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Beta Patch 5 (ver. 0.7.0.14356) - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-12 22:05:27
March 12 2010 22:04 GMT
#161
Fine with all the zerg changes except for the hard burrow nerf. That makes ZvZ A LOT more boring than they were anyway.. especially the first minutes. Attacking ain't viable at all anymore.

Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 12 2010 22:09 GMT
#162
God forbid games being longer than 10 minutes...
"trash micro but win - its marine" MC commentary during HSC 4
edahl
Profile Joined February 2008
Norway483 Posts
March 12 2010 22:10 GMT
#163
On March 13 2010 07:04 Artrey wrote:
Fine with all the zerg changes except for the hard burrow nerf. That makes ZvZ A LOT more boring than they were anyway.. especially the first minutes. Attacking ain't viable at all anymore.


I think making upgrades more of an investment is a good idea. In BW, they were never to be taken lightly, and in SC2 they are such a big deal that they easily move your units from tier 1.5->2, so they shouldn't be much easier there.
Atrioc
Profile Blog Joined December 2007
United States1866 Posts
March 12 2010 22:10 GMT
#164
aughghghghghg
how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped

Writerman what
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 12 2010 22:12 GMT
#165
On March 13 2010 07:10 Atrioc wrote:
aughghghghghg
how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped



use air units? >>
Probe.
Profile Joined May 2009
United States877 Posts
March 12 2010 22:12 GMT
#166
On March 13 2010 07:00 HalfAmazing wrote:
Show nested quote +
On March 13 2010 06:01 zeppelin wrote:
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.


Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.


The game is pretty balanced already i don't know what your talking about. And how do you know the beta will last 3 or 4 more months. The beta will last until the game is perfect balanced and they decide to release it.
meow
gavss
Profile Joined February 2010
Turkey94 Posts
March 12 2010 22:13 GMT
#167
they should also nerf roaches %10-15
Hammy
Profile Joined January 2009
France828 Posts
March 12 2010 22:14 GMT
#168
On March 13 2010 06:50 Virtue wrote:
Show nested quote +
On March 13 2010 06:46 edahl wrote:
It is not inconcievable that they release a different patch on EU. They might want to try different things. I wonder how that would pan out.

I wondered why they didn't do that to get a feel for what changes causes what effects section off US and EU servers for different patches they have enough players out there to derive trends.

might confuse people but it would help gain some insight to how people play

Damn yeah that would be too confusing. Blizzard usually tries to keep stuff simple for the players^^
In principle, it would definitely be a great method to test two changes in real time (since they probably won't be taking back patch changes often).
micronesia
Profile Blog Joined July 2006
United States24801 Posts
March 12 2010 22:15 GMT
#169
On March 13 2010 07:00 HalfAmazing wrote:
Show nested quote +
On March 13 2010 06:01 zeppelin wrote:
On March 13 2010 06:00 HalfAmazing wrote:
Blizzard does not inspire me with confidence with these changes. Sure it's all a step in the right direction, but not drastic enough, imo.


Have you never heard of controlling variables? If they change a ton of things at once and something is off, it's almost impossible to tell which change caused things to go wrong because none of them were isolated.


Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.

Obscure concept? It's a basic scientific principle that you don't change too many things at once. The reason is, if you do, you won't know which of those changes is resulting in whatever is going wrong now. So, you change only one or a few things, identify which changes were good, and only after you are happy with it do you change more things.

In a true scientific experiment you only change one variable at a time.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Ruthless
Profile Joined August 2008
United States492 Posts
March 12 2010 22:15 GMT
#170
I think they intended on having the nydus be a defensive mechanic, there is a tech for overlord drop still that is better for aggressive moves. The nydus canal has always been more of a defensive move
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-12 22:19:34
March 12 2010 22:17 GMT
#171
On March 13 2010 07:00 HalfAmazing wrote:
Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't.

1) Beta will last as long as at needs to, period. 6+ months is totally reasonable for Blizzard if the results aren't satisfying.

2) What elements do you think need a sweeping overhaul? The only one I can really think of that's in any way drastic is Zerg unit diversity, and Browder has acknowledged this issue in interviews. Unit collision size being increased is a minor fix that can help improve visibility and ease those who keep whining about "auto-surround" (even though that's a gross misrepresentation of what it is), and high-ground advantage needs to be tweaked a little. Other than that, I can't see anything other than balance changes and implementation of B.net 2.0 features and netcode that need major fixing.
Moderator
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 22:18 GMT
#172
they r basically saying that nydus should only be used as defense, not offense which i like. cause overlord drops r used for offense )
Progamerpls no copy pasterino
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 12 2010 22:19 GMT
#173
Can you still infest Colossus? Technically they are considered a ground and air unit. Does that make them immune?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
rtano
Profile Joined March 2010
Sweden28 Posts
March 12 2010 22:20 GMT
#174
On March 13 2010 05:47 BladeRunner wrote:
Show nested quote +
On March 13 2010 05:44 genwar wrote:
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.


Do none of your games make it to the midgame? Nydus is very, very useful... Also you must have never fought a thor-backed army if you don't think infestors are useful Even NP'ing a single thor can dramatically change a battle's outcome


Thus it should be a big thing to manage doing so. It should not be: "take 4 infestors and you will for sure get one of his Thors..." We will see how this plays out but probably Blizzard is aiming for it to require micro and tactial play to accomplish this feat and with it turning the battle!
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 22:20 GMT
#175
On March 13 2010 07:10 Atrioc wrote:
aughghghghghg
how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped



Maybe load the infestors into upgraded overlords, then you can drop them at will wherever needed (including on cliffs as the situation calls for it). Now that nydus is less appealing as an offensive drop maybe that upgrade for OL's will be more used.
Hyst3ria
Profile Joined December 2007
United States167 Posts
March 12 2010 22:20 GMT
#176
I was hoping for a buff to the stalker ... until this there is no reason to build one.
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 22:21 GMT
#177
On March 13 2010 07:19 DeCoup wrote:
Can you still infest Colossus? Technically they are considered a ground and air unit. Does that make them immune?


i doubt it wil lmake them immune. If they're immune, zerg ground army would have no chance vs collosus.

Does anyone know how the perma-parasite works now? Is it still a tongue graphic from the infestor? can the infestor move after casting? etc etc
I want to become stronger. -Shindou Hikaru
mmdmmd
Profile Joined June 2007
722 Posts
March 12 2010 22:22 GMT
#178
Wait a second.

U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?!
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 12 2010 22:22 GMT
#179
read the patch notes better, you can't Np flying units anymore
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 22:23 GMT
#180
On March 13 2010 07:22 mmdmmd wrote:
Wait a second.

U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?!


cannot neural parasite air units, as described in patch notes.
I want to become stronger. -Shindou Hikaru
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