Beta Patch 5 (ver. 0.7.0.14356) - Page 11
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TSL-Lore
United States412 Posts
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Flames
United States105 Posts
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Disarray
United States1164 Posts
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Zelniq
United States7166 Posts
ideally they should be hatch tech, cheaper, but weaker, and move faster (after upgrade) right now hydras are so slow it's just a little unit positioning is the most micro you can do (and focus fire) i really prefer the speedier hydras that were so versatile and roach should be lair tech to match with the tech. i suggest much more expensive (like 100/100/2 or 100/125/2) same stats but with new ability to attack while burrowed. as of now zerg is the only race w/o a unit that can attack while invis, which is pretty significant to me. also make dark templars/high templars from same templar archives imo, remove dark shrine | ||
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eXigent.
Canada2419 Posts
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Senx
Sweden5901 Posts
Wut? :o | ||
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Bane_
United Kingdom494 Posts
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DrakanSilva
Chile932 Posts
used smartly can still do a hell-a-lot of damage. go terran go! | ||
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mcJ
Denmark322 Posts
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JamesLame
Sweden25 Posts
Edit: heh, beaten to it. ![]() | ||
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lgn!
Italy224 Posts
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Mikilatov
United States3897 Posts
On March 13 2010 05:24 Zurles wrote: remove banelings and put in lurkers, nerf roaches and marauders slightly, buff stalkers slightly, buff terran factory units, improve phoenixes a bit and make collusi harder to get out so fast. and gg! I think I'm in love with you. edit: serious, call me. =P | ||
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CagedMind
United States506 Posts
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diggurd
Norway346 Posts
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0neder
United States3733 Posts
On March 13 2010 08:42 lgn! wrote: fail patch is fail What do you disagree with? | ||
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diehilde
Germany1596 Posts
On March 13 2010 07:44 Liquid`Nazgul wrote: Hrm warp gate timing such a crucial part of PvZ. in all honesty i was tired of getting nothing but 4 warpgate rushed or be at the receiving end of some warpgate / tech unit timing push out of 1 base. Maybe it will force some new thinking from the protoss, maybe it will just lead to pure rape zvp, but right now the matchup wasnt really that fun imo | ||
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Ryuu314
United States12679 Posts
I guess we'll just have to play BETA and see for ourselves. | ||
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Jonoman92
United States9105 Posts
On March 13 2010 06:14 Chairman Ray wrote: I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching. A pure zealot rush can be blocked with a decent P wall-in so that there is just room for 1 zeal to pop through. That way 2 zeals + can hold off 4+ zeals for long enough so that your ranged units which should be building can finish. I'm sure if you try to pure zealot rush most of the top ranked protoss players it would not be effective. | ||
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Ftrunkz
Australia2474 Posts
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killanator
United States549 Posts
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