passed this test
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-03-13 15:07:28
March 13 2010 15:01 GMT
#285
Zerg will continued to get nerfed, not too worried about it since the race is fairly out of proportion from early to late game.

Terrans mech will get a boost and Protoss will hopefully get its stalkers slightly boosted.

I just hope Blizzard adresses some auto-attack issues and the high ground mechanic before this beta is over, the actual game balance will be very good in the end.
"trash micro but win - its marine" MC commentary during HSC 4
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 15:22 GMT
#286
My game chops too with the new patch
Losing is winning
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
March 13 2010 15:53 GMT
#287
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 13 2010 16:04 GMT
#288
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?
Administrator
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 16:05 GMT
#289
On March 14 2010 01:04 Liquid`Nazgul wrote:
Show nested quote +
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?

blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t
Progamerpls no copy pasterino
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 13 2010 16:22 GMT
#290
On March 14 2010 01:05 MorroW wrote:
Show nested quote +
On March 14 2010 01:04 Liquid`Nazgul wrote:
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?

blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t



yes but this was like 3 patches ago
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-13 16:23:20
March 13 2010 16:22 GMT
#291
If you have a link where they state this for the previous patch it'd be appreciated.

edit: see guy above I suppose

bottom line: don't pull stats out of your ass it's ruining any discussion. quote sources or stfu.
Administrator
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
March 13 2010 16:25 GMT
#292
On March 14 2010 01:05 MorroW wrote:
Show nested quote +
On March 14 2010 01:04 Liquid`Nazgul wrote:
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?

blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t


he also said all matchups were pretty close to 50/50... The Blizzard guy was Dustin Browder btw. The full interview can be found here
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 13 2010 16:43 GMT
#293
On March 14 2010 01:22 Liquid`Nazgul wrote:
If you have a link where they state this for the previous patch it'd be appreciated.

edit: see guy above I suppose

bottom line: don't pull stats out of your ass it's ruining any discussion. quote sources or stfu.


(I'm just passing on information, the following is not my opinion)

From yesterday's QA

Q. What race are the developers least happy about as far as balance goes? Who needs the most work or a major change?

A. Terrans are currently losing more games than they are winning at gold and platinum skill levels. We are going to be looking to address some of these issues in future patches.


source:
http://forums.battle.net/thread.html?topicId=23767157319&sid=3000
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 13 2010 16:50 GMT
#294
ty
Administrator
Yamoth
Profile Joined February 2009
United States315 Posts
March 13 2010 17:22 GMT
#295
Ever since the patch, I've been getting Marine all in from Terran like every other game. I liked it actually, 1 single cannon 2 zealot and 2 sentry is enough to stop the all in unless it's blistering sand. In that case it a bit more of a pain in the ass.

I think the biggest problem is that people still play with the 60 seconds warp tech and haven't really adapt to the 3 minute warp tech. Just make a couple more unit with the regular gateway before you can warp switch it to warpgate.
BC.KoRn
Profile Joined February 2003
Canada567 Posts
March 13 2010 18:58 GMT
#296
BAD PATCH LOLZ~!
0neder
Profile Joined July 2009
United States3733 Posts
March 13 2010 19:01 GMT
#297
I can't wait until strategies have evolved after the warp-in nerf, instead of protosses complaining that the status quo doesn't work anymore.
Artrey
Profile Joined March 2010
Germany270 Posts
March 13 2010 21:45 GMT
#298
On March 14 2010 02:22 Yamoth wrote:
Ever since the patch, I've been getting Marine all in from Terran like every other game. I liked it actually, 1 single cannon 2 zealot and 2 sentry is enough to stop the all in unless it's blistering sand. In that case it a bit more of a pain in the ass.

I think the biggest problem is that people still play with the 60 seconds warp tech and haven't really adapt to the 3 minute warp tech. Just make a couple more unit with the regular gateway before you can warp switch it to warpgate.


