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Beta Patch 5 (ver. 0.7.0.14356) - Page 11

Forum Index > SC2 General
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TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 23:28 GMT
#201
i really wish they should revert hydras to 1 food and make them weaker, but move faster =[
I want to become stronger. -Shindou Hikaru
Flames
Profile Blog Joined March 2010
United States105 Posts
March 12 2010 23:33 GMT
#202
I thought Warpgates would be moved to the Templar Archives....but I guess a research time increase is basically the same thing. Zerg got hit pretty hard in this patch...nydus worms are going to be much harder to pull off.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 12 2010 23:34 GMT
#203
I really don't understand the huge hp nerf, and range nerf to the infestor. they've identified that zerg unit diversity is a problem, and they make a patch discouraging use from one of their more interesting units ? uhg
Input limit reached. Please wait to perform more actions.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2010 23:35 GMT
#204
yessss exactly what i've been wanting as well, Lore

ideally they should be hatch tech, cheaper, but weaker, and move faster (after upgrade)

right now hydras are so slow it's just a little unit positioning is the most micro you can do (and focus fire)

i really prefer the speedier hydras that were so versatile

and roach should be lair tech to match with the tech. i suggest much more expensive (like 100/100/2 or 100/125/2) same stats but with new ability to attack while burrowed. as of now zerg is the only race w/o a unit that can attack while invis, which is pretty significant to me. also make dark templars/high templars from same templar archives imo, remove dark shrine
ModeratorBlame yourself or God
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 12 2010 23:37 GMT
#205
European Beta is now finally patching!
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 12 2010 23:39 GMT
#206
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o
"trash micro but win - its marine" MC commentary during HSC 4
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 12 2010 23:39 GMT
#207
Isn't it intended for the zerg players to use tumours+overlords to ensure creep coverage and faster movement? I mean do the hydras still feel painfully slow when on creep also or is that the kind of speed you're hoping for anyway 100% of the time?
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
March 12 2010 23:39 GMT
#208
cool change to the infestor... it's supossed to be used as a backup unit, not a frontline unit.
used smartly can still do a hell-a-lot of damage.

go terran go!
In the beginning there was nothing... and then exploded
mcJ
Profile Joined May 2009
Denmark322 Posts
March 12 2010 23:40 GMT
#209
System shutdown in EU atm. guess the patch is comming
JamesLame
Profile Joined February 2010
Sweden25 Posts
Last Edited: 2010-03-12 23:41:53
March 12 2010 23:41 GMT
#210
EU servers just went offline, guess the patch is coming up.

Edit: heh, beaten to it.
lgn!
Profile Joined February 2010
Italy224 Posts
March 12 2010 23:42 GMT
#211
fail patch is fail
화이팅
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-03-12 23:46:32
March 12 2010 23:46 GMT
#212
On March 13 2010 05:24 Zurles wrote:
remove banelings and put in lurkers, nerf roaches and marauders slightly, buff stalkers slightly, buff terran factory units, improve phoenixes a bit and make collusi harder to get out so fast.

and gg!


I think I'm in love with you.

edit: serious, call me.

=P
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
CagedMind
Profile Joined February 2010
United States506 Posts
March 12 2010 23:46 GMT
#213
Anyone else think t is currently strongest race? Buff the mother fucking stalkers!!
your micro has been depleted
diggurd
Profile Blog Joined May 2007
Norway346 Posts
March 12 2010 23:46 GMT
#214
anybody has eta on online again? what was is last time? :D
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 23:49 GMT
#215
On March 13 2010 08:42 lgn! wrote:
fail patch is fail

What do you disagree with?
diehilde
Profile Joined September 2008
Germany1596 Posts
March 12 2010 23:50 GMT
#216
On March 13 2010 07:44 Liquid`Nazgul wrote:
Hrm warp gate timing such a crucial part of PvZ.

in all honesty i was tired of getting nothing but 4 warpgate rushed or be at the receiving end of some warpgate / tech unit timing push out of 1 base. Maybe it will force some new thinking from the protoss, maybe it will just lead to pure rape zvp, but right now the matchup wasnt really that fun imo
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 23:51 GMT
#217
Warp gate nerf was needed, and I say that as a Protoss player. But I have to wonder how much thought Blizzard put into this nerf. I mean 133% research time increase? Really? That's a helluva lot of time.

I guess we'll just have to play BETA and see for ourselves.
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
March 12 2010 23:57 GMT
#218
On March 13 2010 06:14 Chairman Ray wrote:
I don't think they solved PvP at all, in fact, they probably made it worse. Before you had 2 option in PvP, warp gate zealot rush and all in zealots. Warp gate zealot rush had the option of teching since you have a core and gas. Now all you can do is all in zealots with no option of teching.


A pure zealot rush can be blocked with a decent P wall-in so that there is just room for 1 zeal to pop through. That way 2 zeals + can hold off 4+ zeals for long enough so that your ranged units which should be building can finish.

I'm sure if you try to pure zealot rush most of the top ranked protoss players it would not be effective.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 13 2010 00:00 GMT
#219
Did anyone get invites like last patch? Constantly F5'ing my 2 battle.net accounts with no luck =[
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
killanator
Profile Blog Joined January 2008
United States549 Posts
March 13 2010 00:02 GMT
#220
I was under the impression the infestor was under-used. If so then why did they pretty much nerf it(other then neural parasite lasting forever)?
DJ, put it back on!
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