Attacking ain't viable at all anymore.Beta Patch 5 (ver. 0.7.0.14356) - Page 9
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Artrey
Germany270 Posts
Attacking ain't viable at all anymore. | ||
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Senx
Sweden5901 Posts
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edahl
Norway483 Posts
On March 13 2010 07:04 Artrey wrote: Fine with all the zerg changes except for the hard burrow nerf. That makes ZvZ A LOT more boring than they were anyway.. especially the first minutes. Attacking ain't viable at all anymore.I think making upgrades more of an investment is a good idea. In BW, they were never to be taken lightly, and in SC2 they are such a big deal that they easily move your units from tier 1.5->2, so they shouldn't be much easier there. | ||
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Atrioc
United States1865 Posts
how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped | ||
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Icx
Belgium853 Posts
On March 13 2010 07:10 Atrioc wrote: aughghghghghg how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped use air units? >> | ||
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Probe.
United States877 Posts
On March 13 2010 07:00 HalfAmazing wrote: Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't. The game is pretty balanced already i don't know what your talking about. And how do you know the beta will last 3 or 4 more months. The beta will last until the game is perfect balanced and they decide to release it. | ||
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gavss
Turkey94 Posts
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Hammy
France828 Posts
On March 13 2010 06:50 Virtue wrote: I wondered why they didn't do that to get a feel for what changes causes what effects section off US and EU servers for different patches they have enough players out there to derive trends. might confuse people but it would help gain some insight to how people play Damn yeah that would be too confusing. Blizzard usually tries to keep stuff simple for the players^^ In principle, it would definitely be a great method to test two changes in real time (since they probably won't be taking back patch changes often). | ||
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micronesia
United States24751 Posts
On March 13 2010 07:00 HalfAmazing wrote: Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't. Obscure concept? It's a basic scientific principle that you don't change too many things at once. The reason is, if you do, you won't know which of those changes is resulting in whatever is going wrong now. So, you change only one or a few things, identify which changes were good, and only after you are happy with it do you change more things. In a true scientific experiment you only change one variable at a time. | ||
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Ruthless
United States492 Posts
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TheYango
United States47024 Posts
On March 13 2010 07:00 HalfAmazing wrote: Never head of such an obscure concept. Beta's gonna last another 3, maybe 4 months at the most. At this pace they're not going to get it done in time as they seem to believe their basic template is 'just fine'. It isn't. 1) Beta will last as long as at needs to, period. 6+ months is totally reasonable for Blizzard if the results aren't satisfying. 2) What elements do you think need a sweeping overhaul? The only one I can really think of that's in any way drastic is Zerg unit diversity, and Browder has acknowledged this issue in interviews. Unit collision size being increased is a minor fix that can help improve visibility and ease those who keep whining about "auto-surround" (even though that's a gross misrepresentation of what it is), and high-ground advantage needs to be tweaked a little. Other than that, I can't see anything other than balance changes and implementation of B.net 2.0 features and netcode that need major fixing. | ||
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MorroW
Sweden3522 Posts
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DeCoup
Australia1933 Posts
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rtano
Sweden28 Posts
On March 13 2010 05:47 BladeRunner wrote: Do none of your games make it to the midgame? Nydus is very, very useful... Also you must have never fought a thor-backed army if you don't think infestors are useful Even NP'ing a single thor can dramatically change a battle's outcomeThus it should be a big thing to manage doing so. It should not be: "take 4 infestors and you will for sure get one of his Thors..." We will see how this plays out but probably Blizzard is aiming for it to require micro and tactial play to accomplish this feat and with it turning the battle! | ||
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BladeRunner
United States407 Posts
On March 13 2010 07:10 Atrioc wrote: aughghghghghg how the hell can you fight a colossus on any of these tight choke point blizzard maps with infestor range being so slow and so easily sniped Maybe load the infestors into upgraded overlords, then you can drop them at will wherever needed (including on cliffs as the situation calls for it). Now that nydus is less appealing as an offensive drop maybe that upgrade for OL's will be more used. | ||
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Hyst3ria
United States167 Posts
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TSL-Lore
United States412 Posts
On March 13 2010 07:19 DeCoup wrote: Can you still infest Colossus? Technically they are considered a ground and air unit. Does that make them immune? i doubt it wil lmake them immune. If they're immune, zerg ground army would have no chance vs collosus. Does anyone know how the perma-parasite works now? Is it still a tongue graphic from the infestor? can the infestor move after casting? etc etc | ||
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mmdmmd
722 Posts
U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?! | ||
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Icx
Belgium853 Posts
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TSL-Lore
United States412 Posts
On March 13 2010 07:22 mmdmmd wrote: Wait a second. U have 3 drop ships going to zerg base. Zerg knows because of scout or borrowed units. He sends 3 infestor to MC all 3 of ur drop ship. Since time is unlimited and u are likely to be inside zerg's base. That's going to hold ~10 supply unit for each un-upgraded ship. And forever?!?! cannot neural parasite air units, as described in patch notes. | ||
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Even NP'ing a single thor can dramatically change a battle's outcome