Not only you. But I play Zerg..

I played against 6 Terrans today @ 1650 Gold rating.

ALL but one did not scout at all anymore!

The first four just went Marine + few Marauders all-in before medivacs. The fifth did Banshees. The last went for a VERY early 10 Marines 10 SCV Rush.

Because of the burrow fuckup, there is no way to get banelings burrowed by then anymore. So it is Zerglings and/or Roaches, while you need anti air to be safe against banshees too (hard to scout at that timing window, hu?).

Really a tough matchup like that.. wtf Oo
IreScath
Profile Joined May 2009
Canada521 Posts
March 13 2010 23:17 GMT
#299
So I waited till I played 30 or so games with this patch before sayign anything... but really.. that Terran marine all in crap is rediculous...

And now.. without warp tech as fast as it was.. I cant keep up with zerg unit production.. even with them expanding and throwing down 300 minerals on a second hatch. (Im not talking about zerg on two base and me(P) on one.. im talkin, before and as the second hatch builds. So even if I do hold off the roach rush, which when I prepare for is easy enough... I get rolled a few minutes later once their second base gets going.

I can't put my finger on what would fix it and not sway things in P's favor too much though... the only thing I can think of is a slight nerf to the queen.. but even that may be too much. Nonetheless, IMO, P really has no answer to the Marine rush (90% of my terran opponents do it now), and no answer to zerg, at all.
IreScath
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 13 2010 23:35 GMT
#300
would the game crash if an infester infested an infester and the other infester infested at the same time also?
PM me if you want random korean images translated.
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 13 2010 23:46 GMT
#301
On March 14 2010 08:17 B00ts wrote:
So I waited till I played 30 or so games with this patch before sayign anything... but really.. that Terran marine all in crap is rediculous...

And now.. without warp tech as fast as it was.. I cant keep up with zerg unit production.. even with them expanding and throwing down 300 minerals on a second hatch. (Im not talking about zerg on two base and me(P) on one.. im talkin, before and as the second hatch builds. So even if I do hold off the roach rush, which when I prepare for is easy enough... I get rolled a few minutes later once their second base gets going.

I can't put my finger on what would fix it and not sway things in P's favor too much though... the only thing I can think of is a slight nerf to the queen.. but even that may be too much. Nonetheless, IMO, P really has no answer to the Marine rush (90% of my terran opponents do it now), and no answer to zerg, at all.

Yea, I just played a Zerg who did a pretty fast expand and I couldn't really do anything to stop it before he got the benefits. We'll see how it goes in a bit.
synapse
Profile Blog Joined January 2009
China13814 Posts
March 13 2010 23:54 GMT
#302
I think infestor as 100 hp would work best... 1 seeker missile -> boom~
:)
IreScath
Profile Joined May 2009
Canada521 Posts
March 14 2010 02:55 GMT
#303
On March 14 2010 08:46 Ryuu314 wrote:

Yea, I just played a Zerg who did a pretty fast expand and I couldn't really do anything to stop it before he got the benefits. We'll see how it goes in a bit.


Ya, me and a friend just finished doing soem PvZ's ... even knowing his build, excluding any cheese builds, we couldn't come up with anything satisfactory. Meh, 'tis beta anyway
IreScath
Zealot_Alec
Profile Joined July 2009
Canada13 Posts
March 14 2010 03:30 GMT
#304
Having creep as a Nydus Worm requirement sounded like the most practical 'nerf'

OLs could be carrying units to drop before it Generates Creep so the Nydus Worm has protection while building

Nydus Worm time should be 15 or 10 if there was a creep requirement


Infestors may need a Cast While Burrowed Upgrade

Q: If an Infestor can't move while using NP can an OL pick them and their new pet up?

NP Probe/SCV use getaway car (OL) after their hit and run

Don't know about the capping of opponents supply when you NP their units - If you do capture a SCV/Probe and make a base they share the same 200 food as the rest of your Zerg forces

If the supply cost of a NP unit went against your food cap it would limit Infestors blanket-NPing your opponents forces

Perhaps a Probe/SCV will require 200E to NP but the Infestors can move afterwords

Infestor E would not recharge until it stopped Channeling - SCV dies after Infestor stops channeling

Q2: Can an Infestor NP more then 1 unit at a time? if yes the units food cost should definitely go against your food cap


2X gas + 2X minerals +2X research time = Burrow received a 600% nerf because of the Roach?

How many Zerg players used Burrow for anything other then Roaches?

Roaches should need a separate Burrow research requirement (@ Roach Den 50 M/G/BT) while the rest of the Z ground forces use the former 50/50/50 Burrow upgrade

Or move Roaches to Lair and Hydras back to Hatch

Sc2 Hatch Hydras stats:

75M 50G 90HP base attack 10 ground range 5(6) air range 5(7) upgrades Range (150/150/80) Armored Air damage upgrade +4 V A-Air (100/100/80)

T2 Roach:

Current stats are reasonable for a Lair Roach just make them 2 supply


Overseer - Spawn Changeling is nice and all but they need a second ability or a major HP/A buff

Oversight - Overlord gain detection for 60 seconds cost 150E

Blind - takes away units vision for 90 seconds 150E

Overcast - creates a fog that's acts as a line of sight blocker for opponents air units 150E

Overcharge - Overseers gain Ludicrous Speed for 5 seconds 150E

Shared Vision - timed version of Parasite

Try T2 Lurkers with +3R upgrade at T3 for a few days to feel them out (Ultra Melee splash is just not the same as Colossus/Tank/Sc1 Lurker splash)



Warp Gates could have a cost per Gateway conversion attached to them with reduced research time (10M 10G per Gateway)

Stalkers - 8 base damage is low for a 125/50 unit 10+3A 90SP 90HP

Phoenix - 10+10 instead of the ridiculous 5+5L(2) that only deals 6 damage to Corruptors MS Carriers and only 4 damage to BCs +2R on AG would also be warranted (seeing as how channelling Phoenixs can't attack)

MS - Bliz go the other way with this unit: 500M 500G 400HP 600SP 180BT 10X10 R7 damage 2A 10R Cloaking field movement speed SLIGHTLY slower then normal + Vortex 125E (or no other abilities)

Mass Recall is too similar to Warp-in and if you wanted Sc1 1.5 bring back the Arbiter and beloved Reaver


Terrans

Thor: give them D. Matrix instead of overkill ground damaging ability and/or air splash damage

Hellion - change the concept of this unit to a Hellbat (Hellion + Firebat)

Hellbat - 90HP motorcycle (Macross style) that moves pretty quickly(no attack) Transforms into the buffed Firebat weapons Dual Incinerators 10+4L (10+10L) R 4 or 5 - instead of line splash players aim where they want the center of the explosion to be Radius 1.5

Cool Transformers transforming sound is required for the best sound effect when switching modes


Island Maps would be appreciated to measure Sc2 Air Balance
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 14 2010 03:39 GMT
#305
Zealot_Alec Canada. March 14 2010 12:30. Posts 2
This is why this forum is littered with idiotic posts and nonsensical dribble.

On a side note, I think people need to stop trying to punish FE builds and learn how to counter FE effectively. The goal shouldn't be to end the game before 10 minutes. How many noncheese & non zvz pro sc1 games end that early? Very very few.
Half man, half bear, half pig.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 14 2010 03:53 GMT
#306
I'm not sure, it seems that zerg can expand pretty freely against toss right now. Maybe there can be a way that toss can counter expand? but it seems very hard to play PvZ atm.
To change is to improve, to change often is to be perfect - Winston Chruchill
IreScath
Profile Joined May 2009
Canada521 Posts
March 14 2010 03:53 GMT
#307
On March 14 2010 12:39 Floophead_III wrote:
Zealot_Alec Canada. March 14 2010 12:30. Posts 2
This is why this forum is littered with idiotic posts and nonsensical dribble.

On a side note, I think people need to stop trying to punish FE builds and learn how to counter FE effectively. The goal shouldn't be to end the game before 10 minutes. How many noncheese & non zvz pro sc1 games end that early? Very very few.


That's the point I am making.. P seems to not be able to keep up consistently with unit production EVEN if we are rushing tier 1 / 1.5 .... AND zerg are FE'n.

If I then decided to lower my unit production further and expand myself, I get owned every time. Don't get me wrong.. I'm no pro at starcraft and don't claim to be.. but its a little bit rediculous right now.

Basically what im saying is in a PvZ right now.. if both expand at the same time, then if their armies meet in the middle..zerg wins pretty easily (assuming a fair matchup of unit choices I mean...im not saying roaches are rolling immortals or anything like that). It's just pretty difficult right now to keep up with unit production at the moment.

On the other hand.. zerg is really fun right now..lol

--------

Just one thing I'd like to add. What is the deal with the hate on the people with low post counts?
IreScath
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
Last Edited: 2010-03-14 04:00:13
March 14 2010 03:59 GMT
#308
On March 14 2010 12:53 B00ts wrote:


--------

Just one thing I'd like to add. What is the deal with the hate on the people with low post counts?



people with low post counts are generally inexperienced and don't know what they're talking about(and dont have any respect earned), or have a far higher probability of trashy posting or anything generally disliked by human beings. Obviously it's not set in stone but it's far more likely, so people find it easier to stereotype
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
jackofclubs81
Profile Joined January 2010
United States196 Posts
March 14 2010 04:23 GMT
#309
advice to blizzard:
reduce the health of all zerg units and buildings by 20
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 14 2010 04:38 GMT
#310
They hit Infestors too hard IMO.
Thats multiple nerfs, and the HitPoint one was just too much I think.

I think they are trying too hard to make it the equal to the Queen in SC1: Really week unit, its building is used to go to Hive... and will only help in rare and extremely well executed circumstances.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
IreScath
Profile Joined May 2009
Canada521 Posts
March 14 2010 07:20 GMT
#311
On March 14 2010 12:59 Divinek wrote:
Show nested quote +
On March 14 2010 12:53 B00ts wrote:


--------

Just one thing I'd like to add. What is the deal with the hate on the people with low post counts?



people with low post counts are generally inexperienced and don't know what they're talking about(and dont have any respect earned), or have a far higher probability of trashy posting or anything generally disliked by human beings. Obviously it's not set in stone but it's far more likely, so people find it easier to stereotype


post count = experience at SC?

i thought experience = experience ?

respect earned through post count?.. so i should go post some more "Jeadong fighting!!!" in proleague threads..or maybe a "LOOOOOL" after losing in MSL(was it OSL?..cant remember) recently.. got it.

obviously this isnt directed at you or anyone in particular, just the general stereotypers stereotype. whoa. I should blew my mind.
IreScath
IreScath
Profile Joined May 2009
Canada521 Posts
March 14 2010 07:21 GMT
#312
On March 14 2010 13:38 cUrsOr wrote:
They hit Infestors too hard IMO.
Thats multiple nerfs, and the HitPoint one was just too much I think.

I think they are trying too hard to make it the equal to the Queen in SC1: Really week unit, its building is used to go to Hive... and will only help in rare and extremely well executed circumstances.



Totally agree. I laugh a little when I see them playing against zerg. I mean i still lose..but just not as badly. lol
IreScath
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 14 2010 07:25 GMT
#313
On March 14 2010 16:20 B00ts wrote:
Show nested quote +
On March 14 2010 12:59 Divinek wrote:
On March 14 2010 12:53 B00ts wrote:


--------

Just one thing I'd like to add. What is the deal with the hate on the people with low post counts?



people with low post counts are generally inexperienced and don't know what they're talking about(and dont have any respect earned), or have a far higher probability of trashy posting or anything generally disliked by human beings. Obviously it's not set in stone but it's far more likely, so people find it easier to stereotype


post count = experience at SC?

i thought experience = experience ?

respect earned through post count?.. so i should go post some more "Jeadong fighting!!!" in proleague threads..or maybe a "LOOOOOL" after losing in MSL(was it OSL?..cant remember) recently.. got it.

obviously this isnt directed at you or anyone in particular, just the general stereotypers stereotype. whoa. I should blew my mind.

he said generally. stereotypes are stereotypes for a reason, they usually have a basis in reality. doesnt mean they always hold true but in this case it tends to be quite accurate.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 14 2010 07:31 GMT
#314
toss and zerg nerfed a lot (roach and warp gates)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Apa7HY
Profile Blog Joined January 2007
United States125 Posts
March 14 2010 08:30 GMT
#315
I have a low post count, so people generally disregard things I say, but if you check my join date, I'm actually a pretty seasoned veteran. Post count generally means nothing, in my opinion, but I think join date should be more reflective of experience. Just my two cents.
섹스섹스보지털
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 14 2010 08:40 GMT
#316
It seems like zerg units (especially the hydra) have been getting hit hard. is zerg THAT OP? XD

and I think they did the warp gate change to move away from the inevitable (from what i hear) "well im gunna get warp gates, what are you gunna do about it?"... especially in PvP
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
Farm
Profile Blog Joined August 2003
United States31 Posts
March 14 2010 08:42 GMT
#317
On March 14 2010 17:30 Apa7HY wrote:
I have a low post count, so people generally disregard things I say, but if you check my join date, I'm actually a pretty seasoned veteran. Post count generally means nothing, in my opinion, but I think join date should be more reflective of experience. Just my two cents.

2007 is not a seasoned veteran ^^


The Infestor nerf was fine I think. It only really nerfs Neural Parasite, and Fungal Growth was the really strong spell at least for Terran.


On March 14 2010 17:40 Jugan wrote:
It seems like zerg units (especially the hydra) have been getting hit hard. is zerg THAT OP? XD

and I think they did the warp gate change to move away from the inevitable (from what i hear) "well im gunna get warp gates, what are you gunna do about it?"... especially in PvP

Zerg was the strongest race imo.
The Warp Gate change was necessary (or at least, some change of that nature), as PvP was pretty ludicrous. In my experience despite Protosses loudly complaining, it hasn't actually killed P in PvT or PvZ.
Tinithor
Profile Joined February 2008
United States1552 Posts
March 14 2010 09:23 GMT
#318
I hope they don't nerf Infestors into oblivion and they become like Queens of starcraft 1... i mean without infestors zerg has NO casters (no defiler equivalent in T3, no idea why they removed that...) and that just sucks. I haven't seen any real mutalisk micro, all thats left are roach and bling cute burrow tricks if they kill the infestor.

Zerg needs a T3 caster i think and Infestor should be viable too.
"Oh-My-GOD" ... "Is many mutas, Yes?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-14 20:19:29
March 14 2010 20:17 GMT
#319
On March 14 2010 16:20 B00ts wrote:
respect earned through post count?.. so i should go post some more "Jeadong fighting!!!" in proleague threads..or maybe a "LOOOOOL" after losing in MSL(was it OSL?..cant remember) recently.. got it.

Actually, the point is that people who make those types of posts are likely to have been banned before their post count has gotten sufficiently high, unless they've made some contribution to the community.

On March 14 2010 17:30 Apa7HY wrote:
I have a low post count, so people generally disregard things I say, but if you check my join date, I'm actually a pretty seasoned veteran. Post count generally means nothing, in my opinion, but I think join date should be more reflective of experience. Just my two cents.

Most people are too lazy to look up join date.
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